Added: 3 years ago
From: GuerrillaCG
Views: 8,314
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  • thanks very much for this vid, i was rackin my brain wondering why some of my models developed unwanted gradient shading when i applied smooth shading, your video has got rid of that obstacle!

  • Genius presentation technique! Bravo young sir.

  • Changing the vertex normals w/ fixed light source is equivalent to changing a light source with fixed vertex normal if relativity of motion is equal. I did my own lighting in OpenGL using vector algebra. Awesome video!

  • I like this video. Check out my new channel for Internet marketing product evaluations. We just put a review on our site for Tubefool - Youtube viral marketing. Get more views, friends, and subs. Explode your channel!!!

  • You should make a tutorial on doing this in Blender 2.55 (free 3D animation software)

  • so how to do it in Lightwave? Please. I Imported Sketchup Models but I can't get them look smooth :(

  • VEry basic but very well explained Great !!

  • I like the end. I always thought smoothing=good no matter what, but clearly that is not the case... lol.

  • cool

  • WOW, very good!!!

  • Really great videos. I think you guys deserve some type of award.

  • So that how they make good graphix in games with good fps :D

  • Excellent explanation of a potentially abstract, hard to grasp topic. Excellent!

  • I love the music ^^

  • BRAVO! Seriously, nice.

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