ok. it all cool and stuff. but if that happened to you, you would have died before you could have said presto. not so long that you would have gone 2,000 miles home dried off your camera, re built it so you could put it on you-tube and die right there on the spot. that wasn't real, but a lot of the fake crap Ive seen on you-tube, that was pretty cool.
Hi, hellkitchenification . There is a lot involved making this video. The sky is a custom environment texture, the water is arch & design water texture animated, the meteor is 3ds max particle system, the explosion is fume fx... rendered in mental ray..etc etc... theres too much to describe..... thanks for watching...
Yeah, also, make the sound effect not as long after. I understand the effect you were trying to achieve, but sound isn't THAT slow. I reckon half a second's delay would be better. Oh and another thing, the smoke didn't look like it was actually 'smoking'. It looked like it was all just moving in one straight line. It was a little weird, but still, it was great. For the water, did you use a plane with animated turbulent noise and a material with the water shader?
I gave it 1 second for sound considering so as to say the bomb was around a quarter mile away and for water i used a plane and arch and design water material with some animated ripple.....
the sound lagged because of the program, or was it intentional because the meteor striked far away?
3931Kong 8 months ago
@3931Kong Hi, sound travels at around 360m/s so i gave it 1 second delay to simulate around a quarter mile distance...
pslavi 8 months ago
@pslavi sound travels at 330 m/s. So it was intentionally delayed. Nice work!
3931Kong 8 months ago
@3931Kong Thanks mate. I just googled it and says 340m/s at sea level lol.... I guess we are both wrong lol! could be google is wrong 2..lol
pslavi 8 months ago
@pslavi yeah well in Singapore we say that sound travels at 330 m/s o.o
3931Kong 8 months ago
It looks amazing. I think the smoke looks a little too smooth tho.
PCGamer780 8 months ago
It was fantastic! I especially loved the wave that ran toward you as a shockwave and swept you away! :D
OctopuPilot 10 months ago
If you freeze frame the video you can actually realise the explosion is above the meteor :) lol
riceicles123 1 year ago
ok. it all cool and stuff. but if that happened to you, you would have died before you could have said presto. not so long that you would have gone 2,000 miles home dried off your camera, re built it so you could put it on you-tube and die right there on the spot. that wasn't real, but a lot of the fake crap Ive seen on you-tube, that was pretty cool.
inkymon 1 year ago
@Utubber27 thanks mate!
pslavi 1 year ago
My mate Gino thinks the sound was off but He's a dodgy bastard
TheJinwhang 1 year ago
can u describe in some words : what did u do in this video... i mean how did u do that..>
5/5 man
hellkitchenification 1 year ago
Hi, hellkitchenification . There is a lot involved making this video. The sky is a custom environment texture, the water is arch & design water texture animated, the meteor is 3ds max particle system, the explosion is fume fx... rendered in mental ray..etc etc... theres too much to describe..... thanks for watching...
pslavi 1 year ago
so there isnt any real footage in there?
hellkitchenification 1 year ago
Nothing is real in this footage... its all CG...
pslavi 1 year ago
lol dunno why but i cant stop laughing... thats great man nice work
hellkitchenification 1 year ago
Wow! very good quality!!! 5/5!!!
T0R0YD 2 years ago
Thank you...
pslavi 2 years ago
friggin blew my subwoofer lol! cool animation dude!
gollem823 2 years ago
when i first did it i forgot LOL! then I realised i better put some sound delay and shock wave....
Thats what the rossini 20inch sounds like LMAO!
pslavi 2 years ago
That was great, but the explosion looked a little weird. Nevertheless, it was still awesome.
anim8ordude 2 years ago
TY... I was trying to get that initial nuclear blast light happening! LOL
pslavi 2 years ago
Yeah, also, make the sound effect not as long after. I understand the effect you were trying to achieve, but sound isn't THAT slow. I reckon half a second's delay would be better. Oh and another thing, the smoke didn't look like it was actually 'smoking'. It looked like it was all just moving in one straight line. It was a little weird, but still, it was great. For the water, did you use a plane with animated turbulent noise and a material with the water shader?
anim8ordude 2 years ago
I gave it 1 second for sound considering so as to say the bomb was around a quarter mile away and for water i used a plane and arch and design water material with some animated ripple.....
pslavi 2 years ago