@nonody1 Never liked our blood effects. It was really hard to get it to look realistic; the color was always off; too dark, too shiney, too bright, etc. In the end it was one of the things that we just had to "live with" to make our deadline for release. Some other things were never fixed as well; for example, there are no shell casings ejected from the weapons firing.
@Funiculus yeah but your lighting effects were AMAZING and the models look great. I wish I could do stuff like that, but I don't have the skill and the patience to do it...
@pabsensi Thanks! The key with the lighting was "less is more". Between a lower light level and a big huge box around the "set" with a fog effect, we reduced the view range and had to build less. It also made the "strobe" effect for the guns more dramatic (the animation of an omni light on/off every x number of times depending on rate of fire). Inside was a little tougher as there were clearly fixed lights we had to make work.
@yUsReE96 Yes; but realize there's been quite a few years of technology moving forwards since this was originally made in 2003 on an old Pentium II with a 486 processor. Someday, I'll put up some of the stuff that was done after this.
Our production models were never released as public material; not sure where you'd find someone else's versions. I might be able to find the original files for you if you like.
There are a number of tools for making the 3D models themselves, Rhino, 3D Studio, Maya, etc. These days, you may be able to find some pre-made ones online to work with.
Muzzle effects were done by placing an invisible code at the end of each gun. The code then had images of gunfire muzzle flashes mapped to it, transparent parts where the flash didn't appear were invisible. Then a light was was added to the end of the code. When animated, we flashed the visibility of the light and the code on and off very rapidly when the gun "fired". The result is what you see in the video.
Unfortunately, no. When we did it (and realize the video is from 2002-2003), we couldn't find a good one either and I went through a lot of tries to make it work. A 4-sided "pyramid" with the texture on the pointed sides works (might have to rotate it some). A photo of gunfire or a video game screenshot can provide the flash graphic. The light is a standard omni (you'll have to adjust for distance and timing). Just get the visibility flashing from 0 to 1 in time with the firing movement.
The models were created as wireframe skeletons in 3DS; we used outlines to get the general modeling shapes, then refined them, mapped skins onto them; then made adjustments. It was a decently long process.
This was done with a 3D modeling tool. Models were built with wire frame skeletons, painted texture "skins" were put over buildings, people and objects (they were done in Photoshop). Animation software was used to set up tracks of "events" for the objects and then rendered out to video.
3D Studio Max? I had a student copy when I was in college, that's when I made this and other videos. I think you can get a copy of something called "Rhino" these days that's the same for free, or buy another 3D rendering program.
Okj : ) .. But do you know a program so i can do counter-strike movies like this? It is cs videos like this i want to do.. Do you know how i can do it free and legaly?
You know; I wonder if I should post some more of these? I don't have any completed projects, but there's a lot of footage that went into making this and others that never got posted.
It was based on Counter Strike 1.5; right around when 1.6 was about to be released; though all the animation is done in 3D Studio Max; none of this is game footage. (hence the content that's not in the game like the helos)
Back in late 2002; it was 1.5. I've played every version of CS from 1.2 on. I don't have time to play as much anymore (much of anything for that matter). But yes; I assure you this was done during the "classic" phase of CS. ;-)
Did you have to rework the bones of the models? Because I just imported a few models into 3dsmax, and I can't move the bones/joints around like a biped.
There was a standard biped IK skeleton that was used inside the wire mesh frames we created for the soldiers. That skeleton was then "linked" to the mesh at key points; that's what allows the skeleton's movements to move the whole mesh in the animation.
I can't recall the name of it; there's a tool in the tool bar that's eitehr called "link" or "connect" that allows you to select an object or vertex and then select a second to link the two in this way. Whatever movements are applied to one are immediately visible on the other; lift the leg, the knee bends; computer handles the pant leg fabric looking like it bent; etc.
A fair point. Liquids are *really* hard to do justice to, and the blood splatters on the roof went through several versions. I've never been happy with them; too bright. Good eye to spot it though. :)
belive it or not 3d animation is easier to make than 2d cause in 3d all u do is set the beginning movement and the end and it plans the rest out but it does take a while to compile the character features but yea thats kinda fun in 2d u gotta move an inch click move an inch click it kinda gets boring but it pays off cause u make somethin awesome
In the case of this production; the animation took about a month; the model building took several months. Testing for effects like the gunfire and lighting took weeks. Computers help, but it's still a lengthy process.
Ya, that's bull shit. I do both and I have to say that 3d is much more difficult. The models, the scenes, the lighting, etc is much more difficult to perfect.
2d is simpler, even though it takes a while to ccomplete. Some 3d programs also don't offer tweening.
3D Studio Max; a 3D modeling and animation program; and a lot of time. Wireframes were built for a number of "sets"; models of the soldiers and the aircraft were made. Once models were made; we worked on texture maps for the buildings and people as well as the aircraft. Additionally; there was a lot of CounterStrike played so we could get little details about the map down (the crate colors for example). Once that was done, we used storyboards to plan out animation and shots.
This was done with 3D Studio Max; I believe version R4. For the animation and wire frames. Textures were done in Photoshop 5.5. There's actually a number of programs out there that can work with .3ds types of wire mesh files. Some game manufacturers even post the files to their websites in an effort to encourage mod makers.
This was done in 3D Studio Max R4 I believe; everything modeled form the ground up (we got as close to the CS models as we could). Played CS 1.5; CS Source these days. :-)
thanks! The blackhawks as well as everything else are wire frame models created in 3D Studio Max with texture maps created in photoshop. The Blackhawks in this video were done by Steve Biggs; engineer for Lockheed Martin and a damned fine 3D Artist. =)
epic!
fuludude 4 months ago
Why do their arms chicken wing when they are shooting?
Needled247420 6 months ago
song???
TheValentyn2 6 months ago
@TheValentyn2 It's "Dies Irae" (Or "Day of Wrath")
Funiculus 6 months ago
@Funiculus thank u :)
TheValentyn2 6 months ago
This has been flagged as spam show
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TheDanieloSS 9 months ago
Woaw NICE video !
WorkyMS 9 months ago
the shoting scene is bitch
shendritgashi 1 year ago
none of the counter-terrorist have been killed what an ownage
OmEgAoKiLLeR 1 year ago
lollooks like syphon filter 1
snowpeople132 1 year ago
why do the terrorist's blood look like puke?
nonody1 1 year ago
@nonody1 Never liked our blood effects. It was really hard to get it to look realistic; the color was always off; too dark, too shiney, too bright, etc. In the end it was one of the things that we just had to "live with" to make our deadline for release. Some other things were never fixed as well; for example, there are no shell casings ejected from the weapons firing.
Funiculus 1 year ago
@Funiculus yeah but your lighting effects were AMAZING and the models look great. I wish I could do stuff like that, but I don't have the skill and the patience to do it...
pabsensi 1 year ago
@pabsensi Thanks! The key with the lighting was "less is more". Between a lower light level and a big huge box around the "set" with a fog effect, we reduced the view range and had to build less. It also made the "strobe" effect for the guns more dramatic (the animation of an omni light on/off every x number of times depending on rate of fire). Inside was a little tougher as there were clearly fixed lights we had to make work.
Funiculus 1 year ago
@Funiculus well i really enjoyed it. I hope you keep up with that good work. :)
pabsensi 1 year ago
tell me about it .youtube.com/watch?v=deT_-V4zuKE
yeujin200 1 year ago
dude, terrorists always win damnit!
whenimdead1 1 year ago
nice but can you a little longer??? like 10 minutes??????
yUsReE96 1 year ago
@yUsReE96 Yes; but realize there's been quite a few years of technology moving forwards since this was originally made in 2003 on an old Pentium II with a 486 processor. Someday, I'll put up some of the stuff that was done after this.
Funiculus 1 year ago
thats why he said next time >.>
chidorimaster25 1 year ago
Hmm looks kinda good but it dosent make sense maybe you would try and make a ew one with a historie like a mission?
mathiascake 1 year ago
@mathiascake Who gives to turds if it doesnt make sense? The 3D animating is like WOW!
Pr2Fr33k 1 year ago
next time. Source :P Awesome animation.
puppett11 1 year ago
Yeah; this was originally animated about 7 years ago; Source didn't exist. ;-)
Funiculus 1 year ago
very nice
TheViper95 1 year ago
VERY GOOD VIDEO
marciliocrazy 2 years ago 3
very good o/
5/5!!
gilsus612 2 years ago 2
where to download CS MODELS in .3ds
plz upload
MendIGG 2 years ago
Our production models were never released as public material; not sure where you'd find someone else's versions. I might be able to find the original files for you if you like.
Funiculus 2 years ago
nice one
veracon1 2 years ago 2
how do model CS? :( help me
Guille30103 2 years ago
There are a number of tools for making the 3D models themselves, Rhino, 3D Studio, Maya, etc. These days, you may be able to find some pre-made ones online to work with.
Funiculus 2 years ago
LMAO!!!
ixonixas 2 years ago
ok thx :D
iinadir 2 years ago
how did u doo the muzzle effect?
errisi1 2 years ago
Muzzle effects were done by placing an invisible code at the end of each gun. The code then had images of gunfire muzzle flashes mapped to it, transparent parts where the flash didn't appear were invisible. Then a light was was added to the end of the code. When animated, we flashed the visibility of the light and the code on and off very rapidly when the gun "fired". The result is what you see in the video.
Funiculus 2 years ago
do u know where can i find a tutorial about that :S cuz im a medium on 3DS MAX
errisi1 2 years ago
Unfortunately, no. When we did it (and realize the video is from 2002-2003), we couldn't find a good one either and I went through a lot of tries to make it work. A 4-sided "pyramid" with the texture on the pointed sides works (might have to rotate it some). A photo of gunfire or a video game screenshot can provide the flash graphic. The light is a standard omni (you'll have to adjust for distance and timing). Just get the visibility flashing from 0 to 1 in time with the firing movement.
Funiculus 2 years ago
oh... Sorry:$! thank you:D anyway nice video
errisi1 2 years ago
Comment metre les cs models dans 3ds max ?
iinadir 2 years ago
The models were created as wireframe skeletons in 3DS; we used outlines to get the general modeling shapes, then refined them, mapped skins onto them; then made adjustments. It was a decently long process.
Funiculus 2 years ago
MOZART.
Hammond100L 2 years ago
omg how do you move the models like that and the fog effect and the lights effects when shooting
i've seen a couple of movies like this but even now i don't know how they're done
georgik5 2 years ago
This was done with a 3D modeling tool. Models were built with wire frame skeletons, painted texture "skins" were put over buildings, people and objects (they were done in Photoshop). Animation software was used to set up tracks of "events" for the objects and then rendered out to video.
Funiculus 2 years ago
epic.
ventHARAS 2 years ago
But how to download the program?? :O
Did you bought it? or how did you get it?
TheHabzukiDownloader 2 years ago
3D Studio Max? I had a student copy when I was in college, that's when I made this and other videos. I think you can get a copy of something called "Rhino" these days that's the same for free, or buy another 3D rendering program.
Funiculus 2 years ago
Okj : ) .. But do you know a program so i can do counter-strike movies like this? It is cs videos like this i want to do.. Do you know how i can do it free and legaly?
TheHabzukiDownloader 2 years ago
I give it a 3/5 Although it was pretty good It can be made better...keep up the practice
Ghostspartan83 2 years ago
nice :)
madafakaman95 2 years ago 2
Nice (I like Dies Irae) 5/5
Moooras 2 years ago 2
The recoil and the body movements could be better, but it's awesome!
fabio24amarante 2 years ago 2
they shud make css the movie ^_^_^_^_^_^
artem1002 2 years ago
wow u re-made couter strike but waaaaaayyy better
nice animation ,textures and effects
Mexicochief 2 years ago 3
awesome work, bro!
gsp1995 2 years ago 2
whats the program you use?
valo2bmx 2 years ago 2
3d Studio Max for rendering, Photoshop for textures, Adobe Premiere to piece the clips together.
Funiculus 2 years ago
lol some ct's shoulda died :P
Madman779 2 years ago
The helicopters seemed a bit to rigid. I suggest you make them tilt slowly when they hover. Otherwise nice.
Knaztekz 2 years ago
You know; I wonder if I should post some more of these? I don't have any completed projects, but there's a lot of footage that went into making this and others that never got posted.
Funiculus 2 years ago
very nice !
meskutiukas 3 years ago
=D very nice! I could see quite a bit of animation errors, but the modeling, texturing, and effects were very nice!
Conflagrative 3 years ago
wow, good clip nice action but why couldn't those other terrorist react, could they hear the gunshots?
sharkie541 3 years ago
Comment removed
htl2142 3 years ago
It was based on Counter Strike 1.5; right around when 1.6 was about to be released; though all the animation is done in 3D Studio Max; none of this is game footage. (hence the content that's not in the game like the helos)
Funiculus 3 years ago
It is Cs 1.6. You should start geting into CS my friend. You don't know what your missing.
djphonehome 3 years ago
Back in late 2002; it was 1.5. I've played every version of CS from 1.2 on. I don't have time to play as much anymore (much of anything for that matter). But yes; I assure you this was done during the "classic" phase of CS. ;-)
Funiculus 2 years ago
I want to compete at this game how can i improve?
shakaama 3 years ago
Keep playing and playing.
TheRealV 3 years ago
yeh, 3 things to do, 1: play, 2: learn the weps and maps, 3: watch people better than u and see how they play
TQw3rtyT 3 years ago
nice vid! but i think the helicopter looks like the ones in blackhawk down
hidiousboy 3 years ago
imo, hardest level for ct is compound.
DigbyWeapon 3 years ago
very nice !
2good4you2509 3 years ago
thats pretty good dude!! nice effort
Mitchzor1337 3 years ago
GooD
sir14 3 years ago
CT get their asses kicked a lot in this level
emopyrotiger 3 years ago
lol -_-'
VideoSh00ter 3 years ago
good job, i liked the animation
gareler 3 years ago 2
thats pretty awesome!
MegaLith18 3 years ago
wow sick
wickedc3ownsu 3 years ago
it juz look like cs1.6 + CS:S...
i like it :))
DhuntosFlims 3 years ago
awesome job man
jbfirstdown22 3 years ago
maan,really nice,i hope its not fake and u really modeled and filmed it from all begin :)
next time pls add more action and no music,or keep the music low :)
sowunak 3 years ago
I LIKE THIS VIDEO 10/10
garciaramz 3 years ago
i just dont get y u didnt just use CS:S the game, it prolly would've took u like prolly not even a month to do a vid like that...
lilhinkle4444 3 years ago
Partly because the original video was done before Source was out in 2003; which would have made using it for the video a tad problematic.
Funiculus 3 years ago
Did you have to rework the bones of the models? Because I just imported a few models into 3dsmax, and I can't move the bones/joints around like a biped.
iBrokenpc 3 years ago
There was a standard biped IK skeleton that was used inside the wire mesh frames we created for the soldiers. That skeleton was then "linked" to the mesh at key points; that's what allows the skeleton's movements to move the whole mesh in the animation.
Funiculus 3 years ago
How do you link them?
iBrokenpc 3 years ago
I can't recall the name of it; there's a tool in the tool bar that's eitehr called "link" or "connect" that allows you to select an object or vertex and then select a second to link the two in this way. Whatever movements are applied to one are immediately visible on the other; lift the leg, the knee bends; computer handles the pant leg fabric looking like it bent; etc.
Funiculus 3 years ago
Ah I see. I imported the guerrilla model to Milkshape so I could convert it to a max file, and the skeleton disappeared when I imported it to max.
iBrokenpc 3 years ago
Because you cant get helicopters and effects like that and it doesnt help with getting animation skills up.
FloatyPineapple 3 years ago
bof
Proofed09 3 years ago
what's song do u use?? I love the music!!
G0th4ki 3 years ago 3
hah why counter-terrorist win??
buliguitar 3 years ago
nice
dq200 3 years ago
love it
joyce69er 3 years ago 6
very, very nice and if i may request... aztec is my fav map... perhaps you could make another vid with that terain. ;)
captaindillo 3 years ago 2
All other things is excelent but blood doesen't look like very real...
pr0dud3 3 years ago 2
A fair point. Liquids are *really* hard to do justice to, and the blood splatters on the roof went through several versions. I've never been happy with them; too bright. Good eye to spot it though. :)
Funiculus 3 years ago
belive it or not 3d animation is easier to make than 2d cause in 3d all u do is set the beginning movement and the end and it plans the rest out but it does take a while to compile the character features but yea thats kinda fun in 2d u gotta move an inch click move an inch click it kinda gets boring but it pays off cause u make somethin awesome
reallytightpants 3 years ago
In the case of this production; the animation took about a month; the model building took several months. Testing for effects like the gunfire and lighting took weeks. Computers help, but it's still a lengthy process.
Funiculus 3 years ago
Ya, that's bull shit. I do both and I have to say that 3d is much more difficult. The models, the scenes, the lighting, etc is much more difficult to perfect.
2d is simpler, even though it takes a while to ccomplete. Some 3d programs also don't offer tweening.
RB249 3 years ago 3
thats is probably one of the best cs movies ive seen you should make some more my good man
counternub40 3 years ago 3
Very good video 5
Hahary15 3 years ago 3
that is nice!
greenyadzer 3 years ago 2
lol
manymen145 3 years ago
that was really good the anamation was awsome and the gun kick was perfect 5/5
inushay3 3 years ago
its great but i preffer navy SEALS, and dont worry, its awesome the video ^_^
Zackgalaxy 3 years ago
very cool, men, thats great 5 points 4 u
Zackgalaxy 3 years ago
sweet ! 5/5
pr0dud3 3 years ago 3
Nice Cool :D 5
wsz10 3 years ago 3
poor terrorists they didnt do anything to the ct why then assulted them?! :(
CrazyGamer01 3 years ago 4
wow impressiV
HoonCss 3 years ago
Awesome!
veengeance6661 3 years ago
LOL!
chetaahh 3 years ago
nice 5 *****
schalamala 4 years ago 9
cool
SoldierInBlacks 4 years ago 4
that was preety tight
racerapj 4 years ago 2
wow nice job man!
soldier4144 4 years ago
AWESOME!!
Stubbis 4 years ago
how did u do this
epep52 4 years ago 2
3D Studio Max; a 3D modeling and animation program; and a lot of time. Wireframes were built for a number of "sets"; models of the soldiers and the aircraft were made. Once models were made; we worked on texture maps for the buildings and people as well as the aircraft. Additionally; there was a lot of CounterStrike played so we could get little details about the map down (the crate colors for example). Once that was done, we used storyboards to plan out animation and shots.
Funiculus 4 years ago
cool! :D:D
svenne1990 4 years ago
reerwr
sikimco 4 years ago
cool :)
colombiangmr 4 years ago 2
Dude Awesome 5 stars This Pretty Fuckin Cool You Rock
AliG200 4 years ago 2
opra?
antsapoju 4 years ago
OMG awesome video you have a real talent here
AchillesAndLeonidas 4 years ago 2
Very nice video.. I would like to know how to do that videos.. =(
Galderium 4 years ago
ohok..i see! well good job!
sm1leykidd 4 years ago
are you serious,,, how?? thats like so hard! umm w/e i still say nice vidd!
sm1leykidd 4 years ago
This was done with 3D Studio Max; I believe version R4. For the animation and wire frames. Textures were done in Photoshop 5.5. There's actually a number of programs out there that can work with .3ds types of wire mesh files. Some game manufacturers even post the files to their websites in an effort to encourage mod makers.
Funiculus 4 years ago
cool vid but you dint do that!
sm1leykidd 4 years ago
Actually; yes, I did; but thanks anyway.
Funiculus 4 years ago
Dude nice vid, which modeler did you use and which cs do you play?
delta707 4 years ago
This was done in 3D Studio Max R4 I believe; everything modeled form the ground up (we got as close to the CS models as we could). Played CS 1.5; CS Source these days. :-)
Funiculus 4 years ago
holy shit. nice man
Katojana 4 years ago
very cool
dirtyvadah 5 years ago
nice vid
andrewksa 5 years ago
rad! Where did you get the blackhawks from?
ratboyproductions 5 years ago
thanks! The blackhawks as well as everything else are wire frame models created in 3D Studio Max with texture maps created in photoshop. The Blackhawks in this video were done by Steve Biggs; engineer for Lockheed Martin and a damned fine 3D Artist. =)
Funiculus 5 years ago
this... is.... cool....
greekwariorx 5 years ago 2