Added: 8 months ago
From: BoarK
Views: 320
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  • --Show a basic white bar local timeBar = display.newRect( 20, 165, 280, 20 ) timeBar:setReferencePoint(disp­lay.BottomLeftReferencePoint) timeBar.x = 20 timeBar.y = 165 --Make the bar shrink over time local function loseTime (event) timeBar.width = timeBar.width - 2 timeBar:setReferencePoint(disp­lay.BottomLeftReferencePoint) timeBar.x = 20 end gameTimer = timer.performWithDelay(100,los­eTime, 0
  • Hey BoarK, how did you do that pls? I need to implement a progress bar just like that in my Corona project. Thx.

  • Excellent work.

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