if memory limits will be per person (or are allready?) and the avatar would have a lot of scripts running allready and is almost at his limit,
then he wants to attach a hud or a scripted shoe,
but exeeds his limit, that item will stop working,
that person will think this shoe isent working this creater is selling rubbish and he wont know whats going on. that would be one of the bigest problem, to let all the people be aware of there memory limitations.
But can you please not paint it like some kids game filled with nightclub and pixy dust for in fact its much more then that and as companys come in and people work with in second life there are a lot of hard working people trying to make it better.
And talking about wow will just make second life sound like a game yet again.
Comment removed
kc0nlh 1 year ago
if memory limits will be per person (or are allready?) and the avatar would have a lot of scripts running allready and is almost at his limit,
then he wants to attach a hud or a scripted shoe,
but exeeds his limit, that item will stop working,
that person will think this shoe isent working this creater is selling rubbish and he wont know whats going on. that would be one of the bigest problem, to let all the people be aware of there memory limitations.
koenees 1 year ago
very interesting. videos like that remind me about it how much I still have to learn to become a real developer... :)
entres 1 year ago
Great work Babbage, a lot of cool new stuff to look forward too. Hope we see c# API proposal soon so we can send some feedback on it.
lkalif 1 year ago
Greetings not to sound picky about Second Life.
But can you please not paint it like some kids game filled with nightclub and pixy dust for in fact its much more then that and as companys come in and people work with in second life there are a lot of hard working people trying to make it better.
And talking about wow will just make second life sound like a game yet again.
and with games people think about game money.
Traffic and numbers of people and income.
xstorm1Radek 1 year ago