The real problem is not simulation in Mac OS X for developers but rather for those creating Web applications for present devices as most reference those devices by max-device-width: 480px in CSS. Also we would have to make elements fluid to create consistency between older iPhone/iPod devices between the new devices.
Seeing that the new iPhone's resolution is EXACTLY 4 times bigger (not 2.5 times as you said in the video) than the original's, and with the same aspect ratio, it poses absolutely no problem. 480x320 versus 960x640... do the math :P
Why is it not a problem? Because it uses pixel doubling. An app not designed for a higher resolution will simply use 4 real pixels for every virtual pixel, thus appearing just as crisp as the 3GS.
@tjasko1 Again, it's not much of a problem... raster graphics will be pixel-doubled and vector graphics/text rendering will take advantage of the higher resolution, with no intervention.
@tjasko1 Eww, 1280x800... at least it's not 1366x768 :P
Seriously, though, if you're simulating it at half-res (480x320), you're not missing out on much. As mentioned before, pixel doubling on a real device does not cause a loss of quality... and the simulator is, well, a simulator and not the real thing.
..Well you made a good point on the iPhone 4 being simulated on a Macbook..or any mac really?.
What i think they should do is..Basically simulate the iPhone 4. Make a loading screen and The dock is gone. and the taskbar is basically gone..maybe turned into an Options menu.. and make it like a program called iSim or something like that.
@familyguyfan100 Hmm, so basically strip down the simulator? That's actually not a bad idea. You really don't need the dock, but you do need the status bar at the very top. But that really won't help much mainly because the height of the device (in portrait mode) is just too long to begin. :P
It's really only for the people who use the 1280x800 res. Everyone else should be fine. But a lot of people use this res, so that's the main reason why it's a problem for us devs. :)
good video...............i have a question about the ipod touch that if there is coming a new version or something like that... because the new iphone that is coming a new version?????
There will of course be a new iPod touch. But the question is, will it look at all like it's brother, the iPhone. Apple really tries to keep the looks different, so I wonder how the new iPod touch will look because of that.
The real problem is not simulation in Mac OS X for developers but rather for those creating Web applications for present devices as most reference those devices by max-device-width: 480px in CSS. Also we would have to make elements fluid to create consistency between older iPhone/iPod devices between the new devices.
Fanfaronade 1 year ago
You have the haircut that I think Ron Burgundy should have had in Anchorman. I like you!
robw90 1 year ago
Seeing that the new iPhone's resolution is EXACTLY 4 times bigger (not 2.5 times as you said in the video) than the original's, and with the same aspect ratio, it poses absolutely no problem. 480x320 versus 960x640... do the math :P
Why is it not a problem? Because it uses pixel doubling. An app not designed for a higher resolution will simply use 4 real pixels for every virtual pixel, thus appearing just as crisp as the 3GS.
n00kkin 1 year ago
@n00kkin Woops, I was thinking the width was 400px. Woops! That was dumb of me. :P
It's a problem only for devs. ;)
tjasko1 1 year ago
@tjasko1 Again, it's not much of a problem... raster graphics will be pixel-doubled and vector graphics/text rendering will take advantage of the higher resolution, with no intervention.
n00kkin 1 year ago
@n00kkin But it'll take up too much room on MacBooks while simulating it in a 1280x800 res! :P
tjasko1 1 year ago
@tjasko1 Eww, 1280x800... at least it's not 1366x768 :P
Seriously, though, if you're simulating it at half-res (480x320), you're not missing out on much. As mentioned before, pixel doubling on a real device does not cause a loss of quality... and the simulator is, well, a simulator and not the real thing.
n00kkin 1 year ago
@n00kkin Ha, yeah, I hate that unstandard res. :P
That's true, but things don't always show up that perfect. Like the iPad simulator. :P
tjasko1 1 year ago
..Well you made a good point on the iPhone 4 being simulated on a Macbook..or any mac really?.
What i think they should do is..Basically simulate the iPhone 4. Make a loading screen and The dock is gone. and the taskbar is basically gone..maybe turned into an Options menu.. and make it like a program called iSim or something like that.
..Maybe that'll fix that problem?
familyguyfan100 1 year ago
@familyguyfan100 Hmm, so basically strip down the simulator? That's actually not a bad idea. You really don't need the dock, but you do need the status bar at the very top. But that really won't help much mainly because the height of the device (in portrait mode) is just too long to begin. :P
It's really only for the people who use the 1280x800 res. Everyone else should be fine. But a lot of people use this res, so that's the main reason why it's a problem for us devs. :)
tjasko1 1 year ago
@tjasko1 Yeah. Well i just see a big problem with the simulator..i think it deserves to have it's own program.
familyguyfan100 1 year ago
good video...............i have a question about the ipod touch that if there is coming a new version or something like that... because the new iphone that is coming a new version?????
dannesito304 1 year ago
@dannesito304 Thanks! And great question. :)
There will of course be a new iPod touch. But the question is, will it look at all like it's brother, the iPhone. Apple really tries to keep the looks different, so I wonder how the new iPod touch will look because of that.
And thanks for not saying iTouch. :P
tjasko1 1 year ago