Very cool result. I am looking forward to the day soon approaching that I can see my SSS as i paint my SSS maps. Apparently the UDK shaders work in the same way as those in Mudbox making this theoretically possible right now.
@ilhadosmacacos hey thanks, this algorythm is the way to do it, Ive read a few papers now (but I wrote this with reading nothing) and now I know how to get it to look even better, its a few more light transmitting dot products I think to get the light sharing more realistic! :) thanks
@rouncer81 What language did you use for programming this? i just know nothing about programming. Whats the average fps? i wonder how amazing it were going to look in an actual game.
@ilhadosmacacos Just ordinary direct x 9, you dont even need 10 for it, but the shader gets big. The video is terrible fps, but its alot better when your actually using it, you get about 30-60 fps depending on how many pixels it has to blend.
Very cool result. I am looking forward to the day soon approaching that I can see my SSS as i paint my SSS maps. Apparently the UDK shaders work in the same way as those in Mudbox making this theoretically possible right now.
sfreemanCG 7 months ago
That is incredible! keep it up!
benhenry96 9 months ago
The character I'm building now - jelly-fish like female character - would show case this well.
Let me know if you need a high quality model to show off your work and I'll gladly work with you...
SupaPoopaScoopa 10 months ago
zbrush needs sss
JosephD79 1 year ago
video games NEED this!
mrvladycastellanos 1 year ago
Good work! looks really good. Congrats for your realtime butt butt butt
ilhadosmacacos 1 year ago
@ilhadosmacacos hey thanks, this algorythm is the way to do it, Ive read a few papers now (but I wrote this with reading nothing) and now I know how to get it to look even better, its a few more light transmitting dot products I think to get the light sharing more realistic! :) thanks
rouncer81 1 year ago
@rouncer81 What language did you use for programming this? i just know nothing about programming. Whats the average fps? i wonder how amazing it were going to look in an actual game.
ilhadosmacacos 1 year ago
@ilhadosmacacos Just ordinary direct x 9, you dont even need 10 for it, but the shader gets big. The video is terrible fps, but its alot better when your actually using it, you get about 30-60 fps depending on how many pixels it has to blend.
rouncer81 1 year ago