Added: 1 year ago
From: ClassicDOOM
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  • hmm i didnt know that you can actually set a static position while play the demo. i would like to know how.

  • @doomexpert I use the GlBoom/PrBoom Plus source ports (Google "prboom plus") to play back the original vanilla v1.9 Doom demo files.

    This port has a function that allows the demo watcher to separate the camera viewpoint from the player character's location, and move it around independently.

  • @ClassicDOOM ok nice, thanks

  • lol nice one

  • some of then wanna be the hero's friend XD

  • Nice boxing match!

  • Now for a revenant fight to the death! Get it? I know, terrible joke.

  • 1:14 as you do to make it look like?

  • @CyberdemonRevenant97 See the reply to darkdave1985's comment.

  • @ClassicDOOM ok but, what is "the original vanilla v1.9 doom"??

  • @CyberdemonRevenant97 "Vanilla" refers to an old-school Doom or Doom II game as it comes out of the box: original DOS engine and files, or Doom 95. "v1.9" means the last official .wad versions released by id Software. I used the old DOS games years ago to record the gameplay (.lmp) files, and use GlBoomPlus nowadays to play them back for capturing with Fraps.

  • @ClassicDOOM know how to make a doom demo.lmp in 95?

  • @CyberdemonRevenant97 You'll need to be familiar with command-line parameters in Doom.

    The Doom95 demo-record function doesn't work through its Windows interface.

    Go to the ClassicDOOM com website, find the "DoomParm" document, and look up the "-record" parameter.

  • lost souls are always attacking eachother when i see stuff happnin

  • No one will survive by this battle !!!

  • LOL

  • It's interesting how revenants don't hurt each other if they just plainly hit each other with cannons, but if they fight by the barrel bug, they hurt each other.

  • @doomdaniel95 Right, many monster projectiles won't hurt a monster of the same type, but "melee" attacks (punch/bite/scratch) are universally damaging.

  • how can you watch the game from a second player perspective? how does that work and which port do you use? please answer. thx

  • @darkdave1985 I used the PrBoom Plus source port (Google "prboom plus") to play back the original vanilla v1.9 Doom demo files.

    This port has a function that allows the demo watcher to separate the camera viewpoint from the player character's location, and move it around independently.

    I use Fraps (Google) to capture the output video as raw .avi files. For videos with multiple perspectives I use VirtualDub to assemble chunks of separate .avi files into a single file, and then upload...

    HTH :)

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