Added: 10 months ago
From: RU1NOUS
Views: 9,563
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  • Looks good imo.

  • Its seams real a very super game You done a good work with the UDK :D

  • why all the (destruction games)like BF3 or red faction dont put that engine on his games?

  • Alright you've got a gazilion comments about floating chunks. Sounds like a scripting thing if you ask me. I'd suggest particles for dust and pebble size bits to spray out at impact. Would make the blasts more satisfying.

  • I think the chucks should be larger because too many small one makes the game remove them.

    Still pretty cool!

  • You should use bones mor effecient. Some plates actually stay in the air.

  • Is it not possible for the objects supported by the pillars to fall once the pillar has been destroyed? also what about making the rubble permanent?

  • @xXSARS48Xx i agree

  • @xXSARS48Xx both very possible and easy I do believe. However.. it IS a Work in progress.

  • Why do pillars seem to randomly disappear at times? IE @0:11

  • It's the perfect game for me :D I love blowing stuff up!

  • destructible, yay

    but you need to add some basic construction physics.the floating tiles is just embarrasing :D

  • @lunan1t4 this, then youre ok

  • @lunan1t4 Sadly its much harder than just adding construction physics. If you add support chunks to the tiles, so they're dependant on the ones either side, when one falls they all fall, which also isnt very realistic. The only other way to do this is using 'create extended structures' , which doesnt work properly in the Apex beta. It basically shifts the whole building, which would destroy most things in the scene when one pillar is destroyed due to most models having large apex chunks.

  • It would be great if you released this for people to download and try it at home!! Great work!!

  • Still got some work, what with areas still standing after no supports, but nicely done.

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