Added: 3 years ago
From: detheli
Views: 10,303
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  • Balls to you!

  • in the discription: "A physics simulation project in OpenGL/GLSL for my MSc, featuring cloth, a jelly, and many balls..." so your video includes many balls!! xD

  • how did you run theses files?

    

  • Was there a reason for not using the BVH in the broadphase?

  • BVH is not well suited to partial updates, as you need to update the whole tree. Sweep 'n' prune on the other hand enables you to performe the structure update much faster and updating only the elements you need. If you read about it a bit more you'll understand it better.

  • I'm not sure about that. There seem to be efficient schemes to update a BVH. I think the default broadphase of the bullet physics engine uses one (I think two actually one for the static and one for the dynamic bodies). And IIRC they even accelerated it on the gpu using opencl. The link to the source doesn't work anymore. What did you use for sorting (for the sweep and prune)?

    Thanks for the quick reply, it's appreciated!

  • No problem :)

    Bullet has 2 options, sweep'n'prune and a 'dynamic AABB tree' which supports fast updates/insertions/deletions which definitely makes sense for the broad phase. GPU acceleration will be very interesting, although highly experimental as OpenCL is barely out. Fileden is down so no data unfortunately.. I used std::sort for sweep'n'prune, so nothing really interesting there

  • Mmm, balls.

  • Wow dude. That frame rate is amazing.

  • The balls are inert!

  • wow! very well done.

  • I touched god looking at this demo.

    props. more props if u get that ref. :).

  • thats really amazing! I really like the cloth!

  • is this ur own physics engine? or a physics engine like AGEiA physX?

  • It's my own, as part of a project.

  • Apsogh fusikh thumizei ligo Ageia..

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