I wrote an article post on "How to Build Your Own Virtual World" using the Diva Distribution Standalone Hypergrid version of Opensim. It gives detailed instructions for setting up on a Windows Server 2008 and Windows 7 and can be found at rocketvirtual
There is another method of object export/import built into some third-party viewers like GreenLife Emerald and Meerkat. It exports object data as an XML file and copies over all textures. They're not copybots as they only export objects created by you and full perm objects owned by you.
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I wrote an article post on "How to Build Your Own Virtual World" using the Diva Distribution Standalone Hypergrid version of Opensim. It gives detailed instructions for setting up on a Windows Server 2008 and Windows 7 and can be found at rocketvirtual
videoserver1 9 months ago
So totally cool. Are the scripts available anywhere inworld? That would be a nice enhancement to this video. :)
AlternateViewpoint 1 year ago
well done
opensimulatorcom 1 year ago
Use my FREE viewers
GamerManism 2 years ago
@GamerManism what viewers?
dedricmauriac 2 years ago
(dave Dutchmaster: osgrid)
You can only use this with one link-set. a complex design with more than one link-set would be very hard to do....
and this *sourcePrimCopier.lsl* was not in package in osgrid.
TheDutchglory 2 years ago
Where can we get the scripts?
TechplexEngineer 2 years ago
what are your specs? likr vid card and everything seems your sl is very fast with no lag :) byw how do you make those kool noise effects?
mrdreamers4u 2 years ago
CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (3177 MHz)
Memory: 4095 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 9600 GT/PCI/SSE2
Windows Graphics Driver Version: 8.15.0011.9038
OpenGL Version: 3.1.0
dedricmauriac 2 years ago
There is another method of object export/import built into some third-party viewers like GreenLife Emerald and Meerkat. It exports object data as an XML file and copies over all textures. They're not copybots as they only export objects created by you and full perm objects owned by you.
AntoniusMisfit 2 years ago
Keep us posted on Twitter as to your release plans for this. Nice work.
@MaggieL
MaggieLeber 2 years ago
That is cool. Are you going to share the scripts?
kwvideo 2 years ago