This may seem like a thick person question but, how do you get the next piece to 'stick' to the previous piece like different sections of the wing, you manipulate one piece then the next piece just appears stuck to the previous piece and then you manipulate that piece and so on. Sorry, I'm new to this software.
Very nice! but im a little dissapointet(not of you!!!), that there is no other way to do shapes like this... sketchup needs something like a lattice in blender... or is there something i dont know???
but i still think that sketchup really hardens the process of creating organic shapes. u are usually limited with the scale and the move tool. i think there should be an easier way to smoothly manipulate multiple polygons at the same time thus speeding up the modeling time.
Masta, I use both the move and scale tool to manipulate each section. First I use the scale tool to make the section the size I want, scaling in all directions - blue and green. I didn't scale in red because the planes happened to be parallel to red.
To change the height of the wing (relative to the fuselage) and wing angle I use the move and the rotate tool.
I was just curious as to how you were grabbing the vertices (sp?) on the surface. Also, before i ask im going to assume you are probly a member of a forum or two that deals with Sketchup right? I got conned into being admin for a Build a City project on a forum and it seems that im the one who knows the most about this program =|
Ah. Moving a vertex. If you use the move tool, and hover on a particular vertex (with no other item selected) you can then click in on it and move it.
YIIMM, you should group your template, and separately group your working geometry. Doing this will allow you to see and use your template without joining pieces. Also, the added benifit to this is that the when inside and editing a particular group (triple clicking it) all other geo outside it will be faded - this allows a visual separation from your working geo from your template geo.
Sorry, disregard that, it seems more like you're scaling the faces. I was wondering if you could tell me how best to do that, I try to create curved surfaces in that way but after a point it intersects with the template and warps it.
nice concept
coolgames14 6 months ago
This may seem like a thick person question but, how do you get the next piece to 'stick' to the previous piece like different sections of the wing, you manipulate one piece then the next piece just appears stuck to the previous piece and then you manipulate that piece and so on. Sorry, I'm new to this software.
Thanks
-James
Funnystuffdis 1 year ago
Very nice! but im a little dissapointet(not of you!!!), that there is no other way to do shapes like this... sketchup needs something like a lattice in blender... or is there something i dont know???
thanks
Tonefeeder 3 years ago
Thanks for the "amazing tutorial".....
renniee 3 years ago
just amazing 10 thumbs up
TomTomistheone 3 years ago
wow... Thanks for the tutorial ^_^
Natovr 3 years ago
Its great to see a speeded up version but it would also be nice to see the real time with a voice over.
fergawdsache 4 years ago 2
crazy!
esamatti 4 years ago
You should put it on the 3D warehouse
VGnerd 4 years ago
most impressive! let's hope that sketchup incorporate a bezier curve tool with a skinning/lofting feature in the future...
visualcomms 4 years ago
Incrivel como ele consegue criar formas organicas no Sketch up.
urseira 4 years ago
This is making me dizzy! Amazing.
way77 4 years ago
absolutely amazing work. well done :)
but i still think that sketchup really hardens the process of creating organic shapes. u are usually limited with the scale and the move tool. i think there should be an easier way to smoothly manipulate multiple polygons at the same time thus speeding up the modeling time.
emreerokyar 4 years ago
Now I can use that method for curves on my models!
BoogsterSU 4 years ago
Are you just using the move tool to grab an intersection and move it around?
MastaSquidge 4 years ago
Masta, I use both the move and scale tool to manipulate each section. First I use the scale tool to make the section the size I want, scaling in all directions - blue and green. I didn't scale in red because the planes happened to be parallel to red.
To change the height of the wing (relative to the fuselage) and wing angle I use the move and the rotate tool.
monsterz3r0 4 years ago
I was just curious as to how you were grabbing the vertices (sp?) on the surface. Also, before i ask im going to assume you are probly a member of a forum or two that deals with Sketchup right? I got conned into being admin for a Build a City project on a forum and it seems that im the one who knows the most about this program =|
MastaSquidge 4 years ago
Ah. Moving a vertex. If you use the move tool, and hover on a particular vertex (with no other item selected) you can then click in on it and move it.
monsterz3r0 4 years ago
YIIMM, you should group your template, and separately group your working geometry. Doing this will allow you to see and use your template without joining pieces. Also, the added benifit to this is that the when inside and editing a particular group (triple clicking it) all other geo outside it will be faded - this allows a visual separation from your working geo from your template geo.
monsterz3r0 4 years ago
Thanks a lot.
YIIMM 4 years ago
Sorry, disregard that, it seems more like you're scaling the faces. I was wondering if you could tell me how best to do that, I try to create curved surfaces in that way but after a point it intersects with the template and warps it.
YIIMM 4 years ago
To get each segment of the wing are you using section cuts and resizing them? It's a trick that looks quite useful and one I'd like to learn.
YIIMM 4 years ago
well done! I wish i could hire you for something! :-)
filmaker 4 years ago
man.... thats too fast for me..
sdv9599 4 years ago