Added: 2 years ago
From: TheMelnTeam
Views: 17,996
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (36)

Sign In or Sign Up now to post a comment!
  • Your game is brilliant. I can see how sloppy my play has been.

  • Actually, state property shouldn't really raise production, either--as the old Soviet joke goes, "We pretend to work and they pretend to pay us."

    Production under socialist regimes suffer from maintenance issues because managers received funding and compensation based on quantity, rather than quality.

    In fact, dysfunctional machines became an excuse to not work, because if the machine breaks, then obviously they can't meet their quota, right? So, everything was poorly maintained so that the

  • Why does Civ 4include such things? Athenian democracy may not have grown powerful without most of its population as slaves. But state property, the way it is set up in the game, is fiction. SP should raise hammers, not bread. In real life, Soviet Union claimed 70 years of “bad weather” hurt crops. In the 1970s, China ending collective farms is called the biggest anti-poverty program in history. Food production rose, freeing labor for their industrial growth - World's 2nd economy.

  • hmm...stone?

  • @formerutuber

    You know, I did have more pressing concerns, like the 2 warmongers near me.

  • You do exactly what I do after capturing a barbarian city or settling a new one with military units already with the settler, you build the monuement so it exapands the borders faster. Note im not a pro player like u im still on prince.

  • dude im new to the game and my first game took me hours, i stared in the morning didnt finish until the day after, and u u do it realy quick (i was against one personne)

  • Like the video, very good tips you are giving, but I disagree with the pyramids being overrated. Early representation puts you so far ahead in tech it isn't even funny. You get +3 science for every specialist you have in a city, this includes great people that you settle into cities including great generals. The pyramids combined with a leader with the imperialistic trait or philosophical trait give you the opportunity to become a tech powerhouse even on levels like immortal.

  • @MastaChief7577

    I haven't really posted a true settled spec mids game on youtube yet, but believe me I know its potential. That said, the mids *ar* overrated, and your comment is a case in point. The best (deity players significantly above my ability) can get to liberalism between 1 AD and 500 AD, and only SOMETIMES would pyramids actually speed them up rather than slow them. The alternative is wealth/research converters and other GPP usage..you'd be surprised what can be done w/o mids.

  • Maybe I am a little biased towards the pyramids strategy, everybody has their preferred strategy and their preferred leader traits. The pyramids strat mesh pretty well with my preferred leader Augustus Caesar Industrious/Imperialistic so I am very inclined to build the pyramids first. The Pyramid strat actually really starts to pick up when you get the caste system (unlimited specialists in any city) and sometimes if I am lucky I build the Statue of Liberty wonder (free specialist in every city)

  • lol filmz got the same idea i got i always use the world builder and it realy aint cheaten if it was built into the game i dont

  • THE STONE MAN. why did you wait so long to get the stone... i dont see a quarry yet after 52 min of playing while it's just beside your capital... i dont get it... explain plz

  • "Slavery is awesome! .... >.> In the game, in the game."

  • @HunterBlackLuna i bet your black?

  • If you wanted to improve relations, you could always gift some of your excess resources (check 9:44) to the other civs if they won't trade you anything for them. It may seem like a foolish idea, but it really won't help them all that much (the trades only last a short amount of time), and it will improve relations with them a good deal. It will also give them further incentive to not attack you.

  • Dude.  Listen, do you not recognize how fast he is playing? He is basically making split second decisions in the interest of time. So this little backseat driver thing you're doing, although you make some good points, is annoying as hell. Here's an idea: don't post 6 comments on every one of his videos, but rather just make a video response of your own showing how much better your game is. Talk is cheap.

  • at the very least it would be a poor idea to chop those forests right away, as that region would be very production poor, and you would probably have need of the long-term production benefits of the forests. If you DID decide to do so, you would probably want to invest the hammers in a lighthouse and a granary to encourage this region to grow quickly and to get some commerce while you're at it (the lack of rivers and other irrigation sources means your best source of food would be the sea.

  • it would be able to utilize the pig early on by simply building a pasture (and even get a production bonus from the pig being on a hill), and the iron and a nearby forest a little later with a mine, providing plenty of production and food to develop the city into a thriving metropolis, with plenty of sea squares for food. Just an idea though, you might be well off chopping the jungles around the forests and leaving the grasslands fallow to try and encourage the forests to expand...

  • That's a really poor city location choice at 9:05. It will take forever to develop, and by building there you also make the Iron permanantly inaccessable to utilizatioon in a fat cross (as the city will be too close to all potential city sites that could use it, other than literally building on the iron square itself, which would preclude the construction of a mine).

    A much more balanced city would be on the coast directly next to the pig. It would be able to utilize the pig early on...

  • It's probably worthless to emphasize wealth at *:46 in Navajo. The city is still far too early in its development to relaly produce much commerce, and you would probably be better off letting it focus on food and production...

  • You could also have traded with Isabella at 8:02. Notice how your relations with her are only at Cautious? You should be a lot mroe concerned abotu her than Montezuma, considering Spain is actually a much stronger civ than the Aztecs at this point. In fact, the Aztecs are the weakest civ at this point, and you really shouldn't be so concerned about being attacked by them. Carefully managing diplomatic relations with them should be mroe than enough to prevent war considering relative strength

  • You could also make Montezuma some not alltogether useful (or harmful either) resource trades at 7:48, such as Rice for Wheat. This would serve mainly jsut to improve relations with him, and give him another reason to not want to attack you (to not want to lose access to the resources he is trading for).

  • You didn't notice at 7:48 that Montezuma is willnig to trade Polytheism?

    You should try to trade with him more. Cautious really isn't al lthat good relations, and no matter how much he hates Augustus and Isabella, yo uare his closest neighbour, and that puts you most at risk of being attacked by him...

  • Right but he would have had to trade a better tech for a crappy one that does him no good at that point. Not worth it.

  • Techs are always worth it. He will eventually have to research the more basic ones anyways (note that I DON'T use the term crappy), as they confer some very basic and rather useful benefits, and tech-trading will confer him a diplomatic relations benefit no matter how bad the techs he is receiving are. Furthermore, if he techs a few of the AI's he plans to cooperate with up to his level of tech, then they can research techs at his level and their future research will be more useful to him...

  • Geez, enough with your comments already.

  • You still haven't done anything with that Great General by 1:34?

  • presumably Confucianism would be your state religion since oyu have its holy city, in which case the city you werel ooknig at would have continued to receive a culture bonus, and would have also gained a happiness bonus and bonuses from any religious civics you implemented.

    If you had gone the path of Buddhism, on the other hand...

  • Did you jsut build a cottage on top of a gems square at 0:56?

    And your comments shortly thereafter about religion aren't quite correct. You still get culture in the reporter cities with your state religion (as well as a +1 happiness bonus in all reporter cities and the ability to utilize religious civics productively in them) if you adopt a state religion. You just don't get it any more for non-state religions in your cities. However the city you were looknig at was Confucian (presumably..

  • You have run out of forests to chop and still not succeeded in moving your palace. Meanwhile, you missed the opportunity to put those hammers into new workers (badly needed) or perhaps starting on a wonder... Definately a poor decision, especially considering that your palace was already in a pretty good production city (and a much better developed city for that matter)...

  • These vids rock man, really getting lots of info on playing better, thanks :)

  • screw it, use worldbuilder to make a massive army and destroy those civilizations!

  • Slavery is indeed awesome. I love slavery. :)

  • What about the fish near those jumbos? Wouldn't a City on top of the Ivory be a nice Moai Statues?

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more