How did you record the animation to render? You can't record "add object", you can only record IPOs. I would love to know how you did this, and maybe you could publish the .blend file with scripts packed. It would be immensely useful.
How did you record the animation to render? You can't record "add object", you can only record IPOs. I would love to know how you did this, and maybe you could publish the .blend file with scripts packed. It would be immensely useful.
ohhh, my god, this is awesome, can you make a tutorial, please, goshhh, i hace a nice warrior. and he has and armature, but i want that each piece moves like this, like in the real life. how can i do to do that. please, help me, the idea is to put in a animation as well. but this is not low poly, is high. so, what can i do. please help me.
How did you record it? Even if you use the "Record to IPO", it doesn't work if you use "add object". Maybe you should make an in-depth tutorial, or maybe publish the .blend (with scripts packed). It would be very useful.
This is awesome stuff Phymec... I think a lot of Blender users would appreciate a more in depth tutorial - perhaps for an upcoming BlenderArt Magazine issue?
Now that's a simulation! My greets to blender user. As a 3ds max max user I just continue to be amazed what you blenderists get out of your amazing soft. Good job, looks cool!
@DerangedGames: simple, just stuck Debevec's Uffizi probe (AngMap) in the World texture, a little Ambient Occlusion (World), some reflectivity (Mirror) for objects. (wood is Blender's built-in with color ramp)
can you put a download link for thus please
alexd1gr8 1 month ago
This has been flagged as spam show
How did you record the animation to render? You can't record "add object", you can only record IPOs. I would love to know how you did this, and maybe you could publish the .blend file with scripts packed. It would be immensely useful.
randomdog12 5 months ago
How did you record the animation to render? You can't record "add object", you can only record IPOs. I would love to know how you did this, and maybe you could publish the .blend file with scripts packed. It would be immensely useful.
randomdog12 5 months ago
i use blender too do you mind showing me how you made them chains to to act like that :)
badmanjeff 6 months ago
your work is awesome im new at blender and its hard
epicmaster2011 8 months ago
I don't know why but that floating cup was creepy as hell!
bouchandre 9 months ago
This has been flagged as spam show
go to five star hotel and meet bbw naneedj.info
siththee 1 year ago
I am certain that a lot of people here would appreciate a tutorial, or even the blend file. I would love to know how you did this.
randomdog12 1 year ago
This is the best blender sim I've ever seen dude. Keep it up. VERY nice work...
portertk421 1 year ago
ohhh, my god, this is awesome, can you make a tutorial, please, goshhh, i hace a nice warrior. and he has and armature, but i want that each piece moves like this, like in the real life. how can i do to do that. please, help me, the idea is to put in a animation as well. but this is not low poly, is high. so, what can i do. please help me.
georgbernier 1 year ago
it's just awesome...
Forkoto 1 year ago
How did you record it? Even if you use the "Record to IPO", it doesn't work if you use "add object". Maybe you should make an in-depth tutorial, or maybe publish the .blend (with scripts packed). It would be very useful.
randomdog12 1 year ago
Blender is in python and I program in ruby xD,
very similar but still not the same thing...
mathspeedy 1 year ago
what is 'dynamic keyframing'?
randomdog12 1 year ago
very impressive
ulkrude 2 years ago
Comment removed
randomdog12 2 years ago
how do you render video from the BGE in blender 2.5?
1046179 2 years ago
Whoa! Nightmare in a sweet shop! That is absolutely jaw-dropping work.
alanpgoodwin 2 years ago
This is awesome stuff Phymec... I think a lot of Blender users would appreciate a more in depth tutorial - perhaps for an upcoming BlenderArt Magazine issue?
loklomedia 2 years ago 11
I'd like to know how is that scene set up. Is there any way to see .blend file?
motorsep 2 years ago
Now that's a simulation! My greets to blender user. As a 3ds max max user I just continue to be amazed what you blenderists get out of your amazing soft. Good job, looks cool!
Intars1986 2 years ago
Hope this is how the next gen graphics will look like when the next console comes out...
masterman321 2 years ago
This is very nice!
How do you render like this, looks very realistic!
DerangedGames 2 years ago
@DerangedGames: simple, just stuck Debevec's Uffizi probe (AngMap) in the World texture, a little Ambient Occlusion (World), some reflectivity (Mirror) for objects. (wood is Blender's built-in with color ramp)
Phymec 2 years ago
Thats Great!
Thanks alot for sharing this with me!
Going to help me alot.
-Matt k
DerangedGames 2 years ago