Added: 2 years ago
From: Phymec
Views: 10,564
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  • can you put a download link for thus please

    

  • How did you record the animation to render? You can't record "add object", you can only record IPOs. I would love to know how you did this, and maybe you could publish the .blend file with scripts packed. It would be immensely useful.

  • i use blender too do you mind showing me how you made them chains to to act like that :)

  • your work is awesome im new at blender and its hard

  • I don't know why but that floating cup was creepy as hell!

  • I am certain that a lot of people here would appreciate a tutorial, or even the blend file. I would love to know how you did this.

  • This is the best blender sim I've ever seen dude. Keep it up. VERY nice work...

  • ohhh, my god, this is awesome, can you make a tutorial, please, goshhh, i hace a nice warrior. and he has and armature, but i want that each piece moves like this, like in the real life. how can i do to do that. please, help me, the idea is to put in a animation as well. but this is not low poly, is high. so, what can i do. please help me.

  • it's just awesome...

  • How did you record it? Even if you use the "Record to IPO", it doesn't work if you use "add object". Maybe you should make an in-depth tutorial, or maybe publish the .blend (with scripts packed). It would be very useful.

  • Blender is in python and I program in ruby xD,

    very similar but still not the same thing...

  • what is 'dynamic keyframing'?

  • very impressive

  • Comment removed

  • how do you render video from the BGE in blender 2.5?

  • Whoa! Nightmare in a sweet shop! That is absolutely jaw-dropping work.

  • This is awesome stuff Phymec... I think a lot of Blender users would appreciate a more in depth tutorial - perhaps for an upcoming BlenderArt Magazine issue?

  • I'd like to know how is that scene set up. Is there any way to see .blend file?

  • Now that's a simulation! My greets to blender user. As a 3ds max max user I just continue to be amazed what you blenderists get out of your amazing soft. Good job, looks cool!

  • Hope this is how the next gen graphics will look like when the next console comes out...

  • This is very nice!

    How do you render like this, looks very realistic!

  • @DerangedGames: simple, just stuck Debevec's Uffizi probe (AngMap) in the World texture, a little Ambient Occlusion (World), some reflectivity (Mirror) for objects. (wood is Blender's built-in with color ramp)

  • Thats Great!

    Thanks alot for sharing this with me!

    Going to help me alot.

    -Matt k

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