Added: 2 years ago
From: dr4ziw
Views: 1,527
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  • the water-material should be changed to transparent and translucent i guess, and don´t forget to activate smooth shading (makes a whole lotta things easyer)

  • Ya... the water is kind of lacking...

    But great job. You just need to raise the resolution, like, a lot.

    What're your specs?

  • @TheFXGuy : Intel Core2Duo E6300 and 2gigs of ram... Not enough for seriously raising the resolution ;)

    But thanks. Also for the other comments.

  • @dr4ziw o lol, I guess not.

    If u still have an interest in this, I have a quadcore i7 with 8 gigs of RAM, so if u send me the file, I could raise the res. Or u can just wait til they can assign surfaces to particle fluids.

  • Great job!

  • Very Nice.

    Did you use 2 different boxes of water off camera to create the waves?

    And ... what resolution was that water baked at?

    Again ... Nice work.

  • That was just one "fluid" cube for the first wave. The second wave was done with a key-framed animated cube set as an obstacle, to push the water towards the shore.

    Domain resolution was 200.

  • i dont know if this will help, but the water that is stuck on the lighthouse ground,... in the obstacle settings there is 3 buttons

    Volume|Shell|Both

    to fix it sellect Both,

    hope it works

  • Btw, select the water, got to edit tab, and click set smooth :D

  • @dr4ziw 200's a big rez number to bake at. The bake time must have been incredible. Dispite what TheFXGuy says (not sure he realizes how hard it is to get the water that good) I say the work you did here is incredible. Haven't seen fluid animation used this way before but good work.

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