Added: 1 year ago
From: GamingHistorySource
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  • I do have to credit the SMS version. Considering it's power, it did an awesome conversion.

  • Could the C64 game only manage one enemy sprite on screen at a time?

  • @cosmic25sheep it was extremely limited in it's capabilities. This is very common with ancient systems like this. :)

  • @wingnut4427 well not really, they coded what hey coudl at the time whereas now most doers could get more out of many home computers (look at the demo's being made now)

  • @cosmic25sheep

    It could easily manage more, but it would require them to downgrade the sprites. This would mean the back of the box wouldn't look as good, and they'd need to actually redraw the art. Since this was a time before most people ever read any reviews, why bother?

  • Megadrive was the best home port since SEGA only made their ports good on SEGA systems to make you buy them.

    It's still not as good as the Arcade but Megadrive version was the best home version bar none.

  • I use to think the Genesis port of this game was the best until playing it on MAME.

  • @PearlJammer07 MAME stands for Multiple Arcade Machine Emulator. If you are playing Golden Axe in MAME, you are playing the arcade version. :)

  • I now know that there never really was a decent port of golden axe... the megadrive one is fun, but no where near the quality of the arcade version. (also a shame is that there has never been a port of the second arcade one, instead Sega made two entirely new games on megadrive that had nothing to do with the arcade games)

  • you forget the very good cpc version.

  • @sygo7g "16-bit" is a largely meanless term...Intellivision had a 16-bit CPU, as did the TI 99/4A. But I get what you mean. Occasionally a miracle happened (I've mentioned on other comments on other videos that "The New Zealand Story" on the Spectrum is a good example of such a miracle), but usually something like this happened instead.

  • @MattTheSaiyan I thought 16 bit ment that the system's processor could produce sisxteen bits (think the most basic form of data) at once per second. That's not really a meaningless term, what makes such a huge difference is the color pallet available as well as the compression methods that the system used.

  • @S0ryiu You are correct, but I still feel the phrase is over-used, since there are lots of other factors involved when it comes to what a system can do than just how many bits the CPU is.

  • What kind of sick, evil person decided to port this (and "Outrun", "Space Harrier" and others) to the ZX Spectrum and Commodore 64? Both fine computers, but both were obviously really unable to handle high-power arcade games like this.

  • why are peeps mentioning the snes..as far as i'm aware it never got a version as people weren't really still playing golden axe by then..can't people just see both megadrive and snes for how individual they were..good grief,go buy one of each and enjoy em..they're only about twenty quid each these days :/

    I remember thinking the MD version was just like the arcade when i was a kid but my imagination filled in all the gaps back then!

    have you compared forgotten worlds yet?

  • @dannyofthededd I'll make a note of Forgotten worlds & check it out. I try & do comparisons where there are multiple versions. Thanks for commenting.

  • @wingnut4427 that's great.Thanks for the vid! I love to see the different hardware contrasts/interpritations from back in the days when the popular arcade games had a big influence on the the home computer/console trends.I am pretty sure Forgotten Worlds had lots of different home releases.It was also one of those interesting 're-programmed by Sega' capcom games that some might argue were better than Sega's ports of their own Games to the Megadrive.:

    cheers anyway :)

  • @dannyofthededd Considering this was made and owned by Sega, there never would have been an SNES port anyway.

  • @S0ryiu hehe..yeh o course!

    i kinda forgot about that little detail while i was ranting :)

  • Although it ain't right, there's something awesome about the sprite of Gilius for the Amiga that's awesome. 11:00

  • Although it ain't right, there's something awesome about the sprite of Gilius for the Amiga that's awesome.

  • @444Dico The SNES also had a slower processor than the Mega Drive, and no I'm not citing that "Blast Processing" crap, that was merely advertising buzzwords.

  • Got damn I can't believe how fucking awful the turbo-graphics and that other whatever the fuck system versions of the game where the others... other than those 2 where ok especially the Genesis version of course where kool!!!

  • The CD quality audio of the PC Engine version is cool

  • Wow didn thought the Atari ST version would look so awful. Also i heard on a sega Compilation for MCD there is a unique Golden Axe version with new Voice overs.

    Other than that the SMS, MD and Arcade Versions are good though the SMS Version is different as far as i remember it [I played that game as a kid]

  • @htdmc2010 I've played the Atari ST version, and it runs a lot smoother than it is suggested here on this vid.

  • Wonder swan was a cool handheld, didn't think it could handle a game like this

  • @johnnyxsi The TG16 CD Version was HORRIBLE !!! My eyes are still burning to this day. lol

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  • Nice!

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