(Audio) MOD Files, Amiga was the first platform that had them, and Psygnosis was the first company to use them effectively, and had them un-encrypted on the disc with the game, so you could make a copy and listen to it without the game... Pre - MP3 Synthesized Audio.... Oh I'm so OLD... :D
Most amazing system of its time. Music and graphics for the games were completely mind blowing. Even now, going back I totally appreciate how good they were.
4-planes? Son, can you even count past 4? Furthermore, the jerky part is due to the video recording and emulation; the thing is completely fluid on a real hardware. Also, the actual Amiga hardware was made in 1981-2, and A500 only added more memory.
The Amiga was released in September 1985. I know, because I pre-ordered and then picked up my Amiga 1000 the first day ComputerLand (Remember them?) had it on their shelves. :)
But yes, Comparing Donkey Kong Country, which came out in 1994, to Shadow of the Beast, which came out in 1989, is a bit silly. SofB blew everything away when it was released. (As did many of the Cinemaware games released for the Amiga, as well.) The Amiga was truly way ahead of its time.
I would take issue with the "great gameplay" statement. SOTB was at times maddeningly difficult, and whenever you died you had to sit through that LOOONG death screen and start all over from the beginning. But on all other points, I completely agree. This was an awesome way to show of the sound and graphics of the Amiga. In fact, I think I actually bought this game before I owned a machine on which to play it!
@rastansaga360 do you remember the release year of the amiga 500, it was 1987.the snes released november 1990,its 4 year difference in technology.like compare snes with playstation 1 and wipeout to fzero,before you speak and say bullshit think again,the amiga was the best machine back then.i also had an amiga 500 and snes which was a capable machine.but the amiga make the leap in graphs not the snes.also the quality of the sound in amiga was top.
Indeed they are. They are now known as SCE Studio Liverpool, and produce games for the Playstation brand. The Wipeout series is one of their more recent success stories.
Come on, I admit the sprite 2d collision detection was not that fantastic but the game play was quite decent if we look at the overall size taken by the program and the awesome graphics and sounds.
All combined, it is a perfect masterpiece, I mean no games that top-notch at this time. Right ?
The game was programmed by a bunch of 16 year olds... this is damn good if you as me! It blew me away when I played it on the Amiga for the first time. When I read in Amiga Format later that the artists / programmers were young teens it blew my mind further.
The graphics were simply stunning for the time. I remember having a few mates around when it first came out, (none of them had an Amiga and most were still using C64s/Speccys) - I don't think anybody said anything for about 2 mins before looking at each other with amazement on their faces lol That's how groundbreaking the visuals were at that moment in time...a few years ago now :S
Ce que les gens n'ont pas compris c'est que l'Amiga était loin d'être une "simple" machine de jeu, c'était bien plus que ca ! C'était THE machine, celle où tu pouvais t'extasier pdt des heures devant une anim, une zik ou je sais pas quoi ! Il y avait une âme dans cet assemblage électronique, et on retrouvera plus jamais ca sur les ordis actuels je pense :/
Ouaip, Machine de ouf, le 680x0 le mieux exploité sur le on ze market... je laissais tourner les rsi megademo et sbires en boucle, les intros de Xenon2, speedball 2, etc..., Je faisais des mods avec pro-tracker et octamed... des c.. enfin, j'me comprends, avec X-Copy (nibble of course XD)... Je faisais des guru meditations(-_-) comme si il en pleuvait, le top quoi...
Oh my GOD - the memories! The Amiga was SOO far ahead of its time. This was one of the 1st home games to use a multi-scrolling (parallax) background. I remember when it 1st was released it was such the technology was extraordinary at the time, though the gameplay wasn't the greatest. The Amiga also had the 1st home game to be made in progressive / non-interlace mode, though I can't remember the title. Unreal maybe? (nothing like the newer version)
This game is pure cult. At the time I played it a friend of mine brought it back from vacation in Portugal and had bought it in an abandoned gas station. Very strange game at the time, but I never forgot it.
The graphics in the game were done by Martin Edmunson of Reflections, his dad also helped him out when deadlines were looming. Roger Dean only ever did the Psygnosis logo (owl face) as far as I know it. For BeastII, they brought in a new guy called Philip Baxter that did just about all of the work for 15k per year, then BeastIII and Brian the Lion.
I spent 30 mins in that tree killing them giant grasshoppers, how many is there?
Never too old to play video games, it's the artwork which excites the soul - you can feel it with the music combined too.
Some rumours suggest that Beast is a reflection of long lost ancient history that only our spirits remember (most humans have trouble accessing their spiritual memory but some lie in dreams).
I had a dream this game was inspired from Irish folklore because the Romans didn't quite get that far.
I got this game with my A500 for Xmas 1990.
I remember being absolutely blown away by it, that pulsating music is awesome. Still does it to me now.
God bless the Amiga
reds005 1 day ago
(Audio) MOD Files, Amiga was the first platform that had them, and Psygnosis was the first company to use them effectively, and had them un-encrypted on the disc with the game, so you could make a copy and listen to it without the game... Pre - MP3 Synthesized Audio.... Oh I'm so OLD... :D
amaraklov 2 weeks ago
btst #6,#$bfe001 ;-) awesome system...but time changes...and GTX580's are great too nowadays ;-)
angelodomino 6 months ago
When the Amiga came out, the new console was he NES. :O
frigginjoe 8 months ago
Still sends shivers down my spine
steveonlyintheweek 8 months ago
ゲームは糞つまらなそうだけど音楽がすばらしいね
osamsing 11 months ago
Most amazing system of its time. Music and graphics for the games were completely mind blowing. Even now, going back I totally appreciate how good they were.
ChathamFr0 11 months ago
................ :' )
superspec3 1 year ago
@rastansaga360 Shadow of the Beast was a masterpiece at it's time.
cyborg00000 1 year ago
loading times used to kill me....
thorgallpl 1 year ago
@rastansaga360
4-planes? Son, can you even count past 4? Furthermore, the jerky part is due to the video recording and emulation; the thing is completely fluid on a real hardware. Also, the actual Amiga hardware was made in 1981-2, and A500 only added more memory.
kurije 1 year ago
@kurije
The Amiga was released in September 1985. I know, because I pre-ordered and then picked up my Amiga 1000 the first day ComputerLand (Remember them?) had it on their shelves. :)
But yes, Comparing Donkey Kong Country, which came out in 1994, to Shadow of the Beast, which came out in 1989, is a bit silly. SofB blew everything away when it was released. (As did many of the Cinemaware games released for the Amiga, as well.) The Amiga was truly way ahead of its time.
ziva80 1 year ago 6
@rastansaga360
Donkey Kong Country was impressive - no doubt, but it is completely unfair to compare games that are more than 5 years apart!
p1xMU51c 1 year ago
This has been flagged as spam show
HE STRIKES BACK
THE AMIGA ONE X1000
Echsenbrunnen 1 year ago
someone knows which language was used to programm this game?
21jumppp 1 year ago
@21jumppp : i would guess it was written directly in 68000 assembly language
Rebelli0nUK 1 year ago
@Rebelli0nUK thanx buddy
21jumppp 1 year ago
brings back memories.. sweet memories =)
sassahult 1 year ago
I would take issue with the "great gameplay" statement. SOTB was at times maddeningly difficult, and whenever you died you had to sit through that LOOONG death screen and start all over from the beginning. But on all other points, I completely agree. This was an awesome way to show of the sound and graphics of the Amiga. In fact, I think I actually bought this game before I owned a machine on which to play it!
sheridanmedia 1 year ago
@rastansaga360 do you remember the release year of the amiga 500, it was 1987.the snes released november 1990,its 4 year difference in technology.like compare snes with playstation 1 and wipeout to fzero,before you speak and say bullshit think again,the amiga was the best machine back then.i also had an amiga 500 and snes which was a capable machine.but the amiga make the leap in graphs not the snes.also the quality of the sound in amiga was top.
MetatroN197924 1 year ago
@rastansaga360
Lets compare melons to oranges and talk nonsense, good idea! ;)
XCodium 1 year ago 25
I HAVE A QUESTION? WHAT ARE YOU CONTROLLING, A MONSTER?
macc305 1 year ago
@macc305 A beast, apparently ... ;)
hoques1432 1 year ago
@hoques1432 jajajaja
macc305 1 year ago
Great Intro :O
knortz251 1 year ago
Amiga had such beautiful in- game artwork
Just look at that fucking level design
JoeTheToucan 1 year ago
Fugging class...still got the t-shirt
JapStrangler 1 year ago
Goosebumps :-)
Amiga was where it's at best games, music :-)
PC's were still making stupid bleep sounds .
Too bad Commodore messed up and went out of business, would love to see how it would have evolved !!!
Nosfera7u2006 1 year ago 3
I'd forgotten how long it took that bugger to load...
bertthedefender 1 year ago
Good graphics, but a very average game. Reminds me of Donkey Kong Country for SNES.
melvoin 1 year ago
@melvoin lol. how does it remind you of donkey kong country. the two aren't similar at all.
Arkhandroid 1 year ago
yes still state of the art
r8qt7 2 years ago
When the beast appears in the intro, the music just owns !
I remember launching the game just to get this feeling :)
OOverflowW 2 years ago
i think the dwarfs faded away 1 by 1. or not?
tommysize2 2 years ago
i thought i remembered the title screen as:
at night with dwarfs in the foreground on either side around some bushes & trees with a clearing in the center leading up to a castle or a full moon.
i swear beast was in the title but i cant find it!? any ideas? it was either c64 or amiga, more likely amiga
tommysize2 2 years ago
i wonder what happend to the magicians of psygnosis....are they still producing games?
EnergyOM 2 years ago
@EnergyOM
Indeed they are. They are now known as SCE Studio Liverpool, and produce games for the Playstation brand. The Wipeout series is one of their more recent success stories.
TheBlackPigeon 2 years ago
@EnergyOM
To expand upon the previous comment.
SotB's developer, Reflections, is still kicking as well, now a subsidary of UbiSoft. Their most recent claim to fame is the Driver series.
TheBlackPigeon 2 years ago
@EnergyOM im sure psygnosis was bought buy sony and now is called sony computer entertainment
joegrafter 2 years ago
If that is so...then it's no wonder why the psx was such a bomb on the market!
EnergyOM 2 years ago
not by the name of Psygnosis or Psyclapse anymore :( My most favourite company ever!
Blurredman 2 years ago
I'll never forget being 13 in '89 and sitting in awe in front of my Amiga 500, playing this game. Damn, those were the days....
Crz2B 2 years ago 4
I remember being mesmerized by this game when i first saw it, pure retro quality!
undeaddread 2 years ago 3
This game is bizarre, banal and it scares me.
Fajjani 2 years ago 4
What a great game ! Proving that Amiga was the best a that time... Tear in my eyes...
Rochhyjal 2 years ago 31
The game i bought with my Amiga...
Acrimonator 2 years ago 4
cooles game...aber der gamer hat wohl das pad oder den "joystick" beim daddeln im arsch!
Qualitaeto 2 years ago
ROFL
Kl4pp5tuhl 2 years ago
Fantastic game for the amiga, I remember playing this on my dads amiga 1000 back in the late 80s.
Happy days :)
dukenukemman 2 years ago 4
J'ai addoré ce jeu, mais il y a un problème avec la musique dans ta vidéo, manque une (ou même 2 ?) voix .
loved the game but there's a problem with the music in that video, 1 or 2 music channels are missing.
Notir072 2 years ago
Those were the days, 3 mins before you get to play the game!
Japestcs 2 years ago
I got this packaged with my A500 in1990.
It's still talked about today.
Psygnosos FUCKING RULE
jbl456 2 years ago 3
Beautiful game but the gameplay wasnt all that great.
johnnyk427 2 years ago 2
Come on, I admit the sprite 2d collision detection was not that fantastic but the game play was quite decent if we look at the overall size taken by the program and the awesome graphics and sounds.
All combined, it is a perfect masterpiece, I mean no games that top-notch at this time. Right ?
pauladenisefatagnus 2 years ago
The game was programmed by a bunch of 16 year olds... this is damn good if you as me! It blew me away when I played it on the Amiga for the first time. When I read in Amiga Format later that the artists / programmers were young teens it blew my mind further.
neomedia74 2 years ago
the amiga was truely a great computer...i was actually sad when commodore went belly up and there was no more amiga hardware being made
zoidburg111 2 years ago 2
The graphics were simply stunning for the time. I remember having a few mates around when it first came out, (none of them had an Amiga and most were still using C64s/Speccys) - I don't think anybody said anything for about 2 mins before looking at each other with amazement on their faces lol That's how groundbreaking the visuals were at that moment in time...a few years ago now :S
ChroniclesOfGBear 2 years ago 4
unplayable
MrPopular22 3 years ago
Yes over few days it was quiet simple.
The fact is :
How concentrate on the game with such graphics/sounds at this time?...
This is how games should always be, unplayable by their beauties...
pauladenisefatagnus 3 years ago
so true !
(and your ECS nickname is great ;-)
OOverflowW 2 years ago
So true et sur seulement 2 disquettes en plus !
Merki psygnosis.
T'es frenchy on dirait.
C'est cool pour le nickname... les gens ne comprennent pas toujours le coup du enhanced chipset...
surtout le fat Address GeNerator UnitS ca choque on dirait ;oD
pauladenisefatagnus 2 years ago
Ce que les gens n'ont pas compris c'est que l'Amiga était loin d'être une "simple" machine de jeu, c'était bien plus que ca ! C'était THE machine, celle où tu pouvais t'extasier pdt des heures devant une anim, une zik ou je sais pas quoi ! Il y avait une âme dans cet assemblage électronique, et on retrouvera plus jamais ca sur les ordis actuels je pense :/
OOverflowW 2 years ago
Ouaip, Machine de ouf, le 680x0 le mieux exploité sur le on ze market... je laissais tourner les rsi megademo et sbires en boucle, les intros de Xenon2, speedball 2, etc..., Je faisais des mods avec pro-tracker et octamed... des c.. enfin, j'me comprends, avec X-Copy (nibble of course XD)... Je faisais des guru meditations(-_-) comme si il en pleuvait, le top quoi...
pauladenisefatagnus 2 years ago
Shadow of the Beast was simply amazing!
but btw, hey dude: you really don't know how to play it. No offense ¦¬]
bennyzen 3 years ago
Thanks for the memories - it's amazing how blisteringly unfair the games were back then! Still have my Amiga 1000 in the garage...
youmongrel 3 years ago
Musics of this game was the best music ever made for an amiga game.
cgrmorta 3 years ago 12
Yeah but the Amiga version allowed many more sprites on screen at once!
Ziquor 3 years ago
Commodore 64 version was miles better, yes graphics are smoother here but the music and experience was much better on the C64
TheExtremeCore 3 years ago
graphic and sound were awesome, but the gameplay sucked
rabkoi 3 years ago
Oh my GOD - the memories! The Amiga was SOO far ahead of its time. This was one of the 1st home games to use a multi-scrolling (parallax) background. I remember when it 1st was released it was such the technology was extraordinary at the time, though the gameplay wasn't the greatest. The Amiga also had the 1st home game to be made in progressive / non-interlace mode, though I can't remember the title. Unreal maybe? (nothing like the newer version)
Ziquor 3 years ago
lol i suppose the parallax scrolling was firstly introduced by Prehistoric rather than by SOTB..
sdemon121 3 years ago
total classic!
gotecki 3 years ago
This game is pure cult. At the time I played it a friend of mine brought it back from vacation in Portugal and had bought it in an abandoned gas station. Very strange game at the time, but I never forgot it.
thoomie 3 years ago
And what an elaborate method of defending a massive section of planes. Giant spikes. =D
thedipmeister 3 years ago
It must be the work of some giant wizard or demi-god or something cursing the planes to what seems to gaurd what seems to be a forbbiden castle.
The spikes and all that must be animated by magic or something because they only appear when your near by.
AmericanHero911 3 years ago
Can someone explain why there might be blimps in the sky over this land please?
AmericanHero911 3 years ago
Alien blimps, carrying body thetans to be dumped into volcanos.
thedipmeister 3 years ago
Ahh i see - i thought they were signs of mankind scouting out the untamed wilderness.
AmericanHero911 3 years ago
this game is to damn so mofo hard beated all the games ever but this is the one i never could
deriousx 3 years ago
OMG even the C64 cart were faster loading than the Amiga floppy! That makes a change eh, C64 faster than Amiga!
InfernalNightfaery 3 years ago
There is no loading at all in cartridge based games, just memory swapping, which is almost instant (milli seconds).
Ahle2 3 years ago
Graphics by legendary artist Roger Dean, no less
supacoopa 3 years ago
The graphics in the game were done by Martin Edmunson of Reflections, his dad also helped him out when deadlines were looming. Roger Dean only ever did the Psygnosis logo (owl face) as far as I know it. For BeastII, they brought in a new guy called Philip Baxter that did just about all of the work for 15k per year, then BeastIII and Brian the Lion.
stunic75 3 years ago 2
thanks for info, art is always interesting
sunmax1 3 years ago
I never quite understood that loading screen right after "Beast" with the mechanical animals.
thedipmeister 3 years ago 3
They might not be mechanical - think they're just some strange creatures with shiny shells.
I gather it's suppose to represent the untamed ancient world where random creatures came in all shapes, sizes and bizarre forms.
AmericanHero911 3 years ago
The first time I've seen a game over screen, where the text "game over" is never seen...but you know that's the intention of the screen...
bub777 3 years ago
I spent 30 mins in that tree killing them giant grasshoppers, how many is there?
Never too old to play video games, it's the artwork which excites the soul - you can feel it with the music combined too.
Some rumours suggest that Beast is a reflection of long lost ancient history that only our spirits remember (most humans have trouble accessing their spiritual memory but some lie in dreams).
I had a dream this game was inspired from Irish folklore because the Romans didn't quite get that far.
AmericanHero911 3 years ago 2
I used to adore this game when I was a kid. I really has a lot of style and the music still sounds brilliant.
cyric792 4 years ago
this game was very hard
pyraplastic 4 years ago 2
i only played the genesis version, and it was ridiculously hard. It seems the amiga version is tough too, but which nicer graphics and music.
stereo123 4 years ago 5
I want to go back to the 90's!!!!
Jazka0 4 years ago
I never got past those yellow barbs, nice video!
LoranXFM 4 years ago