I see a lot of comments bashing a guy for saying Linux is faster than Windows, so I'm going to assume that he said otherwise at some point and is getting chewed out for it. Be that as it may, Linux is only as fast as its OS. Windows computers have the capability to become faster than any linux computer if built to do so. Yes it is expensive, but Windows can serve a 3d modeling program better than a Mac or a Linux at any given time, assuming money is put into it.
@happygamestvfun1 Linux isn't slow. Windows is slow. It takes about 45 sec. for a windows computer to start, but if it's a linux, it only takes about 15 sec. (maybe even only 10)
CHrist dude, if people want to know how to texture they already know how to move, rotate etc etc. There's no point dedicating 1/3 of the tutorial to that. Then "I'm going to change some settings" what settings? What to these settings do? Don't waste time setting the scene or fucking about with stuff like subsurface scattering for fucks sake.
@happygamestvfun1 my computer is worse. Prob because I have Unity 3.1, blender, 3ds max 9, paint shop pro 8+9, 3 browsers, 4 games, and not to mention all 2GB of files that range from pictures to high poly 3d models. lol, and that is what i can remember.
Is there any way i can texture a whole model at one time? Ive got a Richard Western trailer for a game, its going to be orange, can i make the whole model orange from a picture?
PLS HELP! How can I add a texture on a specific face of a cube (or on all the faces)??? Every time I try, it places the texture on the upper face of the cube...
can I ask you a question about uv mapping? I need to do uv mapping for the whole scene with all the objects in it. I could do uv mapping for each object apart but not the whole scene, because I need to export the whole scene at once to MD2 file and render in opengl. the scene was already imported from 3d max to blender
when you want to unwrap an object you have to pass in edit mode. after that select all verts and use the u keyboard then a window apear. clic on unwrap and your object is unwrap. you cut your object too with Ctrl-e in edit mode. make some test.
If i save this as .3ds will the texture follow the .3ds-file? If I want to apply it to another software eg. a gamecreator-software, does this texturing you did on this video work for the software? Thanks for a great tutorial, btw! :)
i have a question that keeps giving me headaches, when you actually acquire an image for UV Unwrap a model, and that model does have a material already, the image you used for unwrap need to be also set as a texture of the material? i migrated from 3D studio to Blender a few months ago, this is the only thing that i don't quite understand well of Blender, UV Unwrap images are independent from Materials?
The thing is, that this a very basic example of UV mapping. The reason you need to UV map images is to fit them onto your mesh. You have to assign it as a texture show that it renders. Think of it this way: UV mapping is to setup the coordinates of where the image is going onto your mesh. And setting it up as a texture is so your can manipulate things such as bump mapping, specularity, how much light it emits, etc.
i see, it's bad to be used in a system like 3D Studio's UV Unwrap, there you actually chose a texture already in the material library, also in Blender but here is the thing, my confusion is due that in 'texture' mode in the viewport, the texture stored in the material isn't visible (but in render is) only Unwrapping the object, the viewport show that object's texture which couln't be the same as the one in material at the time of working
HEY GOOD S*IT MAN! You know this stuff like the back of ur hand! I can tell by all the keyboard shortcuts you know. That shows A. attention to detail and B. experince.Definetly will suscribe.And would be kinda cool if you can take request! Just a thought! Keep it up! By the way , can you throw a little slide show video of some of your final renderings?Im sure there tight! Peace!
@JennandPaul Thanks for the comment! I do take request, so if you would like to request something, just PM me. I'm going to make a demo reel with some of my best work soon, but I need a few more renders first.
thanks for putting this up but it really didn't help that much. im pretty lost and new to the interface. im trying to get the middle section of a knife model to have a different texture than the rest which has to be metallic. could you do some other tutorials having to do with textureing that could go into more of that?
Mine just won't open a texture at all, when I try to open it it just stays blank. How do I get it to actually open, I followed everything he did but it didn't work!
hello im trying to make a uv map for a sword for oblivion but every time i apply the texture one of the faces dispears and you can see through it do you have any idea why this is
Hi for some strange reason all of my shapes that are unwapped are pink and don't show and material anymore. could u plz help me and tell me what ive done. thanks
how do you apply many multiple textures using UV mappings? Like a face for example. You got the eye lids and stuff, eyes? Do you know any good tuts for that?
Those settings were just so that the image would render faster. It had nothing to do with the tutorial. You have to make sure you turn on texface in the material tab, or blender won't know if you want to render the UV texture that you applied.
Very good UV tutorial, i had to learn the the TexFace button the hard way over many hours of frustration, your the first UV Tutorial that ive seen that felt the need to share that gem.
what am i happy to dont work with blender anymore :D
ochgottnochma 1 month ago
@happygamestvfun1 Just give a Linux distro a try. You will notice that it is MUCH faster.
PerverseBannana 6 months ago
@PerverseBannana that only due to windows uses being complete ***** ups
happygamestvfun1 6 months ago
I see a lot of comments bashing a guy for saying Linux is faster than Windows, so I'm going to assume that he said otherwise at some point and is getting chewed out for it. Be that as it may, Linux is only as fast as its OS. Windows computers have the capability to become faster than any linux computer if built to do so. Yes it is expensive, but Windows can serve a 3d modeling program better than a Mac or a Linux at any given time, assuming money is put into it.
AroreForLife 6 months ago
@happygamestvfun1 Linux based?
Linux is the fastest operating systems in the world.
Im using Kubuntu 10.4 to model a Coke Cola can right now.
vancar6 7 months ago
@happygamestvfun1 Linux isn't slow. Windows is slow. It takes about 45 sec. for a windows computer to start, but if it's a linux, it only takes about 15 sec. (maybe even only 10)
kaimarohero 8 months ago
This tutorial saved my life ! Thx...
Matticitt 9 months ago
Awesome, I learnt a lot.
jeniusjj 10 months ago
This has been flagged as spam show
@skybuzzz Windows uses LESS ram and processing power making it FASTER. Dumbass.
happygamestvfun1 11 months ago
@happygamestvfun1 Yes i know
happygamestvfun1 6 months ago
thanx for postin that was very helpful
inkslave777 11 months ago
CHrist dude, if people want to know how to texture they already know how to move, rotate etc etc. There's no point dedicating 1/3 of the tutorial to that. Then "I'm going to change some settings" what settings? What to these settings do? Don't waste time setting the scene or fucking about with stuff like subsurface scattering for fucks sake.
HairyBogTrotter 1 year ago
@happygamestvfun1 1: linux is the fastest :P 2: camstudio (the recording software he used) is windows only
testingte 1 year ago
@happygamestvfun1 my computer is worse. Prob because I have Unity 3.1, blender, 3ds max 9, paint shop pro 8+9, 3 browsers, 4 games, and not to mention all 2GB of files that range from pictures to high poly 3d models. lol, and that is what i can remember.
CrazyShaneful 1 year ago
Slow the fuck down
Neighborhoodbordness 1 year ago
Thanks I figured it out ...Finally found a video that explained it. I am good to go now.
Cheers
haeleyrider 1 year ago
@happygamestvfun1 and why would linux be slow?
you are not making a point you are just showing that you are not properly educated!
xsannyx 1 year ago
the texture isn't showing up in the game engine, can you please tell me how to fix this?
gogoness 1 year ago
What the hell, can it just be click te wall button and draw the wall i mean so much simipler and it workds.
WTVBqdemon 1 year ago
@happygamestvfun1
is it linux based... moron, well if anything that would make it a lot faster LOL!!
aegisgfx 1 year ago
How do i make it look like this when i press p? Not render thought cause i waqnt this in my game :/ Nice Tut btw :)
kiwiblender 1 year ago
Is there any way i can texture a whole model at one time? Ive got a Richard Western trailer for a game, its going to be orange, can i make the whole model orange from a picture?
glempa5 1 year ago
Cool tutorial.
But how do you texture large areas(such as side of huge building) without making it look ridiculously stupid.
PS. Tiling maybe?
TheBrum35 1 year ago
@happygamestvfun1 I have a new one now. I was doing that on a slow laptop. But I've got a desktop now.
cganim8or 1 year ago
@cganim8or desktop...? LOL xD
fittekiller 1 year ago
@fittekiller
Seems you dont know what a Desktop is.
DeadSteal 11 months ago
thank u so much man...this helped me out big time.
i knew how to UV unwrap but did not know how to apply the texture, so it can show in the render.
thanks again...love your tutorials, very great. :)))
HDHOTDUDE 1 year ago
PLS HELP! How can I add a texture on a specific face of a cube (or on all the faces)??? Every time I try, it places the texture on the upper face of the cube...
ICE1ICE2ICE3ICE4 1 year ago
@ICE1ICE2ICE3ICE4
You probably already figured it out by now, but if not then try this Youtube video:
Blender UV Mapping: 6 Easy Steps
RamTortoise 1 year ago
Thank you very much
it is so useful
can I ask you a question about uv mapping? I need to do uv mapping for the whole scene with all the objects in it. I could do uv mapping for each object apart but not the whole scene, because I need to export the whole scene at once to MD2 file and render in opengl. the scene was already imported from 3d max to blender
many thanks in advance
ShafikSalih 1 second ago
ShafikSalih 1 year ago
when you want to unwrap an object you have to pass in edit mode. after that select all verts and use the u keyboard then a window apear. clic on unwrap and your object is unwrap. you cut your object too with Ctrl-e in edit mode. make some test.
GPabloBoro 1 year ago
This has been flagged as spam show
@16dtb I could assist u, i know a lot about blender and animating.
directordjinthehouse 1 year ago
@16dtb I could assist u, i know a lot about blender and animating.
directordjinthehouse 1 year ago
At 2:03 for the life of me i can't understand what you said and how you unwrapped or whatever, can you PLEASE tell me what to do at that point?
RazAndBullidom 1 year ago
@RazAndBullidom Press the "u" button and then click the unwrap button.
cganim8or 1 year ago 2
If i save this as .3ds will the texture follow the .3ds-file? If I want to apply it to another software eg. a gamecreator-software, does this texturing you did on this video work for the software? Thanks for a great tutorial, btw! :)
mrchriss 1 year ago
@mrchriss I'm not sure. I don't have any other 3d software to export to except ZBrush, and you can't export textures to zbrush, just models.
cganim8or 1 year ago
@cganim8or Alright. Thank you for answering though. And for the tutorial. :) I'll use this tutorial and then just see if it works. ^^ Thanks!
mrchriss 1 year ago
Thanks dude great tut
Truespirit7 1 year ago
thx
TheRiyad1 1 year ago
how to unwrap button?
TheRiyad1 1 year ago
@TheRiyad1 Press "u".
cganim8or 1 year ago
very nice tutorial, i just have to mention one thing, u can enter camera mode by pressing 0 on the num pad
Sangheili15 1 year ago
of all the blender tutorials on youtube I find yours the most useful. thanks!
Invisty 1 year ago
Thanks! :)
cganim8or 1 year ago
Thanks for the lesson!!
jimmy3dartist 1 year ago
your are a genius, thanks for your help with this :) please continue with tutorials ;)
cahman44 2 years ago
How to do this in BGE?
b94kw 2 years ago
great tut!
Warhammer40kable 2 years ago 2
i have a question that keeps giving me headaches, when you actually acquire an image for UV Unwrap a model, and that model does have a material already, the image you used for unwrap need to be also set as a texture of the material? i migrated from 3D studio to Blender a few months ago, this is the only thing that i don't quite understand well of Blender, UV Unwrap images are independent from Materials?
HienHen 2 years ago
The thing is, that this a very basic example of UV mapping. The reason you need to UV map images is to fit them onto your mesh. You have to assign it as a texture show that it renders. Think of it this way: UV mapping is to setup the coordinates of where the image is going onto your mesh. And setting it up as a texture is so your can manipulate things such as bump mapping, specularity, how much light it emits, etc.
cganim8or 2 years ago
@cganim8or
i see, it's bad to be used in a system like 3D Studio's UV Unwrap, there you actually chose a texture already in the material library, also in Blender but here is the thing, my confusion is due that in 'texture' mode in the viewport, the texture stored in the material isn't visible (but in render is) only Unwrapping the object, the viewport show that object's texture which couln't be the same as the one in material at the time of working
HienHen 2 years ago
Where is a good place to get the books?Definetly wouldnt mind polishing this craziness up!
JennandPaul 2 years ago
HEY GOOD S*IT MAN! You know this stuff like the back of ur hand! I can tell by all the keyboard shortcuts you know. That shows A. attention to detail and B. experince.Definetly will suscribe.And would be kinda cool if you can take request! Just a thought! Keep it up! By the way , can you throw a little slide show video of some of your final renderings?Im sure there tight! Peace!
JennandPaul 2 years ago
@JennandPaul Thanks for the comment! I do take request, so if you would like to request something, just PM me. I'm going to make a demo reel with some of my best work soon, but I need a few more renders first.
cganim8or 2 years ago
this don't work!!!!!! ... >:( HELP ME if i do textured button i don't see my picture i put in pfffffff
rollhunter 2 years ago
Are you sure you followed everything correctly?
cganim8or 2 years ago
thanks for putting this up but it really didn't help that much. im pretty lost and new to the interface. im trying to get the middle section of a knife model to have a different texture than the rest which has to be metallic. could you do some other tutorials having to do with textureing that could go into more of that?
Digitrex666 2 years ago
Sure! I'll be sure to make some more advanced texturing tutorials.
cganim8or 2 years ago
thanks man, im just getting the hang of the program. pretty amazing what all is capable from freeware
Digitrex666 2 years ago
Mine just won't open a texture at all, when I try to open it it just stays blank. How do I get it to actually open, I followed everything he did but it didn't work!
ciaranicrawford 2 years ago
Make sure you unwrap the plane first, then select an image.
cganim8or 2 years ago
hello im trying to make a uv map for a sword for oblivion but every time i apply the texture one of the faces dispears and you can see through it do you have any idea why this is
epicfailegamer 2 years ago
Try recalculating the normals outside. Go into edit mode, press a to select all, and press ctrl n. That should fix it.
cganim8or 2 years ago
thanks it works now :)
epicfailegamer 2 years ago
Thanks heaps, really great tutorial
animax3dproductions 2 years ago
Thnaks good for my terrain.
illusionfall 2 years ago
Thanks XD
DaVietPride 2 years ago
How can you remove a texture you uv mapped on to a mesh?
Like I modelled a guy and gave him a skin texuture via uv mapping and now I don't want him to have that texture anymore. What do I do?
Littledude514 2 years ago
Just go to the edit tab and look for the UVTextures. Find the skin UV texture and press the x button to delete it.
cganim8or 2 years ago
Oh, thank you! :)
Littledude514 2 years ago
Hi for some strange reason all of my shapes that are unwapped are pink and don't show and material anymore. could u plz help me and tell me what ive done. thanks
134karma 2 years ago
Try going to the edit tab and deleting the UV Maps, then re-unwrap them.
cganim8or 2 years ago
great tutorial dude
JDEanimationStudios 2 years ago
i liked too much
its very helpful
urfreeway 2 years ago
Thanks! :)
cganim8or 2 years ago
how do u split the screen????
DEADDUCKGAMES 2 years ago
You right click the top of the header and press "split screen", then go up to the 3D view and click where you want to split the screen.
cganim8or 2 years ago
how do you apply many multiple textures using UV mappings? Like a face for example. You got the eye lids and stuff, eyes? Do you know any good tuts for that?
301million 2 years ago
i cant render it...
at 3:33, what did you do, it really unclear...
i changed my setting to yours, but still i keep getting the same result...
elevadon 2 years ago
Those settings were just so that the image would render faster. It had nothing to do with the tutorial. You have to make sure you turn on texface in the material tab, or blender won't know if you want to render the UV texture that you applied.
cganim8or 2 years ago
thx i really learned alot from this tut
Rin941 2 years ago
cool
legostudio21 2 years ago
thank goodness!
I always knew ow to UV map but I never understood why it wouldn't render, because I didn't know about texface!
akuko2 2 years ago
thanks. helped me a lot. 3 thumbs up.
killakam1980 2 years ago
thanks :)
bmxdevil92 2 years ago
Very good UV tutorial, i had to learn the the TexFace button the hard way over many hours of frustration, your the first UV Tutorial that ive seen that felt the need to share that gem.
Chubbbs117 2 years ago
Can i do it on a cube? Or only on planes?
CuBa282294 2 years ago
You can do it on any object as long as it's a mesh.
cganim8or 2 years ago
O thank u thank u thank u So much man
PackRat137 2 years ago
it really helps me! thanks~
yourRationality 2 years ago
Great tutorial dude
usmanater 2 years ago 2