Added: 3 years ago
From: awrightiv
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  • graphix?

  • @deseanjackson1010 What about them?

  • @awrightiv they could be better.

  • @deseanjackson1010 You're right. They could. What you may not know is that this was made by five students who wrote their own engine from scratch over the course of four months. It's pretty hard to knock what we achieved with what little we had.

  • @awrightiv exactally, you also have to consider it takes entire companies and years of hard work to make full detail games like they do

  • @TperkyT and they often fail. Six Days in Fallujah, for example.

  • @awrightiv That game wasn't a fail it just didn't have the right support behind it.

  • @Gamerjuana Seeing as I helped program SDiF... you're half right.

  • @awrightiv Well if thats the case its a honor to talk to you and I believe your game would have been a real eye opener.

  • @Gamerjuana Even though it wasn't released, it opened eyes and turned heads. I'm proud of that much.

  • @deseanjackson1010

    This isnt any gamemaker, its the real deal. All the scripting and the engine is done by 5 dudes...no 100's like other games...

  • @deseanjackson1010 2006 remember

  • hey im going to college starting in January 2013 and I don't have a good amount of money for college but not nearly enough for the best school in the country. This looks like it has a very good tuition compared to the majority of the country.

    Full Sail looks very interesting but I am hesitant no the idea.

    Could I get some advice if it is worth it?

    Thanks

  • @freebiesnotjunk I would say that it is not worth it in the current job climate. If you want to work on a AAA title like Halo or Mass Effect, you have to have 10 years of experience right now. Do you want to program or design? If the former, take computer science courses and make games in your spare time. If the latter, sociology, computer science and psychology could all be useful. Either way, check the advice and links I've listed for other commenters.

  • omg wow whats so awesome i learn with game maker 8.1 whats the name of the softwares that u use to make this?

  • @PiromancerFreak We used Visual Studio (compiler), PhysX (physics library), OpenGL (graphics library), OpenAL (audio library), C++ (programming language) and XML (scripting language). There are easier ways to make games now, like UDK or Unity (game development suites). You learn a lot when you write your own stuff, though.

  • @awrightiv awesome thx man but how many gigs is it gonna take to buy and downloadall of that lol

  • @PiromancerFreak It's all free if you're just learning, and usually stays free even if you make a small budget release. Visual Studio is probably the largest of those at 0.5gb to 1gb.

  • I am a Junior in Highschool and Im really interested in Game Design. My top choice right now is Full Sail. I know I can commit myself to make the game. I am really interested in working with a team, but I just wanted to know what kind of things they expect you to know. And also does this require alot of math?

  • @TheTennisDrummer Basically, you're in for a long, difficult journey filled with being broke and rejected. Start reading sloperama (google it). He'll tell you how it is for real. As for math, yes. The college level math is what programmers use, but everyone in a game company needs to do math.

  • @awrightiv Alright! Will do. Thanks for the heads up. Who knows what the future holds.

  • @TheTennisDrummer Also, if you really really want to do game design, I recommend you choose a sociology, psychology or computer science degree. Focus on learning what engages people - what addicts them. Learn what restrictions software architecture imposes on your designs. Make mods, with friends or alone. Find others who want to do it or are doing it. Full Sail will teach you some of what you need to know, but it's expensive and it won't get you a job. There are other degrees that are cheaper.

  • Before you figure you want to go you might want to consider the cost. They wanted over $60,000 from me. Sorry but I dont have that type of money and not stupid enough to get loans to cover it.

  • @bmxer21400 Yep. I was stupid enough. Everyone can do better going to a cheaper school.

  • is it tough there???

  • @Darklectro28 The first month is super easy. The second through fifth month are killer. 33% of all students drop out, fail out, or switch majors. You should expect to spend most of your time (90+ hours per week) on school work during this period if you want to make it. If you can't make that commitment, don't come. There are other programs that are less demanding.

  • @awrightiv cool i am super happy that i get free college but anyway are there more graphics that you can design from or is this it?

  • @vanpirebaby Yeah, dude. At this time, game dev students work with the 3D art students on a collaborative final project. We requested our art custom.

  • @awrightiv cool thanks

  • @awrightiv thanks cool

  • is it tough the first few months there??

  • im in the 7th grade and i want to be a game developer for big gaming corporations such as treyarch or sucker punch.

    any suggestions?

  • @christmasboy619 Yeah, dude. You might get the most value out of reading all my responses to the other comments. I try to reply to everybody, so there's a lot of good info here. Google these search terms: "breaking in game industry" "game dev" "game career guide" "sloperama" There are some really good resources in IGDA, GameCareerGuide, GameDev.net and Sloperama. Start there, then go get some friends and make a game.

  • @christmasboy619 i'm in the Ful Sail Computer Animation degree and I can say for you, to learn traditional art the best you can, any freeware modeling programs will be really invaluable to you too, although we use Maya and Photoshop a lot, whatever you can get under your belt will help a ton.

  • Very nice! I'm extremely excited to got to Full Sail University to become a game developer!

  • @The3rdPersonViewer There's no reason you can't start learning right now. Every little bit helps. Try one or two of the following Google search terms for guidance: "breaking in game industry" "game dev" "game career guide" "sloperama"

  • what program did you use

  • @rbdcuba My team and I used Microsoft Visual Studio to code the game in the C++ programming language. Does that answer your question?

  • @awrightiv yes thank you. can you tell me what is c++ IS. sorty am only 11 but i know a little bit of game making.

  • @rbdcuba Sure, man. C++ is a programming language. Programming languages are how people make programs on computers, like the web browser you're reading this in. Games are also written using programming languages, because they're programs too. There are a lot of other programming languages aside from C++, like Java, Objective-C and Flash. If you want to try making a game, you should start with Flash (a.k.a. ActionScript). You can learn it on the internet and you'll start making real games fast.

  • this totally reminds me of turok dinosaur hunter... lol but only alien/zombie version

  • where can i download this game ? im serious man !

  • @EXiS091 I so wish I could send it to you, but the truth is that the code is long gone and it probably wouldn't work on your or anyone else's PC. :( Sorry, man. Come and look back at this video in a month, and you might find an embedded link to something new from the same devs.

  • @awrightiv

    u mean the game wont start on my pc ?

  • @EXiS091 Yeah. Sorry again. We didn't have time to test it on other computers and fix compatibility bugs.

  • @awrightiv

    oh its ok .

    can i ask you what software's you were using for this game ?

  • @EXiS091 We used Physx, OpenAL and OpenGL for physics, audio and graphics, respectively, and coded on Microsoft Visual Studio with TortoiseSVN for source control.

  • @awrightiv

    thanks alot.

  • haha those background gunfire sounds seem pretty familiar. 

  • @nlingrel We recorded all of our own audio, but I suppose you can only make so many different kinds of bullet sounds.

  • This game has soo much potential!!

  • @TheUncleSam13 It did! It maybe needed another month of polish, I'd say. All us devs have moved on to greater things, though. I ended up working on Six Days in Fallujah. Another did audio code for Red Dead Redemption...

  • LOL! its portal!

  • @211darthreven443 Portal has so much better air control when you're lifting objects, but I appreciate the comparison :)

  • @211darthreven443 in the game creator thing dont you have to set cordinates for lifting things?

  • @211darthreven443 I don't use a packaged game creator, though those do exist. I write code and compile it into programs, just like they had to do for the browser you're using to read this.

    I use coordinates to move everything that you see moving in the video, including the cars, the bullets and the characters. I also use coordinates to say where something is when it isn't moving. If you remember the cartesian coordinate system from school, it's like that.

  • oh and what program do you use to make the game look reel like on an xbox...some texture editor or something?

  • @211darthreven443 It's actually very similar to making a game look real on the PC or any console. The Xbox has another version called a development kit (dev kit for short). I can send code I wrote on the computer to the dev kit, and it'll work the same way as on an Xbox. The Xbox also comes with its own code library that I use to do things like draw a character, play a sound or give an achievement. Google a web site called Sloperama. It has a good article about game programming you might like.

  • Do know if the online degree program for Game Design is worth while? I am debating on enroling online at Full Sail, but I am not sure if it is worth it. Can you still land a job with an online degree? I am just curious. I do not want to make a big and very expensive mistake.

  • @perreault777 Do not pursue any game design degree program. Game companies do not respect them. Instead, spend your money and time on an on campus degree, such as English, Philosophy, Architecture or Computer Science. Pursue any such thing related to game design and keep a great GPA. Meanwhile, team up with others who want to break in, and ship a popular mod or web/phone game to prove that you have talent. Read comments below and visit archives.igda.org/breakingin/h­­ome.htm for more. GL!

  • @awrightiv so your Full Sail Education wasn't worth your time?

  • @bigboijones It was worth my time.. but it might not be worth yours. If you are the kind of person who can motivate yourself to work towards a goal independently for years, then you don't need Full Sail. Go get a community/state college computer science degree, make games in your free time with friends, and learn game-specific stuff by searching the internet. For everybody else, go to Full Sail and be aware that there is a large monetary investment that you must repay whether you succeed or not.

  • @bigboijones Oh, and I was talking about game programmers in that last post. I maintain that the Game Design degree will definitely be a waste of your time.

  • @awrightiv ok. I'm at SCAD and our Game Development program has a couple of design centered classes and those classes just strike me as SUCH utter bullshit. I'm trying to shift my focus into doing 3D game art/animation.

    I also want to learn some programming. Is that what your program focused on?

  • @bigboijones My program primary focused on the engineering side, but also had six or so classes in game design. My feeling is that you should pay attention and get good grades in all your classes no matter what. If you can switch to a program that is programming or art focused and use those talents to break in, do so. Don't count on breaking in as a designer, but you can always switch career tracks after you break in.

  • What course are you taking to do this kind of stuff?

  • @Sgtsqeeblers I actually needed an entire bachelor's degree to do this, though crafty and dedicated individuals may be able to achieve similar results with only an associates degree from a community college and a boat load of free time. If you'd like to learn more about how to do it, read my responses to the comments below. There is a whole lot of solid information sitting right here for you. Good luck!

  • how long did it take to make this?

  • @nascar51523fan Five months. With six team members, that amounted to two months of design and light programming, followed by three months of heavy programming.

  • nice

  • Dude, I wanna try that game!!! It looks so fun, I'm 13 years old, and I wanna go to Full Sail. Where is it?

  • @ernesonic123

    omg im 13 too :D and also wanna go to full sail university for game development

  • @unlimitedgamer99 wow lots a 13 year old wanting to go to full sail.... like me :D

  • @ernesonic123 Thanks for the comment. :) Full Sail is in Winter Park, FL. You can find out more at fullsail.edu, but I recommend you also consider other game development schools in your search and read the other comments on this video for even more information. Chances are, I've answered a ton of your questions already!

  • Hey im really intrested in this program at full sail, can you tell me how much it cost and what to expect my gpa is 3.5ish+ and im currently a junior in highschool.

  • @imaDINOrawr00 With that GPA, you ought to start applying for scholarships. You'll be glad you did when it comes time to pay back loans. fullsail.edu/admissions/tuitio­n will tell you the tuition. Add in living expenses, and a Game Development bachelor's degree will run you $100,000 to $110,000. In terms of price, you can do a lot better at a state school. As for what to expect, go through all the comments and my responses. Post any questions that I haven't already answered.

  • @awrightiv Thing is I already live in Florida, currently living in Jacksonville, but dang 100,000 - 110,000 dollars is no laughing matter. I know this kind of stuff requires a good amount of math right? If so I think im good on that, since im really good at math.

  • @imaDINOrawr00 Jacksonville... isn't that a two or three hour drive from Winter Park? I don't think that's going to do you much good. You'll still need to rent an apartment or room in dorms (if they have those yet). Math is one good skill to have, yes. Specifically, brush up on linear algebra, precalculus, calculus and physics. The more important skill than math, though, is problem solving. Try some logic problems: google.com/search?q=google+int­erview+questions These ones are *hard!*

  • @awrightiv so game development is when you create or think of the game

  • @reviewer665 Game development is the process of actually creating a game. Most game ideas never get a shot.

  • What programming language do you believe is best for a programmer to use as the primary one? I've dabbled in multiple ones.

  • @Novusium It really depends on what you're making. Companies that make games for hardcore gamers mostly hire coders who work in C++, but will also look for those who can use scripting languages such as Python and Lua. Xbox Live Arcade requires C#. iPhone requires Objective-C. Android requires Java, which is also the most widely used language outside of the game industry, last time I checked. You'll need other kinds of skills too, aside from languages. I can also tell you about those if you like.

  • Nice!!!

  • hey. im 13 and i think this would be a really good carrer for me and my 12 year old friend i was wondering if you could help me get sighned up or somehting.

  • What's up, @imlagginit I can probably help you in one way or another. Why do you want to make video games?

  • @awrightiv yes i do. i would like to do that alot can you help me in any way posible?

  • @awrightiv yes, i do me and my friend want to get into this kind of carrer. i love to work with computers and i would like to somehow get a job and get payed doing something i love

  • That's a good reason. I just want you to understand that making games isn't like playing them, though it can be fun! Try this website first, @imlagginit: archives.igda.org/breakingin/h­ome.htm

  • @imlagginit dude im 13 toooo and i soo want this career to make video games its my dream i saw the add in an xbox magazine

  • Hey @theredbonefury It *is* a cool job. Unfortunately, you're not the only one who thinks so. If you want to make it, you need to start going for it as early as possible. I recommend you read the other comments on this video and my responses. I'm always here to answer questions. Good luck!

  • I am seriously putting this, Game Development, into consideration for a career. I was wondering what exactly do you do as a game developer. What are your exact duties in relation to the game as a whole? And are you employed? just curious

  • @AndreizWinning Go here for information on roles in the game industry: archives (dot) igda (dot) org (slash) breakingin

    Those apply to roles within a large company. If you go independent, you'll wear many hats at once, or contract people who have skills you lack. I am no longer employed, but I spent three years with a game company working on artificial intelligence and I plan to break back in... soon.

  • Any way I can get this?

  • @WimpyTV I have a copy but, honestly, it probably wouldn't work on your PC. We didn't get to do much testing with different hardware.

  • @awrightiv What hardware did you use? There might even be a way you could put it online. I just hope that I can play this because it looks really cool.

  • @awrightiv I've been to full sail because of my brother, he wanted to do sound-enginering or something like that.

  • is PC games the only games you learn or do you learn xbox 360, ps3 games to and do you learn realy high graphics like on oblivion?

  • yeah this vid made up my mind, i am going to full sail one day

  • @JMMGameStudios It isn't the only path, but it's not a bad one.

  • Nice game, does look fun and a stable ragdoll physics system in 3 months sounds impressive to me. This is good work for a small team in 3 months. I especially like how you can use the truck to crush enemies.

  • very good

  • could you answer a few questions for me about the school cause im a junior and im trying to figuere out what i want to do "when i grow up" so if you could help i would apricate it alot

  • Very nice, only problems that I really saw were the animation of the guns, and the fact that you could grab shit soo far away, but I'd like to play it lol

  • Nice Game dood!! I love the rag doll effect. LMAO!! That is cool. Background is great. Sounds are great. Only thing I would have changed would be the size of the weapons. Just my opinoin though. That way you can see more of the screen to play the game. :) Overall Nice!!

  • Hey I was wondering, when you first join Full sail did you actually know anything about programming? Or did you learn it all when you got there, I ask because Ive always wanted to get into to game design but I dont have any programming experience. Thx in advance :)

  • I took two years of C++ in high school. Even though I very nearly failed both years, I stuck with it because I knew that was the most commonly used language in game development and I refused to give up. It turns out, I was way ahead of everyone else when I finally got to Full Sail. Not to say that you *need* programming experience - you can learn it all there. It just makes the hardest classes that much easier to pass on your first try.

  • Ok thx a lot, Ive been asking a bunch of people and your the only one that answered XD

  • Also brush up on your linear algebra. Vector match, matrix math, normalization, determinants, etc...

  • Nice game dude must of took u a long time to make

  • We spent one month on the initial idea, one month on the full design, and three months in production. For six people, I don't think we did too badly.

  • Well, you aren't going to be able to hold down a job, so either get ready to take student loans or find a boatload of money. Also, take *all* of your classes seriously and ask a lot of questions. You're going to have a lot of information to absorb in a very short period of time and you won't get all of it if you don't ask for help from both the teachers and your peers. Lastly, if you're serious about this, don't get discouraged if you fail a class. It's not unlikely to happen.

  • Im thinking of going to full sail but i dont know what i want to do in gaming design in program :(

  • Very nice effort I thought. How do you like FullSail, I'm considering going there and I was wondering if I could get a student opinion.

  • The game degree in particular is well respected in its industry, but is expensive. I found it worthwhile because it got me a job four months after graduation.

    I can't speak for any of the other degrees, but I understand that most of them are less useful after graduation and all of them are just as expensive. Note that your credits will mostly not be transferable.

  • lol this looks cool though.

  • LOL your zombie walk cycle CRACKS ME UP. the way their arms kinda wobble hahahahaha

  • lol oh yeah dude, don't I know it...

    The thing is, the artists they assign to you are there to teach you a lesson. If you aren't extremely specific about what you want, you get something you don't want. It's a lot like making a deal with the devil.

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