Added: 5 months ago
From: ersanio
Views: 543
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  • Interesting idea. I agree, Mario should die if he'll touch the ice/fire key too long. He could throw it off and carry again to avoid death. Anyway, I like it a lot.

  • Not level 105. Level 000!

  • AWESOME, love the effects!

  • This is so original and the keys look really cool.

  • This is so original and the keys look really cool.

  • Very creative.

  • But Mario should burn to death if he touches it for too long. :o

  • Pretty cool, I see some amazing puzzles coming with this.

  • That was awesome. 

  • Mario physics at it's finest.

  • It quite neat actually.

  • Now that's pretty cool. I wondered why you wanted a carryable sprite disassembly...how did you end up handling the carrying anyway?

  • @TheMartianGeek I made the sprite act like sprite 80/key (cfg file). Once the sprite enters a stunned state, it'll behave exactly like a key. From there on, all I had to do is add the custom behaviour like the heating/cooling effect, along with rewriting the OAM routine + adding particle effects.

    It's almost like derived classes in object-oriented programming. Expanding upon a base class.

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