Added: 3 years ago
From: demiurghg
Views: 10,479
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  • Your site is down. Is there any way I can play this in a game without having to compile or know how to program?

  • @vladimir356 site is down because of host maintenance

  • Hi, what parts of your source code has the GI and deferred shading code?

  • Where is the source?

  • is this like realtime photon mapping or what, i love all that bounce light off the sides of the torch dude

  • Great work. :) Contribute your code?

  • humm, i dont see bouncing visibility is taken into account.

    From my standing, IR is not suitable for realistic GI. To correctly render all spatial relationship, huge amount of shadowmaps (or volumes) have to be generated at realtime which is unbearably overwhelming even if ism is enabled.

  • @DeXtmL /watch?v=Pq39Xb7OdH8

  • is there a way to have high fov + having the weapon showing?

  • awesome

  • are you using Photon Mapping? or just Ray Tracing?

  • none. The description sayis it's instant radiosity. Its basically a bunch of small dynamic lightsources being generated on the fly on parts of the geometry that are being lit to simulate the light bouncing.

  • for quake 2 modification- awsome

    for a technical enivroment- good

    for feelings- poor

    I am sorry, but it's nothing incredible for me, but great job

  • great job with radiosity now ray tracing. jk raytrace is too long

  • WOW, that's incredible!!!

  • Really?!))

  • can you PLEASE give me a link on where to get this from?

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  • @demiurghg

    ya, rly

  • @demiurghg Yea, really. Gimme a download link or im gonna find and kill ya

  • @Tumoxa89 seriously,... im photon addict. im dangerous

  • @Tumoxa89 there are no photons ;)

  • @demiurghg I know, that's only a parody to real photon bounce, but still, this is fucking awesome. I want to run this simulation on my PC, and watch it burns.

  • @Tumoxa89 I'd given up this project several years ago.

    Link to source is provided in video description (I've added link today).

    Unfortunatly, some assets required to run is lost.

  • @demiurghg :(

  • Comment removed

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