Mine always jumps from the next Key Selection to another, without a transition. I've changed it from Step to Linear to Bezier, and each time it does this. Can you help me please?
Where can I see the description of animation (what will he do if I choose it) because I always lost in all that animations names and I dont know what they do?
@St4rdog Can we create an armor or helmet and not just design them or something? I find many kinds of tutorial unfortunately they only show how to design a armor.
Hey man really enjoying these tutorials so far, but I'm having trouble with getting the cutscene to only trigger once. I created a plot file called tutorialplot and created CUTSCENE1_COMPLETE inside it. I edited the script like you said to the following:
case EVENT_TYPE_ENTER: { if (!WR_GetPlotFlag(PLT_TUTORIALPLOT, CUTSCENE1_COMPLETE)) {CS_LoadCutscene(R"cutscene1.cut"); WR_SetPlotFlag(PLT_TUTORIALPLOT, CUTSCENE1_COMPLETE,TRUE); break; }
hey do you know how to make it appear that they are singing in the cutscene instead of actually talking? im new to the toolset i havent done much with it and i need help on making cutscenes that are similar to leliana's song i know that i can edit the actal cutscene but again i dont know how. if you know how do you think you can explain it to me? thanks
Hi, I've got a problem. When I walk into the trigger the cutscene runs. Afterwards I stand right in front of the trigger again, so if I step forward it shows the cutscene again. How can I make the Player stand behind the trigger after the cutscene or disable the trigger after it runs the first time?
first, thanks for the vids! I'm new to this toolset and your videos are really helping me get started. So thanks!! The one question I have is where did you get the code? and where does everyone else that posts tutorials get their code? another tutorial said some basic script came with the zipped toolset file upon download but the toolset doesnt download in a zip from the bioware site, just an exe. Am I just missing something? Thanks again for all the help!
There's a lot of scripts that come with the default Demo module. Look through those inside the editor File > Manage Modules. Everything's events-based. When this event happens > do this.
In the code editor (9:05) in the bar down the right, there's a list of stuff you can do inside events. Filter it with keywords at the top.
Ah yea, that makes sense, ty very much mate, have done it, using trigger from a conversation, but I still needed to know how to stop it when using a trigger so <3
You can see example code in the Demo module that comes pre-installed. Open the "demo100ar_wilderness" script.
Inside EVENT_TYPE_AREALOAD_SPECIAL it says "if DEMO_INTRO_COMPLETE is FALSE (that's what the exclamation point "if (!..." means)...
...then play the cutscene (CS_LoadCutscene), then make DEMO_INTRO_COMPLETE true (WR_SetPlotFlag).
DEMO_INTRO_COMPLETE will be inside the Plot file (demo000pl_main). It can only ever be TRUE or FALSE. You need to set it to FALSE after the cutscene code.
Basically, you need to create a a Plot file (Example: yourplot.plt), then create CUTSCENE_COMPLETE inside it. Now replace the stuff inside EVENT_TYPE_ENTER's braces with this:
---
if (!WR_GetPlotFlag(PLT_YOURPLOT, CUTSCENE_COMPLETE)) { CS_LoadCutscene(R"1cutscene.cut"); WR_SetPlotFlag(PLT_YOURPLOT, CUTSCENE_COMPLETE,TRUE); //sets CUTSCENE_COMPLETE to TRUE, so it will not play again. } break;
How do you make it preview when you drag the timeline-bar? Mine just "jumps" whenever it passes a key, instead of making a smooth transition between them.
also wanted to add; thanks for these tutorials, not easy to find clear and concise tutorials with good resolution. I also prefer annotations over voice, people tend to listen to other things while doing this.
Great vids! They have really helped me alot. One problem though. After the cutscene were the player walks down the stairs he's still on top of the stairs. So the player really can't get down because the trigger area is in the way. How do I solve this?
first of all: thx for this good tutorial, then i got a problem with your script, when compliling i got this error:
E: 14:04:07 - intro_script.nss - intro_script.nss(17): Variable defined without type (while compiling var_constants_h.nss)
could you help me? i try to add a cutscene to my module, but nothing happen inside game. I think that is for this script error because all other things still work.
I am folloing your every move so I get it right but, I dont understand what you are saving that I dont see. I even tried it a 2nd time taking it slow and still nothing. But, tell me what I am to save.
My problem starts at 8:59 when you place the trigger and go right to script icon my trigger doesnt show up at the bottom and therefore I cannot add it to the "..."
1cutscenetrigger.nss is a Script not a Trigger. You have to type the code then save it (so the star in the filename disappears). You add 1cutscenetrigger (script) to 1trigger_cutscene (trigger).
This is prob something I messed up with, but mine does not glide from the 0.00 to the 3.00 seconds mark, it jumps from key to key. Any idea what I did wrong?
Hey man, fantastic tutorials, but I'm having a problem getting past my 'cut scene load' area. When I enter the area, the cut scene loads fine, but when the cut scene ends, my player is back in front of the cut scene load area, I can't get past it without loading the cut scene again. Any ideas on how to solve this? Thanks!
When I start the module ingame the cutscene is triggered at the beginning, not just by the triggerarea I've defined like you did and the starting waypoint is clearly not in the triggerarea. Maybe you experienced the same?^^
@St4rdog no i meant that when i try to use the trigger by puting it on the area, i get the lines but i cant stop new lines from comming, what button do i have to press to to get the lines to stop?
Mine always jumps from the next Key Selection to another, without a transition. I've changed it from Step to Linear to Bezier, and each time it does this. Can you help me please?
WAXstudios 7 months ago
Am I the only one who is EXTREMELY confused by the toolset?
TheBlueBanshee 10 months ago
I have problem here my camera doesnt moves just orients! Please help!
MRXkick 11 months ago
Where can I see the description of animation (what will he do if I choose it) because I always lost in all that animations names and I dont know what they do?
MRXkick 11 months ago
@MRXkick Get the DAAnimationsListingv3xls.xls file from here - social(DOT)bioware(DOT)com/project/30/#files
Or google DAAnimationsListingv3xls.xls and it's the top result.
St4rdog 11 months ago
@St4rdog Thank you so much!:)
MRXkick 11 months ago
@St4rdog Can we create an armor or helmet and not just design them or something? I find many kinds of tutorial unfortunately they only show how to design a armor.
7Nexus21 10 months ago
I WANT TO PLAY THIS CUTSCENE ONLY ONCEEEEEEEEEEEEEEEEEEEEEE
reyshakquit 11 months ago
addassas 1 year ago
@addassas #include "PLT..." should be lowercase (plt_cutscenetriggerplayonce). I would also move that include underneath all the other includes.
And when setting/checking the plot flag elsewhere, it should be uppercase (PLT_CUTSCENETRIGGERPLAYONCE, CUTSCENE_COMPLETE) etc.
St4rdog 1 year ago
evrythings great except i cant figure out how to do the scripts part 9:02
Lebsta15 1 year ago
Awesome tutorials, thanks. :)
By the way, the script worked for me after adding these two lines at the top:
#include "PLT_YOURPLOT"
#include "var_constants_h"
yoMadZ 1 year ago
Hey man really enjoying these tutorials so far, but I'm having trouble with getting the cutscene to only trigger once. I created a plot file called tutorialplot and created CUTSCENE1_COMPLETE inside it. I edited the script like you said to the following:
case EVENT_TYPE_ENTER: { if (!WR_GetPlotFlag(PLT_TUTORIALPLOT, CUTSCENE1_COMPLETE)) {CS_LoadCutscene(R"cutscene1.cut"); WR_SetPlotFlag(PLT_TUTORIALPLOT, CUTSCENE1_COMPLETE,TRUE); break; }
Any idea where I might be going wrong?
thegunman84 1 year ago
how do i get it to play only once?
lonewolf9567 1 year ago
how could you let him draw his weapon and use it in an animation? when i try the animation, it starts to slash some one without a sword or so.
medgardd 1 year ago
how could you let some one walk in the cutscene?
medgardd 1 year ago
i wonder how the animation tool works...
medgardd 1 year ago
hey do you know how to make it appear that they are singing in the cutscene instead of actually talking? im new to the toolset i havent done much with it and i need help on making cutscenes that are similar to leliana's song i know that i can edit the actal cutscene but again i dont know how. if you know how do you think you can explain it to me? thanks
DraconicMorphine 1 year ago
Hi, I've got a problem. When I walk into the trigger the cutscene runs. Afterwards I stand right in front of the trigger again, so if I step forward it shows the cutscene again. How can I make the Player stand behind the trigger after the cutscene or disable the trigger after it runs the first time?
TKCTigger 1 year ago
St4rdog...I love you. I know this sounds like a Rosetta Stone ad, but you're teaching me in hours what the Builder Wiki couldn't do in days.
IriathZhul 1 year ago
first, thanks for the vids! I'm new to this toolset and your videos are really helping me get started. So thanks!! The one question I have is where did you get the code? and where does everyone else that posts tutorials get their code? another tutorial said some basic script came with the zipped toolset file upon download but the toolset doesnt download in a zip from the bioware site, just an exe. Am I just missing something? Thanks again for all the help!
TheFilmnut1 1 year ago
There's a lot of scripts that come with the default Demo module. Look through those inside the editor File > Manage Modules. Everything's events-based. When this event happens > do this.
In the code editor (9:05) in the bar down the right, there's a list of stuff you can do inside events. Filter it with keywords at the top.
St4rdog 1 year ago
@St4rdog Awesome. Thanks for the reply!
TheFilmnut1 1 year ago
@St4rdog also one more thing how do i create a hair?
7Nexus21 10 months ago
How do you make cuts?
JundoYoupo 1 year ago
Ah yea, that makes sense, ty very much mate, have done it, using trigger from a conversation, but I still needed to know how to stop it when using a trigger so <3
Polyamorousz 1 year ago
Thanks alot for the video, worked nicely, however, How do you make it so that the trigger only activates once?
Polyamorousz 1 year ago
You can see example code in the Demo module that comes pre-installed. Open the "demo100ar_wilderness" script.
Inside EVENT_TYPE_AREALOAD_SPECIAL it says "if DEMO_INTRO_COMPLETE is FALSE (that's what the exclamation point "if (!..." means)...
...then play the cutscene (CS_LoadCutscene), then make DEMO_INTRO_COMPLETE true (WR_SetPlotFlag).
DEMO_INTRO_COMPLETE will be inside the Plot file (demo000pl_main). It can only ever be TRUE or FALSE. You need to set it to FALSE after the cutscene code.
St4rdog 1 year ago
Basically, you need to create a a Plot file (Example: yourplot.plt), then create CUTSCENE_COMPLETE inside it. Now replace the stuff inside EVENT_TYPE_ENTER's braces with this:
---
if (!WR_GetPlotFlag(PLT_YOURPLOT, CUTSCENE_COMPLETE)) { CS_LoadCutscene(R"1cutscene.cut"); WR_SetPlotFlag(PLT_YOURPLOT, CUTSCENE_COMPLETE,TRUE); //sets CUTSCENE_COMPLETE to TRUE, so it will not play again. } break;
St4rdog 1 year ago
hey how do i stop the camera from spining the wrong way?
I'll have the camera track turn left but the camera will turn right all the way around until its at its next point
Deadly699 2 years ago
Beetween the two keys the camera spins, add a new one, so the camera wont do what its doing :)
Diddelbobi 1 year ago
How do you make it preview when you drag the timeline-bar? Mine just "jumps" whenever it passes a key, instead of making a smooth transition between them.
9ggrtz1 2 years ago
Try 2:38 - Bezier.
St4rdog 2 years ago
Nevermind, figured that one out. How do you make the trigger "kill itself" after being run? so it doesn't repeat.
9ggrtz1 2 years ago
also wanted to add; thanks for these tutorials, not easy to find clear and concise tutorials with good resolution. I also prefer annotations over voice, people tend to listen to other things while doing this.
thanks again.
9ggrtz1 2 years ago
I made a cutscene but now i cant open it. it has 2 files a .cut file and a .cub file how do you open these plz help!!!
alexyousef 2 years ago
Great vids! They have really helped me alot. One problem though. After the cutscene were the player walks down the stairs he's still on top of the stairs. So the player really can't get down because the trigger area is in the way. How do I solve this?
slaskitenur 2 years ago
first of all: thx for this good tutorial, then i got a problem with your script, when compliling i got this error:
E: 14:04:07 - intro_script.nss - intro_script.nss(17): Variable defined without type (while compiling var_constants_h.nss)
could you help me? i try to add a cutscene to my module, but nothing happen inside game. I think that is for this script error because all other things still work.
Virulenzia 2 years ago
After I add the trigger and hit scripts the trigger is not there listed anywhere that I can see.
OneLakhota 2 years ago
Did you save it properly?
St4rdog 2 years ago
I am folloing your every move so I get it right but, I dont understand what you are saving that I dont see. I even tried it a 2nd time taking it slow and still nothing. But, tell me what I am to save.
OneLakhota 2 years ago
Wait a second. When you press the scripts picture button or the "..." button at 9:22?
St4rdog 2 years ago
My problem starts at 8:59 when you place the trigger and go right to script icon my trigger doesnt show up at the bottom and therefore I cannot add it to the "..."
OneLakhota 2 years ago
1cutscenetrigger.nss is a Script not a Trigger. You have to type the code then save it (so the star in the filename disappears). You add 1cutscenetrigger (script) to 1trigger_cutscene (trigger).
St4rdog 2 years ago
ok I see now. I didnt see you do that so I didnt know sorry. I just assumed that was already there. lol. Thanks Again. Great Work btw.
OneLakhota 2 years ago
thanks for the great tutorials
ogshoot 2 years ago
Don't know about the black/blue. Make sure the cameras are positions properly.
Cutscenes are seperate and don't actually move anyone so you might have to use a script to move the player character.
St4rdog 2 years ago
This is prob something I messed up with, but mine does not glide from the 0.00 to the 3.00 seconds mark, it jumps from key to key. Any idea what I did wrong?
bspizza 2 years ago
You need to do step 8.
St4rdog 2 years ago
Wow, I feel very stupid, because it didn't glide at first, I didn't watch step eight, I was back re-watching step 6 and 7. haha.
bspizza 2 years ago
my screen has 4 areas to look at how do I get to become 2 screens instead of 4 seperate ones like yours?
memoi567 2 years ago
Try the View menu in the cutscene editor. There's an option somewhere.
St4rdog 2 years ago
My toolset crashes when I change the frames to seconds. :( Great tutorials though. You deserve some praise from BioWare
mysticwolf92 2 years ago
i have a problem. When i activate the gad, the dummy dont down the stairs but he walk around.
vendettarock 2 years ago
Did you add the walkmesh at 6:57?
St4rdog 2 years ago
Fixed thx, the problem was wrong animation :P
vendettarock 2 years ago
Hey man, fantastic tutorials, but I'm having a problem getting past my 'cut scene load' area. When I enter the area, the cut scene loads fine, but when the cut scene ends, my player is back in front of the cut scene load area, I can't get past it without loading the cut scene again. Any ideas on how to solve this? Thanks!
wrathrowe 2 years ago
Check the demo module.
You can create a Plot. Add "INTRO_COMPLETE" to it.
In the cutscene script inside "case EVENT_TYPE_ENTER:" put this:
if (!WR_GetPlotFlag(PLT_PLOTNAME, INTRO_COMPLETE))
{
CS_LoadCutscene(R"yourcutscene.cut");
WR_SetPlotFlag(PLT_PLOTNAME, INTRO_COMPLETE,TRUE);
}
-----
Basically means - If INTRO_COMPLETE is False, then play cutscene, then make INTRO_COMPLETE True.
St4rdog 2 years ago
NVM on my previous responses, your method works fine if you put the trigger on the spot where the player will load in.. Thanks much!
Drdrat 2 years ago
The best way would be to use "case EVENT_TYPE_AREALOAD_SPECIAL:"
then:
CS_LoadCutscene(R"yourcutscene.cut");
PlayCutscene();
For machinimas you can load a new area too by putting this underneath PlayCutscene:
UT_DoAreaTransition("area2", "area2startwaypoint");
Open your Area and use that as your Script in the bottom-right Object Inspector.
St4rdog 2 years ago
Thanks, I has basically given up on the toolset til I could get cutscenes to work.. Thanks a bunch.
Drdrat 2 years ago
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Drdrat 2 years ago
Comment removed
Drdrat 2 years ago
Hi, first i want to thank you for your tutorials!
I've got a problem:
When I start the module ingame the cutscene is triggered at the beginning, not just by the triggerarea I've defined like you did and the starting waypoint is clearly not in the triggerarea. Maybe you experienced the same?^^
Russelxp 2 years ago
Did you export everything? It shouldn't start playing automatically because it's EVENT_TYPE_ENTER so you have to enter it.
St4rdog 2 years ago
can anyone tell me how to create the trigger/ to stop it? what button?
Swedtwo2 2 years ago
If you adjust the end time of the cutscene it will stop then. 8:15
St4rdog 2 years ago
@St4rdog no i meant that when i try to use the trigger by puting it on the area, i get the lines but i cant stop new lines from comming, what button do i have to press to to get the lines to stop?
Swedtwo2 2 years ago
@Swedtwo2 nevermind i found out you have to double click
Swedtwo2 2 years ago
sorry for spaming your vids :D
but i've been waiting for exactly this tutorial !
thank you !
iMoshShifty 2 years ago
Thanks alot for making these videos
hingkongo 2 years ago