how the hell do people make stuff like this i dont even know how to make a cube with blender let alna a car and iv not the foggiest on hoq to get stuff to move or how to add effects e.g. fluid or make objects fall etc can someone help?
It looks very nice, i think it would look perfect if the water reached its destination maybe another 2/10ths faster, and add a little more splash to the objects colliding with the water, then i believe it would look very realistic.
When you created the simulation in blender, did the objects (cars and things) automatically move when the fluid hit them, or did you have to move them yourself?
@supadupasqwid actually I remember seeing this fideo a long time a long with an old comment that was pretty much the same, the artist said he hand animated them, not soft bodies
@supadupasqwid Hmm...very true. However even soft-bodies can have a stiffness achieved that make them virtually strong. So they shouldn't bend. How odd that is however. Regardless this is a nice job.
I have a suggestion to make it more realistic... A real tsunami moves at 600mph. My suggestion would be to make the tsunami move faster. Great video. I faved it. You should make a a series of tsunami tutorials for blender :)
I know what rendering is, but what is Baking, because my PC has 10GB Ram and cold render 1000frames in about 1 hour, lol and it's HP, too, so your PC must suck
Baking is when you let the computer generate how the particles will move in this case.
And the render time depends on the scene and light setting. One scene can take 15 seconds while another takes a lot of hours, like an average from a Pixar movie takes almost 10 hours to render. So his or her computer doesn't sucks.
However, nice simulation there! Blender rule( especially the unwrap system!)
nope its to do with processor so if you want high resolution and you have the money why dont you upload it to a network service online i forget the website but they charge 1 dollar per processor per hour and it insane lol
the baking and rendering of animation take a rediculous amount of time... it can take hours to render 3 sec of footage with effects this complex. so animating it and then rendering it will take a while.
A 100 hours, Even I could get that long baking time om my 2,6 G Hz quad core CPU with a 1000 framed fluid and a domain resolution of 265. note: blender does NOT use multi threading for fluid sims.
I know... It sucks. On the other hand, if you have LOTS of RAM (ie 8GB+) then there is nothing stopping you from baking multiple projects at the same time
@BlueBajs The problem is, the solver doesn't really scale well even with additional RAM, I tried baking something using 8GB, and the fluid kind of falls apart. A particle approach might be better.
I am putting together a water video for a music festival that will happen here in LA on September 15th. I would love to use your video! I would certainly give you credit. Please contact me at d.agua @ yahoo dot com THANKS!
themadlutist: I am surprised you noticed the mist, youtube versions are so compressed that all i am seeing is color blocks moving around...
Yes i used the buildin fluid particles for the water vapor, also some of the particles are manually rigged. For example the 'splashes' when the water hits the concrete blocks to the left of the screen.
I am going to see if I can re-do this scene for total realism...
I get the fluid sim thing, but what I want to know is how on earth you rendered the mist coming off the water as it went through the scene? That, in my opinion, is the best part of the scene. Did you do it again with fluid sim particles, or have the domain mesh emit particles? Great job either way, though.
ideas for improv, 512 bake : P, also, glass effects on windshields of cars, headlights on one of them would be interesting, the telephone poles look a bit unrealistic compared with the rest of the scene, ussually the pods on them have ridges... yup. that's about all I can say it was super well made.
Man that is way too cool! I use Softimage XSI 5.1 and I have never seen anything like this coming from soft... and it's high-end. Way to go, it looks great!
Good job!
DadyHouseProduction 1 week ago
Very nice
MHunt1000 1 month ago
This may be a dumb question, did you animate the cars to move them, or did the water move them?
masterapmark 1 month ago
Render time: 55 years
TheWaynelds 2 months ago
where can i learn blender? someone knows?
NaveFX 3 months ago
14 people are japanese
gabriell16bishop 4 months ago 4
how the hell do people make stuff like this i dont even know how to make a cube with blender let alna a car and iv not the foggiest on hoq to get stuff to move or how to add effects e.g. fluid or make objects fall etc can someone help?
LEGIONHQuk 5 months ago
@LEGIONHQuk Thousands of tutorials on the interwebs. Search youtube for tutorials on whatever you want to know, it's pretty simple once you watch em.
multipoly210 3 months ago
CG = ?
codLexSePi 5 months ago
@codLexSePi computer generated
LEGIONHQuk 5 months ago
It looks very nice, i think it would look perfect if the water reached its destination maybe another 2/10ths faster, and add a little more splash to the objects colliding with the water, then i believe it would look very realistic.
GhostXoP 6 months ago
looks more like a growing blob than a fluid
Mugrs 8 months ago
That's so epic...
ClearSound3 8 months ago
When you created the simulation in blender, did the objects (cars and things) automatically move when the fluid hit them, or did you have to move them yourself?
PiratePrinceEdward 10 months ago
@PiratePrinceEdward the cars and things are soft bodys, cuz i saw tham bend a bit
supadupasqwid 9 months ago
@supadupasqwid actually I remember seeing this fideo a long time a long with an old comment that was pretty much the same, the artist said he hand animated them, not soft bodies
TechnoStickmen 9 months ago
@supadupasqwid Why make them soft body? they were likely ridgid or hand animated obsticles.
AroreForLife 9 months ago
@AroreForLife good point. but soft bodys are the only object moved by physics in blender
supadupasqwid 8 months ago
@supadupasqwid Hmm...very true. However even soft-bodies can have a stiffness achieved that make them virtually strong. So they shouldn't bend. How odd that is however. Regardless this is a nice job.
AroreForLife 8 months ago
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@supadupasqwid Why make them soft body? they were likely ridged or hand animated obstacles.
AroreForLife 9 months ago
This has been flagged as spam show
@PiratePrinceEdward the cars and things are soft bodys, cuz i saw them bend a bit
supadupasqwid 9 months ago
water looks thick, but othr tha that, great sim!
TheInconceivableTOAD 11 months ago
Very nice, what did you use for the mist/rain effects?
JamikKim27 11 months ago
how many years did that take to bake???
MrPossable 1 year ago 8
really good, how would you like to join my indepdanant film company
RedSpectrumPictures 1 year ago
Hm, how did you get the cars to react to the water crashing into them? Because it looks absolutely awesome.
Anonymouseable 1 year ago
lol, it's the gulf of mexico when it had all that oil in it
PetThingy 1 year ago
It'd be nice if you bothered to texture it...
SpEsHaLLLL 1 year ago
@SpEsHaLLLL who cares about the cars
304Stephen 1 year ago
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111WLee 1 year ago
wow
werfhu 1 year ago
has anyone seen the movie trailer for "HereAfter"?
The tsunami scene looks so epic
blotsafun 1 year ago
crap
flashfith 1 year ago
Looks Amazing! Great work. Although, If you increased the framerate, it would be better. Good job though!
uplusion22 1 year ago
Cool but the water is to blue.
ShadowLeaguePro 1 year ago
Is there a specular map involved in this as well?
LightningCat315 1 year ago
my ram is 1 Gb
ShadowFightersClan 1 year ago
@ShadowFightersClan me to HAHAHA!
sumatakso 1 year ago
I will sub because jelly monster
BlenderNub75 1 year ago
awesome!!
kautschukmedia 1 year ago
OH NO! The big fat jelly monster is going to destroy our lovely town :D
Streusel95 1 year ago
lol you did this with 1.5 gb of ram?!?! rofl! talk about patience!!! what was the resolution at?
aninjainatree 1 year ago
So Kewl!
MusicToEatOfficial 1 year ago
Total ''day after tomorrow'' action :D
mrkillersson 1 year ago
You have alot patients
DigitalWorkz 1 year ago
@DigitalWorkz 'patience' u mean???
Ice8Fire 1 year ago
I have a suggestion to make it more realistic... A real tsunami moves at 600mph. My suggestion would be to make the tsunami move faster. Great video. I faved it. You should make a a series of tsunami tutorials for blender :)
SHdudeproductions 1 year ago
it doesn't really look like water...it looks more like boiling tar moving at high speed.
0V3RWR173D 1 year ago
crap 512 megs of ram is bad
julienmauricemort 1 year ago
Still goopy almost like soup
Soccermaniac3555 1 year ago
how did you get it to move the cars?
toms900 1 year ago
@toms900 The cars were animated manually via IPO curves.
mpan3 1 year ago
How do you move the cars?
Ninja6317 1 year ago
I think Ive commented on this before, but what resolution did you use?
TheFXGuy 1 year ago
it took 100 hours to bake....
wstentzer 1 year ago
looks like The Day After Tommorow
celticsfan546 1 year ago
Good
mandakhmedia 2 years ago
omg u r just omg. dude u should start a freeware hollywood. ill join.
bobsonenzo 2 years ago 29
this is cool, did you animate the cars seperatly or did the watter push them?
03morrisons 2 years ago
@03morrisons
I would guess he used the "rigid body" physics settings for the cars, as it would be almost impossible to animate every single one by hand.
TheFXGuy 1 year ago
@TheFXGuy There is only half a dozen cars... it didn't take that long to animate
mpan3 1 year ago
@mpan3 Oh, I thought there were more.
The physics look really realistic. Looking at all of your stuff (website, videos, etc.), are you a professional?
TheFXGuy 1 year ago
@TheFXGuy I want to be :D
mpan3 1 year ago
Nice work! Can you tell me your resolution and realworld settings? All the water I've made looks angular or out of scale. Thanks in advance!
tmdaexhibits 2 years ago
ncie concept using blender ! trying to get fluids into Lightwave and render from there any tips on fluid dynamics :)
great work
Peace
onlinerender 2 years ago
wow 100 hour for only 7 sec shit its fking long but the effect are WTF WOW
makakplot 2 years ago 2
This comment has received too many negative votes show
thats really good but its not CG, barley a C....
cerebrus80 2 years ago
WOW! That was hot!
JupiterThreeDee 2 years ago
Well doneee
xokayteee 2 years ago
its like deep impact
ejay201 2 years ago 2
you are so good at this you should post a tutorial
SpdS1n 2 years ago
Oh Thanks, it's like 3ds FumeFX, it bakes particles, takes hours..
HeroicHereticsHH3 2 years ago
Very nice. It'd be great to see a higher res version. It looks very pixellated on youtube but I bet the original is cool.
nathankw 3 years ago
This has been flagged as spam show
I know what rendering is, but what is Baking, because my PC has 10GB Ram and cold render 1000frames in about 1 hour, lol and it's HP, too, so your PC must suck
HeroicHereticsHH3 3 years ago
Baking is when you let the computer generate how the particles will move in this case.
And the render time depends on the scene and light setting. One scene can take 15 seconds while another takes a lot of hours, like an average from a Pixar movie takes almost 10 hours to render. So his or her computer doesn't sucks.
However, nice simulation there! Blender rule( especially the unwrap system!)
dempa89 3 years ago 18
@dempa89 lol 1 hour render time for me :P
Vrud2601 7 months ago
if your concerned about time...why not just upgrade to some more RAM...4 gigs should help out alot.
bseballstar155 3 years ago
nope its to do with processor so if you want high resolution and you have the money why dont you upload it to a network service online i forget the website but they charge 1 dollar per processor per hour and it insane lol
richmeister4eva 2 years ago
I don't know where that price came from, but they're getting cheaper. I've seen one cent per processor per hour.
TheOboeNerd 2 years ago
if thats the case im never doin my renders native ever again lol
richmeister4eva 2 years ago
This comment has received too many negative votes show
you are a fucking retard
haveapooo 2 years ago
Sooo Nice
Daethaqt3000 3 years ago
HOLY TSUNAMIS BATMAN!
foozy12 3 years ago
Looks pretty amazing! Nice job!
csengeri 3 years ago
why does it take so long to make?
MADH1GHLAND3R 3 years ago
the baking and rendering of animation take a rediculous amount of time... it can take hours to render 3 sec of footage with effects this complex. so animating it and then rendering it will take a while.
Dan7aylor 3 years ago
It uses a GOOD physics engine. A few blocks falling will lag lol.
NukeMyHouse 2 years ago
holy grandma... awesome
ArnoldVeeman 3 years ago
Nice touch with the power cables sparking and everything. Very well done.
Johnnymoo 3 years ago
SIiiick, would be sicker with sound:) then it would be like .. a real movie lol
alexfxhome 3 years ago
Pretty cool. I like it.
LeonardoStudios 3 years ago
very nice work!
geolej 3 years ago
yaa.... cant seem to download blender fluid it just wont let me somehow
chadezle 3 years ago
fluid comes with blender...........
Xenxe777 3 years ago
all i can say is amazing.... i have to figure out how to use blender now... 5*
finestspark7 3 years ago
That was amazing! 6 stars ;)
madmax10101 3 years ago
no, 100,000000 stars lol
jimbo222000 3 years ago
The lightning is impressive too.
ayeyen 3 years ago
Just awesome i realy want to made a typhoon like this with a lot of rain and water ^^ did u use the compositing inside blender ?
Meteotrance 3 years ago
sweet!
konoha1993 3 years ago
insane!
Gekko135 4 years ago 2
A 100 hours, Even I could get that long baking time om my 2,6 G Hz quad core CPU with a 1000 framed fluid and a domain resolution of 265. note: blender does NOT use multi threading for fluid sims.
thecent92 4 years ago
I know... It sucks. On the other hand, if you have LOTS of RAM (ie 8GB+) then there is nothing stopping you from baking multiple projects at the same time
mpan3 4 years ago
@mpan3 Well, you can easily get 24GB of ram with 1800 mhz if you can spend some money on it.
BlueBajs 1 year ago
@BlueBajs The problem is, the solver doesn't really scale well even with additional RAM, I tried baking something using 8GB, and the fluid kind of falls apart. A particle approach might be better.
mpan3 1 year ago
@mpan3 It's not the ram that's going to speed you up here, but pure, raw, processing horsepower.
staticfive 1 year ago
@mpan3 24 GB ram is enough for me :D Just see my channel for full PC specs
LifeRunner4000 1 year ago
I am putting together a water video for a music festival that will happen here in LA on September 15th. I would love to use your video! I would certainly give you credit. Please contact me at d.agua @ yahoo dot com THANKS!
avirgogirl 4 years ago
themadlutist: I am surprised you noticed the mist, youtube versions are so compressed that all i am seeing is color blocks moving around...
Yes i used the buildin fluid particles for the water vapor, also some of the particles are manually rigged. For example the 'splashes' when the water hits the concrete blocks to the left of the screen.
I am going to see if I can re-do this scene for total realism...
mpan3 4 years ago
I get the fluid sim thing, but what I want to know is how on earth you rendered the mist coming off the water as it went through the scene? That, in my opinion, is the best part of the scene. Did you do it again with fluid sim particles, or have the domain mesh emit particles? Great job either way, though.
TheMadLutist 4 years ago
awesome! good job!!
pidigi 4 years ago
100h now that is a long long long bake time..
GegoXaren 5 years ago
that looks top-of-the-line professional! I think this should be featured!
zimbloggy 5 years ago
Thanks guys and gals, the quality is well, sufficiently high if you go to my website mentioned above and download the high quality version.
The cars are manually animated by hand, everything else is done using the blender fluid solver. I'd love to hear how I can improve this scene.
mpan3 5 years ago
Very cool! Do you know where I can find any Tutorial about those Effects? Looks very good!
MacMave 5 years ago
ideas for improv, 512 bake : P, also, glass effects on windshields of cars, headlights on one of them would be interesting, the telephone poles look a bit unrealistic compared with the rest of the scene, ussually the pods on them have ridges... yup. that's about all I can say it was super well made.
EggYolk 5 years ago
Man that is way too cool! I use Softimage XSI 5.1 and I have never seen anything like this coming from soft... and it's high-end. Way to go, it looks great!
theturningpoint 5 years ago
awesome <3
azthanos 5 years ago
how did you get the cars to move? manually animated? very nice spray in front of the wave too
teddygage 5 years ago
NICE ONE!!! U should seriously try to increase the quality though...
magic585 5 years ago
This has got to be the most awesome 'zero-budget' shot of the world! :O 5 stars!
Joblh 5 years ago