Great work! :) Good job in typing the entire map in a single array, lol. Must have taken ages, I would definitely ask you to apply one of the hacker's rules here: Write code to make code for you, basically, write a map editor. ;D Would make map editing a million times easier, no?
nice man could you help me installing allegro on mac, I have downloaded it but I dont know what to do next :(, i tried inserting in my include library but didn't work :(
@aldex123 You really should make a map editor. They're not difficult to create. You have an array of values for your map, you initialize them to some default tile, usually a blank one, draw the map on screen as your game would, then display a row of tiles the person can select, when they click a tile, you store the current tile, then when they click on the editor area you figure out where they clicked, set that map location to the currently selected tile, draw it etc....
Once you have the map edited, you supply a button, or key to save the level and simply save your map array to a file. I like to simply to a binary write to a file and just write the entire array in one shot. You can load it just as easily with a binary read. It's really quite simple to create and you'll be so much happier when you can more easily whip up a map. I plan on creating a 3 layered map editor next (background, middle, foreground).
@NiteHackr Thanks for the info man, but if you check my updated versions (I did this a whileee ago) you'll have a peek at my map maker, this was just when i started creating the game. Go check the updated version 3 ;)
Yeah that was the thing... I want to make a game that could be puzzle and action at the same time... But well... No enemies yet =) I will make them later heh!
Great work! :) Good job in typing the entire map in a single array, lol. Must have taken ages, I would definitely ask you to apply one of the hacker's rules here: Write code to make code for you, basically, write a map editor. ;D Would make map editing a million times easier, no?
DannyDethPyroManiac 2 months ago
How did you install Allegro? I've tried everything and can't get it to work.
MrDubPro 3 months ago
1:28 Physic sucks? :D
SaibamenPL 10 months ago
wich IDE did u use?
InoriShougo 10 months ago
@InoriShougo that is the bloodshed dev C++ IDE
TheProgrammingExpert 8 months ago
keep up the good work
alexvisa1 1 year ago
nice man could you help me installing allegro on mac, I have downloaded it but I dont know what to do next :(, i tried inserting in my include library but didn't work :(
diegoramos27 2 years ago
I think you have to install CMake, I have problems goind Allegro too. If I try CMake I'll let you in.
djsotos 1 year ago
Looks awsome :]
xXKiTheifXx 2 years ago
Very nice, keep it up.
bludklok 2 years ago
making that map must have sucked xD
Sandman267 2 years ago 3
yeah.. believe me... it was a pain in the ass XD but when I made the mapmaker I saw light on the tunnel.. XD
aldex123 2 years ago 2
@aldex123 You really should make a map editor. They're not difficult to create. You have an array of values for your map, you initialize them to some default tile, usually a blank one, draw the map on screen as your game would, then display a row of tiles the person can select, when they click a tile, you store the current tile, then when they click on the editor area you figure out where they clicked, set that map location to the currently selected tile, draw it etc....
NiteHackr 1 year ago
Once you have the map edited, you supply a button, or key to save the level and simply save your map array to a file. I like to simply to a binary write to a file and just write the entire array in one shot. You can load it just as easily with a binary read. It's really quite simple to create and you'll be so much happier when you can more easily whip up a map. I plan on creating a 3 layered map editor next (background, middle, foreground).
NiteHackr 1 year ago
@NiteHackr Thanks for the info man, but if you check my updated versions (I did this a whileee ago) you'll have a peek at my map maker, this was just when i started creating the game. Go check the updated version 3 ;)
aldex123 1 year ago
@aldex123 may I have source
ShaneCopseysTV 5 months ago
cuanto te tardastes en programar eso????
thebigboss852 2 years ago
Entre 2 semanas a 4 semanas XD pero programando 2 horas diaria kizas o menos!
aldex123 2 years ago
C++ & Allegro.....c++ trabaja con eso o los trabajastes por separado y despues los unistes???
thebigboss852 2 years ago
es una libreria d C++, se agrega a C++ y lo utilizas como un archivo de cabecera.
aldex123 2 years ago
very nice. i am working on a game via allegro aswell =]
xxjms 2 years ago
Cool! good luck with that ;)
keep it up
aldex123 2 years ago
\/L0L\/
VideoEffecter 3 years ago
Pretty nice baby! =) luv ya! (K)
LyD040608 3 years ago
me too bb!!! (K)
aldex123 3 years ago
excelenteee demaciado wenoo viejo tu seras un pro en programacion hehe xD cuidec papa no c pierda
jojanuri 3 years ago
Felicitaciones por el juego muy bueno! :D xD
javieralejandro4 3 years ago
Felicitaciones por el juego muy bueno! :D xD
javieralejandro4 3 years ago
Great stuff, loving the box moving ability, really adds a bit of puzzle to the maze.
limited06 3 years ago
Yeah that was the thing... I want to make a game that could be puzzle and action at the same time... But well... No enemies yet =) I will make them later heh!
Thanks for the comment!
aldex123 3 years ago
Congratulations! =)
Tev1videos 3 years ago