thanks very much for this vid, i was rackin my brain wondering why some of my models developed unwanted gradient shading when i applied smooth shading, your video has got rid of that obstacle!
Changing the vertex normals w/ fixed light source is equivalent to changing a light source with fixed vertex normal if relativity of motion is equal. I did my own lighting in OpenGL using vector algebra. Awesome video!
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thanks very much for this vid, i was rackin my brain wondering why some of my models developed unwanted gradient shading when i applied smooth shading, your video has got rid of that obstacle!
rallyboy88 2 months ago
Genius presentation technique! Bravo young sir.
feralferret 4 months ago
Changing the vertex normals w/ fixed light source is equivalent to changing a light source with fixed vertex normal if relativity of motion is equal. I did my own lighting in OpenGL using vector algebra. Awesome video!
BluCosmos 7 months ago
I like this video. Check out my new channel for Internet marketing product evaluations. We just put a review on our site for Tubefool - Youtube viral marketing. Get more views, friends, and subs. Explode your channel!!!
nestorreviews 10 months ago
You should make a tutorial on doing this in Blender 2.55 (free 3D animation software)
ddrmaxman 1 year ago
so how to do it in Lightwave? Please. I Imported Sketchup Models but I can't get them look smooth :(
Mitchieboy95 1 year ago
VEry basic but very well explained Great !!
Deathrideroriginal 1 year ago
I like the end. I always thought smoothing=good no matter what, but clearly that is not the case... lol.
cb2198 1 year ago
cool
samalphasam 2 years ago
WOW, very good!!!
qubeus 2 years ago
Really great videos. I think you guys deserve some type of award.
Bummer4yall 2 years ago
So that how they make good graphix in games with good fps :D
Reuben961 2 years ago
Excellent explanation of a potentially abstract, hard to grasp topic. Excellent!
KevBoy3D 2 years ago
I love the music ^^
Lupinius94 2 years ago 2
BRAVO! Seriously, nice.
VideoImageAnalyst 3 years ago