Added: 2 years ago
From: dhgHunter
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  • This looks to be (so far) the best home version of Turbo OutRun. If only the FM towns marty was released in europe... I never saw one in the shops in my town :-( This does not look bad.

    Hope they will ever bring the whole OutRun series back on XBL / PSN! That could easilly be arcade perfect!

  • Love the FM Towns, bought all 6 LucasFilm/LucasArts games released for it, including the pretty rare Monkey Island 2, and the greatly improved version of Zak McKracken.

  • This game looks nice. :)

  • So this is a famous FM Town Marty, one of the first 32 bit consoles? Wow, it looks nothing like 32 bit graphic to me.

  • @RetroStacja Windows 3.1 was 32 bit and I can remember playing games like Syndicate on that, so I'm not quite sure what you're expecting by a system being "32 bit"? It feels cliche going into the whole bits doesn't equal a system's graphical aptitude discussion, but I will say the system fits nicely between something like a 16-bit Genesis and a 32-bit 32X.

  • @dhgHunter

    Hey there, WIndows 3.x was still 16-bit. Also it wasn't an OS, it was mearly a GUI shell for DOS, with it's own GUI API's. Windows 3.11 while still 16-bit, allowed for 32-bit file access, full 32-bit networking redirectors, and a 32-bit file cache (VCACHE.386). Windows NT 3.1 was Microsoft's first true 32-bit OS meant for servers, and it wasn't until Windows 95 that a true 32-bit OS from Microsoft was introduced to the home consumer market. :)

  • @Chaniyth Hehe, figured someone was going to call me on this, but really the point I was trying to make was that one person's 32-bit isn't the same as another's. Some Win 95 computers had no difficulty playing a game like MechWarrior 2 while others may not be able to go much beyond the pack-ins like Minesweeper. =)

  • @dhgHunter

    That's because the x86 architecture sucks. Even today that problem exists, just because a game says it'll work for said processor doesn't mean it actually will. However, those faults are less likely with todays processors, but do still exist. ;)

  • @RetroStacja Obvious idiotic comment. "32bit graphic". What the heck is that?

    Also, it's a PORT of TURBO OUTRUN. Idiot.

  • 10+ for sound on the Marty

  • You manage to have the only F40 convertible ever (fictionally) produced? And the engine isn't powerful enough for you, so you have to manage to track down the only possible engine that's 1) faster than the F40's and 2) actually fits in it's specially-made and balanced chassis!

    That being said, I love this game. It runs so smoothly on this system.

  • Could ANYONE upload the music from the first and second part of this game?! It's so rad!!!

  • This game's version of Rush A Difficulty is one of the best OutRun tracks ever.

  • Well it was surely the first cd console in those times,but 32 bit sounds a litle over the top for this machine.The cd driver helps for better acoustics in the music parts and i believe it gives a quicker speed in the games.

  • Although those years company's like sega and nintendo didint give theyr games in other consoles this was a surprize in that era!

  • Just a question, Could the Amiga CD32 handel this ?

  • @janmansde3dede Good question... I have a CD32 and I've seen some of its scaling abilities. I'd say that Turbo Out Run would probably run just as nicely on a CD32 as it does on a Marty given a decent developer did both. I think the Amiga did have an ST port of Turbo Outrun and that was strictly average, but for the CD32, yeah, it'd probably look nicer.

  • "Take a hike pal!" Burn.

  • Sega should've portted this video game to the Sega CD or the Sega Saturn!

  • @Negemite

    I agree. The Mega Drive version was just awful.

  • @Negemite i couldn't agree with you more. they should indeed have ported this. heck, even if they would release all the sprite scaling games from sega on xbox 360 and/or playstation 3, i would still buy it, just as long as the games are arcade perfect. and that should now be more than possible :-D

  • @Negemite

    Sega could've done a near perfect port of every single Super Scaler game for the Sega CD and it would've resonated with everyone at the time, but noooooo, Sega was fixated on the Sega CD's ability to play back terrible qualilty FMV instead of its ability to do smooth sprite scaling like seen in Batman Returns. Sega did not have to wait for the 32X to do Space Harrier or the Saturn to do Outrun properly.

  • @Tempora158 True, but I think the reasoning behind a game like Space Harrier on the 32X was to say "Hey look, it's arcade perfect." The Sega CD could have done a fine job with the game(s), but it wouldn't have been quite as nice as the arcade.

  • Impressive, most impressive. Yet another piece of Japanese kit which was (officially) denied to us westerners along with the X68K and other machines.

  • this version of the game is strange somewhat however - the original coin op machine had music which sounds like chip music and also it isnt the same tune i wonder what thats all about

  • I think it sounds absolutely wonderful, like it was taken straight out of the 80's.

    I don't like the new music tracks, however. The first stage had some of the best music of the game and they just removed it entirely :(

  • It digitised music that came directly from the CD, that's why it's sounds alot better than FM music which the arcade and console ports had.

  • This is the only decent home version of Turbo OutRun. While the FM Towns version was NOT as good as the arcade, it was much better than the Megadrive-Genesis version. I don't think any other platform got Turbo OutRun, and even if there was, the FM Towns still got the best home version.

  • Sorry to contradict you but in the nicest possible way, turbo outrun was multiformat, it was available on the spectrum, c64, amstrad cpc, amiga, atari st, pc engine and even pc dos!

  • Absoultely awesome conversion of the outrun with an extra PCB coin op machine! Favourited, 5 stars, wish i had an FM TOWNS system!

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