Gezz the complexity of that game im sure for the time was a bitch to make. Most games nowadays are fairly easy to make cause most devs just use a licenesed engine. But back then they had to code a 3d game from scratch by themselfs. That fucking crazy and kudos to them, personally for me quake is one of the most groundbreaking games of all time, preety much the first "True" 3D game. And it invented the cilent server which is the groundwork for all multilplayer games in history.
Вот так: они ненавидели друг-друга, ненавидеть друг-друга одно из основополагающих свойств монстров! Закончилась Ненависть и ID измельчали, на волне ненависти к Ромеро был сделан Квэйк2, Квэйк3 уже не имел такого отрицательного заряда - потому лишися сингла, Дум3 был взросщен на противоборстве Кармака и Виллитса, во время разработки Рэйдж был полный консенсус - потому он даже не был закончен. Для успеха Дум4 им надо взять кого-нибудь противного и стойко ненавидящего Кармака. :)
awesome video, thanks for making and posting it. it makes me want to reread Masters of Doom. I think another comment already mentioned it but yeah, if you've just watched this video and haven't already read that book, go read it right now.
This has probably been said before, but I would love to see a full documentary on this stuff, from when they first started to now. Great videos Matt, great work!
They should have made another Doom based game while Carmack was developing the new technology, instead of wasting effort. They did the same when Carmack was working on the Doom engine, and they made Spear Of Destiny.
I have fond memories of Quake 1. Someone actually gave me the full copy of the game for free on a CD. Loved the mods for the game even if I rarely played multiplayer with it since my family's dial-up connection in the late 90s sucked. Still can't believe I missed the original Team Fortress!
How cool would it be to have one of those level sketches from John hanging on your wall?
Strife! I beat that game in college. It had a wonderfully woven storyline. I'd love to see an epidsode on that one. Fight for the Front and freedom, move out! LOL
Wow...so sad to hear about the break-up, but so thankful for what they guys were able to do.
@blacklily8 Strive was really good! Kind of a cross between an FSP and an adventure game. The story is really what held it all together. A lot of twist and turns. It was my roommates game, but everyone used to gather around the computer and what me play. If you have the chance I would recommend checking it out.
@vintagevideogamegeek I do. At one time Arthur (Sandy's son) and I were decent friends. We used to hang out at his place and I really enjoyed talking with Sandy- I walked away with all kinds of interesting Quake development trinkets and the like. Sandy was really obsessed with the monsters in Q1, how they should move, attack, run away- How they would fight one another just as quickly as they might fight you... Cool guy.
It's a shame that id didn't stay Romero and Carmack. It was the combination that made that recipe so amazing. Since then, neither of them have achieved glory on the same level as Doom or Quake. Keeping such strong individuals together is like herding cats. You can't do it for very long and have them all stay in one place.
@NinjaRunningWild Yes, I agree. Sometimes it's really important for people just to swallow their pride and work together, even if they feel totally justified in splitting up or doing their own thing. After all, the social tension can often spark great inspirations.
@blacklily8 I don't even think swallowing your pride is really the answer, since that can dull that spark that is greatness. But just be willing to "complete the mission come hell or high water". You can do that with your pride, but not ultimatums.
Awesome!! I'm loving these videos and I can't wait for the podcast it should make my 1 and a half hour bus journey to and from college a little more bearable.
Wowowow, great interview! John Romero is certainly an interesting and intelligent individual... Can't wait until you release the entire thing as a audio Podcast! 2 Hours of Romero goodness :D!
I can imagine they all hated each other by the end of development, but Romero wasn't bitching about the other chaps that much, at least he can look back at it all and laugh. Great video Matt, will there be any more with Romero?
though i do wonder about the other points of view on the Quake days. from Carmack, American, the others involved. i doubt they'd all tell the same story. Rashomon effect and all that.
@svicciarelli Read the book Masters of Doom. It does a good job of covering all of the other angles. Carmack thought Romero was slacking really hard, and too focused on being a "rock star." Most of the company, at the same time, thought Carmack was being a control freak--but without his engines, id software was nothing. So Carmack won out, basically.
Romero's ending pretty much sums up why I always picked Doom if I wanted to play single player. Quake 1 just wasnt the "next level" he had mentioned before.
Another fantastic video Matt, ive really enjoyed each part of this interview, did you say last week that next week its gonna be about Daikatana? I think thats right lol
Have you thought about interviewing the guys at Rare who made Goldeneye? That would be a really intresting watch :)
Great video Matt... its quite a sad story really in the end. It justgoes to prove how much these guys put into their work and how much they cared about it. That in the end it destroyed them? Good interview cheers ;o)
I wondered if anyone would notice. I did have one, but accidentally deleted it and was too tired to setup and record another one. :) I think the ending works well enough, though.
Ah, Quake. Memories of this game. Back in the day, this game really tested the computers CPU and graphic card. Especially the follow up Quake II. Great interviews Matt, it really gave insight on game developers, etc. Alot of hard work to make a game.
I must admit I've never played Quake, but every now and then I miss a DooM game, so next time I feel like that I'll give Quake a try. I know I won't regret it ^_^
is all of this on the pc? like i am a big console gamer but sometimes i would play pc. but it is very amazing how computers back in the day can play this kind of visual screening! so amazing
The '90s were a time when the average development staff for games seemed to bloat up quite rapidly. I remember the credits for a game stretching out longer and longer, especially as 3D became prevalent. With Quake it seems that id found a handful of talented programmers alone wasn't going to be enough to conquer the world anymore. I wonder how many other great development teams of the era experienced a similar meltdown in the face of mounting technical challenges.
Another great episode! It's very sad to hear the backstory, because Quake turned out to be a great game.
I think it's revealing that Mr. Romero doesn't place blame on anybody, but clearly seemed to understand the point of view of those he worked with as the morale at Id collapsed.
Was this the final "Romero" episode, or will there be more coming? Just curious. It's been a great series so far.
I've discovered Quake only after year 2000... In fact, in my case, computers at home was limited to 80286 up to year 1998, and then we had a Pentium I but not the game Quake... until I've find it at low cost at a flea market in year 2000. Because of the gap between 80286 and Pentium I period I did experienced, I did miss Doom and Quake during their release and peak period.
QUAKE ! QUAKE ! QUAKE ! Sorry to shout but I love Quake. I can still remember the day I walked into my mates house, and he was playing Quake. From that moment I was hooked. I want the symbol for Quake on my tomb-stone. Out of the hundreds of FPS's ive played Quake is by far my favourite.
Gezz the complexity of that game im sure for the time was a bitch to make. Most games nowadays are fairly easy to make cause most devs just use a licenesed engine. But back then they had to code a 3d game from scratch by themselfs. That fucking crazy and kudos to them, personally for me quake is one of the most groundbreaking games of all time, preety much the first "True" 3D game. And it invented the cilent server which is the groundwork for all multilplayer games in history.
halo6534 1 week ago
Вот так: они ненавидели друг-друга, ненавидеть друг-друга одно из основополагающих свойств монстров! Закончилась Ненависть и ID измельчали, на волне ненависти к Ромеро был сделан Квэйк2, Квэйк3 уже не имел такого отрицательного заряда - потому лишися сингла, Дум3 был взросщен на противоборстве Кармака и Виллитса, во время разработки Рэйдж был полный консенсус - потому он даже не был закончен. Для успеха Дум4 им надо взять кого-нибудь противного и стойко ненавидящего Кармака. :)
VampireWitchHunter 1 month ago
These are the best videos i have seen on youtube for a looooong time. You gained a subscriber.
MOTHIKAS 2 months ago
I hate Abbey Road, but excellent vid nontheless.
TheWolfgangGrimmer 3 months ago
Where's Daikatana? :(
lvldsnr 6 months ago
J Romero is such a great man
superrkoman 7 months ago
Comment removed
NeilAran 7 months ago
awesome video, thanks for making and posting it. it makes me want to reread Masters of Doom. I think another comment already mentioned it but yeah, if you've just watched this video and haven't already read that book, go read it right now.
NeilAran 7 months ago
i wish i had hair like john romero
frostytheaussie 7 months ago
@frostytheaussie yeah me too, my hair is much thinner. oh well, i like how it curls anyway >_>
Amaranthus616 1 month ago
great video, if only Romero can go back to id software, im pretty sure he can bring it again to the next level
majdijr 8 months ago
this is awesome
EnormousSugarDaddy 8 months ago
i was born on 1996 im a quake child
glitchhunter96 9 months ago
Great vids!
eArtrash 10 months ago
haha, id Software offices had monster infighting
=3
TAz69x 1 year ago 3
Matt, I discovered your series yesterday, and these are FANTASTIC. Thank you for making these! These are really great.
caledan25 1 year ago 17
I really wanted Quake to be it's original concept, I hope Quake 5 will be the original Quake concept (yes they're making Quake 5, use Wikipedia).
LivingdeadMetal 1 year ago
Wow, I didn't know Quake development struggled. It wasn't a terrible game either. :(
I want to know the history of QuakeWorld and the Quake's sequels. :)
antdude 1 year ago
They should of kept it with the Asstek textures. Because this game looks like Doom 2.0!
redfoxbennaton 1 year ago
Quake did such an impact on me I just had to get the original quake logo tattooed. So my first tattoo was the quake logo. :)
gigser 1 year ago 2
This has probably been said before, but I would love to see a full documentary on this stuff, from when they first started to now. Great videos Matt, great work!
MrZombie99X 1 year ago
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yoshiko4b 1 year ago
They should have made another Doom based game while Carmack was developing the new technology, instead of wasting effort. They did the same when Carmack was working on the Doom engine, and they made Spear Of Destiny.
Peter5k 1 year ago
I have fond memories of Quake 1. Someone actually gave me the full copy of the game for free on a CD. Loved the mods for the game even if I rarely played multiplayer with it since my family's dial-up connection in the late 90s sucked. Still can't believe I missed the original Team Fortress!
Korolev61 1 year ago
Quake was Romeros game :D
Enysvar 1 year ago
Gross, don't compare ID with The Beatles.
Offspringfan64 1 year ago
john what are you doing now, why don't you call john carmack to make doom 4?!!
blobak47 1 year ago
How cool would it be to have one of those level sketches from John hanging on your wall?
Strife! I beat that game in college. It had a wonderfully woven storyline. I'd love to see an epidsode on that one. Fight for the Front and freedom, move out! LOL
Wow...so sad to hear about the break-up, but so thankful for what they guys were able to do.
vintagevideogamegeek 1 year ago 12
@vintagevideogamegeek That would be awesome! I'm sure he has plenty of collectibles hanging around his house. I don't think I've ever played Strife.
blacklily8 1 year ago
@blacklily8 Strive was really good! Kind of a cross between an FSP and an adventure game. The story is really what held it all together. A lot of twist and turns. It was my roommates game, but everyone used to gather around the computer and what me play. If you have the chance I would recommend checking it out.
vintagevideogamegeek 1 year ago
@blacklily8 MAN you need to play Strife SOON!! definately one of THE MOST UNDERRATED games i've ever played, by far..
i'd easily rank it as one of the best, gameplay wise
Jagethemage 3 months ago
@vintagevideogamegeek I do. At one time Arthur (Sandy's son) and I were decent friends. We used to hang out at his place and I really enjoyed talking with Sandy- I walked away with all kinds of interesting Quake development trinkets and the like. Sandy was really obsessed with the monsters in Q1, how they should move, attack, run away- How they would fight one another just as quickly as they might fight you... Cool guy.
anEELinDM4 11 months ago
@vintagevideogamegeek GOD i loved Strife. I've never managed to get it to run well on a newer PC, even with Dos box, dammit!
Necrosaro 7 months ago
@Necrosaro Sweet! All this time I thought I was the only person who ever played it. LOL
vintagevideogamegeek 7 months ago
It's a shame that id didn't stay Romero and Carmack. It was the combination that made that recipe so amazing. Since then, neither of them have achieved glory on the same level as Doom or Quake. Keeping such strong individuals together is like herding cats. You can't do it for very long and have them all stay in one place.
NinjaRunningWild 1 year ago 10
@NinjaRunningWild Yes, I agree. Sometimes it's really important for people just to swallow their pride and work together, even if they feel totally justified in splitting up or doing their own thing. After all, the social tension can often spark great inspirations.
blacklily8 1 year ago
@blacklily8 I don't even think swallowing your pride is really the answer, since that can dull that spark that is greatness. But just be willing to "complete the mission come hell or high water". You can do that with your pride, but not ultimatums.
NinjaRunningWild 1 year ago
Just found your show and I really like it.
ZeroDivide714 1 year ago
I had no idea John Romero was this dedicated of a designer, man.
egobrane 1 year ago
Is that a Laura Bow game box behind you Matt?
stopthrm 1 year ago
Awesome!! I'm loving these videos and I can't wait for the podcast it should make my 1 and a half hour bus journey to and from college a little more bearable.
chrissyj91 1 year ago
Wowowow, great interview! John Romero is certainly an interesting and intelligent individual... Can't wait until you release the entire thing as a audio Podcast! 2 Hours of Romero goodness :D!
WackoBobby 1 year ago
more like let it be than abbey rd
strictlysega 1 year ago
I can imagine they all hated each other by the end of development, but Romero wasn't bitching about the other chaps that much, at least he can look back at it all and laugh. Great video Matt, will there be any more with Romero?
skateblind007 1 year ago
@skateblind007 Is anyone else having problems with the new way Youtube has for making comments? Doesn't seem to want to wrap correctly.
Anyway, I'm planning for one last Romero video. It will probably be the best because it's so controversial.
blacklily8 1 year ago
We love your videos, keep them coming.
PixelPerfectGaming 1 year ago
though i do wonder about the other points of view on the Quake days. from Carmack, American, the others involved. i doubt they'd all tell the same story. Rashomon effect and all that.
love that soundtrack. trent reznor, right?
svicciarelli 1 year ago 4
@svicciarelli Yes, it's Trent.
blacklily8 1 year ago
@svicciarelli Read the book Masters of Doom. It does a good job of covering all of the other angles. Carmack thought Romero was slacking really hard, and too focused on being a "rock star." Most of the company, at the same time, thought Carmack was being a control freak--but without his engines, id software was nothing. So Carmack won out, basically.
Shaikoten 1 year ago
another great episode.
svicciarelli 1 year ago
Romero's ending pretty much sums up why I always picked Doom if I wanted to play single player. Quake 1 just wasnt the "next level" he had mentioned before.
q2rlz 1 year ago
Great video as always, Matt. I really like it when you can get interviews, they are always interesting. Thanks again!
joshua1281 1 year ago
Bittersweet this video...
I had no idea American McGee was at id Software in the hey days.
I'm excited to see the Daikatana video to know what went wrong with that.
Konuvis 1 year ago
awesome series of interviews of John Romero.
Hal566 1 year ago
Awesome stuff again! Looking forward to the next one.
GammaGoblinX 1 year ago
Another excellent video Matt. Some of the best retro gaming videos I've seen on youtube PERIOD. Great to have you here. :)
atarileaf 1 year ago
wow man great review i think u should do a lot more interviews with john that guy is a genius.
JFredsoxfreek 1 year ago 2
This has really been a top-notch set videos Matt.
6stringmonk 1 year ago
Another fantastic video Matt, ive really enjoyed each part of this interview, did you say last week that next week its gonna be about Daikatana? I think thats right lol
Have you thought about interviewing the guys at Rare who made Goldeneye? That would be a really intresting watch :)
Snestastic 1 year ago
no final thought? ha ha! ;o)
Great video Matt... its quite a sad story really in the end. It justgoes to prove how much these guys put into their work and how much they cared about it. That in the end it destroyed them? Good interview cheers ;o)
interghost 1 year ago
I wondered if anyone would notice. I did have one, but accidentally deleted it and was too tired to setup and record another one. :) I think the ending works well enough, though.
blacklily8 1 year ago
aah, quake; the first time i ever upgraded my pc was just to run quake;
i want to see romero designing making AAA fps again
Nouseeker 1 year ago
@Nouseeker That'd be great! I hope he does it.
blacklily8 1 year ago
Thanks John and Matt for this. Great insight into a slice of video game history!
dukdukgoos 1 year ago
Ah, Quake. Memories of this game. Back in the day, this game really tested the computers CPU and graphic card. Especially the follow up Quake II. Great interviews Matt, it really gave insight on game developers, etc. Alot of hard work to make a game.
tgaskill 1 year ago
Awesome stuff man. You've quickly become one of my favorite youtubers out there :)
Destruktive 1 year ago
This was particularly cool, the daddy of deathmatch giving the lowdown on a classic, gotta love it....
gregbest90 1 year ago
I must admit I've never played Quake, but every now and then I miss a DooM game, so next time I feel like that I'll give Quake a try. I know I won't regret it ^_^
Bajamamut 1 year ago
is all of this on the pc? like i am a big console gamer but sometimes i would play pc. but it is very amazing how computers back in the day can play this kind of visual screening! so amazing
YoungGamerKid 1 year ago
The '90s were a time when the average development staff for games seemed to bloat up quite rapidly. I remember the credits for a game stretching out longer and longer, especially as 3D became prevalent. With Quake it seems that id found a handful of talented programmers alone wasn't going to be enough to conquer the world anymore. I wonder how many other great development teams of the era experienced a similar meltdown in the face of mounting technical challenges.
ZipZopZoobityBop 1 year ago
Another great episode! It's very sad to hear the backstory, because Quake turned out to be a great game.
I think it's revealing that Mr. Romero doesn't place blame on anybody, but clearly seemed to understand the point of view of those he worked with as the morale at Id collapsed.
Was this the final "Romero" episode, or will there be more coming? Just curious. It's been a great series so far.
rowdyrob3d 1 year ago
I've got one more planned.
blacklily8 1 year ago
I've discovered Quake only after year 2000... In fact, in my case, computers at home was limited to 80286 up to year 1998, and then we had a Pentium I but not the game Quake... until I've find it at low cost at a flea market in year 2000. Because of the gap between 80286 and Pentium I period I did experienced, I did miss Doom and Quake during their release and peak period.
newcoleco 1 year ago
tis game still scaryngme till today xD this is awsome
nicosamur 1 year ago
nice! quake is still my fav game of all time! glad it got its own episode
hipnotyq 1 year ago
The Reznor soundtrack was perfect for that game:)
stumpythumper 1 year ago 2
Great episode, thanks for making a whole one on Quake :-)
dcruze 1 year ago 3
nice, when can we expect the audio interview?
fleetwoodsucks 1 year ago
QuakeWorld ftw
provito 1 year ago
the first official 'crunch' in video game history? sounds like Quake took a lot out of him.
Skill7acular 1 year ago
QUAKE ! QUAKE ! QUAKE ! Sorry to shout but I love Quake. I can still remember the day I walked into my mates house, and he was playing Quake. From that moment I was hooked. I want the symbol for Quake on my tomb-stone. Out of the hundreds of FPS's ive played Quake is by far my favourite.
Balgorg 1 year ago 14
What was Quake supposed to be like if it is not Wold3D and DOOM clones?
antdude 1 year ago
Shamblers still freak me out.
lewa123456 1 year ago
awesome!! im in middle of making my own doom maps right now :) jon is my hero!!!
AJ100885 1 year ago
dopity dope. love this john romero series.
jonnitti1 1 year ago 2