--Show a basic white bar local timeBar = display.newRect( 20, 165, 280, 20 ) timeBar:setReferencePoint(display.BottomLeftReferencePoint) timeBar.x = 20 timeBar.y = 165 --Make the bar shrink over time local function loseTime (event) timeBar.width = timeBar.width - 2 timeBar:setReferencePoint(display.BottomLeftReferencePoint) timeBar.x = 20 end gameTimer = timer.performWithDelay(100,loseTime, 0
cellphonegaming 5 months ago
Hey BoarK, how did you do that pls? I need to implement a progress bar just like that in my Corona project. Thx.
Coderoid 7 months ago
Excellent work.
PolgeraT 8 months ago