Added: 3 years ago
From: Min0ra
Views: 4,817
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  • i as zangief player have played much harder akuma's then this guy

  • whtt a lammeeeeeee way to play learn the game and fight.

  • i chalnge Akuma 999999 time ... and they all playing same this one ... to beat him just when he jump ... spam green hand :) trust me

  • 2:52-3:00

    You'll understand why Akuma plays this way when you pay attention to his HP bar.

  • its true, akuma takes so much more damage. but its a cheap win really...theres no real satisfaction with those kind of wins unless you're playing for money ;-)

    if it was a normal game that would be boring as watching paint dry...

  • Well, it's kinda basic that it's Gief's job to get in and get those grapples on Akuma. Not for Akuma to get in there just to be nice.

    Both players do what it takes, that's what it's all about anyway :]

  • Poor mellee powerhouse outplayed by a versatile character...

    What was Gouki's weakspot again?

  • He takes damage and stun like an Ethiopian refugee.

  • @Min0ra true that :p

  • Gouki outplayed Zangief by far

  • that akuma sure know how to fight against a gief. excellent play by him

  • watching the guy run away the full length of the screen, hurricane kick out of the corner and repeat got old pretty fast

  • its the only way to win.

    rushdown gief is suicide and even trading hits put akuma at a loss.

    if you played the game, you'll see why kiting gief is an art of its own. i used to think this was cowardly until i noticed the damage intake disparity of the two.

  • Seriously, rushdown against Gief in a tournament setting is only for the self-destructive depressive types.

    Anyone maining Gief should be patient and know how to take/work through fireballs and other defensive tactics. This guy was doing fine, but the Akuma knew what he was doing.

    Hurricane out of the corner is the only way he's getting past Gief, also.

  • Understand that the Akuma player was not the coward here, Zangief was. Akuma was forced to play keep away so much because Zangief refused to risk pressuring him and decided to rather hang back and hope an opportunity was just handed to him.

    Zangief has 1200hp while Akuma has 850hp. Zangief's grabs give him too much of an edge in a pure melee fight. Now do you understand why the Akuma is fighting him this way? If Zangief wanted a close combat fight, it was his business to move in more.

  • yeah I get it already. all I was saying is that it was boring. I know he was playing to win.

  • When a guy who has no clue how to play chess watches masters play, it looks boring.

  • pro chess matches are fascinating to me and I can't play it worth a damn, but nice try

  • You at least know the moves and what their significance is, when somebody did something bad for the other guy, etc. That's why you can enjoy them.

    In this case, you don't even understand that much of the interplay and mindgames going on. That's why the match isn't interesting to you.

  • Perhaps. It looked like a lot of rinse and repeat to me. Zangief kept chasing the whole length of the screen but didn't seem to have any chance of stopping the run away. Can you share some of your great insight that I didn't see?

  • Gief needs to build meter to at least one EX with spins. Once he has EX glove if he can guess an air fireball he can go through it for the knockdown and then guess which direction he'll teleport to (or not) and get in Akuma's face. Of course there is a lot of guesswork, but in return the damage he gets is much larger than the pokes Akuma is getting.

    He had a tough time doing that because the Akuma was reading him carefully and watching to punish his spins so he couldn't get meter.

  • Once he did have meter, Akuma was forced to give ground much more quickly, and get cornered. This places Akuma in a bad situation, though it looks easy it is actually quite difficult to guess when it's ok to HK over Zangief, but he read him well enough to do so and keep his space.

    In the end, it was Akuma's reading of Zangief's intentions that won him the match.

  • The gameplay is superb. In my opinion this is the pinnacle of the history of fighting games. I cant see how you can make a beat em up game any better then this. Congratulations to the developer. Masterpiece!

  • @Irishlad147

    SF4 is great, but they should really tone down the higher tier ones so people can use ALL the characters in tourneys and stuff.. Srsly. tone one down and everyone spreads out. not hard, capcom.

  • Nice being able to see how akuma is able to fight gief at high level.

  • Better than eating an SPD for a crapload of damage. Safe play is smart play. He maximized his chances to win.

  • Yeah, he should have given Gief a couple of chances to hit him. That sounds like a winning plan.

  • noob

  • Nothing is cheap in this fighting game.

    (Then there's Metaknight in Brawl).

  • Truth!

  • Izochan did a good job of countering Ann's jump ins and reading Ann like a book. Good match.

  • What's up wih that annotations crap.

    I really don't like to be turning that shit off on each vid I watch.

  • The names of these fighters in the vids are wrong. It's not annakainari it's attakainari and it's not Izochan its ezochan

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