lol well this was only the 1st test, look at my video responce for what I did with it. I'm still not sure tf2 and breakable stuff really mix tho just a bit of fun. Thanks for the nice comments tho :)
This took a lot of work for him to do. I don't like seeing negative comments on this. This takes a while to do. The only thing that could realy improve this is to parrent each peice together so if a lower peice is hit the ones above it fall.
Mmm... Not such a great effect. Parent each one to the one just below it so they fall with them, but make the bottom ones still until shot. I'm trying to perfect making a tree that way, it's made up of sections that are parented to the ones below it and when one section takes 25 damage it breaks so the top of the tree falls down but the bottom stays like it should.
true, source engine lags up like mad when you have several physics props all moving at the same time, specially in tf2, also really hard to make it balanced/applicable
Its not a fake fence its Fake DMM
Dynamic molecular matter (I think)
Smish132 2 years ago
@Smish132 Digital Molecular Matter
picassopainter2 1 year ago
@picassopainter2
Close enough
(Btw check how old comments are before you reply)
Smish132 1 year ago
lol well this was only the 1st test, look at my video responce for what I did with it. I'm still not sure tf2 and breakable stuff really mix tho just a bit of fun. Thanks for the nice comments tho :)
benfox80 2 years ago
This took a lot of work for him to do. I don't like seeing negative comments on this. This takes a while to do. The only thing that could realy improve this is to parrent each peice together so if a lower peice is hit the ones above it fall.
depholade 2 years ago
Mmm... Not such a great effect. Parent each one to the one just below it so they fall with them, but make the bottom ones still until shot. I'm trying to perfect making a tree that way, it's made up of sections that are parented to the ones below it and when one section takes 25 damage it breaks so the top of the tree falls down but the bottom stays like it should.
gigaz3r0 3 years ago
wow that's epic
u should make a map with a few wall's to break down
curtisford14 3 years ago
Its not that easy....
lassin1234 2 years ago
true, source engine lags up like mad when you have several physics props all moving at the same time, specially in tf2, also really hard to make it balanced/applicable
benfox80 2 years ago
xD lag..
2sauber2 3 years ago