hi,ive followed your tutorial exactly but my fractured cylinder didnt fall down at all,stayed static.i didnt use fracturevoronoi script,instead i fracture the cylinder into pieces by using ProCutter from Compound Objects.do you think that could be one of the reason?
@Medal71 thanks for the prompt response.i applied Concrete as the mesh preset.i think MassFX doesnt work with ProCutter fractures.basically,i followed this tutorial,if you can make it work,please let me know,thanks! visit this link area.autodesk.com/blogs/louis/reveal_techniques_and_autodesk_university_in_las_vegas
@Medal71 sorry if you cant open the link.basically,its a tutorial by Louis Marcox.its almost similar to your tutorial,except that he used ProCutter to cut the column into fractures and Reactor to simulate.so i swapped Voronoifracture with ProCutter and Reactor with MassFX,in order to follow your tutoraial.check out Louis' tutorial,and let me know if you find the problem.thanks!
@Medal71 hi medal!youre the most helpful tutor in youtube,quick and reliable!....apparently,it was all my Max problem.i tried searching for a troubleshoot and ended up in one of Autodesk Area thread where many have found their MassFX not working at all.apparently,Cebas Thinking Particles clashes with MassFX Physx.so everyone with TP will find their MassFX not working.glad i found your tutorial and stumbled into this problem,now i know something new!thanks Medal!
@abdulwarithzaki: thank you for your interest in my tutorial. I'm glad that it will be of help. If you want (or can), send me a test scene, so I can better see your problem ;)
@Medal71 hi medal.finally my MassFX works after getting rid of Thinkinf Particles.ive tried your tutorial again,the fractured column(made with ProCutter) moves now,but instead of collapsing to the ground,it actually explodes to all direction.so i increased the Substeps,only making it worse.then i decreased the Substeps to "0",it worked correctly finally.thanks for your all your previous responds!highly appreciate it.
@abdulwarithzaki I'm having the same problem. it's because when the column is fragmented, the unfragmented piece is left inside, making an exploding effect when the physics activate.
@abdulwarithzaki I'm having the same problem. it's because when the column is fragmented, the unfragmented piece is left inside, making an exploding effect when the physics activate.
@abdulwarithzaki I'm having the same problem. it's because when the column is fragmented, the unfragmented piece is left inside, making an exploding effect when the physics activate.
In the "Rigid Body Properties" rollout, you try the uncheck the voice "Collide with Rigid Bodies" for only the column. I have not tried it, but it should work ;)
how did you model the columns
zapdo77 1 week ago
@zapdo77 : I started with a simple cylinder. For the capitals I used a simple extrusion and scale. Chamfer fot the edge curve.
Medal71 1 week ago
what if i want to render it as a video file and include the destruction?
stickmakerman 2 months ago
@stickmakerman : I'm sorry stickmakerman , but I did not understand your question...
You want to explain you like to do?
Medal71 2 months ago
@Medal71 i want to render it as a .avi file, the destruction and animation, but when i do, it only includes animation, not destruction.
stickmakerman 2 months ago
@stickmakerman : Hi stick.
I have create a animation .avi of my job, and it work well... I see the animation as well as destruction...
Can you explain to me the steps to render the work?
The animation in massfx was packed up in max animations frame (bake All)?
Bake All allows you to save the animation in max, so that they can render the work ...
Let me know.
Medal71 1 month ago in playlist Uploaded videos
hi,ive followed your tutorial exactly but my fractured cylinder didnt fall down at all,stayed static.i didnt use fracturevoronoi script,instead i fracture the cylinder into pieces by using ProCutter from Compound Objects.do you think that could be one of the reason?
abdulwarithzaki 2 months ago
@abdulwarithzaki Hi :) First some questions:
The fragments of the column, have mass?
The fragments are geometries "solid" ,or else, closed?
Yuo have check the option "Dynamic" for all column?
When you have duplicate the columns, you have made it "unique"
Medal71 2 months ago
@Medal71 thanks for the prompt response.i applied Concrete as the mesh preset.i think MassFX doesnt work with ProCutter fractures.basically,i followed this tutorial,if you can make it work,please let me know,thanks! visit this link area.autodesk.com/blogs/louis/reveal_techniques_and_autodesk_university_in_las_vegas
abdulwarithzaki 2 months ago
@Medal71 sorry if you cant open the link.basically,its a tutorial by Louis Marcox.its almost similar to your tutorial,except that he used ProCutter to cut the column into fractures and Reactor to simulate.so i swapped Voronoifracture with ProCutter and Reactor with MassFX,in order to follow your tutoraial.check out Louis' tutorial,and let me know if you find the problem.thanks!
abdulwarithzaki 2 months ago
@abdulwarithzaki: Ok man :) I have try the collision with ProCutter/MassFX and it work well.
Test so:
When you have finish to cutter the object, select all the fragments and use center pivot to center the pivot in all objects.
Always with all the selected fragments, use "Reset X Form" (tab Utilities) to "freeze" the objects status
Convert the ALL object in EditPoly (no editmesh)
Try again the simulation
I did so and there was no problem ... let me know!
Medal71 2 months ago
@Medal71 hi medal!youre the most helpful tutor in youtube,quick and reliable!....apparently,it was all my Max problem.i tried searching for a troubleshoot and ended up in one of Autodesk Area thread where many have found their MassFX not working at all.apparently,Cebas Thinking Particles clashes with MassFX Physx.so everyone with TP will find their MassFX not working.glad i found your tutorial and stumbled into this problem,now i know something new!thanks Medal!
abdulwarithzaki 2 months ago in playlist Favorite videos
@abdulwarithzaki: thank you for your interest in my tutorial. I'm glad that it will be of help. If you want (or can), send me a test scene, so I can better see your problem ;)
Ciao
Medal71 2 months ago
@Medal71 hi medal.finally my MassFX works after getting rid of Thinkinf Particles.ive tried your tutorial again,the fractured column(made with ProCutter) moves now,but instead of collapsing to the ground,it actually explodes to all direction.so i increased the Substeps,only making it worse.then i decreased the Substeps to "0",it worked correctly finally.thanks for your all your previous responds!highly appreciate it.
abdulwarithzaki 2 months ago
@abdulwarithzaki I'm having the same problem. it's because when the column is fragmented, the unfragmented piece is left inside, making an exploding effect when the physics activate.
CorrosionMedia 1 month ago
This has been flagged as spam show
@abdulwarithzaki I'm having the same problem. it's because when the column is fragmented, the unfragmented piece is left inside, making an exploding effect when the physics activate.
CorrosionMedia 1 month ago
This has been flagged as spam show
@abdulwarithzaki I'm having the same problem. it's because when the column is fragmented, the unfragmented piece is left inside, making an exploding effect when the physics activate.
CorrosionMedia 1 month ago
@DanZaidan HI Dan Thanks for you comment :)
In the "Rigid Body Properties" rollout, you try the uncheck the voice "Collide with Rigid Bodies" for only the column. I have not tried it, but it should work ;)
Thanks Again
Medal71 2 months ago
Thank U
viewingiseasy 3 months ago