Added: 3 years ago
From: justinsvs
Views: 3,690
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  • Fantastic model, textures, and lighting! Did you use a physical sun and sky setup or HDRI lighting? Only reason I'm asking is because I'm currently working on a reel of my own and that lighting style would be awesome. Thanks.

  • how many polygon in damien?

  • Comment removed

  • Congratulations!!

  • did you find a job related to your VFS training? just wondering.

  • Yep! A little bit after I finished school I ended up getting a job at an amazing video game studio called BioWare down in Austin, Texas. I'm currently working on Star Wars: The Old Republic :)

  • is this the reel you showed BioWare? nice work btw

  • @justinsvs No way man!?! your lucky and your works great! working at BioWare..no fucking way...

  • @justinsvs Is modelling for games studios demanding? or flexible, because im great at machinery, appliances, and architecture e.c.t. but my humans suck.

  • @PhotoShopChannel There are more jobs for Environment or Prop modelers than any other position in game art. The ratio of Environment/Prop/Vehicle modelers to Character guys is usually like 3:1 if not more. Character modelers are EXTREMELY competitive and cut throat. If you're looking to get into modeling for games learn high poly/sub-d modeling and how to make those high poly models into efficient low poly game ready models. There are a lot of resources online to learn this! Good luck! :)

  • @justinsvs Thanks, I have done some work with characters and UDK but nothing too much, I mostly make robots if we have a UDK assignment, lol

  • @justinsvs WOW!! THATS AN AMAZING OPERTUNITY!!!! BIOWARE FUKING ROCK!!!!

  • @justinsvs WOW!! THATS AN AMAZING OPERTUNITY!!!! BIOWARE FUKING ROCK!!!! i wish i was this good!! :( how long have you been doing this kind of stuff for??

  • @MrCMURRAY I've been doing 2D artwork my entire life. I had a BFA in Painting and Drawing before going to VFS. Prior to VFS I had very minimal 3D experience. But with the complete immersion experience that VFS was, I came out a little over a year later with the skill to land a job at BioWare. The previous degree and art experience helped me tremendously, but I lived 3D for about a year before being able to jump into the video game industry. Cheers!

  • @justinsvs Thats fantastic man. your an inspiration to me. I hopefully would like to be somware in the video games industry and be as good as yourself! :) what advice would you give?? lol practice????

  • I hate you being so much better then me T_T.

    Awesome stuff man.

  • ok, that was insane. u blew my mind, man. blew my mind!

  • damn good work justin. who woulda thought back in the day drawing badass pics of wolverine would go to all this.

  • hahhaha.... maybe i will eventually - but currently not lookin for a job just yet. Working on a couple new pieces - so I'll probably have new reel soon. I plan to get started on the job applications in July - and then hit up SIGGRAPH in Aug for the job fair. Until then - chillin like a villain in the caribbean... modeling under a coconut tree... hahah.

  • Hey!! u got a new version of ur reel up!..

    Pretty sweet dude. Nice game asset.

  • Thanks man! I broke the 2 minute mark, I'm so proud! I'm working on another piece at the moment, but needed to take a break to add the game asset in.. Damien was getting lonely by himself.

    And where's your reel, man??? Don't you want to subject it to awesome youtube resolution quality??? :)

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