@Juanlox123 Both rF1 and rF2 should work on Windows 7. If you're having trouble with rF1 running on Windows 7 you should ask in our forum, or email support.
@SmellySpick It depends how many times you've seen slow-motion of cars leaping into the air and coming down to the track without damage turned on in real life. :) There are videos of real tires doing just about everything you're seeing, but we're also doing some pretty extreme things to these tires.
Unless they loaded the car with massively low tyre pressures it all seems a bit OTT and cartoony. A tyre correctly pressurised just does not deform like that.
@Pierre61 My guess would be they lowered the tyre pressure to show the physics of the tyres and their deformation, seems how the entire video was almost 5 minutes of tyre shots
@TheTerminator248 Not yet, no. Eventually - possibly. As with rF1 we probably won't do a DVD image until a patch or so after the first non-beta release.
@RDrizzleFoShizzle You're probably talking about a different company and a different product. Most likely iRacing? That's not us, that's not our pricing. As I said, we don't charge that. Our product is called rFactor 2 and doesn't have that pricing, no matter where you read it.
@RDrizzleFoShizzle Yeah the guys did an awesome job with LFS. :) Hopefully with all the other dynamic stuff we have going on like the track, weather, lighting and the tires (we're not finished with them yet) it'll set us apart a bit, but will take time until we're out of beta.
Technically superb, but I really hope you get that in-car feel. Remember we play this sitting on a chair infront of a 2 dimensional screen.
First and formost, the game needs to be exhilarating. This can be acheived without perfect physics, as per arcade racers.
I remember playing on Sports Car GT ( a predecessor by Image space), and having that stomach drop feeling when going over a crest of a hill. More of that please.
Tyre physics is what effects the driving = tyres changing shape = dynamic road contact area more realistic. The tyres wear in diferent spots over distance depending how you drive.
@orangedrink Just because you can't see it doesn't mean that it doesn't do anything. Look at aerodynamics for instance. We can't see the air travelling over the surface area of the bodywork, but when pushed over aeroparts you gain or lose downforce (speed/handling). Tyre deformation is the same thing, stiffer sidewalls makes the car lose traction faster while accelerating or braking, softer sidewalls help with traction by giving more rubber to transfer weight onto the track.
i think ISI are focusing o a lot of seemingly minor, unnoticeable details because they are also trying to create a product that appeals to modders as well as people who solely want the driving experience, hence why the high poly count etc is in there, its a significant addition to those who make mods and skins etc
@xjelo93 This is a Racing Sim , aimed at simulating the feeling of driving a race car. Waste resources and cpu processing in 3d animated people would not help. The truth is, anyone who cares for the driving experience, wouldn´t bother for crowds...
@mrturismo It was a joke bro! Calm down. And to be honest, all this shit with graphics pisses me off, this is a 4 minute video of tires, holy shit!, amazing! I just want the game to feel somewhat real. I could care less if it looks like the real thing, there is my honest opinion on this whole subject :)
@GraveUypo They are trying so hard to make this game look pretty. As long as the game can transistion from night to dark, and have random weather for endurance racing, and have the low settings like rFactor where lower end PCs can run them, id be happy.
@xjelo93 i know, but im saying they've focusing on the wrong things. you can't really see that in a race at all. meanwhile, i noticed (without effort) that cars could use higher poly count. didn't mention it because i don't care as long as the driving feels right
@GraveUypo Have you even read about this? The visuals are taken all directly from live reference data generated in real-time such as air pressure, temp, all that crap. It's probably one of the most sophisticated tire models in any game to date.
I have rfacter but havent played it in 2 years because of the fact I could never use a nascar mod and jump into nascar races. Simply doesnt have the community that iracing/nr series has. Yea I did league racing over at the pits but 10 people on a lucky night and being fastest one there every week left much to desire. Now road course racing has challenges, in fixed series i'm tops but icant make road course setups lol
@blainyrules The pre-purchase beta helps fund their development...many different games are going this route such as Tribes:Ascend. For a sim of this quality, I'll gladly pay up front for development. I've gotten gazillions of hours out of rFactor. This looks to be even better as far as modding capability. Kudos to the devs!
I play rfactor for the realism not the looks but it would be nice if more work was done on the shading/shadows etc, Im still looking forward to 2 but it still looks very dated at this stage.
@DeineFails The deformation simulation is totally meaningless if the grip and sound level associated with it are not faithfully represented in the feedback and the physical feel through the Wheel.
Rolling radius changes due to deformation mean that the brakes should also reflect this change as should the sound. here's hoping.
I really don't care what the tire looks like. I drive in the cockpit :) BUT it has GOT to feel right and exhibit the appropriate amount of increased and decreased grip based on physical "G" load and deformation and damping effects of the suspension.
As an ex race Driver and Mechanic, the most important things that could ever be reproduced in ANY race Simulation is proper sound co-relationship to tire grip and slip and the feel given through the Steering Wheel.
@mozzmann Good to see someone that knows what he is talking about.
Not necessarily related, but you really need some kind of feedback for applying "human" ABS when applying breaks, loose of grip on the wheels, or things like that. I totally agree with your point.
@DeineFails Not so sure because if you look at 6 years old Live for speed videos there had been pretty good tire physics and now its being reworked to even better
We've waited literally years ... for this. Really? Looks much the same as rF1 vids I have seen. C.A.R.S. beta is outclassing rF2 on looks already, so I fear ISI have just taken too long to get rFactor2 together, and I haven't even seen a release date yet. I hope that all the hype is true because I have loved rfactor. If it really does re-define what an accurate physics model on a PC racing game can do then that's great .... but squidgy tyres don't mean that. Time for ISI to deliver!
Wow, looks impressive!! Cant wait to have a go! Really hope they add realistic smoke and skidmarks before the final build! GT5 has a VERY nice implementation of smoke and skids, hope they peak at that.
"Still not enough shadow under the cars. Grey shadows lol
This is just another codemasters fail, u need more shadow under the cars, and I mean BLACK shadows not grey. Look at that historic f1 car, looks like its floating in the air."
This is the most dumbass comment so far. What a f***ing moron.
It's a beta vid. Cut em some slack. I love the tire modeling in this game. It actually looks like there are real tires on the cars in the way they behave and especially the contact patch, Looks like there is more than an centimeter of contact. lol
Still not enough shadow under the cars. Grey shadows lol
This is just another codemasters fail, u need more shadow under the cars, and I mean BLACK shadows not grey. Look at that historic f1 car, looks like its floating in the air.
@jjfan4824 The G25, G27 and DFGT were confirmed as supported...so you'll surely be able to use 900 Degrees. The Beta will come out in the first weeks of January at 43 USD. Just buy it for a test. If it doesn't work they are very open to refunding. So no risk in buying it...it's gonna be great!
@cruncher2 If ISI can confirm about the refund I might actually try it.. but if I pay the 43 USD to BETA test it.. do I own a copy of RF2 or do I have to pay again? If that is the case I won't even try it.
@jjfan4824 It's considered pre ordering...so you'll get the full game later. about that refund: go to google, type "RF2 Pricing and related Open Beta information" click the first link (isi forums...).
@ImageSpaceInc@blingadude Will the gravel traps and dirt courses (if included) have individual particles like other developers will be/ have implemented instead of a texture will a dust effect coming off of the wheels when in a given zone?
A question tho...will you guys be making use of any advanced particle system(s) in RF2, in regards to things like gravel traps and grass? EG: When a car goes through them, will bits of material be thrown into the air? Or could we even see hunks of gathered-up 'marbles' come flying off a tire during a race, like we see in real life?
I concur with @aclassnl: there's only vertical deformation of tyres. There's no sideways or lengthways deformation, which much lower budget sims like Live For Speed have had for many years, and which can also play a big role in the car behaviour.
The cars seem a bit too rigid to me. The spoilers do not shake etc. But it is still in pre-beta, so I understand. But will it be implemented? (not that I am not going to buy the game if it's not XD)
ISI, please make the car reflections as high as possible... I only seen it in 0:06 - 0:09 but other than that there are no reflections visible.. Please.
3d models and textures are very good, but the lightning is strange. In some parts of this video (3:38 is one of them), the trees are even darker than the shadow under car. I think its because of HDR which is not (my opinion) working realisticly. I noticed it also in your previous video (Monaco onboard) - in 1:38 (in Monaco video!) the trees become too dark (they are nearly black but some things are still the same) but when you turn into the right corner they suddenly light up like on a Christmas
Maybe you wanted to simulate blinding by the sun, but it looks like it darkens even if you actually dont look straight to the sun (3:10 or 3:38 in this video). It really needs some polishing on those HDR effects.
Later after release (new mods, updates) this will be a lot of fun for another 5 years ;o)
And about iRacing... I love it the same like rF, LFS or upcoming project c.a.r.s. All titles are in progress and we can looking forward for great stuffs with all products.. I can't wait for HistorX or WSGT or any other mod for RF2!
One question, will rfactor 2 be available for windows 7? I bought rfactor 1 and can't play it on my computer.
Juanlox123 1 week ago
@Juanlox123 Both rF1 and rF2 should work on Windows 7. If you're having trouble with rF1 running on Windows 7 you should ask in our forum, or email support.
ImageSpaceInc 1 week ago
@Juanlox123 I can play my rfactor 1 game in win 7 with any problem, check the forum!
MrBoify 1 day ago
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ScramUK 1 week ago
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ScramUK 1 week ago
i don't know anything about this... game?
but will it be out for 360 ??
TimmermanE 2 weeks ago
@TimmermanE PC only
ALemos7 1 week ago
Isn't the tyre deformation a bit exaggerated?
SmellySpick 2 weeks ago
@SmellySpick It depends how many times you've seen slow-motion of cars leaping into the air and coming down to the track without damage turned on in real life. :) There are videos of real tires doing just about everything you're seeing, but we're also doing some pretty extreme things to these tires.
ImageSpaceInc 1 week ago 5
Damit now i gotta buy a new wheel! thanks! :)
Jimfowler82 2 weeks ago
ill play this game only if the multiplayer is good. why would i play a game that only has good single player... booooring.
mattie701 2 weeks ago
i think this is a game for people like me who get turned on seeing a race track and a race car :)
MakuthePOtHead 2 weeks ago
Unless they loaded the car with massively low tyre pressures it all seems a bit OTT and cartoony. A tyre correctly pressurised just does not deform like that.
Pierre61 3 weeks ago
@Pierre61 Unless you are really beating on it!
sunshine777888 2 weeks ago
@Pierre61 My guess would be they lowered the tyre pressure to show the physics of the tyres and their deformation, seems how the entire video was almost 5 minutes of tyre shots
mgsvamp13 1 week ago
@mrfastreaction Lol I thought the same!
dalejrfan800 3 weeks ago
Comment removed
OK8888 3 weeks ago
Ok, so the tires look nice... What else is new??
P.S. The tyres on that Megane are too slim to be deformed like that... ;)
Niphrentil 3 weeks ago
I'm LOVIN this song! What's it called :P?!!
undeny 3 weeks ago
@undeny Estrum - Abiosis
OK8888 3 weeks ago
Comment removed
SSRacingUK 4 weeks ago
how's the damage physics?
56600033 4 weeks ago
Will I be able to buy the retail version?
TheTerminator248 1 month ago
@TheTerminator248 The purchase that is made during the beta will become the retail version. You're not buying it twice.
ImageSpaceInc 1 month ago
@ImageSpaceInc I mean like I could go to the store and buy a PHYSICAL copy, that's what I meant.
TheTerminator248 1 month ago
@TheTerminator248 Not yet, no. Eventually - possibly. As with rF1 we probably won't do a DVD image until a patch or so after the first non-beta release.
ImageSpaceInc 1 month ago
Is kinda sad that a game as rFactor 2 ask C2D to run...
whatthafuckisthis 1 month ago
orgasmic realism...
sldsaxkihc 1 month ago
wow looks like big fun ;D
but i don't agree to pay every month, so i stay at Live for Speed ;)
RDrizzleFoShizzle 1 month ago
@RDrizzleFoShizzle Who is paying every month? We don't charge every month.
ImageSpaceInc 1 month ago
@ImageSpaceInc I've red on a page of gamestar,
that if you want to play for one month, you have to pay 20 $.
For one year 156 $ and you have only 2 cars with 7 tracks. You can buy many addons which cost 15 - 25 $. This sounds for me very expensive. ;D
RDrizzleFoShizzle 1 month ago in playlist Uploaded videos
@RDrizzleFoShizzle You're probably talking about a different company and a different product. Most likely iRacing? That's not us, that's not our pricing. As I said, we don't charge that. Our product is called rFactor 2 and doesn't have that pricing, no matter where you read it.
ImageSpaceInc 1 month ago
@ImageSpaceInc ahhhh now i see my mistake. I had two tabs opened and the other one was a video of iracing. I posted under the wrong video. ;D
Sorry. Do you know the video Live for speed Slowmotion 2 ??
In it's way it is similar to yours. I like them both ;D
RDrizzleFoShizzle 1 month ago
@RDrizzleFoShizzle Yeah the guys did an awesome job with LFS. :) Hopefully with all the other dynamic stuff we have going on like the track, weather, lighting and the tires (we're not finished with them yet) it'll set us apart a bit, but will take time until we're out of beta.
ImageSpaceInc 1 month ago
Technically superb, but I really hope you get that in-car feel. Remember we play this sitting on a chair infront of a 2 dimensional screen.
First and formost, the game needs to be exhilarating. This can be acheived without perfect physics, as per arcade racers.
I remember playing on Sports Car GT ( a predecessor by Image space), and having that stomach drop feeling when going over a crest of a hill. More of that please.
richy69ify 1 month ago in playlist Uploaded videos
Better than Forza's 'Tire Deformation'.
ChinatownWieners 1 month ago
@ChinatownWieners And? At least Forza has tyre deformation while GT5 doesn't even simulate tyre pressure.
S474N5R3V3R3NC3 1 month ago
@S474N5R3V3R3NC3 However, Forza's tracks are flat and inaccurate. Look at Le mans for example and compare the two.
ChinatownWieners 1 month ago
Tyre physics is what effects the driving = tyres changing shape = dynamic road contact area more realistic. The tyres wear in diferent spots over distance depending how you drive.
FunnyVideoCollector 1 month ago
tire "physics"? so pointless... can't even see that shit in a race. Wasting time on stupid things.
orangedrink 1 month ago
@orangedrink Just because you can't see it doesn't mean that it doesn't do anything. Look at aerodynamics for instance. We can't see the air travelling over the surface area of the bodywork, but when pushed over aeroparts you gain or lose downforce (speed/handling). Tyre deformation is the same thing, stiffer sidewalls makes the car lose traction faster while accelerating or braking, softer sidewalls help with traction by giving more rubber to transfer weight onto the track.
Stuntman175 1 month ago
i think ISI are focusing o a lot of seemingly minor, unnoticeable details because they are also trying to create a product that appeals to modders as well as people who solely want the driving experience, hence why the high poly count etc is in there, its a significant addition to those who make mods and skins etc
JontieDesario 1 month ago
besides, @2:19 the car is powersliding and the tyre still deforms outward, like the floor isn't applying lateral force to it.
GraveUypo 1 month ago 8
@GraveUypo True, but can we just be happy tire physics are finally being shown!
AnarchistJdub 2 weeks ago
Why do the front wheels stop when both are in the air? Are the brakes on?
Otherwise I would think there would still be energy moving the wheels forwards...
RidgeRacerLord 1 month ago in playlist Uploaded videos
The tires look like they are balloons no sense for the thickness of the walls. Maybe the deformation is a little overdone.
Merto6 1 month ago
@Merto6 yeah seems exactly the same to me, but the tyres might be underpressured.
Especially formula tyres seems to be very very soft. Let's see real life slo-mo onboards somewhere...
karelpipa 1 month ago
How much cars will have full version of rFactor2 ??? And what brands? some Audi, BMW, Ferrari etc?? it would be nice to drive some realistic cars :)
zelatur 1 month ago in playlist Więcej filmów od użytkownika ImageSpaceInc
In 2012 and still have the cardboard cut out crowd
xjelo93 1 month ago
@xjelo93 This is a Racing Sim , aimed at simulating the feeling of driving a race car. Waste resources and cpu processing in 3d animated people would not help. The truth is, anyone who cares for the driving experience, wouldn´t bother for crowds...
mrturismo 1 month ago in playlist Uploaded videos
@mrturismo It was a joke bro! Calm down. And to be honest, all this shit with graphics pisses me off, this is a 4 minute video of tires, holy shit!, amazing! I just want the game to feel somewhat real. I could care less if it looks like the real thing, there is my honest opinion on this whole subject :)
xjelo93 1 month ago
@xjelo93 No probs =)
mrturismo 1 month ago
@xjelo93 oh so i'm not the only one.
i don't care about tyres flexing visually, as long as the flexing is simulated in the physics calculations.
who the hell even notices this kind of shit during a race?
GraveUypo 1 month ago
@GraveUypo They are trying so hard to make this game look pretty. As long as the game can transistion from night to dark, and have random weather for endurance racing, and have the low settings like rFactor where lower end PCs can run them, id be happy.
xjelo93 1 month ago
@xjelo93 i know, but im saying they've focusing on the wrong things. you can't really see that in a race at all. meanwhile, i noticed (without effort) that cars could use higher poly count. didn't mention it because i don't care as long as the driving feels right
GraveUypo 1 month ago
@GraveUypo Have you even read about this? The visuals are taken all directly from live reference data generated in real-time such as air pressure, temp, all that crap. It's probably one of the most sophisticated tire models in any game to date.
HawaiiTalks 1 month ago
@xjelo93 It's better now. They fake the 3d by having the crowd's perspective shift based on your position.
RidgeRacerLord 1 month ago in playlist Uploaded videos
to be honest, as long as it feels realistic tire deformation graphics doesnt mean anything tome
aydeeT 1 month ago
I have rfacter but havent played it in 2 years because of the fact I could never use a nascar mod and jump into nascar races. Simply doesnt have the community that iracing/nr series has. Yea I did league racing over at the pits but 10 people on a lucky night and being fastest one there every week left much to desire. Now road course racing has challenges, in fixed series i'm tops but icant make road course setups lol
Jaymobe07 1 month ago
Las físicas son una verdadera mierda, o por lo menos del Megane..
MineCrala 1 month ago
tires? so what? suspension? toe angle? fine.. just a game
esdymo 1 month ago
Very good!!
Gustavotenis 1 month ago
Now make the beta free and only charge when version 1.0 comes out and I'll be convinced...
blainyrules 1 month ago
@blainyrules A demo will be free, feel free to wait for it. :)
ImageSpaceInc 1 month ago 11
@ImageSpaceInc Nice, do you know when it'll be released and with what mod(s)?
blainyrules 1 month ago
@ImageSpaceInc I'm gonna wait for the demo myself. rF2 is looking very good though. :)
oohgoditsbees 1 month ago
@blainyrules The pre-purchase beta helps fund their development...many different games are going this route such as Tribes:Ascend. For a sim of this quality, I'll gladly pay up front for development. I've gotten gazillions of hours out of rFactor. This looks to be even better as far as modding capability. Kudos to the devs!
HawaiiTalks 1 month ago
So, I'll spend all day bouncing around to see the tires squish??!!
And the sand is still a flat surface... sad thing!
WhitedevilEE 1 month ago
Looking forward to this
Chronix74 1 month ago
This song sounds like it's from a defunct band Amaran.
kalidesu 1 month ago
Comment removed
bailandocnestilo 1 month ago
This has been flagged as spam show
Check out my channel for get rFactor2 For free!
rFactor2Crack 1 month ago
I play rfactor for the realism not the looks but it would be nice if more work was done on the shading/shadows etc, Im still looking forward to 2 but it still looks very dated at this stage.
10aDowningStreet 1 month ago
@DeineFails The deformation simulation is totally meaningless if the grip and sound level associated with it are not faithfully represented in the feedback and the physical feel through the Wheel.
Rolling radius changes due to deformation mean that the brakes should also reflect this change as should the sound. here's hoping.
mozzmann 1 month ago
I really don't care what the tire looks like. I drive in the cockpit :) BUT it has GOT to feel right and exhibit the appropriate amount of increased and decreased grip based on physical "G" load and deformation and damping effects of the suspension.
As an ex race Driver and Mechanic, the most important things that could ever be reproduced in ANY race Simulation is proper sound co-relationship to tire grip and slip and the feel given through the Steering Wheel.
mozzmann 1 month ago
@mozzmann Good to see someone that knows what he is talking about.
Not necessarily related, but you really need some kind of feedback for applying "human" ABS when applying breaks, loose of grip on the wheels, or things like that. I totally agree with your point.
Aofex 1 month ago
looks a bit too flat sometimes
Jeeve79 1 month ago in playlist Uploaded videos
Gawd what a rubbish song.
Mute it and open this to listen to instead
Queen - I'm in Love With My Car
Pity its too short for the video. Its the only song worthy of slow mo racing cars!
BernoAU 2 months ago
YEAHHHHHHHHHHHH WOO HOO!! TODAY IS THE DAY!!!!
Foxiol 2 months ago
i need pay 43.99$
maciejas512 2 months ago in playlist Uploaded videos
The shadow needs more work.
Cronosxiwar 2 months ago in playlist More videos from ImageSpaceInc
This has been flagged as spam show
Hi! I have my Asus X53SC-SX526V with :
Intel Core i5-2430M, 2.4 GHz
4 Gt DDR3 1333 MHz
Mobile Intel HM65 Express
NVIDIA GeForce GT 520MX, 1 Gt
Do you guys think i could run this on even the lowest specs ? Like is it playable with
this? I hope that you guys can aswer me :))
VeikkoFIN 2 months ago
Nice. Very nice indeed. This title looks better everyday.
mbowski 2 months ago
I liked the part where a frigging formula car drove on 2 wheels.......
Azerach 2 months ago
is there same look to sounds than in rf1? or more realistic?
MrBanaanipommi 2 months ago
Tires should move in 4 ways,not 2,but even that is better than nothing!
dany080 2 months ago 2
Amazing !
myckvideo 2 months ago
If damage model is like tyre model, i would love that :D
Btw. In rFactor Damage Model was like tyre deformation model :D
wdowa94 2 months ago
Soundtrack?
akultar 2 months ago
@Senninha2011 Seemed like so to me too, it's almost as if it is TOO rubbery/stiff, even though tires are technically rubber.
ordi75 2 months ago in playlist Uploaded videos
Wow! Its look amazing! Im looking forward to some crash test and ofcause the game :)
SneakersDK 2 months ago
OMG!!!!!!!!!!! LOOKS BRILLIANT :)
ChildcarRacing 2 months ago
@DeineFails Not so sure because if you look at 6 years old Live for speed videos there had been pretty good tire physics and now its being reworked to even better
LaggerSVK 2 months ago
i need that ... iam waiting for 2 years
Tarantino2000 2 months ago
rFactor 2 World Series Mod Available now !
FDuct 2 months ago
@FDuct Where ?
experiencebg 2 months ago
@DeineFails
Really? And where is the tire slip angle simulation....?
We can only hope that it's there in the calculations, and only the visual appearance is missing...
szegedigergely 2 months ago
name of the song?
qual o nome da musica ?
vicpruner 2 months ago
@vicpruner at the end of the video you can see the name artist.
hfdamp 2 months ago
Where is the smoke?
asd9455 2 months ago 2
Comment removed
ACJones000 2 months ago
ok so rfactor 2 will be based on tire deformation and everything about tires. looks like we need to wait for rfactor 3.....
poliki100 2 months ago
We've waited literally years ... for this. Really? Looks much the same as rF1 vids I have seen. C.A.R.S. beta is outclassing rF2 on looks already, so I fear ISI have just taken too long to get rFactor2 together, and I haven't even seen a release date yet. I hope that all the hype is true because I have loved rfactor. If it really does re-define what an accurate physics model on a PC racing game can do then that's great .... but squidgy tyres don't mean that. Time for ISI to deliver!
cactv123 2 months ago
lindo de mais
BruxXx0 2 months ago
TYRE PRESSURES AND CAR SET UP WILL BE THE KEY
IRACING PPL WILL BE BACK IN DROVES AND IN ORE OF RFACTOR2
AND ITS NEW FEATURES
ozziecoops 2 months ago
WE NOW KNOW WHO IS PRODUCING THE BEST SIM RFACTOR IRACING GONEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
RF2 ALL THE WAY
ozziecoops 2 months ago
Music?
KaiSoDaM 2 months ago
Of course you receieve the full game for that price. You buy the game ONCE and that gets you access to the open beta
monkeyboy85 2 months ago
those tires need some air
Greenbaumberg1 2 months ago
This has been flagged as spam show
Tire deformation was already implemented by LFS many years ago....
MikeBell2007 2 months ago
Comment removed
MikeBell2007 2 months ago
Need more shadow
slmazadza 2 months ago
Wow, looks impressive!! Cant wait to have a go! Really hope they add realistic smoke and skidmarks before the final build! GT5 has a VERY nice implementation of smoke and skids, hope they peak at that.
TheRighteous123 2 months ago
Fail fuck
Aipin888 2 months ago
seems that the tyres model is working, but at 2.28 shadow fail!
iltigre83 2 months ago
Comment removed
iltigre83 2 months ago
Fap-fap-fap! And seperate fap for the music! It's great!
absamurai 2 months ago
can you guys make a video with the tire wear and skids on? would show the full potential of tire graphics
streetphase 2 months ago
Game looks great. Payment structure looks like hell.
Housetian2 2 months ago
The game must be awesome but graphics is really bad
Corsacu 2 months ago
This has been flagged as spam show
"Still not enough shadow under the cars. Grey shadows lol
This is just another codemasters fail, u need more shadow under the cars, and I mean BLACK shadows not grey. Look at that historic f1 car, looks like its floating in the air."
This is the most dumbass comment so far. What a f***ing moron.
ICRKrazy 2 months ago
what happens when a road/weaker tyre hits hard in something sharp? does it go flat?
MaRcIu27 2 months ago
Shouldn't the exhausts on the FR3.5 join into a single pipe?
LRT2432 2 months ago
The tire flexing.. OMG.. I just jizzed on myself
Crypteass 2 months ago 18
@Crypteass Something LFS has had for years ? :P :D
MataGyla 2 months ago
@Crypteass /watch?v=GqjlsDsmukU&feature=related amd keep in mind the date and the fact that this game is 134 Mb
razavana 2 months ago
@Crypteass LFS had this 2 years ago...
wdowa94 2 months ago 37
@wdowa94 Live for Speed had tyre flex in 2006. Check out LFS slowmotion videos from user liveforspeed2006.
Mocib 2 months ago
@wdowa94 You are short on that, lfs have tire deformation sinse the s2 patch back in 2006
whatthafuckisthis 1 month ago
@Crypteass You need a girlfriend
Aofex 1 month ago
It's a beta vid. Cut em some slack. I love the tire modeling in this game. It actually looks like there are real tires on the cars in the way they behave and especially the contact patch, Looks like there is more than an centimeter of contact. lol
ohiopower 2 months ago
Still not enough shadow under the cars. Grey shadows lol
This is just another codemasters fail, u need more shadow under the cars, and I mean BLACK shadows not grey. Look at that historic f1 car, looks like its floating in the air.
slmazadza 2 months ago
@slmazadza This game ain't developed by Codemasters.
XLStress 2 months ago
@XLStress who said it was developed by codemasters lol
slmazadza 2 months ago
@slmazadza You?
XLStress 2 months ago
@slmazadza Have u seen any BLACK shadows irl?
Freddie715 2 months ago
@slmazadza
i just lol at this.....
jerkyman9 2 months ago
@slmazadza
at you and your fails btw...
jerkyman9 2 months ago
@slmazadza This is a sim. It's not made by Codemasters and you're a fail.
MrJordan38 2 months ago
I have been waiting for rFactor 2 since 2009 :D
1993gandy 2 months ago
At 3:08, it's rFactor 2 or the new Flight Simulator ? ^^
rayan210thenascarfan 2 months ago in playlist Autres vidéos de ImageSpaceInc
Is it confirmed that you can use 900 Degrees steering on a G25? If so I might actually get this game.
jjfan4824 2 months ago
@jjfan4824 The G25, G27 and DFGT were confirmed as supported...so you'll surely be able to use 900 Degrees. The Beta will come out in the first weeks of January at 43 USD. Just buy it for a test. If it doesn't work they are very open to refunding. So no risk in buying it...it's gonna be great!
cruncher2 2 months ago
@cruncher2 If ISI can confirm about the refund I might actually try it.. but if I pay the 43 USD to BETA test it.. do I own a copy of RF2 or do I have to pay again? If that is the case I won't even try it.
jjfan4824 2 months ago
@jjfan4824 It's considered pre ordering...so you'll get the full game later. about that refund: go to google, type "RF2 Pricing and related Open Beta information" click the first link (isi forums...).
cruncher2 2 months ago
@jjfan4824 If you buy the rF2 beta you get rF2 full.
jeremymm1 2 months ago
A bit concerned about the suspension on the FR3.5. It isn't rotating about the mounting points.
Hopefully they've got the its physics right, Hopefully double or infinitely stiff roll preload is possible.
LRT2432 2 months ago
Any release date yet? Or perhaps thoughts of release date? :-)
shaunwhite0 2 months ago
@ImageSpaceInc @blingadude Will the gravel traps and dirt courses (if included) have individual particles like other developers will be/ have implemented instead of a texture will a dust effect coming off of the wheels when in a given zone?
HungryGoth 2 months ago
This deserves a wank
slmazadza 2 months ago
Great job, ISI. I can't wait for the release!!
A question tho...will you guys be making use of any advanced particle system(s) in RF2, in regards to things like gravel traps and grass? EG: When a car goes through them, will bits of material be thrown into the air? Or could we even see hunks of gathered-up 'marbles' come flying off a tire during a race, like we see in real life?
kujo4242 2 months ago
This has been flagged as spam show
I concur with @aclassnl: there's only vertical deformation of tyres. There's no sideways or lengthways deformation, which much lower budget sims like Live For Speed have had for many years, and which can also play a big role in the car behaviour.
stenyak 2 months ago
Comment removed
stenyak 2 months ago
The cars seem a bit too rigid to me. The spoilers do not shake etc. But it is still in pre-beta, so I understand. But will it be implemented? (not that I am not going to buy the game if it's not XD)
Yarach 2 months ago
how is the song called???
poliki100 2 months ago
@poliki100 Abiosis - Estrum
DracoBellic 2 months ago
@DracoBellic Thank you :)
poliki100 2 months ago
osbourne?
alby46intro 2 months ago
Tires deform in 3 dimensions, this visual effect of the deformation is lacking two of 'em.
Do it right or leave it
aclassnl 2 months ago
It was recorded in replay(still in dev), sadly thays why no sparks, smoke etc. effects. Ingame those are working.
Illuminacent 2 months ago
ISI, please make the car reflections as high as possible... I only seen it in 0:06 - 0:09 but other than that there are no reflections visible.. Please.
xrider55 2 months ago
Am i the only one that didn't notice sparks from the Formula or Tire smoke from the lockup, not even a little?
Still somewhat early but as i don't have much of either in iRacing from the NTM, is ISI gonna include that stuff?
MciRacer 2 months ago
Now a question to ISI, When you show me something like 2:18 What are you trying to say?
MciRacer 2 months ago
Well whoever is Driving will have a Drive through Penalty for sure ;)
MciRacer 2 months ago
A-ma-zing!!
Can't wait to get my hands on the beta, i'm so excited!!
robhor1000 2 months ago
shadow bug at 4:13 haha, but i luv this no matter what o/
ShdwKn 2 months ago
@ShdwKn nice :D
aclassnl 2 months ago
Song Name?
MemorableC 2 months ago
@MemorableC 4:40
broken9999 2 months ago
3d models and textures are very good, but the lightning is strange. In some parts of this video (3:38 is one of them), the trees are even darker than the shadow under car. I think its because of HDR which is not (my opinion) working realisticly. I noticed it also in your previous video (Monaco onboard) - in 1:38 (in Monaco video!) the trees become too dark (they are nearly black but some things are still the same) but when you turn into the right corner they suddenly light up like on a Christmas
1337Hoonza 2 months ago
Maybe you wanted to simulate blinding by the sun, but it looks like it darkens even if you actually dont look straight to the sun (3:10 or 3:38 in this video). It really needs some polishing on those HDR effects.
1337Hoonza 2 months ago
Just WOW!!
Later after release (new mods, updates) this will be a lot of fun for another 5 years ;o)
And about iRacing... I love it the same like rF, LFS or upcoming project c.a.r.s. All titles are in progress and we can looking forward for great stuffs with all products.. I can't wait for HistorX or WSGT or any other mod for RF2!
Hanzales077 2 months ago