@FM3TEAMHPI The most realistic smoke you can get in a game as far as I know is in Mafia II. You can burnout and then drive through the smoke and it reacts and moves. Look it up on youtube.
@FM3TEAMHPI They can't put this type of smoke in unless your system/console has like 15 cards of high end ram and a lot of CPU power. On an average laptop/computer, it would be the laggest game ever. Notice how games have shit textures but their software can run better textures? It's not the rendering computer, it's the output.
i said that to someone before... imagine... this simulation took about 1 hour to calculate (only the smoke) and the rendering took about 2-3 hours... now recalcuate how much FPS you would have in a game with such long wait time .... not possible... not now
@ravand1990 we're much closer to this in real time than you might think. all these renders by 3dsmax, blender etc etc are done by the CPU, while video games are rendered by the graphics card. Graphics card are MUCH faster than CPU and we're only a few years away from seeing these kind of fluids in realtime engines.
@Symixable your talking about GPU renderng... indeed GPU is alot faster than CPU rendering but your missing out 1 thing namely the simulation part which needs CPU power... with every frame u have to calculate millions of voxels... we will have to wait a little more until we can reach real time rendering with such results
yes, most game engines these days use CPU to simulate physics, but some of them can use GPU/special accelerator card (physix) it can already simulate water physics on a small scale pretty efficiently (using 5 years old hardware), it's only a matter of time before the graphics hardware is strong enough to simulate smoke similar to fumefx.
@ravand1990 Mafia 2 uses PhysX for smoke and it looks and flows more realistically than this. It looks like CPU rendering is just inefficient. Unless of course it was rendered for a movie.
I don't think you even need such realistic rendering like this to achieve a great fire/smoke effect in a realtime game. A lot can be done with animated image particles and raw simulation
@Clemsonkilz dont worry mate, computers are the fastest developing technology we have. if the next consoles have designated physic cards, we will have something very similar in video games. look up "physx" you might enjoy it.
@MrLuc420 cool thanks for answer. i dont really like computer games wen u think they will have graphics like this for consuls(like ps3 or xbox)? or do u think they will ever have graphics like this on consuls
@Clemsonkilz consoles are nothing more than pc's optimized for gaming. current generation consoles definitely wont have anything like this. but considering that nintendo announced its new console, and xbox and ps3 graphics are starting to really show their age, im pretty sure microsoft and sony wont delay. those new consoles will be a hige step forward in terms of graphics. comparable to the differences between the last gen consoles and current gen consoles. well have something very similar then
@MrLuc420 hey, the only reason why pc has bigger requirments then console for games is becouse the software is optimized for the games, for PC that would be realy hard since almost everybody has different things in hes PC
@kill4kill2kil no not really. ever notice how pc games say "for windows" or "for mac" because everyone who has windows 7 has windows 7. and windows 7 actually functions very similarily as the xbox os. the only difference is that the xbox only has 1 type of graphics card. so in order for the console to still be succesful, microsoft has to push that graphics card to the limit. with pc's people tend to simply buy new graphics cards, therefore companies like nvidia, instead of spending resoources on
@kill4kill2kil upgrading their old cards, they spend resources on manufacturing new cards which will run better and smoother than their old cards, no matter how much they upgrade them.
That was amazing just a few things you need more frames it was a little laggy for me or just render it some more and when you drift the smoke doesn't go that far towards the camera the shadows where a little weird and yea that's it don't take this comment the wrong way this is freaking awesome! oh yeah and one more thing what JonBj2 said:If I didn't already know it was an animation I would have assumed it was the real thing(except for the tire not being attached to anything, of course)
@videogame59 thank you for your constructive comment :) i think i mentioned that early somewhere but if i had enough resources i could have done this animation ALOT better.. but unfortunately my pc is too slow :S
If I didn't already know it was an animation I would have assumed it was the real thing(except for the tire not being attached to anything, of course)
i knew it was an animation before I watched it, but for entertainment purposes, I told my brain to believe that it was real. And I swear man; I thought I was watching the real thing. Good job!
@MapleLeafAce im glad to hear that! the good thing about that is.. this is not even the full potential of the tool im using.. if i had more patient or more resources for rendering i would have done that 10times better
@OrkaNSZ i have a dual core 3.2ghz cpu; 4gb ram this render didnt take me so long. because the background was a still image and the only thing which was rendered is the smoke and the tire... only 2-3 hours
@alienpioneer hell no..i think you get it wrong... this ist just my personal configuration.. you can achieve goals like this even without plugins... you can also ask yourself "what would max be without realflow or maya etc." ... they use to work together...you use 3ds max as a kind of base tool... like your hands :P what would your hands be without a hammer and a pen? ;)
@ravand1990 Hi ! Nice effect ! Perhaps a bit too transparent in some places, but it's nice .
About the tool. I think that our hand are our hands, and the hammer is the tool.If the tools needs an extension, and you pay a lot of money as the tools changes , and you need new extensions as well.
Wouldn't to be best if you buy another tool that has all by default?
Please do not take it personally ! i just don't like max ! Cheers !
@alienpioneer it's ok mate :) thats after all your opinion and i appreciate your comments... comments like these make the conversation here more "vivid" so to say ;)... i just tried to make it as figurative as possible :P.. and ye plugins make 3ds max WAY better :) but in my opinion thats not someting to blame on 3ds max ^^
@alienpioneer 3ds max is like a DSLR camera, you need to pay some good lens, flash, etc to make a good stuff... its not like a pocket camera that has all feature in one product but the quality not good as DSLR, and take time to achive same quality as DSLR did in photoshop (if its posible) :D
@shibbykid0619 ye but if u look closer, the daylight in the pictures kinda creates a blueish/grey shadow... i didnt manage to create that on my smoke shadow however...
@ravand1990 its easy, when you are in the shadow parameters, you can choose that litlle "pipet"i think thats how its called, and copy the color of the real shadow!... hope i coould help!
nice work! after seeing this i think i stop playin with maya fluids and go for max with fume fx :) uhm and for the sound. after playing this 3 times it sounds like the motor leaves :)
@metroid557 gta is a game.. these are rendered pictures made to a short clip... u cant compare a movie file with a game engine... PCs would just be tooo slow to render so fast if this would be in a game... that took my pc 1 complete day to finish calculating it (rendering it) 30 frames per secs for 1 day... with gta u have up to 100 frames in a sec!!
@ravand1990 Do you think it'd be possible to implement a lower quality version of this animation in a game and render it in real life with reasonable performance on a decent graphics card?
The reason metroid557 mentioned GTA4 was because the physics in that game are incredibly well sorted, and so are the smoke effects. Just as you see here, the smoke surrounds the tires, then continues to spread. Another great example is NFS Prostreet.
@wildbloodydragon sure it is possible... it always depends on the engine of the game... they always find new ways to make it look better even though it has very low polygons/quality.. by using very smart texture/bump/normal maps and ofc. reflections....
@wildbloodydragon sure it is possible... it always depends on the engine of the game... they always find new ways to make it look better even though it has very low polygons/quality.. by using very smart texture/bump/normal maps and ofc. reflections....
@nurbsenvi ofc. it's possible to have smoke like that... even better smoke... but stil that doesnt change, that this animation has manym nay voxels in it, which a pc game engine could not render in real time
@nurbsenvi No, volumetric smoke does not create a smoke like this. Unvolumetric smoke, as u see in older games, are made out many separate polygons with smoke textures, and if theres a surface crossing the smoke, we can see sorta grades in the smoke where it crosses the surface, because the smoke is a 2d picture. Volumetric smoke eliminates these grades, and doesnt render the smoke as polys. I dont know exactly how that works, but that is my understanding :)
@Vikinatorn its the same example with the trees in the games, when you look at the trees in a top view, you only see 2 planes with textures on it, which creates the illusion of a 3d model when u look at it in a front view
@ravand1990 Yes, thats right. But nowadays the planes with leaves on trees tend to face the camera at all times, wich sorta eliminates that. Buut that creates another issue and so forth... I wish we had "Volumetric leaves" tho xD That wouldnt work, but still.
@ravand1990 Yes, i know what it is and its pretty cool, but Unlimited detail has its limitations, it allows no animation at all :X . So it doesnt really work very well in a gaming envoirement... So it would have to be used for envoirement only, and the envoirement would be completely lifeless, no wind, no nothing.. But its pretty cool tech anyway :D
holy shit that tire has a lot of horsepower
EmoCactus 1 week ago
Do you have a tut or something posting your settings for the tire smoke? They are really quite good. Would be very thankful, but no worries.
albertolindesign 1 week ago
@albertolindesign im sry to tell you i dont have the max file anymore :(
ravand1990 1 week ago
if i c a random tire doing a burnout in the middle of the street i would scream! thumbs u, no im not a noob.
HUMONGASOUR 2 weeks ago
hahhhahhaahhah
mTwNews 3 weeks ago
extreme realism
pixelheartstudios 4 weeks ago
but the smoke should be more dark.
derkevevin 1 month ago
now I don't know why game developers can't put this in there games because lets be honest there aren't any games with realistic tire smoke
FM3TEAMHPI 2 months ago
@FM3TEAMHPI somone asked the same question... i answered it.. check it.. its not so easy to implement such smoke in a game in real time
ravand1990 2 months ago 4
@ravand1990 ok thanks anyway
FM3TEAMHPI 2 months ago
@ravand1990 Due to real time- rendering o so many particles right?
LemonadeCinema 3 weeks ago
@LemonadeCinema yes
ravand1990 3 weeks ago
@ravand1990 So, it would take a computer with maxed out everything to do one burnout? Come on technology! MOVE!
LemonadeCinema 3 weeks ago
@FM3TEAMHPI The most realistic smoke you can get in a game as far as I know is in Mafia II. You can burnout and then drive through the smoke and it reacts and moves. Look it up on youtube.
Humanthing123 4 weeks ago
@FM3TEAMHPI They can't put this type of smoke in unless your system/console has like 15 cards of high end ram and a lot of CPU power. On an average laptop/computer, it would be the laggest game ever. Notice how games have shit textures but their software can run better textures? It's not the rendering computer, it's the output.
ObscurityN 1 week ago
That's excellent well done.
tmcthree 2 months ago
great stuffs. Shadows are pretty decent
epiem 4 months ago
They should use this in racing games!!!
ProCarRacer13 6 months ago
can you add some sort of wind to it? :)
mi3ko 6 months ago
lol, where's the car?
blackwersus2 6 months ago
........whats that burning smell?
EthanFilms 6 months ago
Why can't they have those realistic burnouts in video game
Clemsonkilz 6 months ago 5
@Clemsonkilz
i said that to someone before... imagine... this simulation took about 1 hour to calculate (only the smoke) and the rendering took about 2-3 hours... now recalcuate how much FPS you would have in a game with such long wait time .... not possible... not now
ravand1990 6 months ago 13
@ravand1990 we're much closer to this in real time than you might think. all these renders by 3dsmax, blender etc etc are done by the CPU, while video games are rendered by the graphics card. Graphics card are MUCH faster than CPU and we're only a few years away from seeing these kind of fluids in realtime engines.
Symixable 6 months ago
@Symixable your talking about GPU renderng... indeed GPU is alot faster than CPU rendering but your missing out 1 thing namely the simulation part which needs CPU power... with every frame u have to calculate millions of voxels... we will have to wait a little more until we can reach real time rendering with such results
ravand1990 6 months ago
@ravand1990
yes, most game engines these days use CPU to simulate physics, but some of them can use GPU/special accelerator card (physix) it can already simulate water physics on a small scale pretty efficiently (using 5 years old hardware), it's only a matter of time before the graphics hardware is strong enough to simulate smoke similar to fumefx.
Symixable 6 months ago
@ravand1990 Mafia 2 uses PhysX for smoke and it looks and flows more realistically than this. It looks like CPU rendering is just inefficient. Unless of course it was rendered for a movie.
Sublime570 6 months ago
I don't think you even need such realistic rendering like this to achieve a great fire/smoke effect in a realtime game. A lot can be done with animated image particles and raw simulation
bonkswa 6 months ago
@bonkswa thats right its all about to create the illusion of realism... but in this case i mean this 3d scene would take ages to be real time
ravand1990 6 months ago
@ravand1990 that game would be so awfull to play ;p this is nicely done by the way, it looks very real :)
bonkswa 6 months ago
@ravand1990 whats under your hood? how much time would it take for a 1gb of 2gbRAMavailable 1GbVMem and 2.8c2d
NinjaBoyFuto 6 months ago
@NinjaBoyFuto atm i have a new PC but when i rendered that i had 4gb ram and a intel duo 3.3
ravand1990 6 months ago
@ravand1990 sweet
NinjaBoyFuto 6 months ago
@Clemsonkilz it would be to hard on most pcs
TheSense13 6 months ago
@Clemsonkilz dont worry mate, computers are the fastest developing technology we have. if the next consoles have designated physic cards, we will have something very similar in video games. look up "physx" you might enjoy it.
MrLuc420 6 months ago
@MrLuc420 cool thanks for answer. i dont really like computer games wen u think they will have graphics like this for consuls(like ps3 or xbox)? or do u think they will ever have graphics like this on consuls
Clemsonkilz 6 months ago
@Clemsonkilz consoles are nothing more than pc's optimized for gaming. current generation consoles definitely wont have anything like this. but considering that nintendo announced its new console, and xbox and ps3 graphics are starting to really show their age, im pretty sure microsoft and sony wont delay. those new consoles will be a hige step forward in terms of graphics. comparable to the differences between the last gen consoles and current gen consoles. well have something very similar then
MrLuc420 6 months ago
@MrLuc420 hey, the only reason why pc has bigger requirments then console for games is becouse the software is optimized for the games, for PC that would be realy hard since almost everybody has different things in hes PC
kill4kill2kil 4 months ago
@kill4kill2kil no not really. ever notice how pc games say "for windows" or "for mac" because everyone who has windows 7 has windows 7. and windows 7 actually functions very similarily as the xbox os. the only difference is that the xbox only has 1 type of graphics card. so in order for the console to still be succesful, microsoft has to push that graphics card to the limit. with pc's people tend to simply buy new graphics cards, therefore companies like nvidia, instead of spending resoources on
MrLuc420 4 months ago
@MrLuc420 nope.avi
kill4kill2kil 4 months ago
@kill4kill2kil upgrading their old cards, they spend resources on manufacturing new cards which will run better and smoother than their old cards, no matter how much they upgrade them.
MrLuc420 4 months ago
great work, looks almost real
conceptlab 6 months ago
That was amazing just a few things you need more frames it was a little laggy for me or just render it some more and when you drift the smoke doesn't go that far towards the camera the shadows where a little weird and yea that's it don't take this comment the wrong way this is freaking awesome! oh yeah and one more thing what JonBj2 said:If I didn't already know it was an animation I would have assumed it was the real thing(except for the tire not being attached to anything, of course)
videogame59 7 months ago 3
@videogame59 thank you for your constructive comment :) i think i mentioned that early somewhere but if i had enough resources i could have done this animation ALOT better.. but unfortunately my pc is too slow :S
ravand1990 7 months ago
@ravand1990 oh I didn't know that sooo... yeah this vid is still awesome!
videogame59 7 months ago
@videogame59 thank you :)
ravand1990 7 months ago
Next step is to lay an invisible barrier of the rest of the car for the smoke to glide over... awesome
Decnet01 8 months ago
Tutorial PLZZZZZZZZZZZZZZZZZZZZZZ
rayonedesign99 8 months ago
I think smoke is the hardest to model!
I was really happy when it was put into GT5 :)
bizling 9 months ago
lol invisible boatmobile
ArifRiwuKore 9 months ago 147
@ArifRiwuKore haahha very nice comment
ravand1990 9 months ago
@ArifRiwuKore yeah with one wheel
Belkamaniac 6 months ago
@ArifRiwuKore beast comment hahaha
ravand1990 6 months ago
@ArifRiwuKore beast comment hahaha
ravand1990 6 months ago 34
@ArifRiwuKore
xD
derkevevin 1 month ago
I used the same picture for my animation in PS :P
And I was like is this is mine ?
siedlikmasterek 9 months ago
watch out with the police
tobykanito 10 months ago 5
@tobykanito haha nice 1
ravand1990 10 months ago
If I didn't already know it was an animation I would have assumed it was the real thing(except for the tire not being attached to anything, of course)
JonBj2 10 months ago 4
@JonBj2 thx mate always glad to hear that
ravand1990 10 months ago
Hi, like a lot the effect.
Would you like to share the settings?
Thank you
dneobr 10 months ago
Oh Shit O_o
3dstream 10 months ago
i knew it was an animation before I watched it, but for entertainment purposes, I told my brain to believe that it was real. And I swear man; I thought I was watching the real thing. Good job!
MapleLeafAce 10 months ago
@MapleLeafAce im glad to hear that! the good thing about that is.. this is not even the full potential of the tool im using.. if i had more patient or more resources for rendering i would have done that 10times better
ravand1990 10 months ago
Tell me what hardware do you use an dhow it took to render this?
OrkaNSZ 11 months ago
@OrkaNSZ i have a dual core 3.2ghz cpu; 4gb ram this render didnt take me so long. because the background was a still image and the only thing which was rendered is the smoke and the tire... only 2-3 hours
ravand1990 11 months ago
@ravand1990 - thank you
OrkaNSZ 11 months ago
what would be max without all the plugins? A sh**ity software?
alienpioneer 1 year ago
@alienpioneer hell no..i think you get it wrong... this ist just my personal configuration.. you can achieve goals like this even without plugins... you can also ask yourself "what would max be without realflow or maya etc." ... they use to work together...you use 3ds max as a kind of base tool... like your hands :P what would your hands be without a hammer and a pen? ;)
ravand1990 1 year ago 3
@ravand1990 Hi ! Nice effect ! Perhaps a bit too transparent in some places, but it's nice .
About the tool. I think that our hand are our hands, and the hammer is the tool.If the tools needs an extension, and you pay a lot of money as the tools changes , and you need new extensions as well.
Wouldn't to be best if you buy another tool that has all by default?
Please do not take it personally ! i just don't like max ! Cheers !
alienpioneer 1 year ago
@alienpioneer it's ok mate :) thats after all your opinion and i appreciate your comments... comments like these make the conversation here more "vivid" so to say ;)... i just tried to make it as figurative as possible :P.. and ye plugins make 3ds max WAY better :) but in my opinion thats not someting to blame on 3ds max ^^
ravand1990 1 year ago
@ravand1990 you are a nice fellow. I really apreciate you...
alienpioneer 1 year ago
@alienpioneer thx :) your always welcome good sir
ravand1990 1 year ago
@alienpioneer 3ds max is like a DSLR camera, you need to pay some good lens, flash, etc to make a good stuff... its not like a pocket camera that has all feature in one product but the quality not good as DSLR, and take time to achive same quality as DSLR did in photoshop (if its posible) :D
psycronicx 11 months ago
@psycronicx
Hi! Thanks for the advice !
alienpioneer 11 months ago
This has been flagged as spam show
Checkout
My
Video
To
Get
FumeFX4Free
XxPortalFilmsxX 1 year ago
Awesome.
benhenry96 1 year ago
holy moly!
ribenawrath 1 year ago
nice lighting
TDO615 1 year ago
@TDO615 thx mate
ravand1990 1 year ago
Awesome! can u send me the settings?
dussan007 1 year ago
@dussan007 unfrotunetely i cant find my max file anymore...when i find i i think im going to upload the max file here
ravand1990 1 year ago
how long did simulation take?
Zyg11zag 1 year ago
@Zyg11zag this one only took a few hours because the background wasnt needed to be rendered ;) only thetire and the smoke
ravand1990 1 year ago
Wow realistic job here! the shadows and the ligths are perfect. Great job dude.
lukassstyyy 1 year ago
Well you told me I suck balls, I made that tutorial when I was a beginner. I'll have to say I really like this animation though.
Blender3danimator 1 year ago
@Blender3danimator rofl xD dont take that too serious lol
ravand1990 1 year ago
very well done, it took a long time to render such animation ?
loubano 1 year ago 2
@loubano this 1 didnt need much rendertime because the background was a still image... as far as i remember only about 4 hours
ravand1990 1 year ago
@ravand1990
It's really an impressive Job and very good quality, it lokks so real !!!!
Congradualtion for this nice Work !!!
loubano 1 year ago
@loubano thx mate
ravand1990 1 year ago
what u have use for background.......
sumitchhatani 1 year ago
@sumitchhatani i just searched for "street" in google xD
ravand1990 1 year ago
nice job. it's amazing.....
sumitchhatani 1 year ago
good job man what did u do for lightning plz give me some idea..
garvam 1 year ago
@garvam as far as i remember i used a direkt light in the sky and a vray light close to the tire to make the shadows look smoother
ravand1990 1 year ago
your lighting here was spot on with the picture you used, great job!
shibbykid0619 1 year ago
@shibbykid0619 ye but if u look closer, the daylight in the pictures kinda creates a blueish/grey shadow... i didnt manage to create that on my smoke shadow however...
ravand1990 1 year ago
@ravand1990 its easy, when you are in the shadow parameters, you can choose that litlle "pipet"i think thats how its called, and copy the color of the real shadow!... hope i coould help!
josediogomafra 1 year ago
@josediogomafra i remember that i have changed some colors in the shadow parameters, but it didnt help... btw this was vray
ravand1990 1 year ago
@ravand1990 oh, lol okay, btw it is an awesom job i must tell you :D
josediogomafra 1 year ago
@josediogomafra thx mate
ravand1990 1 year ago
man .... that a car wheel not a fking fog maker! but great work on the fog!
iqao 1 year ago
What where your settings/properties in fumefx?
ghostof1ron 1 year ago
What where your settings/properties in fumefx?
ghostof1ron 1 year ago
amazing!
ClassicDragRace 1 year ago
thats actually some pretty nice compositing
TheFXGuy 1 year ago
fact
markgagegrande 1 year ago
@markgagegrande dont say that wise ass
ravand1990 1 year ago
you can't have an engine sound when theres no engine
markgagegrande 1 year ago
where did you get the sound frome?
xXDylanXx13 1 year ago
@xXDylanXx13 i dont remember well.. buti think it aws from a lamborghini burnout
ravand1990 1 year ago
this is awesome dude keep up with this great work
gaynm 1 year ago
that back ground is from google :)
Saxiiee 1 year ago
@Saxiiee where else from :P
ravand1990 1 year ago
Burnout Wheel(TM)
Just add water! (and a car)
SethiXzon 1 year ago
very good man!
malucodaguitarra 1 year ago
oh that is so cool !
damn good job !
azntranc3951 1 year ago
yes, but maybe some day the games like this!
awesome work!
Very nice lucky!
ravelperez11 1 year ago
after seeing this ll think to give 3dsmax a try. only because of fumefx.
im working with maya, but never get those results your having
Great work. Keep it up
dennisvolkerts 1 year ago
nice work! after seeing this i think i stop playin with maya fluids and go for max with fume fx :) uhm and for the sound. after playing this 3 times it sounds like the motor leaves :)
dennisvolkerts 1 year ago
ooo how did you do that? there is a lesson?))
bekzat22 1 year ago
stutid lol
RockKenny 1 year ago
well done
RossHildick3D 1 year ago
Cool...!
keepingthefaith72 1 year ago
you should use car for that lol
blackwersus 1 year ago
ha ha nice!
VirusTornado 1 year ago
shit its better than in gta4
metroid557 1 year ago
@metroid557 gta is a game.. these are rendered pictures made to a short clip... u cant compare a movie file with a game engine... PCs would just be tooo slow to render so fast if this would be in a game... that took my pc 1 complete day to finish calculating it (rendering it) 30 frames per secs for 1 day... with gta u have up to 100 frames in a sec!!
ravand1990 1 year ago 2
@ravand1990 holy cow i didnt know dat thx
metroid557 1 year ago
@metroid557 ur welcome ;)
ravand1990 1 year ago
@ravand1990 Do you think it'd be possible to implement a lower quality version of this animation in a game and render it in real life with reasonable performance on a decent graphics card?
The reason metroid557 mentioned GTA4 was because the physics in that game are incredibly well sorted, and so are the smoke effects. Just as you see here, the smoke surrounds the tires, then continues to spread. Another great example is NFS Prostreet.
wildbloodydragon 1 year ago
@wildbloodydragon sure it is possible... it always depends on the engine of the game... they always find new ways to make it look better even though it has very low polygons/quality.. by using very smart texture/bump/normal maps and ofc. reflections....
ravand1990 1 year ago
@wildbloodydragon sure it is possible... it always depends on the engine of the game... they always find new ways to make it look better even though it has very low polygons/quality.. by using very smart texture/bump/normal maps and ofc. reflections....
ravand1990 1 year ago
@ravand1990 Check this out:
watch?v=7kexdKAmh1A
wildbloodydragon 1 year ago
@wildbloodydragon
They already have it on Direct X 10
it's called volumetric fog or something
but haven't seen it used extensively...
I think those clouds in Crysis 1 is created using Volumetric fog.
nurbsenvi 1 year ago
@nurbsenvi ofc. it's possible to have smoke like that... even better smoke... but stil that doesnt change, that this animation has manym nay voxels in it, which a pc game engine could not render in real time
ravand1990 1 year ago
@ravand1990
yeah the one in the Crysis was not particle based
but I think this one was:
type this in the search window of Youtube->
Nvidia Smoke and Water GPU Physics Demo
nurbsenvi 1 year ago
@ravand1990 yes is can, search up GRID, it has volumetric smoke as nurbsenvi said, its pretty impressive too
JB071592 1 year ago
This has been flagged as spam show
@ravand1990 yes is can, search up GRID, it has volumetric smoke as nurbsenvi said, its pretty impressive too
JB071592 1 year ago
@nurbsenvi No, volumetric smoke does not create a smoke like this. Unvolumetric smoke, as u see in older games, are made out many separate polygons with smoke textures, and if theres a surface crossing the smoke, we can see sorta grades in the smoke where it crosses the surface, because the smoke is a 2d picture. Volumetric smoke eliminates these grades, and doesnt render the smoke as polys. I dont know exactly how that works, but that is my understanding :)
Vikinatorn 1 year ago 2
@Vikinatorn its the same example with the trees in the games, when you look at the trees in a top view, you only see 2 planes with textures on it, which creates the illusion of a 3d model when u look at it in a front view
ravand1990 1 year ago
@ravand1990 Yes, thats right. But nowadays the planes with leaves on trees tend to face the camera at all times, wich sorta eliminates that. Buut that creates another issue and so forth... I wish we had "Volumetric leaves" tho xD That wouldnt work, but still.
Vikinatorn 1 year ago
@Vikinatorn ;D ... or way better unlimited detail... did u hear from that?... just google for it "Unlimited Detail" i would fucking go insane
ravand1990 1 year ago
@ravand1990 Yes, i know what it is and its pretty cool, but Unlimited detail has its limitations, it allows no animation at all :X . So it doesnt really work very well in a gaming envoirement... So it would have to be used for envoirement only, and the envoirement would be completely lifeless, no wind, no nothing.. But its pretty cool tech anyway :D
Vikinatorn 1 year ago
@Vikinatorn im sure they are going to find a way to animate those voxel models :).. well at least I HOPE SO!!!! ^^
ravand1990 1 year ago
awesome!
need tutor :)
MyNameIsLexus 1 year ago
nice movie. where can i get the burnout animation?
could you tell me that please?
thanks.
magneteo 2 years ago
what do u mean?.. i have generated the burnout in 3dsmax
ravand1990 2 years ago
hi men, can you please tellme the specs of this simulation?.. like the spacing :)
matc2 2 years ago
could you tell me how to genatate a burnout animation with 3d max(tutorial)
thanks alot
magneteo 2 years ago
rly cool u shpuld make the whole car like a mazda rx7 and make it drift OMGOMG THAT WOULD BE SIIHIIIICK OMG MAKE IT.
overdozed1337 2 years ago
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DarkScionify 2 years ago
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DarkScionify 2 years ago
r u sure that the after burnout is that size of smoke???
normixxxx 2 years ago
i really dont know :D just did some smoke hehe
ravand1990 2 years ago
hey ma this is really well comped in... what did you use to make it?
theAlijan 2 years ago
3ds max and fumefx with vray renderer
ravand1990 2 years ago
yeh i got that, but no post work?
theAlijan 2 years ago
So vray is similar to Mental Ray, only supports Fume Fx? Awesome!
Toca91 2 years ago
@Toca91 Mental Ray Dosnt?
15Protech 2 years ago
it does
ravand1990 2 years ago
@ravand1990 ok good, cause i dont whana buy another license so i can use fume
15Protech 2 years ago
jaja, I have that background
nice effect
pablitou033 2 years ago
awesome!!!!
VSTVonline 2 years ago
nice
anxs220 2 years ago
wow
tomaszmichalak87 2 years ago 2
awesome! just awesome!
LordRhyme 2 years ago 2
NICE!!!!
gustavohuink 2 years ago 7
Gota love that sound
LikeAVideo 2 years ago 4
gallardo lamborghini
TheBk93 2 years ago 2
omg man thats so extremlly realistic!
lol you forgot the car xD
jk
ilhadosmacacos 2 years ago 2
modeling the car atm ;D thx ^^
ravand1990 2 years ago