Decades from now video games will have deserts made of this lol.
The games will cost an arm and a leg for the 5 purpleray 70-terrabyte discs, and have high budgets, but will have 9001 DPI resolution quantum high definition 3D with virtual gloves so you can play in the sand of the future video games. For MMORPGs it will cost $400,000 to play them for 12 seconds.
...Until servers malfunction and Evil Lincoln crosses into the real world.
@lloyd128 The left is the object count, it tends to go upwards when you're laying sand, but goes down as sand gets grouped (Optimized). after a certain point it should even out.
Particles don't accelerate at all, it is like those lame sand games, you won't get much else in gamemaker :P
I'm even deacivatng deactivated particles! And then I deactivate those!
@seebee Ah, interesting! You could try to accelerate them, by using float point for the coordinates, and the Bresenham algorithm for the collision detection. That's what I'm doing.
DO YOU KNOW WHAT YOU HAVE DONE?!
Decades from now video games will have deserts made of this lol.
The games will cost an arm and a leg for the 5 purpleray 70-terrabyte discs, and have high budgets, but will have 9001 DPI resolution quantum high definition 3D with virtual gloves so you can play in the sand of the future video games. For MMORPGs it will cost $400,000 to play them for 12 seconds.
...Until servers malfunction and Evil Lincoln crosses into the real world.
theant1987 1 year ago
Hey, this is more or less that thing, what i'm trying to do!
But I have a few questions:
What tells the number in the left up corner?
Are the particles accelerating downwards, or have the all time the same velocity like in the ( lame ) sand game?
Are you deactivating particles, if they are slow enough. If not, this could speed up your simulation a lot.
Can you send the source code? ;D
lloyd128 1 year ago
@lloyd128 The left is the object count, it tends to go upwards when you're laying sand, but goes down as sand gets grouped (Optimized). after a certain point it should even out.
Particles don't accelerate at all, it is like those lame sand games, you won't get much else in gamemaker :P
I'm even deacivatng deactivated particles! And then I deactivate those!
seebee 1 year ago
@seebee Ah, interesting! You could try to accelerate them, by using float point for the coordinates, and the Bresenham algorithm for the collision detection. That's what I'm doing.
But still very cool :A
lloyd128 1 year ago
what's this game name????????
kozakmate98 2 years ago
hey the sand does not make perfect triangles cool
gayponyrape 2 years ago
This comment has received too many negative votes show
this game has already been made, its called falling sand you retard
wheelchair48 2 years ago
This isn't falling sand, retard.
BlackMetalMovies 2 years ago 3
can i download this game?
Batista65697 2 years ago
Reminds me of that old game h2o, one of my all-time favorite dos games; this looks cool, good luck with it!
jesse0192 3 years ago
looks pretty good, keep building it!
PlasmaTwister 3 years ago