Added: 3 years ago
From: yoshielectron
Views: 28,105
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (125)

Sign In or Sign Up now to post a comment!
  • If you want to ride a bullet bill, (More like BE it)

    GID:54 BHV:1F3C

    for NTSC, I don't know about PAL.

  • @Thrustmaster64 PAL behaviour values are the same

  • lol dorries ovar the rainbow

  • dorriies over the rainbow

  • bowser 3 is mango bowser

  • mario shockwaving =

    EPIC WIN

  • their engine model/entity settings are surprisingly versatile and flexible

    they could make an easy wysiwyg editor with that

  • What's the behaviour and graphic ID for

    Snifit black bullets?

    MIPS the bunny/rabbit?

    Water from the Wet-Dry World course?

    Bad lakitu?

    Water koopa shells?

    Bouncing boxes with coins inside?

    And the Warp Pipe from the Tiny-Huge Island Course? For the NTSC version of the game these will be alot of fun to use.

  • @pricesspaige1991 I don't yet have those values.

  • Comment removed

  • @yoshielectron Well what's the behaviour and graphic ID for the blue flames that turn into three blue flames when they touch the ground on the final Bowser fight level what's the graphic ID and behaviour for them?

  • @pricesspaige1991 Sorry I don't know

  • Comment removed

  • Comment removed

  • What's the behaviour and graphic ID for MIPS the rabbit, Bouncing boxes, Water koopa shells, Vanish cap blocks, Metal cap blocks, Wing cap blocks, Item blocks with anything inside them, Snifit bullets from the snifts and Water from Wet-Dry World for the NTSC version of the game?

  • @pricesspaige1991 Item box 0x13002250/0x89 Extra value (what you get from the item box): 0x00=Wing cap 0x01=Metal cap 0x02=Vanish cap 0x03=Koopa shell 0x04=x1 yellow coin 0x05=x3 yellow coins 0x06=x10 yellow coins 0x07=1-up mushroom (moves slowly) 0x08=Star 1 0x09=1-up mushroom (moves fast) 0x0A=Star 2 0x0B=Star 3 0x0C=Star 4 0x0D=Star 5 0x0E=Star 6 You can find this and others on my site. If you don't know where I can give you the link. And please don't remove comments if you want a reply.
  • @yoshielectron Sorry I be making mistakes on my comments! Can you make a Extra Value addresses for this code?

    These addresses Swap the Water Bombs and the Shadows

    8130617A Behaviour address (Swaps Water Bomb)

    8130617E Graphic ID address (Swaps Water Bomb)

    8130625A Behaviour Address (Swaps Water Bomb Shadows)

    81306266 Graphic ID address (Swaps Water Bomb Shadows)

    What's the Extra Value addresses I can add on the bottom I can add on the bottom of this code? Please send the addresses to me!

  • @pricesspaige1991 As I said to your other comment, extra values are not always used.

  • @yoshielectron I know the water bomb and water bomb shawdow does not require and extra value the same with the Flame Slug Spawners,Flame Throwers and others don't require an graphic ID. But when you gave me the130019C8/91 you said the extra value was 1 so when you spawn it it turns into threes blue flames when it lands I'm trying to make it fall from the sky swaping the water bomb or water bomb shadow so I need an exra value address so the flame can turn into three blue flames when it lands.

  • @pricesspaige1991 In memory, the game instructions, the extra value isn't always used. For my spawn code it can always be used.

  • @yoshielectron Did you notice when you make certain objects come out of red coins that also can tell you that object requires a extra value?

  • @pricesspaige1991 How can it to tell you it requires an extra value?

  • Comment removed

  • Comment removed

  • Comment removed

  • Comment removed

  • Comment removed

  • Comment removed

  • Comment removed

  • Comment removed

  • I Putted My Screen Up At The Start And I Was not scared

  • 3:56 EPIC SHOCKWAVE

  • HALELOOYA ITS FLYING DORRIES!

  • try making characters do things they shouldn`t like the wing cap shock wave thing please

  • try making characters do things they shouldn`t like the wing cap shock wave thing please

  • Is shockwave usable against other enemies?

    I can't imagine.

  • @tenchimuyo69 Only seems to be Bowser

  • @yoshielectron

    if you know some ASM hacking then you could possible modify that im still learning the MIPS Assembler.

  • @tretztr I do know ASM but some modifications are difficult to do as a code

  • @yoshielectron

    Ah Well, I can't find an MIPS R4300i tutorial in german. Everything is in English. My Grammar seems to be "Ok" now but i still having problems... You know an german Tutorial for the N64 MIPS R4300i? it would be happy.

    Also don't say: "google it!" i have google it several times but there was just some outdated tutorials and the most were in english.

    Well but if you know an german tutorial then please PM me it.

    ~tretztr

  • @tretztr I never say 'Google it'; I know how hard it can be to find some things even when using Google. Although I don't know of any German sites, if you have any questions about the MIPS processor I can help you.

  • @yoshielectron Cool!

  • fight bowser with dorries

  • Can you spawn Mario? :)

  • @WarioCheese No but there is another code you can use to do that

  • Can you please add more behaviour and gfx variables to your site. I used video games exposed, sm64 behaviour page. Also would it be possible to have a list of places each cheat works. And does it matter which format (NTSC/PAL) I use for the variables.

  • @nintendofan9797 Sorry I haven't updated for a while I've been very busy with things. I have put with most cheats what level(s) you need to be in for it to work. The codes will be different for each version (NTSC./PAL/JAP)

  • @yoshielectron you know wen you put nintendo 64 games on the wii can you use these codes tell me i beg you

  • @megaman1701 I don't think that's possible

  • @megaman1701 Actually, there might be a Gameshark/Wiivelution that could do that.

  • why was one of the levels called donky? lol

  • @JBMaster100 They are Japanese names or something like that.

  • @JBMaster100

    not donky.

    i read it and paused.

    it's donkey salad.

  • That hat shockwave was the best. Also, Mario Over the Rainbow must have originally been a land of clouds and flying water dinosaurs until they realized it would slow the game down!?

    That'd be pretty great, actually.

  • It's hard to tell how originally the levels were going to be as Nintendo grouped related objects together.

  • i mean awsome lol

  • you make asome codes you rock :)

  • make a rewind game code where you do all backwards

  • can you spawn stars!

  • Yes.

  • I laughed out loud at 3:57 XD

  • lol nice i always liked dorrie and tht lvl...now theyre both combined in some weird twilight zoney way...

  • oh how bouts bowser shockwaves heal u lol

  • I can't find this one on your site... Oh I also came up with a better version of your play as owl code. If you want it PM me.

  • It's called:

    Spawn any object wherever you want

    How is the Owl code better?

  • The owl code is better because it automatically has a wing cap that never runs out and lets you fly as long as you want without slowing down or losing altitude and Mario's voice is muted. I can give you any of those codes separately if you want. Oh and thanks for telling me where the code is on your site.

  • If you would send me the code I'll add it to my site with credit to you. Please state if it's NTSC or PAL.

  • Hey yoshielectron, i made a new code!

  • Good, what code is it?

  • I'll send you a message.

  • cool vid yoshi guy answer this can you spawn

    stars

  • Yes.

  • do you know if there are cheats for the wii version?

  • Not that I know of.

  • i have the wii version. where do i get a gameshark?

  • These code only work on N64 version.

  • You know the deadly 1 up shroom vid? imagine you SPAWNED THOSE HAHAHAHAHA

  • gid 1

    bhr 400

    2nd mario with sezure when held

  • On project 64 it only appears on when your jumping the shockwave

  • how can i use that PM me

  • I accepted your friend invite.

  • HAVE YOU GOT DS VERSION?

  • No I haven't.

  • what would the shockwave code be under?

  • nevermind i found the code.

  • YE means YoshiElectron! XD

  • very good mate

  • Thanks.

  • When you spawned a Bowser Shockwave it looked like Mario was peeing milk! XD

  • O_o YE in the equalizer's memory editor?!!?!?!?

  • The code places that into memory.

  • can you spawn dorries anywhere

  • Only in levels that have Dorrie graphics.

  • Wins.

    I know I good code which you would make: Corrupt Control. For example: using a exact d-pad comander, makea random mess in the level. Such camera warp, teleport, a almost game crash... That would be very funny.

  • about the shocking ball things i made it a shell and its actually 2d so you can see it when facing forward i just dont remember if i used the same GID cuz i was just fooling around with the gid for the shell behavior but i found some cool ones

  • I found that most graphics were too big

  • yeah like the key from bowser thats huge

  • LOL

    7:15

    CRASH!!!

  • It's Dorrie and her friends... in the sky. =O

  • totally awesome, thumbs up!

  • Mario gave birth to twins XD!

  • i like your sense of humor.

    i really like this code too! 5 stars!

  • cool codes

  • what happens if you spawn shockwaves in midair?

  • It creates a whirlwind effect

  • XD mrio went super saiyan!

  • I think dorrie's spawn position is set a small distance away from mario, about the same distance from the star in hazy maze cave. also, do you know why dorrie graphics are available in lava levels?

  • It's possible that Dorrie was to be in the lava. But why then can you have Dorrie's graphics in Big Boo's haunt?

  • They do have the small water area by the merry go round. Maybe it was supposed to go there, but they scrapped it for it's size. As for the sky, well, he is a dragon, so he could have been ment to fly.

  • this is just a random guess but maybe lava levels and big boo's haunt have certain coding that that does other things but also allows dorrie graphics as a side affect. but I have absolutely ZERO experience hacking this game so don't take my word for it.

  • All the Dorries in the sky reminded me of the melee stage "Poké Floats". xD

  • mario is drugged jajajajajaja lol

  • Could you make a X2 speed bowser?

  • I'll try

  • Hmm. Dorries in the sky level? You just gave me a really good idea. If only I could put a Dorrie in my new hack, Super Mario 64 Wacky Worlds. In the sky level. That would be perfect. I could change their color to green and give them a cute little wing cap. :P. I think I'll go do it now!

  • I'd like to see that.

  • ITS DORRIE MOM AND DAD :D

  • Awesome code D:

  • Yoshi should act like dorrie

  • That's a very good idea

  • sweet! you should do it tomorrow!

  • Well atleast you understand why everything doesn't work. I'm only an intermediate game hacker, with GB(C) games. You have to deal with 8 digit memory addresses :S

  • The good ol' 8-bit days

  • oh my god your yoshi electron!!!!!!omfg!!!yur the best!

  • You die when you have to much dorries.

  • The game can only handle so many Dorries.

  • That cheat code has a glitch

  • Dorrie looks like a large object... so why is available in other levels? Doesn't make sense to me, but it's quite amusing!

  • Maybe Wing Mario over the rainbow was going to be quite different.

  • nice job dorrieelectron, can you do a code where you can tilt the 2nd bowser stage.

  • Do you mean so you can tilt the stage yourself?

  • yup

  • Ok, that might be possible

  • thats how traffic started in the Rainbow course. xD

  • When you were tryinmg to spawn Bowser's shockwaves, it looked like Mario was being electrocuted.

  • Yes, that's one of the things that needs fixing.

  • I wish they had codes like this for the DS version.

    Nice vid by the way.

  • I would have thought someone would have by now

  • Shockwave on dorrie

  • Nintendo thought the game wouldn't be hacked...so they put dorrie with no gravity!

    I lulz at nintendo's lack of effort in this game.

  • well think about it. if you were programming this game and you needed to design dorrie (and it's not like you wouldn't have other things to do) would you really want to go to all the trouble of adding behavior to its coding to make it affected by gravity?

  • nice job!

  • mmm... i love it XD

  • can you ride dorrie (as in in ur other video , the lava one)

  • No, doesnt look like you can. You can only go on dorrie, like you should be able to on the level she/he is supposed to be in.

  • You can ride Dorrie Lethal lava land, Bowser in fire sea, Wing Mario over rainbow, Big Boo's haunt and Cavern of metal cap

  • cool!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more