@imaoldkidnow You technically can if you are on the same team as the operator. You also have to be a mortar operator yourself, which kind of defeats the purpose of it. Just so you know. ;)
nice work but in online gaming it is hard to have coordination with anybody rendering the mortar useless using smoke round on a visable target i have yet to be killed by a mortar or get a kill with a mortar
I have seen Basnet playing many times in 29th Server... and a minute ago i just noticed that hes DH Team member.. i was like "OH MY GOD !! WOW ! "! !"¤"!C #""
@1939dannyboy The tanking aspect has seen a large improvement, yes but infantry combat has been changed and improved in many ways, including the addition of mortars. There is a hot-fix coming in the next couple of weeks that is fixing the issue of excessive weapon drops and some fixes and improvements to many of the newer maps to alleviate players becoming lost or bored in them. We listen to all feedback so long as it is constructive, so stay tuned, we're not done yet. :)
Love this game but you ruied a few things. German weapon kits are pretty dull now. The lose the weapon thing every time your hit in the arms/hands/shoulders really make it impossible to bayonet or melee unless you get the drop on them (which dosent happen often to begin with on most CQC maps. HUGE MAPS...they just suck. If servers could hold more along the lines of 60 PER SIDE I can see big maps being fun. But as it is CA maps that big just suck playing as infantry.
i love the realism. but i dont know why they have to make the game so difficult.
and then theres some of these huge map that just scare away new players and even frustrate me. i just played osme hugh tank map that was hidious.
i think the maps need to be a lil smaller than these hugh maps to get more firefights going in specificly important places. but thats just my opinion.
I find it annoying that they didn't simply make it so that when a mortar operator marks a target distance it will tell him the exact elevation and traverse needed to successfully bombard that area, which information would then be relayed to the mortar man to input into his mortar by properly adjusting it to said information.
But no, they went about making it extremely difficult where both players will have to slowly approximate distance in gameplay meters, a feat that PUGs will be terrible at.
@Triple25mm There is high explosive ammunition and smoke ammunition. The ratio of high explosion to smoke ammunition is 6:1 for the Allies and 4:1 for the Axis. Because the Allied 60mm mortar has lighter rounds, the mortar operator can carry more than a German mortar operator.
Allied mortar operators can carry 24 high explosive rounds and 4 smoke rounds. German mortar operators can carry 16 high explosive rounds and 4 smoke rounds.
@Chickenhunter22 More importantly, it has BRITISH and CANADIAN SIDES!!!. It's nice to see different weapons like the Sten, compared to the standard Thompson and m1's. Also, revolver is sex.
@NitroNein The mortar target will show up on everyone's map, but only mortar operators and observers will receive a pop-up message as seen in the video. The mortar operators and observers will also be the only ones able to see the hit locations.
@Gjldo Dog Green has been adjusted in many ways. For example, German 'random' battery fire has been removed in all places except the water on the approach. In addition, the Germans can no longer call artillery in. They no longer receive the STG 44 or the Panzerschreck and the Americans will find more cover on the beach. Also tied in with this is a change in how smoke is distributed amongst team members so there will no longer be such a heavy reliance on one player to deploy smoke screens.
The ranges were limited to the lightest charges largely because of the close engagement range of most of the current scenarios. Even at the current charge settings the 60mm mortar can drop a round from one side of most maps to the other.
To place it in perspective, the rounds being fired at the gun-pit in the above video were at an elevation angle of approx. 84°, meaning nearly the shortest range possible for the M2 mortar.
I'd hardly call it a waste of time. We are proud to have worked this hard to get it to our community, and as long as it's enjoyed then it was well worth it.
@yelton7 It's not waste at all cause mortars will make this mod so much better. DH is much better then RO due to it's dev team who makes these things.
Is DH down or removed? B/c i cant download the game from steam
Savage7046 2 weeks ago
@Savage7046 You need to get Red Orchestra Ostfront to play it.
It's a very good game, and worth it. It has a server-full of players all day.
TheSevenCamels 1 week ago
@TheSevenCamels The steam page was not working and the link was dead. i figured it out tho.
Savage7046 1 week ago
@Savage7046 It instantly installs if you get Ostfront, along with the other High-Profile mods for that game.
TheSevenCamels 1 week ago
this is game?
ovizaz 1 month ago
can you hijack a mortar when the operator is away? hehehe
imaoldkidnow 1 month ago
@imaoldkidnow You technically can if you are on the same team as the operator. You also have to be a mortar operator yourself, which kind of defeats the purpose of it. Just so you know. ;)
cmbasnett 1 month ago
@cmbasnett NOOOOOOOOO!!!!! :( Man how cool would it be if the mortar team is KIA and the enemy takes it and turns it around? :D
or if the team dies and respawns and the allies/axis team suddenly has multiple mortar teams lol
imaoldkidnow 1 month ago
Quit thinking your a know it all.
BandOfBrothers25 2 months ago
its so hard to hit with them...
12togo34 2 months ago
grenata werfer.. hehehe..
flamen werfer..
..juden..werfer?
darknessofkrish 2 months ago
nice work but in online gaming it is hard to have coordination with anybody rendering the mortar useless using smoke round on a visable target i have yet to be killed by a mortar or get a kill with a mortar
lukie117 8 months ago
This has been flagged as spam show
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ErvinGipson 8 months ago
why would someone carrying a mortar barrel not be able to sprint? we had to sprint long distances with that shit lol
BeiMutian 9 months ago
Most of people can't even hit any targets, and have 0 score and end of game.
DHPlayer
izvarzone 9 months ago
@izvarzone Perhaps they should practice more.
cmbasnett 9 months ago
@cmbasnett yesterday I played and for first time hit several targets! Got around 20 score. I had a good spotter too. (on a 29th server)
DHPlayer
izvarzone 9 months ago
I have seen Basnet playing many times in 29th Server... and a minute ago i just noticed that hes DH Team member.. i was like "OH MY GOD !! WOW ! "! !"¤"!C #""
xCryonic 9 months ago
Just an update for tank nuts IMO. DH days are over until RO2 when it releases in 15years
1939dannyboy 9 months ago
@1939dannyboy The tanking aspect has seen a large improvement, yes but infantry combat has been changed and improved in many ways, including the addition of mortars. There is a hot-fix coming in the next couple of weeks that is fixing the issue of excessive weapon drops and some fixes and improvements to many of the newer maps to alleviate players becoming lost or bored in them. We listen to all feedback so long as it is constructive, so stay tuned, we're not done yet. :)
DarkestHourGame 9 months ago
@DarkestHourGame Will there be an update to include Steam achievements?
MisterAAnderson 6 months ago
@1939dannyboy Aug 30th bitch
Technobanana 8 months ago
@Technobanana Now its Sep 13 :(
AUG351 5 months ago
@AUG351 I know :((((((
Technobanana 5 months ago
@1939dannyboy
DH days ain't over omg, its the best mod there is, and this update was excellent.
zauii89 6 months ago
@1939dannyboy LOL 15 years, It comes out next month bud.
FAZER00432 6 months ago
Love this game but you ruied a few things. German weapon kits are pretty dull now. The lose the weapon thing every time your hit in the arms/hands/shoulders really make it impossible to bayonet or melee unless you get the drop on them (which dosent happen often to begin with on most CQC maps. HUGE MAPS...they just suck. If servers could hold more along the lines of 60 PER SIDE I can see big maps being fun. But as it is CA maps that big just suck playing as infantry.
1939dannyboy 9 months ago
i love the realism. but i dont know why they have to make the game so difficult.
and then theres some of these huge map that just scare away new players and even frustrate me. i just played osme hugh tank map that was hidious.
i think the maps need to be a lil smaller than these hugh maps to get more firefights going in specificly important places. but thats just my opinion.
love the fact that mortars have been added :)
BFinFlavin 9 months ago
I just played adn I have to say its the coolest thing i have ever seen in a fps hands down...................
sifterbox 9 months ago
I say, this mortar stuff is pure sex.
and you are a great bunch of guys, darkesthourguys.
fucksurface 9 months ago
I find it annoying that they didn't simply make it so that when a mortar operator marks a target distance it will tell him the exact elevation and traverse needed to successfully bombard that area, which information would then be relayed to the mortar man to input into his mortar by properly adjusting it to said information.
But no, they went about making it extremely difficult where both players will have to slowly approximate distance in gameplay meters, a feat that PUGs will be terrible at.
DaedalusReturned 9 months ago
Are the explosion radiuses any different for the allies vs axis shells? Soz if this has already been asked...sure it must have been.
urbanmob09 9 months ago
Awesome work!!!! This is the greatest FPS I've ever played. Can't wait to see how mortars affect the MP dynamic!
hyp3o 10 months ago
This is gonna be awesome
soapkin 10 months ago
Do you get AT and HE ammo? are they effective against tanks?
Triple25mm 10 months ago
@Triple25mm There is high explosive ammunition and smoke ammunition. The ratio of high explosion to smoke ammunition is 6:1 for the Allies and 4:1 for the Axis. Because the Allied 60mm mortar has lighter rounds, the mortar operator can carry more than a German mortar operator.
Allied mortar operators can carry 24 high explosive rounds and 4 smoke rounds. German mortar operators can carry 16 high explosive rounds and 4 smoke rounds.
DarkestHourGame 10 months ago
@DarkestHourGame Thankyou :)
Triple25mm 10 months ago
Have they confirmed a date yet?
CH4Z145 10 months ago
@CH4Z145 It is likely coming out this week. Check our main page daily for the launch day press release.
DarkestHourGame 9 months ago
oh fuck yes!
kyleisreallycool 11 months ago
@yelton7
Ro2 is only gonna be soviet and German
This has AMERICAN SIDES!!!!!
Chickenhunter22 11 months ago
@Chickenhunter22 More importantly, it has BRITISH and CANADIAN SIDES!!!. It's nice to see different weapons like the Sten, compared to the standard Thompson and m1's. Also, revolver is sex.
runedeadthA 11 months ago
@runedeadthA revolver sex?!?!?!??!
Chickenhunter22 11 months ago
awesome...but one question, how will the target show up for the mortar operator?
NitroNein 11 months ago
@NitroNein The mortar target will show up on everyone's map, but only mortar operators and observers will receive a pop-up message as seen in the video. The mortar operators and observers will also be the only ones able to see the hit locations.
DarkestHourGame 11 months ago
Nice! Stunning!
TehHoboBbq 11 months ago
awesome work, dh team... stunning... great job!
SoldierOfDestiny 11 months ago
nice work! very excited about this
frageater16 11 months ago
thats going to be awesome keep it up guys
Radar11g 11 months ago
when is this update?
Radar11g 11 months ago
@Radar11g Spring, 2011. Very soon.
DarkestHourGame 11 months ago
fine doggreen is now officially an impossible map for allies
Gjldo 11 months ago
@Gjldo Dog Green has been adjusted in many ways. For example, German 'random' battery fire has been removed in all places except the water on the approach. In addition, the Germans can no longer call artillery in. They no longer receive the STG 44 or the Panzerschreck and the Americans will find more cover on the beach. Also tied in with this is a change in how smoke is distributed amongst team members so there will no longer be such a heavy reliance on one player to deploy smoke screens.
DarkestHourGame 11 months ago
Nice animations!
sparks444 11 months ago
This is not just the greatest mod I've ever played, it's the greatest game I've ever played. You guys are awesome!
11KieranTobin11 11 months ago 4
No other game or mod has mortar animations as epic as this
GirlsHateMeVeryMuch 11 months ago
Comment removed
GirlsHateMeVeryMuch 11 months ago
Awesome Possum! Guys thats a great addition to the infantry.
whforbesii 11 months ago 2
awesome...!!! Great work I cant wait to play
nelson3300 11 months ago 2
Can you say, 29th Mortar Platoon? :D
necramoniumdotc0m 11 months ago 2
My favorite mod for any game I know! Love the mortors, keep up the superawesome good work :)
jokern10 11 months ago 2
Awesome video guys!
pathduck 11 months ago
Amazing work gentlemen. My only question is why is the ranges on the mortars so limited?
Meatpuppet86 11 months ago
@Meatpuppet86
The ranges were limited to the lightest charges largely because of the close engagement range of most of the current scenarios. Even at the current charge settings the 60mm mortar can drop a round from one side of most maps to the other.
To place it in perspective, the rounds being fired at the gun-pit in the above video were at an elevation angle of approx. 84°, meaning nearly the shortest range possible for the M2 mortar.
RustIronCrowe 11 months ago 4
This comment has received too many negative votes show
lol you're kinda wasting your time, Red Orchestra 2 comes out in Spring also, no one will be playing this anymore.
yelton7 11 months ago
@yelton7
I'd hardly call it a waste of time. We are proud to have worked this hard to get it to our community, and as long as it's enjoyed then it was well worth it.
RustIronCrowe 11 months ago 22
@RustIronCrowe
You should be proud, i love DH and this is excellent, i hope you guys continue to do your stuff in RO2, any plans on that yet?
zauii89 11 months ago
@yelton7 It's not waste at all cause mortars will make this mod so much better. DH is much better then RO due to it's dev team who makes these things.
Fredde0104 11 months ago 6
@yelton7 maybe its not finished till Spring!
SteveSillah 11 months ago
@yelton7
who needs RO2 with this anyway?
fucksurface 9 months ago
If you can make an educational video, why wait until spring 2011? geez
yelton7 11 months ago
Very professional and thorough video. Nice work DH team!
highlanderknight 11 months ago 18