You should check out website forums. People make their own cards. I made a set called the Lost Tribe, which all have beneficial effects, and their key card, Lost Tribe Chief, gets the effects of all your Lost Tribe monsters in the graveyard.
I create Paladins that are fairys fusions of warriors and spellcasters monster that have variable effects that like destroying monster return monsters summon more fusion restrinct opponent functions
Patriotic - All warriors, easily summoned, hard to get rid of. Effects similar to old six sam. Easily swarmable, very deadly. Boss monsters "Patriotic Marines" and "Patriotic General" are killing machines, worse than BLS. Yes...worse than BLS. And the XYZ monsters are easily summoned with the effect of "Patriotic Minuteman". "Patriotic Militia" is also good to xyz, Synchro, or any situation, really. The only Synchro monster so far, "Patriotic Navy SEALS" is also deadly. Supplying the perfect OTK
Cyborg Summoners - Eg. "Cyborg Summoner: Wraith". Their effects and support cards would range from banishment to swarming monsters of the same level as a banished monster. Their types would pretty much be Machines/ Spellcasters/ Psychics but their XYZ "Bosses" would act as Kycoo/ Caius hybrids (if that makes any sense)
pot of tengu - return 5 tengu in your graveyard to your deck and draw 2 cards
book of tengu - flip 1 monster into face down defense position while you control tengu
dark armed tengu - 2800/1000/ EARTH/beast-warrior/effect/7, this card can only be sp summon while u have 3 tengu in your graveyard, you can return 1 tengu monster in your graveyard to your deck to destroy 1 card
Gunman archetype. All monsters are very weak (x00 atk/x00 def) but would destroy cards or burn opponents when summoned. support cards would focus on special summoning and returning gunman monsters to the hand.
I would create an "Olympian God" Artchetype, with Zeus, Ares and Hermes. They would be suported by macro deck... I'll describe effects and summoning conditions later...
A Ghost Archetype which forces my oppoent to activate or remove spell and trap cards, and destorys my oppoents monsters or take control of them, also fulls up their field with tokens, and fulls the spell and trap card zone with cards, that have their effect negated.
Apollo: example, zingnir the Apollo hound, they would be made to destroy cards on the field then discard 2 cards from the top of your deck, draw 2 cards the discard 2 cards.
Kaiser: fire dragons, examples, MAX kaiser dragon, burn damage
but the archetype would revolve around tokens, but it involves giving your opponent tokens, like one monster would say " you can tribute this monster to give your opponent 2 tokens" the tokens would have all the same attributes as the monster, one monster would be 6 stars 0 atk 0 def and when summoned destroy all tokens on the field and inflict 1000 points of damage to your opponent
eg: Eldritch Spirit- Incarnate of the Wolf (Earth) Level 1
BEAST/SPIRIT
This card cannot be destroyed by battle (damage calculation applied normally). This card cannot be tribute summoned except for the effect of 'Eldritch Ancestor- Morgoran Wolf'. If this card has been removed from play by ''Eldritch Ancestor- Morgoran Wolf''s effect, shuffle this card back into your deck on your 2nd Standby Phase after this card has been removed.
eg: Eldritch Ancestor- Morgoran Wolf (Earth) Level 8
BEAST/EFFECT
This card can only be summoned by discarding or sending to the graveyard from your side of the field at least 2 'Eldritch Spirit- Incarnate of the Wolf'. By removing from play an 'Eldritch Spirit- Incarnate of the Wolf', activate the following effect; your opponent cannot attack while this card is on the field. Select an opponent's monster; it loses 500ATK each turn this card is face-up.
Focus mainly on special summoning tokens (familiars), whith support from two feild cards; At The Pole: Tribute 1 Witch to draw a card/ increase the ATK or DEF of all witch by half of the tributed, and A Cheated World; summons a smaller suparchtype of Spirit Dinosaurs, suitable for Witch tributes (each card would have a specific effect for a tribute).
attack while in face-up defense position but it cuts their attack power in half, and they can ONLY attack while in face-up defense position, because 'Insectoid' monsters are naturally stronger in a defensive calculating strategy, being a durable machine while retaining the smarts and cleverness that only bugs can dominate with.
(cont.) monster from your deck to special summon one 'Insectoid' type tuner monster from your deck, in face-up defense position.
So, 'Insectoid' cards would have strength in the fact that they remove themselves from game for later use with cards like 'Return from the Different Dimension' or 'Dimensional Alchemist', and they are utilized best in face-up defense position, because the rarer 'Insectoid' monsters would have the 'Total Defense Shogun/E.Hero Rampart Blaster' effect, where they could
Insect monsters that can synchro into Mechanical Insect creatures, becoming machines in the process.
There would be spell cards to work only for INSECT type monsters that contain the word 'Insectoid' in their name, and once synchro summoned, existing machine type support cards can be used as tech in the deck.
For example: 'Insectoid Scout' - LV3/DARK/1600ATK/500DEF - Effect: When this card is sent from the field to the graveyard, you can remove from play one 'Insectoid'
Emissary archtype that is based around powerful fiends and other types of dark and light monsters like Gorz and Kian of Emissary. I'll give you more examples later. Funny thing. My ace monster would be. Strike,Emissary Swordsman, 3000 attack,2000 defense,needs to be special summoned by removing emissary monsters from play equal to it's level and it's level 8 from your hand or graveyard,also,when it's removed from the field. You can special summon the monsters removed by this card's effect.
Emissary cards and monsters,based around Gorz and Kian emissary of darkness. Cards that require other emissary cards like most archtypes to work properly,I'll give you some examples of my ideas later.
My deck is called "Cosmic Beast" monsters composed of Beast and Beast-Warrior-Type. Their effect is practically remove cards from the game to get more power and / or summon more.
I was just talking to a friend about making a military archetype. You'd have a cadet, colonel, major, brigadier, etc. You could also have certain "Militia" cards like Sniper or Spy. They'd be warriors of course.
Armantic Dragon (Level 8): 1 Tuner Monster + 1 non-tuner monster, Effect: by discarding 1 card in your hand to the grave you can negate 1 card 's effect and destroy it, however this monster is sent to the grave until your next standby phase,
*If the card "Upgrade:Dragon's Roar" is the discarded card by this effect then this monster gains this ability: it can not be sent to the grave this turn
i would make both a archtype and a theme of cards known as Armantics where they center around discarding 1 card from your hand to activate their abilities and it being a specific card listed on the monster then it gains a extra part of their ability, the main Monster of the deck would be(next post)
an archetype that can use regular spell and field spells as equip cards, an monster that can attack monsters on the same side of the field as well as attacking with opponents monsters without taking control of them
Zero- all the monsters and Spells and Traps have Zero in the name. Main focus is stall/stop, synchro swarm and search/draw. Most have low or 0 ATK and DEF except Synchros
Healing- mostly the same as first, but a lot of LP and ATK gain effects
Digger- direct attackers that can be set in the S/T Zone
I would make a Helldragon archetype, created for burning, aggro, and fast play. They will be based on weapons and Dark dragons. And each Helldragon has a "nightmare" effect where they do different effects when they are sent to the graveyard from the field. The boss monster would be "Helldragon Lord Revolver"
I would create a archtype called Mirror Knight. They would all be warriors, light attribute and just a good deck. Not much to say about it, I just think Mirror Knight sounds pretty cool.
I've actually been working on something called "Viralux". They revolve around activating effects while in your Graveyard based on how many Viralux monsters there are in the Graveyard. Originally, They were meant to be sent to the opponent's Graveyard face-down, but that proved to be confusing. Viralux monsters are DARK Plant-type. They are supposed to look like tree-people, with a tribal appearance. Cards are named like "Pyrus, Viralux King" with the first part being a play on a type of tree.
Mine would be called Plasmatic Fiends.They would be aqua-typed,attribute-dark.Their usual ATK/DEF would be 0,and their usual effect:This card cannot be removed from play (then the unique effect).Their main monster would be Plasmatic Fiend-Gokha etc.
hidden gaurdians that work with a field spell called twisted tower andthe monsters would be based on like places we havent went example hidden gaurdian atlantis
or hidden gaurdian sun they would be a control deck
hidden gaurdians that work with a field spell called twisted tower andthe monsters would be based on like places we havent went example hidden gaurdian atlantis
and they would be focus around removing your enemys card (from field,graveyard,deck or hand)until your next standby phase to boost their attack/def or to activate a special effect like special summon or revive from grave.
a field card would use counters (counting each time a card is removed by time servants effect) that you can remove to negate a special summon (1 counter for each star of the monster)
Every time this monster destroys a monster through battle it gains a a spell counter for every star that monster had. when monster is sent to the graveyard, remove all spell counter from this monster and your opponent takes 100 points of damage for every spell counter removed.
This monster can perform sunchro summons with monsters that are in the graveyard as long as they have "Cavalry Knight" in their name. This monster can also Synchro summon when itself is in the Graveyard. All monsters involved in the synchro summon that were in the graveyard are removed from play.
I'd make a deck called OldSchool. It would be old school type cards like from back then then it would have a field spell called Ancient Ferro Rules. Where you could normal summon high level monsters and everything (Like the old rules, not the first but like the 2nd, first took a map and crap.) then you can only tribute, ritual, fusion, ect. Non effect monsters. I know a good bit of people rely on card effects sooo take that away and you just got attack and def. Then need a new strategy. idk lol
An archetype based around getting your lifepoints to 4200. Perhaps a monster that when it hits the grave when your life points are at 4200, you win. It would add a new element to the game.
or even better an arrchitype that at some circumstances your liifepoints become 4200. so even if u had like 100 lifepoints left, you would have your lifeopints become 4200. idk, it sounds cool to me, it would be a great deck to pla with xD
Id call them Kaisers , they would be a combination of physics and fiends..
Similar to gadget effects but throw one synchro would draw an extra card during you end phase and a contact fusion that would mimic like arch knight magician
for every kaiser used it gains a counter then can pop a card on the field for each counter. They would have pot of avarice , but it would discard to activate , put 2 back draw 3.
i would create the pirate archetype, it does stuff with the graveyards (yes graveyardS) and they would be awesome, and have a song by lonely island and michael bolton
i would create an archetype that would resemble cards that are on the ban list but give them slightly more balanced effects. it would be a "Ban List Revenge" Deck :D
Basically I mean swarming the field with five different monsters of the archetype but they unite on the field as one monster with combined attack and defense and use the effects asif it was one beasty monster and as the parts get destroyed it replaces it with a new one ;)
I want the gem-knights to be released in the TCG!!! Can't wait for that achetype!! as for an original idea maybe something like a combination deck, an e.g. Is the machine emporers in the anime originally how they swarmed the field and unified to be a big beatstick with multiple effects
i would make the azn winsauce archtype, boss monsters would have to be jet li, bruce lee and jackie chan, although their greatest weakness would be chuck norris
i would make an archtype called Masters of Fire, and i would have all of their effects run alsongside fire and zombie types... making flamvell/zombie possible
basically giving them more search/draw and ATK power in order to make them faster and stronger than the most of the decks in the meta :)
When I think of a ghost archetype, I think they should all be floaters. When they die they get replaced by their ghost but w/ no effect. Sounds really good, no?
When this monster is summoned to the field return from the graveyard one monster which has Cavalry knight in its name. If this effect is not activated then destroy this monster and increase your life points by 1000.
Ancient heroes - Special summon tribute monsters and monsters easily summoned from the graveyard for tribute fodder. A sort of hero that acts similar to treeborn frog but monsters instead of spells and traps and can only be tributed for ancient hero monsters.
Ulterior Heroes - A culmination of tribute, contact fusion, synchro and exceed summon hero monsters.
I would make an Archetype called the weaklings that had effects that boosted attack drastically, but have low attack. To make up for this, they would have good other effects and a fairly good search engine.
A.K.M.A-42, low levels are lvl 1 dark machine type union monsters that are removed from play when removed from the field and 4 lvl 8 light dragon type monsters that can ss depending on what monsters are on the field.
Strengths: High level monsters cant be removed from the field unless your opponent has a clear field/no hand (depending on the monster), high speed
Weaknesses: If countered in the start (summoning of the machines) or the equiping of the dragons with em = almost instant lose.
i would just want to have nomal monsters turned into effect monsters and then just have normal monster cards be for collection purposes and bio's wonder what jinzo bio would be if he he a normal monster
The Calvary Knights. Theyd be nearly entirely Fire/Warrior/Gemini monsters. They're abilities focus on using equip spells (Namely Supervise) to speed up the deck, by sending them to draw cards, sp summon other members of their group from the grave, and filling their graves.
i would make " mystics" based on japanese legends and creatures... the mystick kappa, the mystic oni, the mystic amaterasu, the mystic susano, the mystic yuki onna, the mystic cat, the mystic tengu.
I wanna make the Mystic archetype,like Mystic Archer,Mystic merchant.they have syncros,fusions and exceeds, they cannot be targetted as1st effect,and a 2nd effect is for example: when this card is destroyed remove from play a random card in you opp, hand
@TeamGalactick lol yup yup. dont go with the warrior / samurai theme. go with mine. hasnt been done yet. warriors have been done way to much ex: six samurai
Ghost Archetype, with a Ectoplasmer Field Spell Card, a during the End Phase Tribute 1 face-up monster to inflict damage equal to half de ATK (during each players respective turns). If a Ghost was tributed during the end phase you can special summon another with different name from the graveyard.
my archtype would be warriors and im bringing back the heros in a new style called gadget heros. they are kinda like the e heros and d heros but they have tuners with better effects. they would be light all light, um basically they search eachother out and have supports to protect ur monsters, and some have abilitys to copy the opponents monsters abilitys.
@metroid2099 true that poor harpies :( although they did leave harpie girl uncensored and yea the amazoness are still big breasted like amazoness paladin and swords woman :)
My own Archetype would be named: Triad. I was thinking of a Synchro named "Holy Infinite, Fathering Triad of Heaven" but the big normal monster would be named "Gardenia Mur, Sacred Triad of Seas". My searcher card would be named "Imp Triad" and my floater would be named "Servant of Triad". I want it to be an aggro deck. With a field card that lets you remove from play up to 3 cards from the grave to special summon the same numbe of monsters. I will post a video on this too.
warrior dai grepher is who he used to be... he is on the card paths of destiny looking down the road of darkness... there is a whole story to him. i know its wierd iknow it but i find yugioh card trivia very interesting. anyways my archetype would be professional wrestlers. goa long with teh double tag team. you could have wrestlers as monsters, and like spells that can only activate when you have them on teh field, wrestlemania could be a field spell. synchs could be tag teams or seomthing
sports type of deck!!!!!!!!!! tennis monsters baseball monsters football etc. with spell trap support and wutnot. maybe even field spell maybe. like "The Gym" it would be too complicated to explain in a comment lol.
They should make cards where previous normal have effects, something like "Legendary Dark Magician" or "Legendary Blue Eyes White Dragon". Their effects would probably be broken as hell lol
A "Symphonic" archetype, although not the tuners from the OCG. It'd be an archetype focusing on the musical aspects of Consonance (haromonious) and Dissonance (unstable). Symphonic monsters focus on being a toolbox deck of sorts, reliant on the many monsters' unique effects, similar to GB. Consonance monsters focus on playing off eachother's abilities for Syncs, field/hand advantage and swarm, but aren't going to be giant beatsticks or have effects focused on removal.
@TwilightMasterCK1 Dissonance monsters focus on disruption and removal in general, in exchange for rarely being a + like Consonance monsters. But to balance the variety, each archetype's half's best cards won't work together, i.e. the best continuous S/T or monsters can't be faceup at once, to. Basically, Symphonics have a ton of variety. It can focus on destruction, synchros, swarm, or even anti-meta. It all depends on what cards part of the Archetype you use, and non-archetype cards you add.
Basically, the monsters can only activate when they have the field spell on the field. when a drill card is summoned, a counter goes to the feild spell. the effect of the drill cards increase/change as the number of counters increase to the field spell. You can also discard 1 card from your hand and 1 counter to negate your oponets effect (which can happen once per turn.)
Their effects trigger when one is special summoned from the grave and are all mandatory so they don't miss timing. They have their own Treeborn frog or so to speak but it only works by pay 500 life points
Actually reminds me of something me and a friend were doing. We were gonna make our own archetype cards and proxy duel with them. Mine was based on the unthinkable:
Giving your opponent's your cards on the field.
Sounds crazy, but it included things to give you other kinds of advantages, or your opponent's disadvantages. (temporarily give them your monster to draw a card, burn them, prevent them from special summoning, etc)
I called them Wasteland cards because they get exiled away. :)
They would have effects that burn depending on the number of spells or traps you have used. some will burn depending on the condtion of the field or your lifepoints. But this would bring the love of fire back to the game in my opinion.. plus it would show up the flamevell archtype which dissapointed me and neo flamevell did not help either... this is just my opinion.
this is exactly the kind of video i was awiting the chance to see the originalty again... look at all these original ideas this is what makes yugioh fun for this old schooler... i would run my first love pyro monsters.. only unlike koonami my archtrype (THE PYRO CLAN) would relly be all about burn!!!.
Daredevil Archetype they would be earth wingbeast and in a way similar to infernity there effects would work around not having cards in your spell and trap card zone(cuz their daredevils) and instead give them a field spell that allows them to destroy the "daredevil" monster(s) to activate effects such as destroying a spell,trap,or monster then at the end phase some of them are returned to the field i'd also give them synchros in the form of stunt apparatuses that can b in the backfield
OMG thats a crazzzy idea, i wish KONAMI would do that.
i think a NINJA deck would be cool, the idea would be mostly low ATK monsters with crazy effects like TKR and SD but with LP payment. It would have a boss monster like JD that if your LP are below 4000 you can summon it from GY or hand. the idea oh the deck would be like LS but instead of milling the effects go off by LP payment.
Field summoner monsters! Monsters that when they are summoned, you can play a certain field spell card that relates to the monster immediately. It would help many archetypes. :3
The Legendary Odor Blocker: Old Spice (Ritual Spell)
This card can be used to Ritual Summon "Isaiah Mustafa", or "Terry Crews". You must also Tribute monsters from the field or your hand whose manliness or sexiness Levels equal or come close the manliness or sexiness of the Ritual Monster you are attempting to Ritual Summon. The effects of monsters, spells, and traps cannot be activated in response to this card.
This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of “The Legendary Odor Blocker: Old Spice”. While this card is face up on the field, all female monsters are seduced into defense position and their effects cannot be activated. If Terry Crews and Isaiah Mustafa are face up on your side of the field, you win the duel.
This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of “The Legendary Odor Blocker: Old Spice”. While this card is face up on the field, all male monsters cower in fear, get switched into defense position and their effects cannot be activated. If Terry Crews and Isaiah Mustafa are face up on your side of the field, you win the duel.
Medieval monsters. Warriors obviously. High attack monsters that replace themselves with lesser monsters from the deck which special summon back the bigger monsters from the deck. Basically a deck full of floaters.
Ma'at Spirit's. Ma'at is the Egyptian deity of order, so cards based off of the Egyptian gods. So like, Ma'at spirit-Set, Ma'at spirit Horus, Isis, Osiris, you know, stufff like that. The effects aren't made yet, but give me some time.
Id make a naruto deck ... Its based around having the field card zone w/ 10 chakra counters then the monsters' effs activate by removing chakra counters on the field ... they're all Earth Warrior Type ... xD
Mushroom Kingdom Archetype - Mario, Luigi, Bowser, Koopa Troopers, Goombas etc. with appropriate effects and support cards like 1-up mushroom, power star etc.
i would make the Metallic Knights. All are rock type monsters. they would look like knights, but they would be wearing armor made of the metal that they are named after.
For example: Metallic Knight - Gold would have armor made of gold, etc. etc. each would also carry a shield with their chemical symbol on it. Like Au for gold. and they would have support cards that are related to chemistry and chemical reactions.
Shark archetype (ignoring the new ones) but basically they special summon themselves from deck or hand when ur opponent special summons. The 4 star ones would have 1600 atk points and with the field spell in play it gives all "Shark" monsters on the field a power bonus of 800atk and 500def. This was inspired by Mako from yugioh (series 1).
You should check out website forums. People make their own cards. I made a set called the Lost Tribe, which all have beneficial effects, and their key card, Lost Tribe Chief, gets the effects of all your Lost Tribe monsters in the graveyard.
sonikku35 5 days ago
I create Paladins that are fairys fusions of warriors and spellcasters monster that have variable effects that like destroying monster return monsters summon more fusion restrinct opponent functions
salexz10 1 month ago
gangsta type card such as Tupac, biggie small, lil wayne, gucci mane, waka flocka flame
jaidakidd 2 months ago
X-Genus or Tech Saber
basically combo of x-saber an t.g
Arceus90009 2 months ago
Magic Knights
Series of warrior type monsters that are treared as spellcasters. Can fuse
TheAntonzac 2 months ago
Patriotic - All warriors, easily summoned, hard to get rid of. Effects similar to old six sam. Easily swarmable, very deadly. Boss monsters "Patriotic Marines" and "Patriotic General" are killing machines, worse than BLS. Yes...worse than BLS. And the XYZ monsters are easily summoned with the effect of "Patriotic Minuteman". "Patriotic Militia" is also good to xyz, Synchro, or any situation, really. The only Synchro monster so far, "Patriotic Navy SEALS" is also deadly. Supplying the perfect OTK
Destroyer831642 2 months ago
Cyborg Summoners - Eg. "Cyborg Summoner: Wraith". Their effects and support cards would range from banishment to swarming monsters of the same level as a banished monster. Their types would pretty much be Machines/ Spellcasters/ Psychics but their XYZ "Bosses" would act as Kycoo/ Caius hybrids (if that makes any sense)
JackkReaction 4 months ago
cool idea
BeyBlaster13 5 months ago
i would just rain on the elemental heros.
BeyBlaster13 5 months ago
a reborn tengu archetypes-
pot of tengu - return 5 tengu in your graveyard to your deck and draw 2 cards
book of tengu - flip 1 monster into face down defense position while you control tengu
dark armed tengu - 2800/1000/ EARTH/beast-warrior/effect/7, this card can only be sp summon while u have 3 tengu in your graveyard, you can return 1 tengu monster in your graveyard to your deck to destroy 1 card
bobisaboringname 6 months ago
Comment removed
BeyBlaster13 6 months ago
Vikings- The opposite of sams, Not able to swarm as well but has higher attack to make up for it :)
SOURandSWEETfyi 6 months ago
Gunman archetype. All monsters are very weak (x00 atk/x00 def) but would destroy cards or burn opponents when summoned. support cards would focus on special summoning and returning gunman monsters to the hand.
chibiraptor 6 months ago
I would create an "Olympian God" Artchetype, with Zeus, Ares and Hermes. They would be suported by macro deck... I'll describe effects and summoning conditions later...
ChaosRiuu 6 months ago
A Ghost Archetype which forces my oppoent to activate or remove spell and trap cards, and destorys my oppoents monsters or take control of them, also fulls up their field with tokens, and fulls the spell and trap card zone with cards, that have their effect negated.
ShadowBladeDashZX 7 months ago
Sandroids, they would discard monsters (2) then summon a monster in your extra deck for 2 turns
NeonGxUltra333 7 months ago
Apollo: example, zingnir the Apollo hound, they would be made to destroy cards on the field then discard 2 cards from the top of your deck, draw 2 cards the discard 2 cards.
Kaiser: fire dragons, examples, MAX kaiser dragon, burn damage
NeonGxUltra333 7 months ago
" " - i dont have a name, type- rock
but the archetype would revolve around tokens, but it involves giving your opponent tokens, like one monster would say " you can tribute this monster to give your opponent 2 tokens" the tokens would have all the same attributes as the monster, one monster would be 6 stars 0 atk 0 def and when summoned destroy all tokens on the field and inflict 1000 points of damage to your opponent
TheMachineism 7 months ago
Blizzard flames
starduelerNiko 7 months ago
eg: Eldritch Spirit- Incarnate of the Wolf (Earth) Level 1
BEAST/SPIRIT
This card cannot be destroyed by battle (damage calculation applied normally). This card cannot be tribute summoned except for the effect of 'Eldritch Ancestor- Morgoran Wolf'. If this card has been removed from play by ''Eldritch Ancestor- Morgoran Wolf''s effect, shuffle this card back into your deck on your 2nd Standby Phase after this card has been removed.
100 ATK/ 0 DEF
metalman738 7 months ago
Eldritch Ancestors/Spirits
eg: Eldritch Ancestor- Morgoran Wolf (Earth) Level 8
BEAST/EFFECT
This card can only be summoned by discarding or sending to the graveyard from your side of the field at least 2 'Eldritch Spirit- Incarnate of the Wolf'. By removing from play an 'Eldritch Spirit- Incarnate of the Wolf', activate the following effect; your opponent cannot attack while this card is on the field. Select an opponent's monster; it loses 500ATK each turn this card is face-up.
2800ATK/ 2300DEF
metalman738 7 months ago
Visor Knights- Mainly focuses on grave support and the extra deck
chaosimperialdragon 7 months ago
Comment removed
chaosimperialdragon 7 months ago
underworld gods...
focus on summoning small monsters that instantly blow the feild up and summon new monsters.
Teh321ify 7 months ago
Witchlord Summoners
Focus mainly on special summoning tokens (familiars), whith support from two feild cards; At The Pole: Tribute 1 Witch to draw a card/ increase the ATK or DEF of all witch by half of the tributed, and A Cheated World; summons a smaller suparchtype of Spirit Dinosaurs, suitable for Witch tributes (each card would have a specific effect for a tribute).
cpmc1 7 months ago
attack while in face-up defense position but it cuts their attack power in half, and they can ONLY attack while in face-up defense position, because 'Insectoid' monsters are naturally stronger in a defensive calculating strategy, being a durable machine while retaining the smarts and cleverness that only bugs can dominate with.
Woo!
Firespiritmars 8 months ago
(cont.) monster from your deck to special summon one 'Insectoid' type tuner monster from your deck, in face-up defense position.
So, 'Insectoid' cards would have strength in the fact that they remove themselves from game for later use with cards like 'Return from the Different Dimension' or 'Dimensional Alchemist', and they are utilized best in face-up defense position, because the rarer 'Insectoid' monsters would have the 'Total Defense Shogun/E.Hero Rampart Blaster' effect, where they could
Firespiritmars 8 months ago
Insectoid Archetype.
Insect monsters that can synchro into Mechanical Insect creatures, becoming machines in the process.
There would be spell cards to work only for INSECT type monsters that contain the word 'Insectoid' in their name, and once synchro summoned, existing machine type support cards can be used as tech in the deck.
For example: 'Insectoid Scout' - LV3/DARK/1600ATK/500DEF - Effect: When this card is sent from the field to the graveyard, you can remove from play one 'Insectoid'
Firespiritmars 8 months ago
Emissary archtype that is based around powerful fiends and other types of dark and light monsters like Gorz and Kian of Emissary. I'll give you more examples later. Funny thing. My ace monster would be. Strike,Emissary Swordsman, 3000 attack,2000 defense,needs to be special summoned by removing emissary monsters from play equal to it's level and it's level 8 from your hand or graveyard,also,when it's removed from the field. You can special summon the monsters removed by this card's effect.
Ech0l0cati0n 8 months ago
Emissary cards and monsters,based around Gorz and Kian emissary of darkness. Cards that require other emissary cards like most archtypes to work properly,I'll give you some examples of my ideas later.
Ech0l0cati0n 8 months ago
My deck is called "Cosmic Beast" monsters composed of Beast and Beast-Warrior-Type. Their effect is practically remove cards from the game to get more power and / or summon more.
SuperGolden10 8 months ago
I was just talking to a friend about making a military archetype. You'd have a cadet, colonel, major, brigadier, etc. You could also have certain "Militia" cards like Sniper or Spy. They'd be warriors of course.
UTexas03 8 months ago
Mine would be knightfighters they can be equipped to other knightfighter as long as that knightfighter is a wepon type and remove from play cards
jnaruto11 8 months ago
Armantic Dragon (Level 8): 1 Tuner Monster + 1 non-tuner monster, Effect: by discarding 1 card in your hand to the grave you can negate 1 card 's effect and destroy it, however this monster is sent to the grave until your next standby phase,
*If the card "Upgrade:Dragon's Roar" is the discarded card by this effect then this monster gains this ability: it can not be sent to the grave this turn
Tonyrocks345 8 months ago
i would make both a archtype and a theme of cards known as Armantics where they center around discarding 1 card from your hand to activate their abilities and it being a specific card listed on the monster then it gains a extra part of their ability, the main Monster of the deck would be(next post)
Tonyrocks345 8 months ago
an archetype that can use regular spell and field spells as equip cards, an monster that can attack monsters on the same side of the field as well as attacking with opponents monsters without taking control of them
enpizzle 9 months ago
A Fallen Angels Archtype, I mean a REAL Fallen Angels archtype.
With Lucifer/Satan as the boss of the deck >:3
FallenDigitalDevil 9 months ago
The prototypes is like toons right?
waveman98ty 9 months ago
I would make the RAPE KEEEPER'S
ThePipoca77 9 months ago
Zero- all the monsters and Spells and Traps have Zero in the name. Main focus is stall/stop, synchro swarm and search/draw. Most have low or 0 ATK and DEF except Synchros
Healing- mostly the same as first, but a lot of LP and ATK gain effects
Digger- direct attackers that can be set in the S/T Zone
reymysterio6666 9 months ago
This has been flagged as spam show
owl monsters. they bring cards from deck to hand to field to gave to remove from play to deck.
semperfireultra 9 months ago
I would make a Helldragon archetype, created for burning, aggro, and fast play. They will be based on weapons and Dark dragons. And each Helldragon has a "nightmare" effect where they do different effects when they are sent to the graveyard from the field. The boss monster would be "Helldragon Lord Revolver"
KoRStriderPhoenix 9 months ago
malefics?
Ragnarokable54 9 months ago
I think a new fairy archetype would beast the game. LOL or a kingdom hearts archetype!
Jaraizer 9 months ago
Bionic Archetype, monsters based on men-machines like Terminator (could also count with a support of Mildred Patricia Baena's special cards)
Pistolero321 9 months ago
I would create a archtype called Mirror Knight. They would all be warriors, light attribute and just a good deck. Not much to say about it, I just think Mirror Knight sounds pretty cool.
CurseOfBoggart 9 months ago
WArrior dei grepher
stardustdragon723 9 months ago
Ninjasss!
BrianGGee 9 months ago
Goblin Force archtype --- Goblin Attack Force, Goblin Defense force, Goblin Spy Force, Goblin War Force, Goblin Zero Force, Spells: The Force, The Fource, Time Force. Traps: ForceField, Mirror Force, Forced!, Forces Unknown.
JaredtheDirector 9 months ago
Super undead buttsex monkey pirates.
Ben51361 9 months ago
Samurai whith skill's based on the weapon's they used and troops and shit .
NIAJHAY123 9 months ago
Penguins.. Penguins will kill this game one day.
OiiOiiAznBois 9 months ago
i would make mighty anyway there is already one... burden of the mighty
huntik21 9 months ago
id make pirates
proYGOz 9 months ago
I've actually been working on something called "Viralux". They revolve around activating effects while in your Graveyard based on how many Viralux monsters there are in the Graveyard. Originally, They were meant to be sent to the opponent's Graveyard face-down, but that proved to be confusing. Viralux monsters are DARK Plant-type. They are supposed to look like tree-people, with a tribal appearance. Cards are named like "Pyrus, Viralux King" with the first part being a play on a type of tree.
raigon1 9 months ago
Mine would be called Plasmatic Fiends.They would be aqua-typed,attribute-dark.Their usual ATK/DEF would be 0,and their usual effect:This card cannot be removed from play (then the unique effect).Their main monster would be Plasmatic Fiend-Gokha etc.
Martyr12100 9 months ago
hidden gaurdians that work with a field spell called twisted tower andthe monsters would be based on like places we havent went example hidden gaurdian atlantis
or hidden gaurdian sun they would be a control deck
israel120298 9 months ago
hidden gaurdians that work with a field spell called twisted tower andthe monsters would be based on like places we havent went example hidden gaurdian atlantis
or hidden gaurdian time
israel120298 9 months ago
we need a plant archetype
ddq123 9 months ago
ui currently run a harpie deck and im making a dark deck now mostly mariks monsters
wwepokemon2 9 months ago
darksworns but instead of milling they will be removing off the top of the deck
weightlessable 9 months ago
it be called time servants
mostly warriors and spellcasters
and they would be focus around removing your enemys card (from field,graveyard,deck or hand)until your next standby phase to boost their attack/def or to activate a special effect like special summon or revive from grave.
a field card would use counters (counting each time a card is removed by time servants effect) that you can remove to negate a special summon (1 counter for each star of the monster)
ppp9922 9 months ago
On my page its says you uploaded this 1 hour ago. I think it is off a little.
GeneralGantala 9 months ago
This has been flagged as spam show
Free pot of duality (MINT) giveaway on my channel !!
MuffinzPro 9 months ago
You look like 2pac man.
cilraycil 9 months ago 6
Shapesnatch archtype. I want it to be super rigged with Gateway of the Shapesnatch. and they all have effects that revolve around shapesnatch.
Ex: shapesnatch's spy~ FLIP: special summon one shapesnatch from deck
Shapesnatch Tengu~ when this card is removed form the field special summon one shapesnatch.
Reinforcement of the Shapesnatch.
and alot of rigged effects that can only activate with Shapesnatch on the field
antlerman1357 9 months ago 17
i would make a ghost deck where all monsters are treated as both light and dark and they most of them cannot be attacked by effect monsters
kiubiuchiha 9 months ago
Cavalry Knight Arsenal Master
Wind
6*
Warrior/Synchro/Effect
Every time this monster destroys a monster through battle it gains a a spell counter for every star that monster had. when monster is sent to the graveyard, remove all spell counter from this monster and your opponent takes 100 points of damage for every spell counter removed.
ATK/2100
DEF/1800
shokkazuluman 9 months ago
Cavalry Knight Synchron
Dark
3*
Spellcaster/Tuner/Effect
This monster can perform sunchro summons with monsters that are in the graveyard as long as they have "Cavalry Knight" in their name. This monster can also Synchro summon when itself is in the Graveyard. All monsters involved in the synchro summon that were in the graveyard are removed from play.
ATK/1200
DEF/800
shokkazuluman 9 months ago
I'd make a deck called OldSchool. It would be old school type cards like from back then then it would have a field spell called Ancient Ferro Rules. Where you could normal summon high level monsters and everything (Like the old rules, not the first but like the 2nd, first took a map and crap.) then you can only tribute, ritual, fusion, ect. Non effect monsters. I know a good bit of people rely on card effects sooo take that away and you just got attack and def. Then need a new strategy. idk lol
XSouthXNightX 9 months ago
An archetype based around getting your lifepoints to 4200. Perhaps a monster that when it hits the grave when your life points are at 4200, you win. It would add a new element to the game.
TeamPMStardust 9 months ago
@TeamPMStardust
or even better an arrchitype that at some circumstances your liifepoints become 4200. so even if u had like 100 lifepoints left, you would have your lifeopints become 4200. idk, it sounds cool to me, it would be a great deck to pla with xD
hf
hf
jegr123ful 9 months ago
Beavers.
Yagutah 9 months ago
Beavers
Yagutah 9 months ago
ghost type?
TheOriginalBoman 9 months ago
They would be in light and dark attribute.
Id call them Kaisers , they would be a combination of physics and fiends..
Similar to gadget effects but throw one synchro would draw an extra card during you end phase and a contact fusion that would mimic like arch knight magician
for every kaiser used it gains a counter then can pop a card on the field for each counter. They would have pot of avarice , but it would discard to activate , put 2 back draw 3.
TheIrishSwordsman 9 months ago
crystal archetype where all the monsters a earth and they can b summon only by spical summon
CrystalLand21 9 months ago
LUSTER DRAGON ARCHETYPE!!!!!
gaaraa123456 9 months ago
dark grepher's counter part is warrior dai grepher
sonan11 9 months ago
i would create the pirate archetype, it does stuff with the graveyards (yes graveyardS) and they would be awesome, and have a song by lonely island and michael bolton
koakidrago17 9 months ago
ghosts have already been created.....there called malefics
MrYGOmaster1 9 months ago
i would create ninjas AWESOMNESSSS
MokeyMokeyHell 9 months ago
@MokeyMokeyHell ninja's are already in the game
anubis418 9 months ago
@MokeyMokeyHell ninja's are already in the game they have spells and traps for them too
anubis418 9 months ago
@anubis418 i know i mean like the six samurei style and the can all attack directly :3 kinda like watt
MokeyMokeyHell 9 months ago
i would like an archtype of rats. different rats with low attack and defence, but swarming abilities and direct attack abillity
631Kiko 9 months ago
i would make an archetype that negates spells like spell canceller except not garbage
arrowmanmike 9 months ago
i would create an archetype that would resemble cards that are on the ban list but give them slightly more balanced effects. it would be a "Ban List Revenge" Deck :D
ishottheroflcopter 9 months ago
Basically I mean swarming the field with five different monsters of the archetype but they unite on the field as one monster with combined attack and defense and use the effects asif it was one beasty monster and as the parts get destroyed it replaces it with a new one ;)
YGOPAWNSME 9 months ago
I want the gem-knights to be released in the TCG!!! Can't wait for that achetype!! as for an original idea maybe something like a combination deck, an e.g. Is the machine emporers in the anime originally how they swarmed the field and unified to be a big beatstick with multiple effects
YGOPAWNSME 9 months ago
Mermaids!!!!
brokinglass 9 months ago
Build a deck around "hell"(a field spell). Everything goes to hell!
MunchyHam 9 months ago
i would make the azn winsauce archtype, boss monsters would have to be jet li, bruce lee and jackie chan, although their greatest weakness would be chuck norris
xsaberman9k 9 months ago
Haze Dragons... You know... I'll just make a video response to explain it...
AnbuAMVproductions 9 months ago
i would make an archtype called Masters of Fire, and i would have all of their effects run alsongside fire and zombie types... making flamvell/zombie possible
basically giving them more search/draw and ATK power in order to make them faster and stronger than the most of the decks in the meta :)
calcifer050 9 months ago
When I think of a ghost archetype, I think they should all be floaters. When they die they get replaced by their ghost but w/ no effect. Sounds really good, no?
TeamFknAwesome 9 months ago
Lycans- Dark beast warrior with synchro's Gives more beast warrior support
TheGenghis0329 9 months ago
Cavalry Knight Siegfreid
4*
Zombie/Effect
when this monster is special summoned from the graveyard increase its attack points and defense points by 1000
ATK/1000
DEF/1000
shokkazuluman 9 months ago
Cavalry Knight Rejuvenator
9*
Spellcaster/Effect
When this monster is summoned to the field return from the graveyard one monster which has Cavalry knight in its name. If this effect is not activated then destroy this monster and increase your life points by 1000.
ATK/2500
DEF/2000
shokkazuluman 9 months ago
chuck norrians...
TheCardTrooper 9 months ago
how bout a arch type that can beat all of the other top tier deck and always have hand and field advantage
UACtv 9 months ago
@UACtv how about thats cheep as hell
Stelasoras 9 months ago
a sasuke archtype like susuke ninja or sasuke shogun, i just like the look of the sasuke monsters with the bowling ball heads C:
UACtv 9 months ago
Ancient heroes - Special summon tribute monsters and monsters easily summoned from the graveyard for tribute fodder. A sort of hero that acts similar to treeborn frog but monsters instead of spells and traps and can only be tributed for ancient hero monsters.
Ulterior Heroes - A culmination of tribute, contact fusion, synchro and exceed summon hero monsters.
Future Heroes - Hero cards utilizing synchro monsters specifically.
RisetoRevolution 9 months ago 2
Warrior Dai Grepher = Dark Grepher I think? haha
BasedGodinYugioh 9 months ago
mechanic versions of anciant heroes would be great ;D
Jogiking 9 months ago
You just gave me the best idea! Zombie Geminis, you second summon them to get Zombies with more atk but no defense
sgprailfan 9 months ago
A kuriboh type deck based on new kuribohs would be Beast also making it an fusion term deck would be great like contact fusion that would beast
brutalegend41 9 months ago
I would make an Archetype called the weaklings that had effects that boosted attack drastically, but have low attack. To make up for this, they would have good other effects and a fairly good search engine.
Dimsun8 9 months ago
My type would be call "broke Nigga " and no not blackwing
gladiatorbeastboy 9 months ago
Archtype based on Old-Slovenian Gods and spirits
Orbzilicious 9 months ago
Goons just gangsters being tier 0
DarkMagicangirlz 9 months ago
nexus knights -effect and normal monster name
cosmic nexus knights -syncro monsters -fusion -ritual
omni nexus knights - exceed monsters
herofudo 9 months ago
A.K.M.A-42, low levels are lvl 1 dark machine type union monsters that are removed from play when removed from the field and 4 lvl 8 light dragon type monsters that can ss depending on what monsters are on the field.
Strengths: High level monsters cant be removed from the field unless your opponent has a clear field/no hand (depending on the monster), high speed
Weaknesses: If countered in the start (summoning of the machines) or the equiping of the dragons with em = almost instant lose.
ANDELE3025 9 months ago
i would just want to have nomal monsters turned into effect monsters and then just have normal monster cards be for collection purposes and bio's wonder what jinzo bio would be if he he a normal monster
SpartanRockstar 9 months ago
A deck revolving god cards to get them out in one turn :D
jct200 9 months ago
The Calvary Knights. Theyd be nearly entirely Fire/Warrior/Gemini monsters. They're abilities focus on using equip spells (Namely Supervise) to speed up the deck, by sending them to draw cards, sp summon other members of their group from the grave, and filling their graves.
GurrenRaider25 9 months ago
@GurrenRaider25 sorry that name is taken already. Read my comment and youll see
shokkazuluman 9 months ago
i would make " mystics" based on japanese legends and creatures... the mystick kappa, the mystic oni, the mystic amaterasu, the mystic susano, the mystic yuki onna, the mystic cat, the mystic tengu.
deionR2 9 months ago
I wanna make the Mystic archetype,like Mystic Archer,Mystic merchant.they have syncros,fusions and exceeds, they cannot be targetted as1st effect,and a 2nd effect is for example: when this card is destroyed remove from play a random card in you opp, hand
TeamGalactick 9 months ago
@TeamGalactick wtf i just said something like that
deionR2 9 months ago
@deionR2 funny right? I mean I was already trying to perfect them to send an Idea to Konami
TeamGalactick 9 months ago
@TeamGalactick lol yup yup. dont go with the warrior / samurai theme. go with mine. hasnt been done yet. warriors have been done way to much ex: six samurai
deionR2 9 months ago
Ghost Archetype, with a Ectoplasmer Field Spell Card, a during the End Phase Tribute 1 face-up monster to inflict damage equal to half de ATK (during each players respective turns). If a Ghost was tributed during the end phase you can special summon another with different name from the graveyard.
PS: I love Ectoplasmer :3
zygorax 9 months ago
my archtype would be warriors and im bringing back the heros in a new style called gadget heros. they are kinda like the e heros and d heros but they have tuners with better effects. they would be light all light, um basically they search eachother out and have supports to protect ur monsters, and some have abilitys to copy the opponents monsters abilitys.
toron2haruto5 9 months ago
a type of deck thats treated as any card, pay a lot of lp for it though, and some synchros to gain lp.... =w=
JayJayIzGood 9 months ago
i'd create an archetype with big breasted females that would later be censored by konami
deathbat93rn 9 months ago 35
@deathbat93rn you mean the harpies?
shokkazuluman 9 months ago
@deathbat93rn
konami did that already. poor harpies... :(
strangely enough, the amazoness monsters remained unedited for the most part. amazoness swordswoman still has a huge rack XD
metroid2099 9 months ago
@metroid2099 true that poor harpies :( although they did leave harpie girl uncensored and yea the amazoness are still big breasted like amazoness paladin and swords woman :)
deathbat93rn 9 months ago
My own Archetype would be named: Triad. I was thinking of a Synchro named "Holy Infinite, Fathering Triad of Heaven" but the big normal monster would be named "Gardenia Mur, Sacred Triad of Seas". My searcher card would be named "Imp Triad" and my floater would be named "Servant of Triad". I want it to be an aggro deck. With a field card that lets you remove from play up to 3 cards from the grave to special summon the same numbe of monsters. I will post a video on this too.
dashvolnutt 9 months ago
warrior dai grepher is who he used to be... he is on the card paths of destiny looking down the road of darkness... there is a whole story to him. i know its wierd iknow it but i find yugioh card trivia very interesting. anyways my archetype would be professional wrestlers. goa long with teh double tag team. you could have wrestlers as monsters, and like spells that can only activate when you have them on teh field, wrestlemania could be a field spell. synchs could be tag teams or seomthing
FearitselfxXxX 9 months ago
sports type of deck!!!!!!!!!! tennis monsters baseball monsters football etc. with spell trap support and wutnot. maybe even field spell maybe. like "The Gym" it would be too complicated to explain in a comment lol.
lazarond 9 months ago
This has been flagged as spam show
They should make cards where previous normal have effects, something like "Legendary Dark Magician" or "Legendary Blue Eyes White Dragon". Their effects would probably be broken as hell lol
EHeroIceman 9 months ago
Comment removed
EHeroIceman 9 months ago
A "Symphonic" archetype, although not the tuners from the OCG. It'd be an archetype focusing on the musical aspects of Consonance (haromonious) and Dissonance (unstable). Symphonic monsters focus on being a toolbox deck of sorts, reliant on the many monsters' unique effects, similar to GB. Consonance monsters focus on playing off eachother's abilities for Syncs, field/hand advantage and swarm, but aren't going to be giant beatsticks or have effects focused on removal.
TwilightMasterCK1 9 months ago
@TwilightMasterCK1 Dissonance monsters focus on disruption and removal in general, in exchange for rarely being a + like Consonance monsters. But to balance the variety, each archetype's half's best cards won't work together, i.e. the best continuous S/T or monsters can't be faceup at once, to. Basically, Symphonics have a ton of variety. It can focus on destruction, synchros, swarm, or even anti-meta. It all depends on what cards part of the Archetype you use, and non-archetype cards you add.
TwilightMasterCK1 9 months ago
zombie type monsters called "Coffin" monsters, ive done some art work of them before
yugioh22fan 9 months ago
A Drill Deck.
Basically, the monsters can only activate when they have the field spell on the field. when a drill card is summoned, a counter goes to the feild spell. the effect of the drill cards increase/change as the number of counters increase to the field spell. You can also discard 1 card from your hand and 1 counter to negate your oponets effect (which can happen once per turn.)
Tyroniix 9 months ago
more psycho archtypr like jinzo and stuff just sick ass monsters that just want to fuck you up.
Jamesfisco24 9 months ago
Plant archetype: Fruits~~~
I guess the field card would be a tree, like "Fruit Bearing Tree"
It'll allow you to special summon the monsters.
Seed tokens could be tributed to make fruits.
Something like that...
MrsWerty 9 months ago
Zombie archtype called Gravecrawlers
Their effects trigger when one is special summoned from the grave and are all mandatory so they don't miss timing. They have their own Treeborn frog or so to speak but it only works by pay 500 life points
tryingtohard1235 9 months ago
Actually reminds me of something me and a friend were doing. We were gonna make our own archetype cards and proxy duel with them. Mine was based on the unthinkable:
Giving your opponent's your cards on the field.
Sounds crazy, but it included things to give you other kinds of advantages, or your opponent's disadvantages. (temporarily give them your monster to draw a card, burn them, prevent them from special summoning, etc)
I called them Wasteland cards because they get exiled away. :)
OverlordMMM 9 months ago
COSMIC POWER! DECK
AmateurFilmStudios 9 months ago
They would have effects that burn depending on the number of spells or traps you have used. some will burn depending on the condtion of the field or your lifepoints. But this would bring the love of fire back to the game in my opinion.. plus it would show up the flamevell archtype which dissapointed me and neo flamevell did not help either... this is just my opinion.
pageman001 9 months ago
this is exactly the kind of video i was awiting the chance to see the originalty again... look at all these original ideas this is what makes yugioh fun for this old schooler... i would run my first love pyro monsters.. only unlike koonami my archtrype (THE PYRO CLAN) would relly be all about burn!!!.
pageman001 9 months ago
Penguins!
pyrestriker 9 months ago
@pyrestriker
Penguins is already and archetype
A small archetype, but and archetype nonetheless
Pentten 9 months ago
@Pentten Yeah, but no Penguin-specific support, and lacks the number of monsters to actually BE an archetype.
pyrestriker 9 months ago
I kinda want a ritual Archetype;
Ritual monsters need to come back.
FreemanVonDon 9 months ago
@FreemanVonDon
Gishki monsters should be coming out soon. there like, the new competitive Ritual monsters of the game next to Herald.
xZero130x 9 months ago
Dark Angels.
I already got all the effect and stuff down.
xZero130x 9 months ago
@xZero130x Isnt that just fabled?
FreemanVonDon 9 months ago
@FreemanVonDon
no becuz the effects of Fabled rely on discarding.
however Dark Angels rely on Special Summoning in different ways. And beating down the opponent
xZero130x 9 months ago
I came up with my own archetype years ago. But then Scraps came out and it's basically exactly the same, benefit from destroying your own cards.
NovaGuardian985 9 months ago
Daredevil Archetype they would be earth wingbeast and in a way similar to infernity there effects would work around not having cards in your spell and trap card zone(cuz their daredevils) and instead give them a field spell that allows them to destroy the "daredevil" monster(s) to activate effects such as destroying a spell,trap,or monster then at the end phase some of them are returned to the field i'd also give them synchros in the form of stunt apparatuses that can b in the backfield
CaptainChaser 9 months ago 2
I think a ceck of obtical olusions would be cool, and like hypnotizing effects or something idk xD
watsupdog4 9 months ago
OMG thats a crazzzy idea, i wish KONAMI would do that.
i think a NINJA deck would be cool, the idea would be mostly low ATK monsters with crazy effects like TKR and SD but with LP payment. It would have a boss monster like JD that if your LP are below 4000 you can summon it from GY or hand. the idea oh the deck would be like LS but instead of milling the effects go off by LP payment.
landric6 9 months ago
Field summoner monsters! Monsters that when they are summoned, you can play a certain field spell card that relates to the monster immediately. It would help many archetypes. :3
yoBEENLY 9 months ago
The Legendary Odor Blocker: Old Spice (Ritual Spell)
This card can be used to Ritual Summon "Isaiah Mustafa", or "Terry Crews". You must also Tribute monsters from the field or your hand whose manliness or sexiness Levels equal or come close the manliness or sexiness of the Ritual Monster you are attempting to Ritual Summon. The effects of monsters, spells, and traps cannot be activated in response to this card.
LeadIntoZer0 9 months ago
Isaiah Mustafa Lv.7 Monster/ Effect/ Ritual:
This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of “The Legendary Odor Blocker: Old Spice”. While this card is face up on the field, all female monsters are seduced into defense position and their effects cannot be activated. If Terry Crews and Isaiah Mustafa are face up on your side of the field, you win the duel.
LeadIntoZer0 9 months ago 3
OLD SPICE MEN Archetype
Terry Crews Lv.8 Monster/Effect/ Ritual:
This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of “The Legendary Odor Blocker: Old Spice”. While this card is face up on the field, all male monsters cower in fear, get switched into defense position and their effects cannot be activated. If Terry Crews and Isaiah Mustafa are face up on your side of the field, you win the duel.
LeadIntoZer0 9 months ago 2
Medieval monsters. Warriors obviously. High attack monsters that replace themselves with lesser monsters from the deck which special summon back the bigger monsters from the deck. Basically a deck full of floaters.
SierenGreenwalt 9 months ago
Ma'at Spirit's. Ma'at is the Egyptian deity of order, so cards based off of the Egyptian gods. So like, Ma'at spirit-Set, Ma'at spirit Horus, Isis, Osiris, you know, stufff like that. The effects aren't made yet, but give me some time.
KingWhoShallReturn 9 months ago
Id make a naruto deck ... Its based around having the field card zone w/ 10 chakra counters then the monsters' effs activate by removing chakra counters on the field ... they're all Earth Warrior Type ... xD
denselross 9 months ago
the Gunner, they focus on Burn damage by discarding spell cards, but if you discard "ammo" spell card the burn damage is increased.
pro massive Burn damage (500 for the monster effect and between 500 -800 for the spell cards effect)
con- no hand advantage
NeopaladinXD 9 months ago
were you thinking of warrior dai grepher?
TheTeamADT 9 months ago
Mushroom Kingdom Archetype - Mario, Luigi, Bowser, Koopa Troopers, Goombas etc. with appropriate effects and support cards like 1-up mushroom, power star etc.
stanto07 9 months ago
i would make the Metallic Knights. All are rock type monsters. they would look like knights, but they would be wearing armor made of the metal that they are named after.
For example: Metallic Knight - Gold would have armor made of gold, etc. etc. each would also carry a shield with their chemical symbol on it. Like Au for gold. and they would have support cards that are related to chemistry and chemical reactions.
i think that would be pretty cool.
mgmuser 9 months ago
Shark archetype (ignoring the new ones) but basically they special summon themselves from deck or hand when ur opponent special summons. The 4 star ones would have 1600 atk points and with the field spell in play it gives all "Shark" monsters on the field a power bonus of 800atk and 500def. This was inspired by Mako from yugioh (series 1).