Just thought of this today. This would finally remove the only advantage of joysticks (= console gaming) over computer and keyboard gaming: The movement. On consoles, you can walk with different speeds because the stick has both a displacement and direction (360°), while the keyboard just has 8 directions. With pressure sensitive movement speed in each of the four directions however, you could finally walk in 360° directions with a keyboard too.
iv'e been having this idea in my head for a LONG time i actually been using it in racing games today the thought came again when i watched aq youtube video of gran turismo 5 so i decided to google it
a tip any idea you may have will already been on google
this will for sure be my next keyboard if i can get a hold of it this makes racing games be played properly with throttles light steering and so on i actually light tap to drive slower in games thats why i got the idea of this thnx M$
This sounds interesting, but I don't think it would be that useful for me as a gamer--I prefer joysticks, and in FPS games players tend to run as fast as they possibly can anyway. I'm completely sure though that once this comes out and becomes widespread, more useful new applications would soon be invented. (Just like how people started using the scroll button on the mouse.)
>FPS games players tend to run as fast as they can
You shouldn't imply that FPS is the only genre of gaming to consider for this device. However, I'm sure a little imagination would allow you to think of better uses. How about pressing fire harder makes you shoot more ammo, wasting bullets but killing faster? How about having different weapon shortcuts on the same key at different pressure levels?
Ah, I was waiting for something like this. So now there is a prototype, we only have to 'wait' a few years for the first commercial product and a few months for the first games to support it. IT IS IN SIGHT! yay!
Great idea (DualShock 2s and original Xbox pads already use this approach), but rubber dome keyswitches = fail for tactile feedback.
Make a pressure-sensitive keyboard with IBM Model M or Cherry-style keyswitches and then I'll be interested. (It would work well with such boards because their keys have quite a lot of travel-even overtravel after actuation.)
I agree. "Buckling rubber domes?" What the... oxymoron. Give it cherry switches or buckling springs & I'll buy one in a second. Now THOSE are tactile! :)
Don't think you're going to get this keyboard and then go play NS2 or whatever and not have to hold shift to walk... the games will have to be programmed to support such analog inputs, which few if any really do (the best you ever get is a throttle).
Even if they roll out this keyboard it'll be years before you get any use out of it.
"inexpensive". That's a good one! Fancy standard keyboards can already sell for $100 or more. Add pressure sensitive keys and they'll be selling for $150+.
I also agree that it's hard to accurately control how hard you press a key for most people.
well you'd think it would be good for games, but if you think about it ..probably not. such pressure sensitive sensors dont' give feedback, or really good precise control for games since you can't be sure of exactly how hard you are pressing. so for things like speed it would annoy as you'd have to watch carefully to see if you were pushing hard enough. it would be unsure. jumping is already more simply done with length of button hold time.
i think you maybe be assuming too much from this one simple demonstration. nothing says research and developement has to stop at this stage. also if you had the typical wsad direction controls as analog, you would get direct visual feedback of your key-press force. another possible application could be using keyboard to play notes, synth-like. and of course regular programs still get to use up-down information, except that you could actually adjust the treshold programmatically. why say no?
i can this with my keyboard , lol...
NeuS018 4 months ago
Just thought of this today. This would finally remove the only advantage of joysticks (= console gaming) over computer and keyboard gaming: The movement. On consoles, you can walk with different speeds because the stick has both a displacement and direction (360°), while the keyboard just has 8 directions. With pressure sensitive movement speed in each of the four directions however, you could finally walk in 360° directions with a keyboard too.
Very useful. Is something like this available?buy
masterxilo 11 months ago
iv'e been having this idea in my head for a LONG time i actually been using it in racing games today the thought came again when i watched aq youtube video of gran turismo 5 so i decided to google it
a tip any idea you may have will already been on google
this will for sure be my next keyboard if i can get a hold of it this makes racing games be played properly with throttles light steering and so on i actually light tap to drive slower in games thats why i got the idea of this thnx M$
taltigolt 1 year ago
I like the idea, but I'd never use one myself.
martinthew 1 year ago
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tusharpatil81 1 year ago
I love the idea for correcting typos
nathan87 1 year ago
Amazing
ylimani 1 year ago
thats brilliant, iv been thinking about this for gaming so keyboard can be as sensitive as joystick for movement :D
kumitetom 1 year ago
I like the sound of that sort of technology being applied to gaming!!
zcheeseolly 1 year ago
Definitely looking forward to this becoming something I can purchase. Awesom!
CaptainComedy 2 years ago 3
I WANT IT !!!!!!!!
BorisNordmann 2 years ago
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rrr00bb 2 years ago
wen is this available?//
arslanbali 2 years ago
This sounds interesting, but I don't think it would be that useful for me as a gamer--I prefer joysticks, and in FPS games players tend to run as fast as they possibly can anyway. I'm completely sure though that once this comes out and becomes widespread, more useful new applications would soon be invented. (Just like how people started using the scroll button on the mouse.)
keyinregulus3 2 years ago
>FPS games players tend to run as fast as they can
You shouldn't imply that FPS is the only genre of gaming to consider for this device. However, I'm sure a little imagination would allow you to think of better uses. How about pressing fire harder makes you shoot more ammo, wasting bullets but killing faster? How about having different weapon shortcuts on the same key at different pressure levels?
gggrow 2 years ago
VERY VERY GOOD FOR GAMING
TehPwn3r420 2 years ago 2
Seeing this video makes me think.. Why hasn't this been found out earlier xD
It seems so simple and so logical to use it
LikwitSnake 2 years ago
Ah, I was waiting for something like this. So now there is a prototype, we only have to 'wait' a few years for the first commercial product and a few months for the first games to support it. IT IS IN SIGHT! yay!
Rc1290Dreadnought 2 years ago
Sweet! So long as pressure sensitivity is 'toggle-able', I'd be all over it.
theimpossible15 2 years ago
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Megamediaplex 2 years ago
Excellent idea dude!
PoLLasQuE 2 years ago
Awesome idea. Many people do hit the keys harder to do something like to move faster. I want one!
lilaznoreo3 2 years ago 2
Wonderful. Finally the keyboard evolves. I love the idea.
Kayote80uk 2 years ago 6
I want one. Now.
Viper007Bond 2 years ago 2
rather my g20
danorambo 2 years ago
that's great!
gab000 2 years ago
Great idea (DualShock 2s and original Xbox pads already use this approach), but rubber dome keyswitches = fail for tactile feedback.
Make a pressure-sensitive keyboard with IBM Model M or Cherry-style keyswitches and then I'll be interested. (It would work well with such boards because their keys have quite a lot of travel-even overtravel after actuation.)
NamelessFragger 2 years ago
I agree. "Buckling rubber domes?" What the... oxymoron. Give it cherry switches or buckling springs & I'll buy one in a second. Now THOSE are tactile! :)
Justintosh 2 years ago
good good good idea: great that you even made it... you've goy my vote!
hahahahohaha 2 years ago 2
awesome device :)
clearcut76 2 years ago
I am sold
Cwize1 2 years ago 2
Don't think you're going to get this keyboard and then go play NS2 or whatever and not have to hold shift to walk... the games will have to be programmed to support such analog inputs, which few if any really do (the best you ever get is a throttle).
Even if they roll out this keyboard it'll be years before you get any use out of it.
Monkeybonk 2 years ago
I can see playing midi parts with a keyboard like this... i wouldn't have to learn piano.. haha
of course the keys are not weighted
motus 2 years ago
"inexpensive". That's a good one! Fancy standard keyboards can already sell for $100 or more. Add pressure sensitive keys and they'll be selling for $150+.
I also agree that it's hard to accurately control how hard you press a key for most people.
lurkerrekrul 2 years ago 2
Why comic sans? OH WHY?!?!
JimmyShelter78 2 years ago 17
because its groovy and fun! That should help this product appeal even more to ' cool kids' like us!
YoeriYoeri 2 years ago
I agree, totally should have gone for Papyrus.
BeTheB 2 years ago
well you'd think it would be good for games, but if you think about it ..probably not. such pressure sensitive sensors dont' give feedback, or really good precise control for games since you can't be sure of exactly how hard you are pressing. so for things like speed it would annoy as you'd have to watch carefully to see if you were pushing hard enough. it would be unsure. jumping is already more simply done with length of button hold time.
omgwtfbbqstfu 2 years ago
i think you maybe be assuming too much from this one simple demonstration. nothing says research and developement has to stop at this stage. also if you had the typical wsad direction controls as analog, you would get direct visual feedback of your key-press force. another possible application could be using keyboard to play notes, synth-like. and of course regular programs still get to use up-down information, except that you could actually adjust the treshold programmatically. why say no?
trzh 2 years ago
It can lead to new genre of games.
Different pressure levels can be used to control sliders for various things in applications too. It's only a matter of refining to make it practical.
ribaldi 2 years ago 3
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what?! for pc maybe......have you seen natal or the motion controller for ps3....this is whack compared to those....new genre of games my @ss
RenegadePanda29 2 years ago
Wow, real nice, i can't wait till you can buy these. they will be brilliant for games!
HardstyleMatt 2 years ago 2
Great work :D
The sensor technology it uses is akin to Force Sensing Resistors? And how about the calibration?
creaktive 2 years ago
I dunno, I hope it isn't too sensitive, especially with the font sizes.
RockmanVX 2 years ago
yeah because some people type heavy and some people type light.
i supose you will get used to it after a while and it will become natural to type certain fonts & all sorts
HardstyleMatt 2 years ago
sweet, this is a great idea, I'll take one too!
R3MUS2007 2 years ago
Sweet - i'll have one!!
aderussell455 2 years ago
this should be sold, greatttttttttttttttttt
fisch747 2 years ago