I don't understand, what is this, is it a game, a simulator of some kind? Why do those threes, not look like threes, they can't be a fixed thing, right? Why not use tessellation, since it's supported by OpenGL to create better looking environments, with more geometry? Screw the people with poor computers, it's 2012, if their hardware is 5 years old, maybe they shouldn't be playing pc games, and rather buy a console, which are 6 years old , and supported by mainstream developers!
I send you an email a few days ago - im sure you are busy - but I would love to give you a few challenges in routes to expand the project. Please email me at adamtoensberg@gmail.com
Is there an issue with returning to places you have already visited? As in the macro level remains the same, but the micro changes? Because I assume the data of the level is not saved once you travel through- or it has a decay on it after you pass it or something like that. So if you return from a long journey you may find things look strangely different.
Still plan on working on this? Looked very promising. Some of the environment layouts in this video look more immersive than hand-created worlds in larger games.
This is just amazing. I subbed so i can hear of when your next videos have come out. I realy hope you can make this a game, cause i'm sure you could come up with a great storyline, animations, and game altogether. Thanks for the vids!
Shamus, I have been a big fan of your blog since the days of Terrain(2006), and I was wondering what your current hardware specs are? I grew accustomed to seeing hardware specs like in the terrain blog so that i would know what to expect on my own computer(s) if i were to run or develop something similar. I hope that, soon, I will be able to run your program here on my very own PC and see how it performs.. but until then I cant help but wonder how it would perform just by seeing videos.
I'm actually really interested in seeing this work because I had a similar idea for creating a mmo something based around human space colonization, with hundreds of planets with huge procedurally generated surfaces big enough to fly around at speed. unfortunately, I don't have the programming knowledge for that being a game dev student. I sure hope this turns out to beat everybody's high expectations!
I've been a lurker of your channel for a while so I've followed your ideas on generating worlds procedurally. I've been really impressed with the last few on Frontier. As an ex-game developer (recently moved out the industry into music production) it's kind of made me want to experiment with code again. Really cool stuff - keen to see how it turns out.
This is great Shamus. This keeps me motivated to keep learning OpenGL, in the hopes that I will have the skills to create something like this one day.
This is fantastic. It's such a unique project executed so well, you'd really fall for it as a hand-crafted, pre-made game world. Seriously. Like everything, including the trees (which look great, btw!), makes so much sense when put the together.
I think the only thing missing in the general world style is some flatness or plains. The ground seems similar to the one you generated in the FUEL video where there are little bumps everywhere in certain places, and more visible plains would be cool!
I'm sure you've all heard of the game "infinity the quest for earth". you should sell this for the planet surface generation to them when it's finished, and off course, to a lot of other games of all kinds of genres.
this is just great, I would love to see this in most games when it's finished.
I really like the look of the trees you have Shamus! I know someone mentioned L-Systems (and they are pretty easy to implement in my experience), but I like the unique look you have going on.
Hold on a second, you said that the whole 1000 square km world was generated in that time? Surely it's not a complete description of the world? I can't see that it's possible to even generate heightmaps for 32,000x32,000 meters of area in that time, let alone everything else on top of it. I'm guessing that when you go into certain areas, the details are then generated..?
Looks great man, even if this never makes it to actual gameplay, i am really impressed at what you could do in 4 weeks. Keep up the great work and il keep watching it =)
I don't understand, what is this, is it a game, a simulator of some kind? Why do those threes, not look like threes, they can't be a fixed thing, right? Why not use tessellation, since it's supported by OpenGL to create better looking environments, with more geometry? Screw the people with poor computers, it's 2012, if their hardware is 5 years old, maybe they shouldn't be playing pc games, and rather buy a console, which are 6 years old , and supported by mainstream developers!
Ryuuken24 3 days ago in playlist Uploaded videos
This has been flagged as spam show
Hi Shamus,
I send you an email a few days ago - im sure you are busy - but I would love to give you a few challenges in routes to expand the project. Please email me at adamtoensberg@gmail.com
adamtoensberg 1 week ago in playlist Uploaded videos
Really cool, great theme, stylization, excellent work.
lordjavathe3rd 2 weeks ago
your ganna change the world man.. :) good luck
mrsmokie152 1 month ago
Turn it into a Sandbox MMOFPS and destroy Darkfall and Mortal
XxXRangerXxX 1 month ago in playlist More videos from ShamusYoung
You should cut down those trees to build a house. You'll need to to hide from the monsters that spawn at night.
KaptenN 1 month ago in playlist Uploaded videos
Is there an issue with returning to places you have already visited? As in the macro level remains the same, but the micro changes? Because I assume the data of the level is not saved once you travel through- or it has a decay on it after you pass it or something like that. So if you return from a long journey you may find things look strangely different.
flufflesthepancake 3 months ago in playlist More videos from ShamusYoung
shamus, i like your style
boogie0815 4 months ago
Still plan on working on this? Looked very promising. Some of the environment layouts in this video look more immersive than hand-created worlds in larger games.
Look at 2:10 for example. It's beautiful.
Please don't abandon this project!
RadGH 5 months ago
Really impressive, starts to look very good, from the chaos theory point :)
D6team 6 months ago
This is just amazing. I subbed so i can hear of when your next videos have come out. I realy hope you can make this a game, cause i'm sure you could come up with a great storyline, animations, and game altogether. Thanks for the vids!
onlinegamer76 6 months ago
Shamus, I have been a big fan of your blog since the days of Terrain(2006), and I was wondering what your current hardware specs are? I grew accustomed to seeing hardware specs like in the terrain blog so that i would know what to expect on my own computer(s) if i were to run or develop something similar. I hope that, soon, I will be able to run your program here on my very own PC and see how it performs.. but until then I cant help but wonder how it would perform just by seeing videos.
Tyler11440 7 months ago
This is a really outstanding job man, keep at it, for I now admire you.
Xealexx 7 months ago
What platform is this made in? I'm sure that plenty of people would be glad to try it out.
TectonInd 7 months ago
Comment removed
RadGH 7 months ago
I'm actually really interested in seeing this work because I had a similar idea for creating a mmo something based around human space colonization, with hundreds of planets with huge procedurally generated surfaces big enough to fly around at speed. unfortunately, I don't have the programming knowledge for that being a game dev student. I sure hope this turns out to beat everybody's high expectations!
pipmdirector 8 months ago
hawt
TGram29 8 months ago
I've been a lurker of your channel for a while so I've followed your ideas on generating worlds procedurally. I've been really impressed with the last few on Frontier. As an ex-game developer (recently moved out the industry into music production) it's kind of made me want to experiment with code again. Really cool stuff - keen to see how it turns out.
dummeh 8 months ago
Comment removed
dummeh 8 months ago
This is great Shamus. This keeps me motivated to keep learning OpenGL, in the hopes that I will have the skills to create something like this one day.
bigdirtyphil 8 months ago
This is coming along beautifully, Shamus. :)
TheSpecktre 8 months ago
This is fantastic. It's such a unique project executed so well, you'd really fall for it as a hand-crafted, pre-made game world. Seriously. Like everything, including the trees (which look great, btw!), makes so much sense when put the together.
I think the only thing missing in the general world style is some flatness or plains. The ground seems similar to the one you generated in the FUEL video where there are little bumps everywhere in certain places, and more visible plains would be cool!
TigranTheMetz 8 months ago
this is just... incredible.
I'm sure you've all heard of the game "infinity the quest for earth". you should sell this for the planet surface generation to them when it's finished, and off course, to a lot of other games of all kinds of genres.
this is just great, I would love to see this in most games when it's finished.
continue the good work!
TheBootv2 8 months ago 9
@TheBootv2 this is just
this is just
this is just.
CryingWindmillFP 8 months ago
Wow Shamus, this is looking absolutely awesome. I just hope you eventually release this to the public!
eliultimasora 8 months ago
You made this in a month? Holy shit, that's incredible.
jontecool92 8 months ago
I really like the look of the trees you have Shamus! I know someone mentioned L-Systems (and they are pretty easy to implement in my experience), but I like the unique look you have going on.
theoriginal42 8 months ago
Wow, this looks interesting!!!! I'm sticking with you!
CryingWindmillFP 8 months ago
Now we wait for you to add crafting, mining and then infinite worlds that ultimately break every single little detail you set in place.
MiscGamer 8 months ago
Have my children.
Subbed.
weetbixiron 8 months ago
Hold on a second, you said that the whole 1000 square km world was generated in that time? Surely it's not a complete description of the world? I can't see that it's possible to even generate heightmaps for 32,000x32,000 meters of area in that time, let alone everything else on top of it. I'm guessing that when you go into certain areas, the details are then generated..?
Jallenbah 8 months ago 3
@Jallenbah You nailed it exactly. It does the macro-level building, and then does the micro building when you're close.
ShamusYoung 8 months ago 8
This project looks amazing and I will be looking out for new updates on your progress still to come.
bobbas7 8 months ago
See, I would have said that the most obvious thing was those scary-ass trees.
I also like how it makes a big island.
This is looking good. I can't wait to see what you end up doing with it!
ToxinMortalis 8 months ago
Looks great man, even if this never makes it to actual gameplay, i am really impressed at what you could do in 4 weeks. Keep up the great work and il keep watching it =)
HaNZ1xD 8 months ago