Interesting idea. I agree, Mario should die if he'll touch the ice/fire key too long. He could throw it off and carry again to avoid death. Anyway, I like it a lot.
@TheMartianGeek I made the sprite act like sprite 80/key (cfg file). Once the sprite enters a stunned state, it'll behave exactly like a key. From there on, all I had to do is add the custom behaviour like the heating/cooling effect, along with rewriting the OAM routine + adding particle effects.
It's almost like derived classes in object-oriented programming. Expanding upon a base class.
Interesting idea. I agree, Mario should die if he'll touch the ice/fire key too long. He could throw it off and carry again to avoid death. Anyway, I like it a lot.
SuperLuigi142 2 months ago in playlist Uploaded videos
Not level 105. Level 000!
Lishy1 4 months ago
AWESOME, love the effects!
Danjib 5 months ago
This is so original and the keys look really cool.
RPGHacker86 5 months ago
This is so original and the keys look really cool.
RPGHacker86 5 months ago
Very creative.
zigil1 5 months ago
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But Mario should burn to death if he touches it for too long. :o
Iceguymustdie 5 months ago
But Mario should burn to death if he touches it for too long. :o
Iceguymustdie 5 months ago
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Pretty cool, I see some amazing puzzles coming with this.
NoelYoshi 5 months ago
Pretty cool, I see some amazing puzzles coming with this.
NoelYoshi 5 months ago
That was awesome.
Th3Flam3BoY 5 months ago
Mario physics at it's finest.
endeppa 5 months ago
It quite neat actually.
Agamemberg 5 months ago
Now that's pretty cool. I wondered why you wanted a carryable sprite disassembly...how did you end up handling the carrying anyway?
TheMartianGeek 5 months ago
@TheMartianGeek I made the sprite act like sprite 80/key (cfg file). Once the sprite enters a stunned state, it'll behave exactly like a key. From there on, all I had to do is add the custom behaviour like the heating/cooling effect, along with rewriting the OAM routine + adding particle effects.
It's almost like derived classes in object-oriented programming. Expanding upon a base class.
ersanio 5 months ago