thankyou for a great tutorial, i have just one problem, when I rotate one of the spine rigs and the arms move, the fingers are left behind, and you can see the Ik solver stretching as the arm rotates further away, why is this?
I haven't tried it yet. Can you make these control objects worth with a biped, or you have to build a custom rig? If you don't use a biped you don't have access to figure mode and the ability to save and upload different animations and poses right?
@marveluv It's something that you typically always have to do. When you add your skin modifier, nothing is as you would like it to be. Just takes patience.
very nice tutorial. and seeing how im key framing the controls and not the bones themselves....how do i add the animation sequence to my bones???? this is necessary to bring my model into a game lol
@TheKSProduction Don't use rigs. The rigs are kind of like helpers for your character. Once the skin on, you can't see the bones, so the rigs help you access those parts of the body that you need. Sometimes the video game engine your using has rigging systems in them, or you can use code for them.
@jonjd46 what? i cant see the bones?? um i can see them after the skin is on. why cant i use rigs?? i mean doesnt that help allot with IK solvers? and im using unreal tournament 3. dont the bones need to have keyframes on them for games?? i think your not understanding my question. (idk if you do or not)
@TheKSProduction When you add the rigs, your animating the rigs, not the bones. You can animate the bones alone, but the IK's are not going to be there. When you export to your ActorX plugin, you want to export the animations. I haven't done anything with UT3 or Actor X, so I'm going with what I have heard and know from passively looking around. Check out the UT3 custom character website. The link is posted on your channel.
@Mody8King I should. I made these when I just started grad school and lost the time I needed when grad classes really kicked in. Now I have some spare time, I need to get back into it. Look for these soon.
To link the mesh to your bones, use the skin modifier. It will link the skin the bones, but it goes far beyond that. The skin modifier allows you to edit envelopes, or pockets of skin that tend to move in odd ways. It takes loads of time, but works out. There are also other modifiers to help out with the process. The skin morph allows you to create morphed bends for knees, elbows, and etc. The skin Wrap helps with making the skin "slide" over the bones naturally.
My Screen Recorder was having problems. I'm troubleshooting the problem right now and will hopefully post new, better videos soon. In the meantime, sorry for the display being difficult to view.
is fake you never show the animation lol
eopedroza 2 weeks ago
thankyou for a great tutorial, i have just one problem, when I rotate one of the spine rigs and the arms move, the fingers are left behind, and you can see the Ik solver stretching as the arm rotates further away, why is this?
skylight102 1 month ago
I haven't tried it yet. Can you make these control objects worth with a biped, or you have to build a custom rig? If you don't use a biped you don't have access to figure mode and the ability to save and upload different animations and poses right?
Hatterific 9 months ago
@Hatterific err worth=work.
Hatterific 9 months ago
thanks for the tutorial helps out so much ;)
studionightbird0 10 months ago
Great tutorial, thanks for posting.
Atomsk8888 11 months ago
Thank you so much! You are the only one I have found that showed me how to make a custom bone rig. I really appreciate this, thanks. :3
Zapper1993 1 year ago
Is there any chance that you plan to do a Skinning tutorial as a follow-up to these Rigging tuts?
torchkc 1 year ago
hey man, thanks for sharing the knowledge! this is really helpful.
kanocularTV 1 year ago
Thanx. Was wery helpfull
mateuszsuhy1 1 year ago
great tutorial man, but i have a question...when u rig the mesh to the bone does it work smoothly or do u hav to go back and fix the vertices.
marveluv 1 year ago
@marveluv It's something that you typically always have to do. When you add your skin modifier, nothing is as you would like it to be. Just takes patience.
jonjd46 1 year ago
@jonjd46 Thanks dude, it was a great help
marveluv 1 year ago
@jonjd46 Where can i get a tutorial on how to do that ?
OfficialKidballer 6 months ago
you should re record :D it would be easyer but anyway very sick job
drifta321 1 year ago
very nice tutorial. and seeing how im key framing the controls and not the bones themselves....how do i add the animation sequence to my bones???? this is necessary to bring my model into a game lol
TheKSProduction 1 year ago
@TheKSProduction Don't use rigs. The rigs are kind of like helpers for your character. Once the skin on, you can't see the bones, so the rigs help you access those parts of the body that you need. Sometimes the video game engine your using has rigging systems in them, or you can use code for them.
jonjd46 1 year ago
@jonjd46 what? i cant see the bones?? um i can see them after the skin is on. why cant i use rigs?? i mean doesnt that help allot with IK solvers? and im using unreal tournament 3. dont the bones need to have keyframes on them for games?? i think your not understanding my question. (idk if you do or not)
TheKSProduction 1 year ago
@TheKSProduction When you add the rigs, your animating the rigs, not the bones. You can animate the bones alone, but the IK's are not going to be there. When you export to your ActorX plugin, you want to export the animations. I haven't done anything with UT3 or Actor X, so I'm going with what I have heard and know from passively looking around. Check out the UT3 custom character website. The link is posted on your channel.
jonjd46 1 year ago
good work, but dude why dont u continue ur work ,, do the skin! and then i want to see this model walking or running ...
Mody8King 1 year ago
@Mody8King I should. I made these when I just started grad school and lost the time I needed when grad classes really kicked in. Now I have some spare time, I need to get back into it. Look for these soon.
jonjd46 1 year ago
Another question: How do I link my mesh to my bones to where it will move when I move the bones?
ReekoArch 2 years ago
yeah! how do you link mesh to bone! D: do i use phisyque?
xMizuKun 2 years ago
To link the mesh to your bones, use the skin modifier. It will link the skin the bones, but it goes far beyond that. The skin modifier allows you to edit envelopes, or pockets of skin that tend to move in odd ways. It takes loads of time, but works out. There are also other modifiers to help out with the process. The skin morph allows you to create morphed bends for knees, elbows, and etc. The skin Wrap helps with making the skin "slide" over the bones naturally.
jonjd46 1 year ago
@ReekoArch Use the skin modifier and develop the envelopes to where the skin looks natural when your bones contract and expand.
jonjd46 1 year ago
These series were EXTREMELY helpful! Thank You!
evisionlt 2 years ago
man i have been looking for a tutorial like this of a long tim and this has been here and i find this after i know how to do this that sucks
digimonworld123 2 years ago
whats up with all the screen jumping around?
sfdanger 2 years ago
My Screen Recorder was having problems. I'm troubleshooting the problem right now and will hopefully post new, better videos soon. In the meantime, sorry for the display being difficult to view.
jonjd46 2 years ago