I thought the SMB 2 game i grew up loving since i was 7 was the sequel to SMB but it turned out to be a lie when i did research as a young teen on the net and found it was NOT the original and found out the real SMB 2 was in Japan as the lost levels as that was hard as hell.
Miyamoto had absolutely nothing to do with the production of this game it was Kensuke Tanabe, Miyamoto just gave the green light for use of the Mario characters.
they should make a new super mario bros. 2. and it would be like a cross up of both doki doki panic and mario bros.2 where you could pick any of the 8 characters.
or kinda make it like sonic adventure 2, with taking the doki doki characters path or the mario path, but ultimatly it all leads to the same final boss.
or just a plain new super mario bros. 2 game would be nice. i miss throwing vegetables and picking between mario, luigi, toad, or peach.
@only257 actually this was before super mario bros 2, the real sequal to super mario bros was actually like the same platormer but the americans said it was too hardr so they changed tgis into super mario bros 2. Hope this helpe
Just so everyone knows, the original smb2 was only released in japan (it wasn't released here for a while because us Americans were too stupid for the harder game) and instead the Japanese took one of their games (doki doki panic) and changed it a bit to resemble Mario and called it smb2
I used to wonder how many pot those Nintendo guys had been smoking before designing SMB2. SMB1 was weird enough but this game just looked from another world.
Now when I see the original characters, it all makes sense now: Snakes in jars & magic potions plus the music...Yup, very Middle Eastern.
@TheAchie11 For gods sake. THIS IS MARIO 2! Mario 2 is a rip off of THIS game. The real Mario 2 is lost levels, but for west release they took this game and put Mario in it.
@TeamShenanigansYGO The sad thing is that most people don't know that the game actually WAS intended to be a Mario game at first (a co-op one, at that), but was retooled into Doki Doki Panic when Nintendo needed to produce a game featuring the mascots from Fuji TV's Yume Kojo Festival (which is why there's still POW blocks, Starmen, and SMB jump SFX). This game was still produced by Shigeru Miyamoto and the music was still composed by Koji Kondo. It really was intended as a Mario game all along.
Hahaha. I can see why they thought Super Mario Bros 2 was too hard for American kids. American kids are, and always have been, idiots. And comparing to the Japanese gamer, American gamers suck hard on balls. I never really played either "Super Mario Bros 2" (Doki Doki Panic) or "Lost Levels" (Super Mario Bros 2) as a kid. I was more about Super Mario Bros 3 &Super Mario World 2
@Nintariz: A larger percent of Japanese (and Korean) gamers are good comparing to American gamers. Sure there are those good eggs here but there are more good eggs in other countries. Most especially Japan, etc
First off, that really can't be proven. I have yet to see statistical evidence that supports the idea that somehow Japanese gamers are better than US gamers. I think we get the idea that they are simply because of the fact that "challenge" is what they enjoy where as US gamers prefer accessibility. If a game is not accessible enough, the majority of US gamers simply won't play long enough to master it where as Japanese players will. But that's far from an implication of skill.
@Nintariz: C'mon, you know the American population is a lot dumber than the rest of the world. We're just taught differently. And the Japanese are raised to be very disciplined and bright. As for the Koreans, although not quite as efficiently as the Japanese. Have any idea what the US dropout rate is? How about how many go in to get GEDs every year here in the US? Face it, Americans--on average--are inept compared to the rest of the world.
The difference is only cultural. If you took two brand new gamers aged 6 from each country, with the same IQ and could somehow manage to expose both of them to the exact same games as they grew up, you'd see that both would be on equal ground. As I said, in Japan, murderous difficulty is considered good. In the US, it's considered frustration and boring. America kids wanna have fun when they play, Japanese kids want to be challenged. That's the only difference.
@Nintariz: You're right. It is cultural. A challenge IS fun to the Japanese. We Americans are, let's face it, lazy in all aspects. Including mentally. Like I said, the Japanese are raised to be very disciplined and smart. As well as quick-witted. Americans ARE pretty slow in the head in general, if you look at the way we handle our problems, etc etc.
Things like wit and "smart" aren't taught. They are genetic. A slow witted person can not "quicken" his wit. Someone with an IQ of 90 can not raise it to 190.
But going back to the games, just take a look at the top 5 players in Ikaruga and the top 5 players in Halo Reach MP. The Japanese people are no where to found when you're talking about the greatest FPS gamers, they suck at them, and visa versa for Ikaruga and American gamers. It's cultural...nothing more.
@Nintariz: You need to learn your psychology, young man. And concerning the games, especially FPS games, the Japanese don't play those types of games because they find them boring and do not find them very challenging. I can see a young Japanese child playing games like that and getting good at them without actually entering any sort of "contest" to see who's the best at it. The older Japanese gamers are about CHALLENGING games, as opposed to games styles like FPS
Yes, but being #1 in Ikaruga is no harder than being #1 in Halo Reach. Playing a FPS against other humans and being the best in the entire world? The skill and dexterity required for something like that is equally as hard as the skills needed for Ikaruga...if not more. And yet, who are the greatest FPS players in the world? Yeah, it's Western gamers. My point is, it's ignorant and downright false to think Asian gamers are superior to anyone else because it's just not true.
@Nintariz: Not to say ALL Asian gamers are "superior" (as you put it), and also in many Asian countries many children don't ever play a video game--much less get good at them if they do end up playing video games. What I'm saying is that more of Japanese and Korean players are better at the more video games than of American or British players.
@TheKuroiSheep Some videos do not keep in order the specific messages that a viewer may comment/reply to. I was asking where you got this information concerning how Asian gamers are better than American gamers. You must have read this somewhere, right? Because I'd like to see that source.
@riserobot: I DID get it from somewhere. lol Two years of sociology and about a year of anthropology. Well, I could give some credit to two years of psychology, but that doesn't teach much about cultures. There isn't really any specific sources to site, rather a collection of teaching that implies the cultural differences between mentalities and cognitive abilities worldwide.
So does this means that Birdo and shy guy would have never been in the Super Mario "Family" Nintendo hadn't spoofed Super Mario Bros. 2 from this game. Cool!
@Lightning10125 no lol... super mario bros 2 ripped this off... becaue when they made the actual smb2. "super mario bros the lost levels" they thought it was too hard for most kids. so they only released it in japan, and reskinned this game and released it as smb2
You have to hand it to Nintendo. If they hadn't done this, some of the Mario series' characters wouldn't exist. Shy Guys, Bob-ombs, Pokeys and Birdo all made their start here,
@xxxxxxxpimptaddyone First of all, stop being a racist douchebag by saying the word "Jap" and bringing up Pearl Harbor. Being a Japanese-American, I do not appreciate that kind of attitude. Second of all, this game was originally going to be a Mario game, anyway, but got changed into this because Fuji TV's Yume Kojo Festival needed a game to represent said festival. This game was produced by Shigeru Miyamoto and the music was by Koji Kondo. It's still a Mario game.
I don't think I'll ever get over the how weird it is that this game was not originally a Mario game. I'm always wondering what enemies from this game have become true parts of the Mario universe which can be used in future games. Like those pokey guys in the desert... They exist in Super Mario World. And that pink thing that shoots eggs is in Double Dash and newer Mario Kart games. Mario Bros 3 on the GBA has a mode where you can enable turnips to appear on the ground.
Nintendo truly was genius for turning this into a Mario game. Otherwise, a fantastic game would have slipped through our fingers. Good on ya, Nintendo.
noo guy youre wrong you see super mario bross 2 was made first and didnt had any similitude to this ... but it was so unknown that they put the supermario bros that looks like this as the smb2 so now when they discovered the original smb2 they put it as smb the lost lvls
@Purly Well, since this game was going to be a Mario game, originally, anyway, it makes sense. It started off as a co-op Mario game, and it WAS still made by Shigeru Miyamoto (and Koji Kond still composed the music). The Yume Kojo '87 Festival needed a game with their mascots, though, so the game was retooled into this. All the enemies were still owned by Nintendo, though. So, you see, it was meant to be a Mario game all along.
@turbobk The thing is that this game was going to be a Mario game, originally, anyway (which is why it still has Starmen, POW blocks, and SMB jumo SFX). It started off as a co-op Mario game, and it WAS still made by Shigeru Miyamoto (and Koji Kond still composed the music). The Yume Kojo '87 Festival needed a game with their mascots, though, so the game was retooled into this. All the enemies were still owned by Nintendo, though. So, you see, it was meant to be a Mario game all along.
@loui001 They weren't "stolen". Those characters are still owned by Nintendo (only the playable characters are owned by Fuji TV). This game was still made by Shigeru Miyamoto, and the music was still composed by Koji Kondo. In fact, before it was even turned into Doki Doki Panic, it was being conceived as a co-op Mario game.
Well this game does have Mario sounds in it. It's still true that Mario 2 rips off this game much MUCH more than Doki Doki Panic rips of Mario itself. I'm still glad it happned becaause now Mario has shy guys!!! ...and Birdo.
@errorzinvalid It's not really "ripping off", though. This game was already originally meant to be a Mario game (a co-op one, in fact), but was retooled into Doki Doki Panic when the Yume Kojo 87 Festival asked Nintendo to make a game for the event. This game was still produced by Shigeru Miyamoto, and the music was still composed by Koji Kondo, and as I already mentioned, it was originally going to be a Mario game, anyway.
@tuxedomoroboshi Yeah it was!!! This was the American Super Mario Bros. 2! Then the real one is considered the Lost Levels. The way I heard it was that the Japanese or Americans, whatever, thought that the "Lost Levels" was too hard for Americans so, a Mario version of this was created in it's place!!!!
@zzyzx0788 Type "The secret history of Super Mario Bros. 2" into Google. It's a very interesting article, and it's pretty fascinating to see how an early co-op Mario game became DDP, and then DDP became the American SMB2. It all comes full-circle.
@AttackYou10 Not really. This game was actually intended to be a Mario game, originally, anyway. It was retooled when Fuji TV asked Nintendo to make a game for their Yume Kojo 87 Festival, but had that not have happened, this would have still been a Mario game. In fact, it was originally going to be a co-op Mario game. It was never intended to be a new series, and even the completed product was only a commemorative game.
@supergreenx Nope. All the playable characters are owned by Fuji TV. Everything else, however, (including the enemy characters) are owned by Nintendo.
I always used to wonder exactly what happened between SMB 1 and 3... SMB 2 was just so radically different, like night and day different, between 1 and 3. I never had any idea that 2 was a completely different game to begin with. It's all so clear now!
Doesn't change my love for it, though. Different as it is from 1&3, it is unique in its own right.
@Amberr8069 Believe it or not, though, Doki Doki Panic was actually ALWAYS intended to be a Mario game! Originally, it was going to be a co-op game featuring Mario and Luigi, but then Fuji TV asked Nintendo to make a game for their Yume Kojo 87 Festival, so the game was retooled and the playable roster was expanded to four (unfortunately, the co-op stuff was scrapped). This is why Doki Doki Panic still has Starmen, SMB jump SFX, and POW blocks. Also, it was still produced by Shigeru Miyamoto.
@commaqwat Well, actually, this game was originally going to be a co-op Mario game, but was retooled when Fuji TV asked Nintendo to make a game for their Yume Kojo 87 Festival. So, it actually was intended to always be a Mario game, right from the start. That's why, despite seemingly having "nothing to do with the Mario series", you still get Starmen, POW blocks, and SMB jumping sound effects.
@Winner47123 Well I guess if shy guys were on doki doki panic first. They just changed the Playable charecters sprites. So if nintendo never decided to use this game a SMB2 then there would be no shy guys or birdo and other people
@newmewtonew That's not entirely true, actually. This game was actually always intended to be a Mario game. It was originally going to be a co-op Mario game, but was retooled when Fuji TV asked Nintendo to make a game for their Yume Kojo 87 Festival. Not to mention that Doki Doki Panic WAS still produced by Shigeru Miyamoto.
You get the original Japanese SMB2 on the Mario All-Stars SNES cartridge, it comes under 'Lost Levels' (appropriately named if I do say so), and then you get the American/Europe version too, the above game with the Super Mario sprites. Mario All-Stars is easy to get a hold of on any emulator if you wanted to play either game.
@Jakeyjake1OO That's because it was on the Famicom Disk System and it has to load. It used floppies instead of cartridges. Much like saying "Loading..."
its all the same thing as smb2!
madmicky102 5 days ago
Funny how everything is 99% identical to SMB2.
Vermilicious 1 week ago
@Vermilicious SMB2 (USA version) came out after this.
kemorc 2 days ago
Funny how some of the sounds were still the same from smb1
GSM22 1 week ago
I thought the SMB 2 game i grew up loving since i was 7 was the sequel to SMB but it turned out to be a lie when i did research as a young teen on the net and found it was NOT the original and found out the real SMB 2 was in Japan as the lost levels as that was hard as hell.
Johnlindsey289 1 month ago
@Johnlindsey289 Thanks for sending me this! I have NEVER seen the game they took SMB2 from!
rang3r34 1 month ago
♫ She shops for shoes, like Aretha Franklin at a big hat store! She's a Judy idolizer with facial moisturizer galooooooore! ♫
saffire345 1 month ago
They basically just romhacked this game to be Super Mario Bros. 2 for the American release.
MajorasMaskMailman 2 months ago
since when theres a loading screen on nes?
doudoub2005 2 months ago
@doudoub2005 it's the Famicom Disk System ... this game wasn't made on cartridge format as far as i know
lindyluck19 2 months ago
@doudoub2005 i think this was for the famicom disk system
94medaman 2 weeks ago
Miyamoto had absolutely nothing to do with the production of this game it was Kensuke Tanabe, Miyamoto just gave the green light for use of the Mario characters.
bornwisedistruction 3 months ago
Comment removed
bornwisedistruction 3 months ago
they should make a new super mario bros. 2. and it would be like a cross up of both doki doki panic and mario bros.2 where you could pick any of the 8 characters.
or kinda make it like sonic adventure 2, with taking the doki doki characters path or the mario path, but ultimatly it all leads to the same final boss.
or just a plain new super mario bros. 2 game would be nice. i miss throwing vegetables and picking between mario, luigi, toad, or peach.
pollo20x6 3 months ago
@pollo20x6 People like you say than kind of bullshit, and nintendo take them serious and make shitty games. Be careful what you ask
gizaha 2 months ago
@gizaha I'm just saying. I like new super mario bros. And i like super mario bros. 2.
If it turned out shitty, yeah i'd be pissed.
But if it turned out as good as new super mario bros. i'd be glad.
pollo20x6 2 months ago
W A I T
thurlsworld 3 months ago
Doki Doki panic was better than Mario.
Sexxonable 3 months ago
Nintendo of America thought Super Mario Bros. 2 was too hard, LOL I bought the import version and the Honey Bee converter and finished it! ;-D
PeromyscusLeucopus 3 months ago
After 20 + years I now feel cheated.
holydiver73 3 months ago 2
wow they barely changed anything at all when turning it into mario2 I always knew there was somthing fishy about mario 2 lol.
rizzzo311 3 months ago
W A I T
lucasmobile17 4 months ago
atleast this one isnt a stupid dream
CoolLuke1337 4 months ago
This game has awesome music, the 8 bit chip made it even better. I love 8 bit tunes <3
haganebr 5 months ago
i think that mario 2 is WAAAY better than this doki doki crap...
buizel009 5 months ago
@buizel009 how can u say that? it's 100% the same game with somewhat different sprites
acanorum 4 months ago
@buizel009 this game named mario bros 2 in USA coz you fucking gaijins have poor game skill and can not play real mario bros 2
sijotakane 4 months ago
Birdo: ER! ....ER!....EEERK!
wtf?
teeman9266 5 months ago
@PatsFanSteelerHater how? its the same music!
ohthehumanity612 5 months ago
Wait
Strongstar 5 months ago
@only257 actually this was before super mario bros 2, the real sequal to super mario bros was actually like the same platormer but the americans said it was too hardr so they changed tgis into super mario bros 2. Hope this helpe
magnetwardrobe 5 months ago
@magnetwardrobe mm this sure does HELPE....xD
PEKET0 5 months ago
One of these characters has got to be playable in Super Smash Bros 4
sure it's obscure, but you gotta give respect to the classics that made Mario 2 happen.
SkyussValley7 5 months ago
awesome but i like super mario bros 2 in my opinon
only257 5 months ago
I wonder if they would import this version into the U.S. on the Virtual Console...
Katana991 5 months ago
10 people did not help
icedemon175 5 months ago
Thumbs up if the IRate Gamer told you about this!
mcwooley 5 months ago
Interesting...
TheChessman6500 5 months ago 9
does this come on a cart for famicom?
TheCreator4 7 months ago
@TheCreator4 To my knowledge, it was only available on the Famicom Disk System.
BLUamnEsiac 5 months ago
super mario bros 2!
LKO2002 7 months ago
Just so everyone knows, the original smb2 was only released in japan (it wasn't released here for a while because us Americans were too stupid for the harder game) and instead the Japanese took one of their games (doki doki panic) and changed it a bit to resemble Mario and called it smb2
OHMYGAWDsomething 7 months ago
@OHMYGAWDsomething In America, the original is called Lost Levels! it's on a Super Nintendo game, Super Mario All Stars
Turban84 6 months ago
0:00 Reminds me of Paper Mario: Thousand-Year Door for some reason...
RandyBlaze 7 months ago
or mario fucked doki doki or doki doki fucked mario bros 2 ?
MRtetri5 7 months ago
I used to wonder how many pot those Nintendo guys had been smoking before designing SMB2. SMB1 was weird enough but this game just looked from another world.
Now when I see the original characters, it all makes sense now: Snakes in jars & magic potions plus the music...Yup, very Middle Eastern.
Pssybart 7 months ago
Why? Why did Nintendo have to be such a cum guzzling media whore back in its day?
KaptinKilla 8 months ago
This is creepy, it's like a deformed Super Mario 2.
Nen783 8 months ago
@Nen783 It certainly is freaky
thebrainstorm9803 8 months ago
does that mean that all the music from this game was not writtent by the original composer of Super Mario bros. music?
TheSuperTett 8 months ago
WTF they stoled every fucking thing over mario brothers 2
motherfuckers!
and too there characters fuckinf stupid
however they too stolen there worthless toad
fucking shitty
TheAchie11 9 months ago
@TheAchie11 For gods sake. THIS IS MARIO 2! Mario 2 is a rip off of THIS game. The real Mario 2 is lost levels, but for west release they took this game and put Mario in it.
Themastercode1235 8 months ago
@Themastercode1235 Well this is still fucking shitty!
TheAchie11 2 months ago
@TheAchie11 Saying this is shitty is saying Mario 2 is shitty because they are the exact same game.
Themastercode1235 2 months ago
Nintendo Family Computer TM
This product is manufactured and sold by Nintendo co,ltd.
or by other company under
license of Nintendo co,ltd.
DonkeykongSw2 9 months ago
I liked the mysterious Lamp World music, before it was changed!
TheBlackStar999 9 months ago
Just gonna skip all the cherries, eh?
evandavis7 9 months ago
This game is actually extremely important.
Shy guys, birdo, Peach's hover ability, all of those are now necessary to the mario series.
We WERE ripped off, but it sure did give us a lot.
Sapperbounded 9 months ago
birdo is gay
elBandaVlog 9 months ago
This game may not have been originally Mario, but it sure did introduce many characters seen in later games...
TeamShenanigansYGO 9 months ago
@TeamShenanigansYGO The sad thing is that most people don't know that the game actually WAS intended to be a Mario game at first (a co-op one, at that), but was retooled into Doki Doki Panic when Nintendo needed to produce a game featuring the mascots from Fuji TV's Yume Kojo Festival (which is why there's still POW blocks, Starmen, and SMB jump SFX). This game was still produced by Shigeru Miyamoto and the music was still composed by Koji Kondo. It really was intended as a Mario game all along.
tuxedomoroboshi 9 months ago
So now we know who the shy guys are...
SuperSmashFan24681 9 months ago
Hmmmmm Super Mario 2???
StephyLouWho2 10 months ago
wait
24edy 10 months ago
Real SMB2>Fake SMB2
Nintariz 10 months ago
Hahaha. I can see why they thought Super Mario Bros 2 was too hard for American kids. American kids are, and always have been, idiots. And comparing to the Japanese gamer, American gamers suck hard on balls. I never really played either "Super Mario Bros 2" (Doki Doki Panic) or "Lost Levels" (Super Mario Bros 2) as a kid. I was more about Super Mario Bros 3 &Super Mario World 2
TheKuroiSheep 10 months ago
@TheKuroiSheep
American gamers suck balls? Billy Mitchell laughs in your face lol.
Nintariz 10 months ago
@Nintariz: A larger percent of Japanese (and Korean) gamers are good comparing to American gamers. Sure there are those good eggs here but there are more good eggs in other countries. Most especially Japan, etc
TheKuroiSheep 10 months ago
@TheKuroiSheep
First off, that really can't be proven. I have yet to see statistical evidence that supports the idea that somehow Japanese gamers are better than US gamers. I think we get the idea that they are simply because of the fact that "challenge" is what they enjoy where as US gamers prefer accessibility. If a game is not accessible enough, the majority of US gamers simply won't play long enough to master it where as Japanese players will. But that's far from an implication of skill.
Nintariz 10 months ago
@Nintariz: C'mon, you know the American population is a lot dumber than the rest of the world. We're just taught differently. And the Japanese are raised to be very disciplined and bright. As for the Koreans, although not quite as efficiently as the Japanese. Have any idea what the US dropout rate is? How about how many go in to get GEDs every year here in the US? Face it, Americans--on average--are inept compared to the rest of the world.
TheKuroiSheep 10 months ago
@TheKuroiSheep
The difference is only cultural. If you took two brand new gamers aged 6 from each country, with the same IQ and could somehow manage to expose both of them to the exact same games as they grew up, you'd see that both would be on equal ground. As I said, in Japan, murderous difficulty is considered good. In the US, it's considered frustration and boring. America kids wanna have fun when they play, Japanese kids want to be challenged. That's the only difference.
Nintariz 10 months ago
@Nintariz: You're right. It is cultural. A challenge IS fun to the Japanese. We Americans are, let's face it, lazy in all aspects. Including mentally. Like I said, the Japanese are raised to be very disciplined and smart. As well as quick-witted. Americans ARE pretty slow in the head in general, if you look at the way we handle our problems, etc etc.
TheKuroiSheep 10 months ago
@TheKuroiSheep
Things like wit and "smart" aren't taught. They are genetic. A slow witted person can not "quicken" his wit. Someone with an IQ of 90 can not raise it to 190.
But going back to the games, just take a look at the top 5 players in Ikaruga and the top 5 players in Halo Reach MP. The Japanese people are no where to found when you're talking about the greatest FPS gamers, they suck at them, and visa versa for Ikaruga and American gamers. It's cultural...nothing more.
Nintariz 10 months ago
@Nintariz: You need to learn your psychology, young man. And concerning the games, especially FPS games, the Japanese don't play those types of games because they find them boring and do not find them very challenging. I can see a young Japanese child playing games like that and getting good at them without actually entering any sort of "contest" to see who's the best at it. The older Japanese gamers are about CHALLENGING games, as opposed to games styles like FPS
TheKuroiSheep 10 months ago
@TheKuroiSheep
Yes, but being #1 in Ikaruga is no harder than being #1 in Halo Reach. Playing a FPS against other humans and being the best in the entire world? The skill and dexterity required for something like that is equally as hard as the skills needed for Ikaruga...if not more. And yet, who are the greatest FPS players in the world? Yeah, it's Western gamers. My point is, it's ignorant and downright false to think Asian gamers are superior to anyone else because it's just not true.
Nintariz 10 months ago
@Nintariz: Not to say ALL Asian gamers are "superior" (as you put it), and also in many Asian countries many children don't ever play a video game--much less get good at them if they do end up playing video games. What I'm saying is that more of Japanese and Korean players are better at the more video games than of American or British players.
TheKuroiSheep 10 months ago
@TheKuroiSheep You wouldn't happen to have sources to back these statements, would you?
riserobot 10 months ago
@riserobot: Sociology will teach you quite a lot, young man. d:
TheKuroiSheep 9 months ago
@riserobot: Also Anthropology.
TheKuroiSheep 9 months ago
@TheKuroiSheep Some videos do not keep in order the specific messages that a viewer may comment/reply to. I was asking where you got this information concerning how Asian gamers are better than American gamers. You must have read this somewhere, right? Because I'd like to see that source.
riserobot 9 months ago
@riserobot: I DID get it from somewhere. lol Two years of sociology and about a year of anthropology. Well, I could give some credit to two years of psychology, but that doesn't teach much about cultures. There isn't really any specific sources to site, rather a collection of teaching that implies the cultural differences between mentalities and cognitive abilities worldwide.
TheKuroiSheep 9 months ago
Comment removed
TheKuroiSheep 10 months ago
So does this means that Birdo and shy guy would have never been in the Super Mario "Family" Nintendo hadn't spoofed Super Mario Bros. 2 from this game. Cool!
jepr91 10 months ago
@erock676 This was first.
Emp395 10 months ago
witch one was first?
i really hope it's Mario ^_^
erock676 10 months ago
Get the flipping cherries so I can see what they replaced with the star! >_<
nyycegy 10 months ago
Blame Truth
stardustx1997 10 months ago
i love the music sooo much.
pmorin13 11 months ago
To think that Birdo and Shy Guys might not have had a presence in gaming culture if not for the decision to turn this into SMB2.
Albirdosaur 11 months ago
They haven't really changed toad's design, just put some spots on his turbin lol
VashWolfwood1 11 months ago
some dude ripped off super mario bros 2!!
Lightning10125 11 months ago
@Lightning10125 no lol... super mario bros 2 ripped this off... becaue when they made the actual smb2. "super mario bros the lost levels" they thought it was too hard for most kids. so they only released it in japan, and reskinned this game and released it as smb2
MikePitcher 11 months ago
@Lightning10125 no they didnt , this came out first
girlsdrinkfeck 10 months ago
this looks like super mario bros 2!!!
Lightning10125 11 months ago
Lol'd at 2:28
jonnytheoasisfan 1 year ago
That boss battle theme... I could have sworn I've heard it somewhere else, in fact I keep associating it with Zelda. Help anyone?
Doopex 1 year ago
@Doopex yea in a link to the past when the soldiers of hyrule come to attack you the song sounds a lot like that one (:
pantsstyle 11 months ago
OMG, the songs and the enemies are exactly the same! So that's where Shy Guy, Birdo, Pokey and Bomb-Omb were born!?
Mumumurilo 1 year ago
americas! this the original version for the FDS of FAMICOM
morbicon 1 year ago
player 1up... Yeah this game kind of ripped of mario.
SuperNinten64 1 year ago
You mean Ostro ;)
JonLeibow 1 year ago
You have to hand it to Nintendo. If they hadn't done this, some of the Mario series' characters wouldn't exist. Shy Guys, Bob-ombs, Pokeys and Birdo all made their start here,
TheHumbleFellow 1 year ago
first pearl harbor now they stole our childhood and made us a cheap copycat game and told us it was a mario game......lies.......japs are sneaky
xxxxxxxpimptaddyone 1 year ago
@xxxxxxxpimptaddyone You cant copy your own game. Doki Doki Panic was made by Shigeru Miyamoto.
thatguyontheright1 1 year ago
@xxxxxxxpimptaddyone First of all, stop being a racist douchebag by saying the word "Jap" and bringing up Pearl Harbor. Being a Japanese-American, I do not appreciate that kind of attitude. Second of all, this game was originally going to be a Mario game, anyway, but got changed into this because Fuji TV's Yume Kojo Festival needed a game to represent said festival. This game was produced by Shigeru Miyamoto and the music was by Koji Kondo. It's still a Mario game.
tuxedomoroboshi 9 months ago
I don't think I'll ever get over the how weird it is that this game was not originally a Mario game. I'm always wondering what enemies from this game have become true parts of the Mario universe which can be used in future games. Like those pokey guys in the desert... They exist in Super Mario World. And that pink thing that shoots eggs is in Double Dash and newer Mario Kart games. Mario Bros 3 on the GBA has a mode where you can enable turnips to appear on the ground.
OmegaPhlare 1 year ago
@MegaWillman1 Shigeru Miyamoto, the guy who made Mario, also made Doki Doki Panic
RefereeMario 1 year ago
LoL! mama Luigi!
thighter23 1 year ago
Even the music is a little bit worse than the Mario version.
brynolf11 1 year ago
The lifting sound effect is annoying
TheFootDood 1 year ago
Nintendo truly was genius for turning this into a Mario game. Otherwise, a fantastic game would have slipped through our fingers. Good on ya, Nintendo.
bamapagedesign 1 year ago
It's strange how birdo and shy guy weren't made by nintendo.
MegaWillman1 1 year ago
Wasn't just US... We got it here in the uk too!
djdavedoc 1 year ago
so the birdo we still see in some new mario games is originally a doki doki character...
agie777777 1 year ago
noo guy youre wrong you see super mario bross 2 was made first and didnt had any similitude to this ... but it was so unknown that they put the supermario bros that looks like this as the smb2 so now when they discovered the original smb2 they put it as smb the lost lvls
nicoux7 1 year ago
Would this game have sold so well in North America under its original title? Unlikely, thinks I.
SamonMarquis 1 year ago
I didn't realize just how much they kept from the Doki Doki game O_O The music, the monsters, the sound effects O_O
Purly 1 year ago
@Purly Well, since this game was going to be a Mario game, originally, anyway, it makes sense. It started off as a co-op Mario game, and it WAS still made by Shigeru Miyamoto (and Koji Kond still composed the music). The Yume Kojo '87 Festival needed a game with their mascots, though, so the game was retooled into this. All the enemies were still owned by Nintendo, though. So, you see, it was meant to be a Mario game all along.
tuxedomoroboshi 9 months ago
7 people did not WAIT
beebnegron 1 year ago 15
@beebnegron *8
ReimuHakureiShrine 9 months ago
3:24 SMILEY FACE!!!
SuperPixlmario64 1 year ago
W A I T
SuperPixlmario64 1 year ago
Oct. 1988: Nintendo completely reworks a game called Doki Doki Panic and publishes it in America as Super Mario Bros. 2.
turbobk 1 year ago
@turbobk The thing is that this game was going to be a Mario game, originally, anyway (which is why it still has Starmen, POW blocks, and SMB jumo SFX). It started off as a co-op Mario game, and it WAS still made by Shigeru Miyamoto (and Koji Kond still composed the music). The Yume Kojo '87 Festival needed a game with their mascots, though, so the game was retooled into this. All the enemies were still owned by Nintendo, though. So, you see, it was meant to be a Mario game all along.
tuxedomoroboshi 9 months ago
Its Fucking Crazy.
brandont2003 1 year ago
What a steal!
ThePopcornWeasel 1 year ago
Lol it's kinda amazing how many mario characters seem to have been stolen or taken away from this game. xD Shy guys, those cactus things... Birdo~ XD
It's kinda.. weird.
loui001 1 year ago
@loui001 They weren't "stolen". Those characters are still owned by Nintendo (only the playable characters are owned by Fuji TV). This game was still made by Shigeru Miyamoto, and the music was still composed by Koji Kondo. In fact, before it was even turned into Doki Doki Panic, it was being conceived as a co-op Mario game.
tuxedomoroboshi 9 months ago
Well this game does have Mario sounds in it. It's still true that Mario 2 rips off this game much MUCH more than Doki Doki Panic rips of Mario itself. I'm still glad it happned becaause now Mario has shy guys!!! ...and Birdo.
errorzinvalid 1 year ago
@errorzinvalid It's not really "ripping off", though. This game was already originally meant to be a Mario game (a co-op one, in fact), but was retooled into Doki Doki Panic when the Yume Kojo 87 Festival asked Nintendo to make a game for the event. This game was still produced by Shigeru Miyamoto, and the music was still composed by Koji Kondo, and as I already mentioned, it was originally going to be a Mario game, anyway.
tuxedomoroboshi 9 months ago 28
@tuxedomoroboshi Yeah it was!!! This was the American Super Mario Bros. 2! Then the real one is considered the Lost Levels. The way I heard it was that the Japanese or Americans, whatever, thought that the "Lost Levels" was too hard for Americans so, a Mario version of this was created in it's place!!!!
Turban84 6 months ago
@tuxedomoroboshi so that means they made 2 versions from Shigeru Miyamoto.Thats not ripping off.A person can't ripoff himself
Meriamfunlandagain 5 months ago
@tuxedomoroboshi Where'd you read that
zzyzx0788 4 months ago
@zzyzx0788 Type "The secret history of Super Mario Bros. 2" into Google. It's a very interesting article, and it's pretty fascinating to see how an early co-op Mario game became DDP, and then DDP became the American SMB2. It all comes full-circle.
tuxedomoroboshi 3 months ago
@tuxedomoroboshi Others say that Nintendo of America used DDP because they thought Japan's SMB2 was "too difficult."
LikaLaruku 3 months ago
@tuxedomoroboshi Thanks for the info, thats pretty interesting. I played this game as a kid and now i know its history
1CALIWRITER3 3 months ago
This explains a lot because this game is nothing like the other mario games
CuddaKine 1 year ago
if they did not do the switch, we could have seen another trademark franchise
AttackYou10 1 year ago
@AttackYou10 Not really. This game was actually intended to be a Mario game, originally, anyway. It was retooled when Fuji TV asked Nintendo to make a game for their Yume Kojo 87 Festival, but had that not have happened, this would have still been a Mario game. In fact, it was originally going to be a co-op Mario game. It was never intended to be a new series, and even the completed product was only a commemorative game.
tuxedomoroboshi 9 months ago
I was wainting to see what music they played when one of the characters went through that seacret door!
stephenson99 1 year ago
Have ever those Doki Doki Panic characters made another appearance in one of the latest Mario games?
supergreenx 1 year ago
@supergreenx Nope. All the playable characters are owned by Fuji TV. Everything else, however, (including the enemy characters) are owned by Nintendo.
tuxedomoroboshi 9 months ago
A lot of the enemies from this ended up in other SMB games too.
SiyReign 1 year ago
@SiyReign yeah, then they carried on to more mario games
getinmybelly1214 1 year ago
THAT explains it!!
I always used to wonder exactly what happened between SMB 1 and 3... SMB 2 was just so radically different, like night and day different, between 1 and 3. I never had any idea that 2 was a completely different game to begin with. It's all so clear now!
Doesn't change my love for it, though. Different as it is from 1&3, it is unique in its own right.
Amberr8069 1 year ago
@Amberr8069 Believe it or not, though, Doki Doki Panic was actually ALWAYS intended to be a Mario game! Originally, it was going to be a co-op game featuring Mario and Luigi, but then Fuji TV asked Nintendo to make a game for their Yume Kojo 87 Festival, so the game was retooled and the playable roster was expanded to four (unfortunately, the co-op stuff was scrapped). This is why Doki Doki Panic still has Starmen, SMB jump SFX, and POW blocks. Also, it was still produced by Shigeru Miyamoto.
tuxedomoroboshi 9 months ago
@tuxedomoroboshi You know your stuff man...
Amberr8069 9 months ago
I HAVE NEVER EVER HEARD OF THIS?! Doki Doki Panic? someone give me a history on this cause my friend gave me a link to this
genestarwindjf80 1 year ago
without this game... there wouldn't maybe be even super mario galaxy or something! guz shyguys are used in a lot of mario games !!
Thesupermario100 1 year ago
mario is a rip of
daanthekingofpaints 1 year ago
@daanthekingofpaints doki doki panic is smb2,this was made after smb1,so he's not
SKYOFSPARTANS 1 year ago
@SKYOFSPARTANS yeah i mean smb2 whit just mario
so smb2 is a ripoff
daanthekingofpaints 1 year ago
this reminds me of a game much popular.......
brainbash1 1 year ago
@brainbash1 This is the Japanese version of the US Super Mario Bros. 2. They ripped it from this game.
TheBoyWhoCriedPICKLE 1 year ago
@TheBoyWhoCriedPICKLE lol i know i was trying to be sarcastic :P
brainbash1 1 year ago
Noo! my childhood was a lie :(
dmxezz 1 year ago 53
FAIL
Luigifan987 1 year ago
If they decided to add mario sprites later, why are there shy guys?
Winner47123 1 year ago
@Winner47123
every enemy in the game stayed the same, just about the only sprites changed are the main 4 characters
Funny how a game that had nothing to do with the mario series made its way into the heart of it. Hell, ever birdo appears in shit like Mario Tennis.
commaqwat 1 year ago
@commaqwat Well, actually, this game was originally going to be a co-op Mario game, but was retooled when Fuji TV asked Nintendo to make a game for their Yume Kojo 87 Festival. So, it actually was intended to always be a Mario game, right from the start. That's why, despite seemingly having "nothing to do with the Mario series", you still get Starmen, POW blocks, and SMB jumping sound effects.
tuxedomoroboshi 9 months ago
@tuxedomoroboshi
didn't know that
thank you :)
commaqwat 9 months ago
@commaqwat No problem. I like keeping people informed. =)
tuxedomoroboshi 9 months ago
@Winner47123 Well I guess if shy guys were on doki doki panic first. They just changed the Playable charecters sprites. So if nintendo never decided to use this game a SMB2 then there would be no shy guys or birdo and other people
newmewtonew 1 year ago
@newmewtonew That's not entirely true, actually. This game was actually always intended to be a Mario game. It was originally going to be a co-op Mario game, but was retooled when Fuji TV asked Nintendo to make a game for their Yume Kojo 87 Festival. Not to mention that Doki Doki Panic WAS still produced by Shigeru Miyamoto.
tuxedomoroboshi 9 months ago
W A I T
SimonRivasV2 1 year ago
Well we got shy guys out of it!
oobietime8 1 year ago
@IAmClearlyTheBest Oh, I see what you mean.
zelda42293 1 year ago
You get the original Japanese SMB2 on the Mario All-Stars SNES cartridge, it comes under 'Lost Levels' (appropriately named if I do say so), and then you get the American/Europe version too, the above game with the Super Mario sprites. Mario All-Stars is easy to get a hold of on any emulator if you wanted to play either game.
GaxAngel 1 year ago
THIS REMINDS ME OF SONIC 2
banjokazooieiscool 1 year ago
@banjokazooieiscool How?
DrewCSchultz 1 year ago
WTF?!? Why did we get this game as Mario Bros 2, and Japan got the REAL Mario 2?!?
zelda42293 1 year ago
this wasn't mario, but when smb2 copied it i think that's where they got the shy guy theme, and the pokeys right
cuz i dont think they were featured in the previous games
hadban77 1 year ago
i found it hilarios at 00:33 it just says WAIT. Idk why though.
Jakeyjake1OO 1 year ago
@Jakeyjake1OO That's because it was on the Famicom Disk System and it has to load. It used floppies instead of cartridges. Much like saying "Loading..."
Granted, just saing "WAIT" is pretty funny.
milesaway1980 1 year ago
Comment removed
TheMultiYoshi 1 year ago
The real SMB2 is in Super Mario All Stars. But instead we get a vegetable picking Mario and Luigi.
GravoForce12958 1 year ago
You mean Shyguys weren't originally Mario characters?!
Groundlord 1 year ago
@Groundlord Nope, but everyone loved them so much, they were the only ones kept from this game :D
HaloCustomFilms 1 year ago
@HaloCustomFilms Actually the Pokeys came back BEFORE the Shyguys, Shyguys didn't come back until Yoshi's Island ;)
strykah92 1 year ago