can you do a fps tutorial just on the basics of the python and animation? many people want a decent fps tutorial. i have the modelling skills i just don't know the technical stuff behind any games other than a simple maze game or platform game
@collin4206 There's a lot of helpful tutorials already. The best thing you can do is find out for yourself since a lot of this stuffed is simply found by trying out new things. Sorry!
@MockingBirdZA Um, you shouldn't parent the empty that fires the rounds to the gun that animates. My rig includes a set of empties (for walking, shooting, ect.) That all connect to a parent.
hey i know this isn't a realistic fps (probably a sci-fi?) but i think the lens flare is a little much. If he were a person it wouldn't be like that if you saw it through your eyes :? just sayin
@d3sertst0rm It's really intense at the moment because there's no influence on its visibility. I turned control off for testing purposes. It won't always be right in your face at full intensity.
@merccc1 Well, I came up with all the models straight from my imagination. No references on any of them. I say, know what you want to make whether it's a truck, car, building, or barrel, and work until it's how you pictured it in your head. References kill your creativity because you end up making what you are referencing instead of what you want.
good luck with it - if you're going to develop this seriously, I would suggest having a bit less recoil with the firing animation (the weapon clips into the screen when aiming), and editing the mask on the screen to be a bit less bulky, imo it would annnoy people while playing.
@thevladdo Thanks. I will make two variations of the recoil for hip fire and iron site. The one you see here is an intense recoil animation to make it noticeable from the hip. The random recoil spread and anim will still be there, but the gun rock back animation with vary. The clip occurs because of an issue with the camera distance clip which I will try to figure out soon so they mask overlay has to be a bigger distance than I'd want from the camera.
@thevladdo The rifle is very close because I don't want it clipping into the walls. There's an animation that realistically presses the gun against the wall instead of going straight in. I like the hud but it is bound to change. I'm not developing this game seriously as it's almost practice for modeling and texturing.
@amuddypizza Thanks! The echo is just the normal gun shot edited in Audacity with an echo effect. It plays when the empty has a ray to something above it instead of the normal gun shot.
@Tinak00777 Thank you! The rain is really simple. Empties are scattered all around the player (in close proximity) and a central empty with a ray triggers it when nothing it above it. The rain falls down and when the player presses any of the movement keys, the rain drops parent to the player.
can you do a fps tutorial just on the basics of the python and animation? many people want a decent fps tutorial. i have the modelling skills i just don't know the technical stuff behind any games other than a simple maze game or platform game
collin4206 3 weeks ago in playlist More videos from laxwolf
@collin4206 There's a lot of helpful tutorials already. The best thing you can do is find out for yourself since a lot of this stuffed is simply found by trying out new things. Sorry!
laxwolf 3 weeks ago
Best blender fps I've seen.
spellinganimals 6 months ago
Nice!
Kaitsu02 6 months ago
Better than Cod Mw3 :D
mixinghoney 6 months ago
@laxwolf how do you made the rain?
TheDj245 8 months ago
@TheDj245 Textured planes fall from empties...?
laxwolf 8 months ago
your sound dynamics are untouchable!
TechnoStickmen 9 months ago
Wow! Now I see why did you make all that models! Very very nice! If you release it I'll be the first to play it xD
Raxe88 9 months ago
Good but way to much recoil
waj171 9 months ago
That's awesome
SugaredBacon117 9 months ago
how did you make that helmet overlay? :3 is it a texture or model? Looks amazing :D
DivinityStudio 9 months ago
@DivinityStudio Texture :3 Thank you!
laxwolf 9 months ago
@laxwolf very nice, I may use that for my project :O if it is okay with you of course ;) I will give you full credits :D
DivinityStudio 9 months ago
@DivinityStudio Not sure, I'll think about it though!
laxwolf 9 months ago
@laxwolf ok :) well we need a gui menu and that looks an interesting way ^^ but I fully understand :)
DivinityStudio 9 months ago
oh and please make a tutorial for animations pls cuz when i make a animation of kickback and i aim i cant shoot cuz it goes out of aim :)
MockingBirdZA 9 months ago
@MockingBirdZA Um, you shouldn't parent the empty that fires the rounds to the gun that animates. My rig includes a set of empties (for walking, shooting, ect.) That all connect to a parent.
laxwolf 9 months ago
incredible bro :) how do you make AO on everything? :) nodes? script?
thenks :)
MockingBirdZA 9 months ago
@MockingBirdZA You bake the AO to a texture. Go to the render panel, go to bake, and select AO.
laxwolf 9 months ago
damnit you're awesome! I would definatly pay for that game even tho its not even finished! :D
2009MachineGun 9 months ago
@2009MachineGun Haha, thanks! We'll see where it ends up.
laxwolf 9 months ago
Wow looks very fun and i like how the sounds change. from inside echo to outside singleshot
DEADDUCKGAMES 9 months ago
coolest bge graphics and models
prisat32 9 months ago
@prisat32 Thank you!
laxwolf 9 months ago
hey i know this isn't a realistic fps (probably a sci-fi?) but i think the lens flare is a little much. If he were a person it wouldn't be like that if you saw it through your eyes :? just sayin
d3sertst0rm 9 months ago
@d3sertst0rm It's really intense at the moment because there's no influence on its visibility. I turned control off for testing purposes. It won't always be right in your face at full intensity.
laxwolf 9 months ago
Dude you better not let go of this project!
DemolishR94 9 months ago
@DemolishR94 We'll see where it goes. I'm planning on going as far as I can with this project. Thanks though!
laxwolf 9 months ago
how do you come up with the ideas for the details of the vehicle Is there somewere you read to get better ideas for what to add or something ?
merccc1 9 months ago
@merccc1 Well, I came up with all the models straight from my imagination. No references on any of them. I say, know what you want to make whether it's a truck, car, building, or barrel, and work until it's how you pictured it in your head. References kill your creativity because you end up making what you are referencing instead of what you want.
laxwolf 9 months ago
BETTER HAVE DEMO SOON
SuperBlueElephants 9 months ago
@SuperBlueElephants I will. I work a little everyday so I'll have something soon enough.
laxwolf 9 months ago
@laxwolf good oh and want any logos or any thing ill make them for ya
SuperBlueElephants 9 months ago
@SuperBlueElephants Thanks, I might ask. I'm going to make a logo soon and maybe you could improve it later.
laxwolf 9 months ago
@laxwolf yeah
SuperBlueElephants 9 months ago
Start the texturing lol I love this project
naardeark 9 months ago
@naardeark Haha, I will. Thanks a lot!
laxwolf 9 months ago
good luck with it - if you're going to develop this seriously, I would suggest having a bit less recoil with the firing animation (the weapon clips into the screen when aiming), and editing the mask on the screen to be a bit less bulky, imo it would annnoy people while playing.
thevladdo 9 months ago
@thevladdo Thanks. I will make two variations of the recoil for hip fire and iron site. The one you see here is an intense recoil animation to make it noticeable from the hip. The random recoil spread and anim will still be there, but the gun rock back animation with vary. The clip occurs because of an issue with the camera distance clip which I will try to figure out soon so they mask overlay has to be a bigger distance than I'd want from the camera.
laxwolf 9 months ago
@thevladdo The rifle is very close because I don't want it clipping into the walls. There's an animation that realistically presses the gun against the wall instead of going straight in. I like the hud but it is bound to change. I'm not developing this game seriously as it's almost practice for modeling and texturing.
laxwolf 9 months ago
I think i have an erection Dude..ITS EPIC!!
sanfelipe007 9 months ago
@sanfelipe007 Thanks...? haha.
laxwolf 9 months ago
@laxwolf Youre...Welcome xD
sanfelipe007 9 months ago
dude the best blender game ive seen but i recon theres to much recoil
brokpowell 9 months ago
@brokpowell Yeah, there's going to be a second animation for first person. The real recoil is different than the animation.
laxwolf 9 months ago
Dude thats amazing!
d3sertst0rm 9 months ago
@d3sertst0rm Thank you!
laxwolf 9 months ago
You always make amazing things with blender :D
WeatbixZ 9 months ago
@WeatbixZ Thank you very much :D
laxwolf 9 months ago
Awesome and looks pretty fancy to me lol
Kenn0090 9 months ago
dude, sick. great models! love the sound. How'd ya do the echo thing? again, awesome, but i suppose you knew that...
amuddypizza 9 months ago
@amuddypizza Thanks! The echo is just the normal gun shot edited in Audacity with an echo effect. It plays when the empty has a ray to something above it instead of the normal gun shot.
laxwolf 9 months ago
@laxwolf cool. thanks!
amuddypizza 9 months ago
awesome
UprisingOfTheYawn 9 months ago
@UprisingOfTheYawn Thank you!
laxwolf 9 months ago
Great work man! This is probably the best fps I've seen in blender. : )
d123s404 9 months ago
@d123s404 Thank you! Not yet, but soon!
laxwolf 9 months ago
looks great love the tower and the building.
corrupted111 9 months ago
@corrupted111 Thanks!
laxwolf 9 months ago
even with out the glsl mode the oa or w/e make it look nice still :)
I want to know how u did that rain too btw XD
Tinak00777 9 months ago
@Tinak00777 Thank you! The rain is really simple. Empties are scattered all around the player (in close proximity) and a central empty with a ray triggers it when nothing it above it. The rain falls down and when the player presses any of the movement keys, the rain drops parent to the player.
laxwolf 9 months ago
Is there a difference on the sound when you put your helmet on or off?
This is nice how did you made the bobbing effect?
Wilber719 9 months ago
@Wilber719 Didn't think to do a difference with the helmet on or off. I'll do that now. Well, the "bobbing" is just a slow parent.
laxwolf 9 months ago
@laxwolf ok thanks :) keep up the good work :D
Wilber719 9 months ago
HEy aidan! make up a name for my new game! why am i first?
nnjox 9 months ago
@nnjox What's your new game?
laxwolf 9 months ago
@laxwolf no just say a name
nnjox 9 months ago
@nnjox Um... kind of have to know what the game is like first. If it's a futuristic FPS, I can't call it rainbow kitten party.
laxwolf 9 months ago