Added: 2 years ago
From: danklaue
Views: 9,249
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  • my aircraft stands vertically on its nose and crashes even when I am on the ground? any help plz..

  • @deltaa42 Sounds like you need to work on your CG (Center of Gravity). Try moving it backwards. (Positive larger numbers move the CG further back).

  • Thanks for this tutorial. With this help i made my first custom plane and it did fly on first try! Not too far (wing fell off) but it did.

  • Hi, I have a question, On my first test flight, everything went OK, but once I place my airplane on the ground, the fuselage beyond my main gear tipped backwards. Do you know anything that I could fix there? Thanks!

  • @Trevorpilot123

    Well, it's simple logic: if the plane tips backward, then either it's tail-heavy, or the landing gear needs to be moved back. A plane MAY fly OK when it's tail heavy, but it's always more stable if it's slightly nose-heavy. You can make adjustments to the incidence of the elevator, to compensate for nose-heaviness, and the result will be a more stable aircraft than if you leave it tail heavy. So I'd recommend moving the CG forward.

  • @danklaue where can I find the CG?

  • @Trevorpilot123

    In PlaneMaker's "Standard>Weight & Balance" menu. If you press the space bar in PlaneMaker, you can see the plane in wireframe mode, and the CG is represented as a round black ball.

  • Really nice video, but it wasn't the best approach and landing i've ver seen :)

  • that's impressive how it performed was that the very first test?

    did you build any supersonic aircraft yet?

  • @bscross32 Yes, it was the very first test. Yes, I have built a supersonic aircraft (several, actually), but not for tutorials and not for download. This was already many years ago.

  • @austintex08 Hard to say. It could be any number of things. Just go through and check where there are forces at work that would cause a plane to veer off... asymmetric placement of engines, maybe? Or a vertical stabilizer with incidence not at zero? What about engine cant? You may have used miscellaneous wings somewhere, and forgot to mirror them on the other side. It could be so many different things.

  • thxs so much it helped alot

  • When i made my plane, and if i want to save it, it says i have to set the Vne. I can't fly my plane without it. But i don't know how to do! Please help me, setting the Vne.

  • @IkTheNew

    You need to set the Vne in PlaneMaker's Standard>Viewpoint menu. It's one of the numbers along the left column.

  • hey but i have xplane simulator 7 that doesn make effect in the downloads right?

  • @elborrachitgracioso9

    You can download the XP9 demo for free. It comes with the PlaneMaker software.

    The full version of X-Plane 9 is really cheap right now, I think less than $30.

  • @danklaue does da demo has a limit?

  • @elborrachitgracioso9

    The demo has a 10-minute time limit, and is confined to the Innsbruck area in Austria. Other than those 2 things, everything works.

    You can reset the 10-minute time limit by re-launching the sim. It's worth it... I played with this sim for years in demo mode. It's like having an electric RC plane... they last mere minutes as well, and they take longer to recharge.

  • Please help me out. whenever i take off in any airplane, the always severely pull to the left with 0 control input, but it is a bad problem in x-plane. I checked for wind and set wind speed to 0, but the problem still persists. please get back to me so i can continue using x-plane!

  • @daveproductions63 calibrate your joystick (if you have one). just mess with the ruder, aileron, throttle... go to X-plane settings and it's the first thing you'll see. I've had the same problem and managed it right away

  • If I hit "?" I dont get this infos, flightpath thought with "o"! I only have the demo, could that be the problem?

  • @Profama36

    The demo has the same functionality as the full version. To me it sounds as though you have an international (non-US-English) keyboard. You might have to check either the X-Plane documentation or the X-Plane (dot) org user community for help with this. I don't have any experience with foreign language keyboards or OSses.

  • Nice job, Dan. I've been making my own planes and flying them in X-Plane since version 7. Even so, I've been learning some things from your tutorials. Thanks!

  • Up to this video I was sceptical about x-plane. But damn, that's cool!

  • Isn't it? I don't know if it was clear from this video alone, but all you need to make a plane fly like its real counterpart is a brochure with its dimensions, power, weight, and control geometry. X-Plane calculates the plane's flight characteristics based on its aerodynamic shape, weight and power.

    Other sims don't do this, so you have to end up programming the plane's flight characteristics in yourself, in addition to the shape. This also leads to a somewhat "dead" flight dynamic.

  • I watched all of your vids till the 3D program was used. Been looking at FSX vs Xplanes for a bit now, and was aware of X-plane's plane builder function etc. However used to experiment around with CFS3 and created a fair few of my own flgiht models, but normally assignd it a generic skin so I could test my aircraft. So xplane fulfils that "tinkerer" side of me. But I also want a flight sim is to practice my real life flights that can do traffic control well, so its a tradeoff.

  • this really is an awesome program, great job.

  • Thanks for the tutorial, Dan - Appreciate your hard work.

  • What was so bad about it? It was a quick'n'dirty test flight... I wasn't trying to win any awards or anything.

    Besides, this video is not about the flying... it's about the making of this plane. Did you not catch that?

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