Added: 4 years ago
From: carpenoctem66
Views: 1,814
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  • The camera is so god damn jerky.

  • Indeed it is. Thankfully Ive improved with the camera since!

  • the reflecting cylinder acts weird

  • Yeah, I forgot to sharpen the Edges.

  • nice =)

  • ok that is awesome you must tell me how tho do that! :D

  • thanks! I actually found quite a few of those materials on a Wiki-books article. Ill send you the link!

  • And to do that, go into UV/face select mode, and give each mesh a texture. (New, set resolution, stuff)

    And then, once you have everything done, press CTRL+ALT+B, Full Render, and you'll have the UV texture of a render on the selected mesh.

    Now, go back to material settings, and select TexFace and Shadeless.

    You will have shadows on the baked mesh, everything.

    And render time will be as good as a shadeless material one. ;)

  • Just saying that, because you spent an hour to render the second one, when it could have been done in minutes.

  • Thanks again! This will be really helpful for my little Project. I'll surprise evryone with it when It is done! :)

  • Say... I'll share a lil' secret.

    When rendering non-reflective/transparent, no light moves, no material changes, no action except camera, etc... Fake it all. Thus, you'll need to render one time only, then use everything as a texture. No shadows, no material, nothing needs to be recalculated.

  • Two much camara movement to really see whats going on.

  • yeah...I know. Im not that great at camera movements.

  • Add a Beizer Circle, then parent the camera to it.

    Select the Camera, then the Circle, press CTRL+P, Follow Path.

    Then, go to the Circle's settings, F9, and increase/reduce the number of frames needed for a cycle.

    Great demo, though!

  • Thanks so much! Ill go try that right now! :D

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