The VIC-20 was never really pushed to its full potential because the C64 so successfully replaced it. The VCS, on the other hand, was pushed to new limits by hundreds of programmers for the better part of a decade. Search for "VIC-20 demoscene" if you want to see what the machine was really capable of doing.
One of my friends had a VIC 20 which he tried to keep a secret but failed; he was constantly having the pi** taken out of him for owning that micro. He said he wished his parents had bought him a better micro, and a ZX Spectrum in particular. I think they did in the end but it was a Spectrum 16K! Poor lad, he really suffered during the home micro era! I personally had a ZX Spectrum 48K, then a +. After that a Amstrad CPC464 and finally a Atari STE.
@farerse " why is there no smoke or skidmarks?? let alone trees or objects.. poor"
You do realise that the Vic 20 was a *very* basic machine that didn't even have true hi-res graphics, only redefinable character blocks?
Knowing that, my first thought on seeing this video was that while (a) yeah, it's *very* obviously nowhere near arcade standard, it was (b) still pretty good given the limitations of the hardware.
Somewhat interesting is the cathode ray line interrupt used in this game on the VIC 20 that expands the screen with a green rectangular area to the left and right
It's just simple multicolor border effect, like one used in ZX Spectrum games and demos. Border just changes color more than one time per frame, so it forms a green field.
In some ways this is better than the Atari VCS/ 2600 game console,
and yet in others it's really very poor. Like the weird colors. The Atari game console had a palette of 128 and those extra colors really improve the appearance.
@harleykman Yeah, from what I know the Atari VCS was in some ways incredibly basic (128 *bytes* of RAM, and no screen memory- each frame had to be regenerated on the fly), yet also very flexible so that talented programmers could get some impressive performance out of it.
Actually the Atari VCS does have a screen memory. It's about 25 by 20 pixels dimension, and it defines the background screen graphics. Through various tricks programmers were able to update that bitmap and make it 25 by 240.... still not terribly useful.
VCS had large pallet and couldn't use it in 'sprites' or anywhere on the screen background graphics just like the Atari 400/800 (the opposite to the C64, king of compromise...enough colours...all on screen anywhere per char block). VCS had monochromatic sprites, horizontal raster type colour splits and bugger all else really. VIC 20 had limited colours but had character memory map for bitmap AND colour placement as per C64 but a low resolution like the VCS.
@harleykman What the VCS did have was the most talented programmers in the world. That was the best thing....stuff like Solaris should be impossible on the VCS hardware.
The VIC-20 was never really pushed to its full potential because the C64 so successfully replaced it. The VCS, on the other hand, was pushed to new limits by hundreds of programmers for the better part of a decade. Search for "VIC-20 demoscene" if you want to see what the machine was really capable of doing.
MrRJBowman 3 months ago
The explosion noise is CRUSTY as hell!
inphanta 1 year ago
LOL Pole Position that's what she said.
Krypticflask 1 year ago
why is there no smoke or skidmarks?? let alone trees or objects.. poor
farerse 1 year ago
@farerse Yeah, why didn't they use the VIC-20's 3D accellerator for the graphics?
tsuihark 1 year ago 5
@tsuihark yeah i guess they disabled the shadows and antialiasing in the settings.. graphics is horribly jagged
farerse 1 year ago
@farerse Can you get the sound to work? I only hear this beeping noise! I think Youtube broke this video.
tsuihark 1 year ago
@tsuihark might be copyright issues, the soundtrack is probably disabled and replaced with beeps
farerse 1 year ago
@farerse
There's nothing wrong with the audio here.
ClassicTVMan81 1 year ago
@ClassicTVMan81 yes it is . it should have 5.1 cinema sound
farerse 1 year ago
@farerse
Yeah like the speccy n ZX81 in 1982 lol
MadCommodore 1 year ago
@MadCommodore lol does this game have support for force feedback wheel?? that would rox !
farerse 1 year ago
@farerse well the Colecovision has a steering wheel, and that was the Rolls Royce of the console world at the time ;o)
Not even the arcade version of Pole Position had force feedback on the wheel, more like a plate on a chopstick as far as realism goes!
And for a machine costing a few bucks more than the ZX81 it has a far superior racing game!
MadCommodore 1 year ago
@farerse :lol..on a 42"tv that would be suicide.good laugh though.
ReelSmartGameplay 2 months ago
@ReelSmartGameplay im not sure what u replied to!
farerse 2 months ago
@MadCommodore
One of my friends had a VIC 20 which he tried to keep a secret but failed; he was constantly having the pi** taken out of him for owning that micro. He said he wished his parents had bought him a better micro, and a ZX Spectrum in particular. I think they did in the end but it was a Spectrum 16K! Poor lad, he really suffered during the home micro era! I personally had a ZX Spectrum 48K, then a +. After that a Amstrad CPC464 and finally a Atari STE.
EgoShredder 6 months ago
@tsuihark congradulations, now i gotta search for farerse's comment...>:(
thedarkdragon735 5 months ago
This has been flagged as spam show
@farerse " why is there no smoke or skidmarks?? let alone trees or objects.. poor"
You do realise that the Vic 20 was a *very* basic machine that didn't even have true hi-res graphics, only redefinable character blocks?
Knowing that, my first thought on seeing this video was that while (a) yeah, it's *very* obviously nowhere near arcade standard, it was (b) still pretty good given the limitations of the hardware.
NotATube 1 year ago
Somewhat interesting is the cathode ray line interrupt used in this game on the VIC 20 that expands the screen with a green rectangular area to the left and right
justtestingthething 1 year ago
It's just simple multicolor border effect, like one used in ZX Spectrum games and demos. Border just changes color more than one time per frame, so it forms a green field.
ZXRulezzz 1 year ago
this is very good.
dreamcastII 1 year ago
The engine noise is obnoxious! I think my ears are bleeding!
ClarionCoder51 2 years ago
wot a racket lol
tixxstixx 2 years ago
In some ways this is better than the Atari VCS/ 2600 game console,
and yet in others it's really very poor. Like the weird colors. The Atari game console had a palette of 128 and those extra colors really improve the appearance.
harleykman 2 years ago 4
@harleykman Yeah, from what I know the Atari VCS was in some ways incredibly basic (128 *bytes* of RAM, and no screen memory- each frame had to be regenerated on the fly), yet also very flexible so that talented programmers could get some impressive performance out of it.
NotATube 1 year ago
@NotATube
Actually the Atari VCS does have a screen memory. It's about 25 by 20 pixels dimension, and it defines the background screen graphics. Through various tricks programmers were able to update that bitmap and make it 25 by 240.... still not terribly useful.
harleykman 1 year ago
@harleykman
VCS had large pallet and couldn't use it in 'sprites' or anywhere on the screen background graphics just like the Atari 400/800 (the opposite to the C64, king of compromise...enough colours...all on screen anywhere per char block). VCS had monochromatic sprites, horizontal raster type colour splits and bugger all else really. VIC 20 had limited colours but had character memory map for bitmap AND colour placement as per C64 but a low resolution like the VCS.
MadCommodore 1 year ago
@harleykman What the VCS did have was the most talented programmers in the world. That was the best thing....stuff like Solaris should be impossible on the VCS hardware.
MadCommodore 1 year ago
For a machine without sprites it is quite a feat!
markvergeer 2 years ago
lol...244 mph looked so much faster 25 years ago.
mlwjones 3 years ago 2
Stunning
bluesfan38 3 years ago
It's a cartridge game from Atarisoft so no expansion needed.
MadCommodore 3 years ago
Expanded or unexpanded VIC?
Infinitrium 3 years ago