I like how everyone is hyping euclidean, but they don't realize how horrible their terrain generation algorithms are. Your engine is fantastic, and the terrain is absolutely stunning in terms of realism.
Have you put any thought into procedural generating things like stones and other plants besides trees?
This is really fantastic work. Could you point me in the right direction for doing something similar on the GPU? I'm trying to design a game for simulating something on a much smaller scale, like the size of ants, and am finding it hard to gather resources for the GPU computation of this type of thing.
As a programmer. you guys do know making minecraft in this will hurt their brains right? making it soft edge's . when u get that.. those soft edges will want u to get physics which will definatly ruined the game. i also wanted a gaem like real time terrin with lil sandy physics then i thought this. it would suck! let minecraft be what it is like!
euclideon wipes its arse with this type of oldschool then multiplies that power buy about million using the little shit particles that escape into the air. this will very soon be a thing of the past.
Very nice ! Can you more explain how you manage textures? i am working on my own procedural terrain generator, i spent couple of months programming textures using OpenGL texture combiners, but my texturing still looks like some shit. My terrain looks too dark, transits between detail textures while zooming are not smooth etc... Yours looks awesome !
this is why voxels are superior to anything with 3D polygons, sure its easier to work with polygons n textures, but once we have cheap computers that handles voxels smaller than millimeters the voxel games will just outshine todays games :P
@zyriuz2 Well, I think that it shows that both have their respective places in the gaming world. Polygons are cheap and can be dolled up a lot easier, but voxels have their own niche, such as destructibles and 3d textures (apposed to bump mapping).
@DavidPatMathis81 Minecraft uses voxels as a way of storing volumetric data. The voxels themselves are just information, and can be rendered using polygons and still be called voxels.
@nfish10, @CheeseAndCrackers404 : if the guy managed to use Voxel to generate the world, he can surely make things dynamic locally, at player's scale (e.g. he could use polygonal geometry to manage objects created by the pyaer, or bits of landscape he dug out). There ARE workarounds. The question is simply: What is the goal of this team?
Shut the fuck up about minecraft, I know people like it but holy shit, it's getting out of control. This not only happens to games but movies, pictures, and even when someone digs they will have people going "MINECRAFT!!!1"
Mini-Rage; This was posted in 2010 and consists of voxels, yet people are relating it to minecraft. Really obnoxious with how much shit is now somehow related to minecraft. Voxels =//= Minecraft in any way, shape, or form except that in this case the voxel is a block-shape but that accounts for nothing when it comes to comparing things like this. /RageEnd
the biggest issues I have with voxels is that you get this blocky appearance - though I saw in another vid they solved it with depth of field, blurring as soon as any blocks can be visible. very good, if you ask me. but still, I think this would only suit as some sort of "you are a giant god" type of game where you are far away from the detail so you don't see all the ugly blockiness.
the other issue is that you can't have things move - it's all static 100%. nothing that is a voxel can move!
@emergence999 yeah that's what I mean. I wouldn't go and make all my high detail smooth models out of voxels because you would always have this blocky appearance up close and to get rid of it you'd have to go apeshit on the cpu ;p
@emergence999 I hope you're right, because if you are right then in 2 console generations we'll have extremely advanced voxel technology that looks even better than this, which already looks pretty amazing imo. and we'll definitely have the processing power to handle it, provided coders can make this work on multi core cpus. THEY BETTER.
The flying rocks are due to the Perlin noise aren't they ? Maybe a bit of physics could fix that. Anyway, that's a great, high quality job. Please keep it up ;)
Minecraft gameplay with Crysis graphics coming soon =)
@Exgaves I guess it's the size that really get's me. the sheer size of it all. the individual objects and surfaves arent particularly detailed... but it's all so big. It's hard to believe it's rendering in real time...
@VirtRampage Me the moron? AA is s specific procedure to smooth out the edges of polygons. How are you going to smooth out the edges of voxels? I'm very curious.
@VirtRampage That is pretty fucking far from AA on voxels. (Even assuming Euclideon isn't all hot air and a gimmick on a search algorithm.) Euclideon grabs a single point for every pixel. You do know what AA is right?
Even Atomontage is already further than Euclideon and they started later then them.
@VirtRampage euclideon are douchebags. if it truly is point cloud technology it can't be fairly compared to voxels. but seeing as you use words like "suck" and "pwn" your opinion is probably just that.
@lesleyhenriquez seeing as you can use voxels of the required size (not sure how small they can go but one voxel to a pixel is the smallest i'm aware of and seems more than sufficient) you can create the appearance of smooth surfaces, and you gain the ability to add finer detail. isn't that supposed to be the point? on top of that you add texture, lighting, shadows... there are a few beautiful examples on youtube if you can be bothered to look.
I know your secret ! So you're from the future and used a time machine and showed us how will minecraft look in the future !..joke aside this is awesome O.O
@AlbinoChao not at the moment, if someone could find a way to do one of two things it would: 1) decrease the taxation a voxel has on a GPU, or 2) find a way to store voxels as polygons and have a converter convert them as the data loads (IE the game boots) into voxels.
@S0ryiu Mmm, yes, seems like we'll still be playing Minecraft-level voxel terrain games for now, imagine each one of those voxels not only having the color and position data, but material and state data as well. Nightmarish.
@Cholo71796: From a commercial point of view, MineCraft is a total success. From a programming point of view (have you seen the source code? have you experienced the problems?) MineCraft is this ramshackle hunk of code that makes people want to cry. +1 for Notch having a great idea. -2 for terrible programming.
@sutasman: +1 for great idea, +2 for executing it in a good way, -2 for bad code, more like. Can't leave out the fact that it got to a stage where it could be sold as a reasonable product.
@BluAlaris Well, there's tons of good 3D Java libraries out there... Such as the jMonkeyEngine =D but I'll take the source code anyway I get ;] I'm sure I could learn more from that than from any class in the world lol
i would love to see a game with a destructible terrain based on voxels with a gameplay like minecraft, but with actual poly based props instead voxel based ones, it would be great to play minecraft with realistic graphics :'(
@ohdudez procedural means via / by procedure. In other words the world is calculated by math formula, rather than (lets say) and artist intentionally drawing / modeling shapes.
haha ^^ i was aiming @ upgrade (minecraft LOOKS 8-bit) but with this engine it would be around 64-bit or 128 i guess :P maybe more ? would be cool me thinks ^^
@FreedomRebel 8-bit refers to a type of processor. The NES used an 8-bit processor, and there's no such thing as a "64-bit NES". While it's true that better processors can handle larger images and more colors, resulting in better graphics at similar frame rates, the type of processor such as 8-bit doesn't exclusively define the size or quality of the graphics used in a game. That was defined by the chosen output resolution of the NES and color pallet it supported.
do you realy think i do not know that or do you think that i am incapable of finding that out for my self by using some kind of wikiwhatever??
i will reveal my secret ! *drumroll
i found this vid...saw some random comment about minecraft...and because minecraft uses BIG BLOCKS in its terrain and this engine is capable of creating SUPERMINIMOLECULEBLOCKPOLYGONSPRITETHINGIES ! i thought it would be FUNNY/COOL/64BITTISH (<-did you see it !!!) if they would use it for minecraft
@OSDolphin its funny because minecraft will never make something like this, the guy who made minecraft if i remember his name is cock. said this kind of thing is impossible.
I like how everyone is hyping euclidean, but they don't realize how horrible their terrain generation algorithms are. Your engine is fantastic, and the terrain is absolutely stunning in terms of realism.
Have you put any thought into procedural generating things like stones and other plants besides trees?
Ultimape 1 day ago
This is really fantastic work. Could you point me in the right direction for doing something similar on the GPU? I'm trying to design a game for simulating something on a much smaller scale, like the size of ants, and am finding it hard to gather resources for the GPU computation of this type of thing.
Ultimape 1 day ago
Try Lords of Uberdark
BlindBitsProductions 1 week ago
As a programmer. you guys do know making minecraft in this will hurt their brains right? making it soft edge's . when u get that.. those soft edges will want u to get physics which will definatly ruined the game. i also wanted a gaem like real time terrin with lil sandy physics then i thought this. it would suck! let minecraft be what it is like!
sekailover 1 week ago
this is amazing. I could almost cry.
thestorm024 2 weeks ago
Euclideon will beat this. I can not wait for them to release their power to the world.
PSNHunjay 2 weeks ago
Beautiful! But you gotta love the performance you'd get running this in a game :3
MirceaKitsune 2 weeks ago
Real pretty, good work.
V4LENLE4F 4 weeks ago
So this is all randomly generated? Awsome!! take my money!!
IPwn4You 1 month ago
@IPwn4You Procedural doesn't mean random.
DemomanDawkins 2 weeks ago
I'd love to see a game made with this.
10DegreesBelow 1 month ago
@10DegreesBelow there will be in the near future
xremdog29x 1 month ago
Now add waterfalls.
RinglockAnimation 1 month ago
euclideon wipes its arse with this type of oldschool then multiplies that power buy about million using the little shit particles that escape into the air. this will very soon be a thing of the past.
all hail EUCLIDEON
MJDT11 1 month ago
what if Outcast would looked like this? O.o
morlac2 1 month ago
Why trees no moved?
MelloTraumatic 1 month ago
Cool however the whole zooming in and out reminded me of google earth.
Jaymclaren89 1 month ago
Thumbs up if your excited for the future of gaming!
jkleli 1 month ago
Nice pc... O_O
97migo 1 month ago
One day voxels will rule the world!
deadfishy666 1 month ago
could possibly use some mip-mapping, or aa
JakeMaster10 2 months ago
brb coding makes it impossible to animate
Mecher529 2 months ago
minecraft v.9999.345.3322
nutzeeer 2 months ago
GI view is almost perfect as a realistic snowland!!! Amazing!!
3DCarolina 2 months ago
The Radiosity solution is stored (Precalculated)?
3DCarolina 2 months ago
DUDE, you need to team up on this project: infinity-universe(.com). The terrain for that is hurting at the moment.
mdoerkse 2 months ago
@mdoerkse infinity the quest for earth is dead, there never gonna releae it.
BRBSHUTUPNOOB 2 months ago
huh, i didn't expect to find porn on youtube.
flyingspacepotatoes 2 months ago
MAKE GAME WITH THIS OR I WILL HURT YOU!
Ricochet8844 2 months ago 21
Very nice ! Can you more explain how you manage textures? i am working on my own procedural terrain generator, i spent couple of months programming textures using OpenGL texture combiners, but my texturing still looks like some shit. My terrain looks too dark, transits between detail textures while zooming are not smooth etc... Yours looks awesome !
TommyTMOD 2 months ago
You should use more LIMITLESS POINT CLOUD DATA
layzergun 2 months ago
@layzergun
LOL UNLIMITED POINT CLOUD DATA
otonanoC 2 months ago
Too many voxels!!!!!!!!1!!!!1!1 x.x
Grymic 3 months ago
with this software is really easy create a complete artificial world
specularlobster 3 months ago
God damn Minecraft fans...this is voxel, not Minecraft of the future!
ProfessorRawr 3 months ago 3
this is why voxels are superior to anything with 3D polygons, sure its easier to work with polygons n textures, but once we have cheap computers that handles voxels smaller than millimeters the voxel games will just outshine todays games :P
zyriuz2 3 months ago
@zyriuz2 Well, I think that it shows that both have their respective places in the gaming world. Polygons are cheap and can be dolled up a lot easier, but voxels have their own niche, such as destructibles and 3d textures (apposed to bump mapping).
DavidPatMathis81 3 months ago
something tells me a lot of voxel artists get quite upset when a minecraft fan says "thats round! not a voxel!"
TogoTheHermit 3 months ago 2
@TogoTheHermit well if you put enough voxels it is round?
Intosia 3 months ago
@TogoTheHermit if so, they're doing it wrong. they should start laughing, pointing and exclaim "Look at the N00B!"
MidnightSt 3 months ago
@TogoTheHermit I just get upset when minecraft fans think they know what voxels are, or that minecraft uses them.
DavidPatMathis81 3 months ago
@DavidPatMathis81 Minecraft uses voxels as a way of storing volumetric data. The voxels themselves are just information, and can be rendered using polygons and still be called voxels.
Dth091 3 months ago
omfg U need to make a game of this :DD
teddyzombie3 3 months ago
imagine if this was in voxatron.
jamielowery99 3 months ago
=\ how is this amazing?
lolsalad52 3 months ago
FUCKING AMAZING MAN!!
Bl00dless09 3 months ago
needs mipmapping
Zargogo 3 months ago
Is this rendered in real time?...
krele14 3 months ago
Is this going into a game. Like a minecraft type game. Not comparing this to minecraft. But like a survival mine/build game. That would be epic.
CheeseAndCrackers404 4 months ago
@CheeseAndCrackers404 impossible... voxels only work with a constant world, you can't animate things
nfish10 4 months ago
@nfish10 Oh ok. I though that voxels are used for games and stuff. But I don't know anything about making games and the programs used.
CheeseAndCrackers404 4 months ago
This has been flagged as spam show
@nfish10, @CheeseAndCrackers404 : if the guy managed to use Voxel to generate the world, he can surely make things dynamic locally, at player's scale (e.g. he could use polygonal geometry to manage objects created by the pyaer, or bits of landscape he dug out). There ARE workarounds. The question is simply: What is the goal of this team?
monsieurouxx 3 months ago
@nfish10 wollays blog
koolwater97 3 months ago
You sir, are crazy. I love you
Denzilb55 4 months ago
looks so bad from far away....
gamezonic 4 months ago
It´s Voxelcraft :D
Nordvind78 4 months ago
Shut the fuck up about minecraft, I know people like it but holy shit, it's getting out of control. This not only happens to games but movies, pictures, and even when someone digs they will have people going "MINECRAFT!!!1"
black0pslongcat 4 months ago
Minecraft 2?!?!
getoman229 4 months ago
if this was a game like minecraft i would sell all my things to buy a computer that can run this!
FluffyBlueCheese 4 months ago
How the fuckity fuck can you compare this to minecraft?
It's totally FUCK"ING DIFFERENT!
Dylanhutchin 4 months ago
Mini-Rage; This was posted in 2010 and consists of voxels, yet people are relating it to minecraft. Really obnoxious with how much shit is now somehow related to minecraft. Voxels =//= Minecraft in any way, shape, or form except that in this case the voxel is a block-shape but that accounts for nothing when it comes to comparing things like this. /RageEnd
bubbletanking 4 months ago
ow my eyes
gamezonic 4 months ago
the biggest issues I have with voxels is that you get this blocky appearance - though I saw in another vid they solved it with depth of field, blurring as soon as any blocks can be visible. very good, if you ask me. but still, I think this would only suit as some sort of "you are a giant god" type of game where you are far away from the detail so you don't see all the ugly blockiness.
the other issue is that you can't have things move - it's all static 100%. nothing that is a voxel can move!
super6plx 4 months ago
@super6plx you can make the voxels smaller but it requires ALOT of processing and RAM
emergence999 4 months ago
@emergence999 yeah that's what I mean. I wouldn't go and make all my high detail smooth models out of voxels because you would always have this blocky appearance up close and to get rid of it you'd have to go apeshit on the cpu ;p
super6plx 4 months ago
@super6plx in 2 console generations we will be off this polygon addiction ;)
emergence999 4 months ago
@emergence999 Voxels have been around for a long time. There's a reason they never got into mainstream, sadly.
ChromeBallz 4 months ago
@emergence999 I hope you're right, because if you are right then in 2 console generations we'll have extremely advanced voxel technology that looks even better than this, which already looks pretty amazing imo. and we'll definitely have the processing power to handle it, provided coders can make this work on multi core cpus. THEY BETTER.
super6plx 4 months ago
Skyrim?
Dulden310 4 months ago
did you use a octree system?
DeejayFSX 4 months ago
looks nice, butt laggy
matled26 5 months ago
Show me animations with this and iam impressed
Melenkurio 5 months ago
unlimited detail
jopsakka 5 months ago
In the tags it say
OpenCL is that just a typo?
Tophat1011 5 months ago
@Tophat1011 No, it's a library other than OpenGL. It stands for Open Calculation Library.
TheClayPidgeon 5 months ago
@Tophat1011 No. OpenCL is a way to use all processors on your computer, including gpu processors, effectively.
OniLinkPlus 4 months ago
Pretty cool Shit
Lukuras95 5 months ago
things up lifting off the ground because a super saiyan is powering up nearby.
MrLemonyFresh 5 months ago 79
Minecraft 2 right there
FPRobber 6 months ago
How much memory is in 1 byte?
TheLathron 6 months ago
@TheLathron 1 byte.
twobarells 5 months ago
@TheLathron Theirs 8 bits in a byte.
FlyBoySlasher 5 months ago
We just saw a game from the year 2015 XD
maestro4202 6 months ago 2
@maestro4202 i hope you're joking, do you see how blocky the terrain is once he gets close up? lol
Jetman082 5 months ago
@Jetman082 You sir, are an idiot
RyscantorDevelopment 5 months ago
@RyscantorDevelopment that's nice
Jetman082 5 months ago
Now try and animate that.. owh wait ;)
jergen07 6 months ago
Holy. Crap. Plus over 9000 (insert desired item) to you, dude!! This is CRAZY awesome!
Khyperia 6 months ago
The flying rocks are due to the Perlin noise aren't they ? Maybe a bit of physics could fix that. Anyway, that's a great, high quality job. Please keep it up ;)
Minecraft gameplay with Crysis graphics coming soon =)
MPflugga 6 months ago
Evolution
flaxis777 6 months ago
UNLIMITED DETAIL!!!!
poplatino44 6 months ago
Holy Jesus.
gouskin 6 months ago
Very nice work sir
FrankDodd 6 months ago
gah/1 my cpu died
ATERIFA 6 months ago
@ATERIFA Did your GPU survive? =P
Haroids 6 months ago
can you zoom in really close so we can actually see how good the detail actually is?
xbjohnson 6 months ago
@xbjohnson I dont think you understand that kind of detail even from that distance is a triumph on its own.
Exgaves 6 months ago
@Exgaves I guess it's the size that really get's me. the sheer size of it all. the individual objects and surfaves arent particularly detailed... but it's all so big. It's hard to believe it's rendering in real time...
xbjohnson 6 months ago
voxels are amazing
emikochan13 6 months ago
looks like one cool future crafting game :/
norchaaa 6 months ago
needs some anti aliasing BAD
VirtRampage 6 months ago
@VirtRampage AA? These are not poly's you know.
lesleyhenriquez 6 months ago
@lesleyhenriquez hes still right though.. this has "aliasing" or sampling issues
ecreif 6 months ago
@lesleyhenriquez .... moron
VirtRampage 6 months ago
@VirtRampage Me the moron? AA is s specific procedure to smooth out the edges of polygons. How are you going to smooth out the edges of voxels? I'm very curious.
lesleyhenriquez 6 months ago
@lesleyhenriquez euclideon is already doing it
VirtRampage 6 months ago
@VirtRampage That is pretty fucking far from AA on voxels. (Even assuming Euclideon isn't all hot air and a gimmick on a search algorithm.) Euclideon grabs a single point for every pixel. You do know what AA is right?
Even Atomontage is already further than Euclideon and they started later then them.
lesleyhenriquez 6 months ago
@lesleyhenriquez they all suck euclideon is gonna pwn them all
VirtRampage 6 months ago
@VirtRampage euclideon are douchebags. if it truly is point cloud technology it can't be fairly compared to voxels. but seeing as you use words like "suck" and "pwn" your opinion is probably just that.
infraball 6 months ago
@infraball no you just dont understand it cus youre dumb
VirtRampage 6 months ago
@VirtRampage coming from the person that can't distinguish between polygons and voxels, hmm, yeah..
infraball 6 months ago
@infraball you so dumb omg
VirtRampage 6 months ago
@VirtRampage durrhurr.
infraball 6 months ago
@infraball haha i knew it ur retarded
VirtRampage 6 months ago
@lesleyhenriquez seeing as you can use voxels of the required size (not sure how small they can go but one voxel to a pixel is the smallest i'm aware of and seems more than sufficient) you can create the appearance of smooth surfaces, and you gain the ability to add finer detail. isn't that supposed to be the point? on top of that you add texture, lighting, shadows... there are a few beautiful examples on youtube if you can be bothered to look.
infraball 6 months ago
@infraball Exactly. Required size. So why need AA?
Then you also shouldn't need texture a lot, if any.
lesleyhenriquez 6 months ago
@lesleyhenriquez aha, i see what you meant now. i misunderstood it. sorry about that.
infraball 6 months ago
Link to texture pack?!
Sneacker101 6 months ago
This is how Outcast 2 could have looked like... Damn, I want this game to be developed again.
EPR89 6 months ago
impressive! i want to see more!
sandinsx 7 months ago
I know your secret ! So you're from the future and used a time machine and showed us how will minecraft look in the future !..joke aside this is awesome O.O
ledeniq00 7 months ago 3
can, can, can i have the demo please!!! i would love you forever!!!
jony1710 7 months ago
Voxels are fun.
GreyMaria 7 months ago
Fuck everybody and their stupid minecraft comments.
SaintDapiea 8 months ago
@SaintDapiea lol
FreedomRebel 7 months ago
Now, would this be practical for an actual game?
AlbinoChao 8 months ago
@AlbinoChao not at the moment, if someone could find a way to do one of two things it would: 1) decrease the taxation a voxel has on a GPU, or 2) find a way to store voxels as polygons and have a converter convert them as the data loads (IE the game boots) into voxels.
S0ryiu 7 months ago
@S0ryiu Mmm, yes, seems like we'll still be playing Minecraft-level voxel terrain games for now, imagine each one of those voxels not only having the color and position data, but material and state data as well. Nightmarish.
AlbinoChao 7 months ago
@Cholo71796: From a commercial point of view, MineCraft is a total success. From a programming point of view (have you seen the source code? have you experienced the problems?) MineCraft is this ramshackle hunk of code that makes people want to cry. +1 for Notch having a great idea. -2 for terrible programming.
sutasman 8 months ago 3
@sutasman Who cares how you get the job done, as long as its done.
skinlo01 8 months ago
@sutasman: +1 for great idea, +2 for executing it in a good way, -2 for bad code, more like. Can't leave out the fact that it got to a stage where it could be sold as a reasonable product.
Eagle0600 7 months ago
something something something Minecraft comment.
BingtheLizard 9 months ago
I have never ever wanted anything more in my entire life than the source code to this. EVER!
However, I wish you used a different language (such as Java =D)
mislarieth 10 months ago
@mislarieth This would be much harder (maybe impossible with this sort of speed) to do in Java, since a lot of it is calculated on the gpu.
BluAlaris 7 months ago
@BluAlaris Well, there's tons of good 3D Java libraries out there... Such as the jMonkeyEngine =D but I'll take the source code anyway I get ;] I'm sure I could learn more from that than from any class in the world lol
mislarieth 7 months ago
i would love to see a game with a destructible terrain based on voxels with a gameplay like minecraft, but with actual poly based props instead voxel based ones, it would be great to play minecraft with realistic graphics :'(
Bariudol 10 months ago
wow... but anybody can explain me about procedural? reading it from the wikipedia hurts my brain
ohdudez 11 months ago
@ohdudez i think u can find it in the info link in the discription
iluutone 11 months ago
@ohdudez procedural means via / by procedure. In other words the world is calculated by math formula, rather than (lets say) and artist intentionally drawing / modeling shapes.
AdvokaraOfficial 11 months ago
Notch's anus feels so sore after watching this, oh boy
FoolyCoolyMabase 1 year ago 4
@FoolyCoolyMabase: Thats probably because Notch is a terrible programmer rofl
sutasman 10 months ago
minecraft 64-bit !
FreedomRebel 1 year ago 126
@FreedomRebel lol minecraft is 64-bit.
TonkatrainHONKHONK 11 months ago
@TonkatrainHONKHONK
haha ^^ i was aiming @ upgrade (minecraft LOOKS 8-bit) but with this engine it would be around 64-bit or 128 i guess :P maybe more ? would be cool me thinks ^^
FreedomRebel 11 months ago
@FreedomRebel Fuck yes.
LightRP 11 months ago
@FreedomRebel You're an idiot.
WillP999 9 months ago 5
@WillP999 i know ^^
FreedomRebel 9 months ago
@FreedomRebel What? It's a little more than a 64-bit execution kernel.
kilkun 7 months ago
@FreedomRebel You fucking idiot. You don't even understand what "bit" means.
WillP999 7 months ago
@WillP999
sure i do...8-bit NES = crappy graphics - 64-bit nes = better graphics ^^
and yes i am a fucking idiot dur dur dur
FreedomRebel 7 months ago
@FreedomRebel I'm gonna leave now, before your retardedness wears off on me.
WillP999 7 months ago 2
@WillP999 Are you sure it didn't already?
RobloxScriptTutorial 6 months ago
@FreedomRebel 8-bit refers to a type of processor. The NES used an 8-bit processor, and there's no such thing as a "64-bit NES". While it's true that better processors can handle larger images and more colors, resulting in better graphics at similar frame rates, the type of processor such as 8-bit doesn't exclusively define the size or quality of the graphics used in a game. That was defined by the chosen output resolution of the NES and color pallet it supported.
Sukuraidogai 6 months ago
@Sukuraidogai
do you realy think i do not know that or do you think that i am incapable of finding that out for my self by using some kind of wikiwhatever??
i will reveal my secret ! *drumroll
i found this vid...saw some random comment about minecraft...and because minecraft uses BIG BLOCKS in its terrain and this engine is capable of creating SUPERMINIMOLECULEBLOCKPOLYGONSPRITETHINGIES ! i thought it would be FUNNY/COOL/64BITTISH (<-did you see it !!!) if they would use it for minecraft
FreedomRebel 6 months ago
@FreedomRebel I don't know what knowledge you posses. All I know is you made a comment about a 64-bit NES, which is a device that doesn't exist.
Sukuraidogai 6 months ago
@Sukuraidogai somebody please shoot me...
FreedomRebel 6 months ago
@FreedomRebel Gladly.
Sukuraidogai 6 months ago
and at least 55 people agree (LOL!)
FreedomRebel 6 months ago
@FreedomRebel shut up
FrostyJosh8 7 months ago
@FrostyJosh8 NEVAH !
FreedomRebel 7 months ago
@FreedomRebel +1+1+++1+1+1+1
Nvidia9700MGT 6 months ago
@FreedomRebel Lets call it "Super Minecraft" instead.
OSDolphin 4 months ago
@OSDolphin haha yeah would be much better ^^ Super Minecraft 64 Now In 3d !
FreedomRebel 4 months ago
@FreedomRebel Aww yeah! Super Minecraft Sunshine, then Super Minecraft Galaxy! Wow...... O_O There's a whole universe ahead of us!
OSDolphin 4 months ago 29
Comment removed
903harman 2 weeks ago
This has been flagged as spam show
@OSDolphin its funny because minecraft will never make something like this, the guy who made minecraft if i remember his name is cock. said this kind of thing is impossible.
903harman 2 weeks ago
@OSDolphin Minecraft =/= Voxels
Jimmg3point0 2 weeks ago
@Jimmg3point0 Notch = Lazy as fuck.
OSDolphin 2 weeks ago
Better than real life
Hyper6664 1 year ago
Kicks the shit out of everything else i've seen so far. Keep up the good work :)
TheNordbjerg 1 year ago
Holy shit.
thecoast47 1 year ago 72
Excellent work!! This video needs more views!!!!
TheClayPidgeon 1 year ago
Wow...
AdeonC 1 year ago