Added: 4 years ago
From: peetvanpeebles
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  • I would do anything to play this game again. 2 player death match was the most awesome thing ever.

  • @BoogStudiosUK Hell yes. A modern Stunt Racer 2000 with deathmatch would utterly rule.

  • Chuffin 'Ell! Thas blown me socks off with this. We used to have Archimedes and A3000's as the only computers at my School when i were in my teens (Everything I know about a real PC was learnt from windows 3.1 upwards, on my own, at home lol). I can tell you, i used to have Lemmings and a few other games on a floppy for em but i never knew they ran like this Jocker!!! :0 They is better than Amiga by far, great vid and thanks for teaching me summat new after 15years!

  • @RibNSpicY Even the most basic Archemedes ran at about 4 million instructions per second, (MIPS is a far better measure of speed than clock cycles), this made it about 7 times faster than the Amiga. Add that you had 8 channel sound, 256 colours on a standard screen mode, (all games were written in this mode, but conversions from the Amiga were left in 32 colours), and possibly the best OS of its time, it should have been unstoppable. But Acorn was a little Brittish company....

  • @gamein60seconds Awesome, our IT teacher swore by them at Chellaston school back in the mid 90's. He said they were by far better than PC's of the time 386/ 486 and just starting with the first pentiums. Something to down to the the arm risc thingy he used to talk about if I recall. I always remember how much I enjoyed using the OS and especially using the "SPOOL" command when you brought up the secret programming bit to record everything you did on screen. Kinda like a 90's Acorn Hypercam!

  • Probably the best racer on the Archie. Graphically Saloon Cars Deluxe was superior but I preferred the driving engine on Stunt Racer.

  • @HeartfeltDawn Hmm, liked BHP the best, but then as I designed it :)

  • I remember playing deathmatch with my older brother on the Acorn, trying to beat him in the races while refusing to admit my car design was worse than his. And being wowed by the graphics. Seems a lifetime ago

  • This was such a cool game. It's great to see someone still enjoying it.

  • i dont know what this is, but i can tell the past was is so much better.

  • There was a track on that game called "The Banked Banana" that was just impossible. Six or eight laps of a course that was nothing but high-speed banked curves, and you couldn't slack off for a second because the pre-recorded competitor drivers were so hot on your heels. The game ran real nice on an Arm 3.

  • Looks more like Stunts-3D. In stunt car racer everything is just a huge ramp (and the opponent car looks like cheese). A lot of people seem to get them mixed up.

  • Looks like a mix of Stunt Car Racer and Hard Drivin'. An interesting combination and a pleasure to see brought out on a format that wasn't supported anywhere near as well as it should have been,

  • @ErkyOfChrome The guys who wrote it were aiming for Hard Drivin' which was doing the rounds in the arcade back then. Stunt car racer came a lot later, and was inspired in part by this, but there was not enough processing power in the Amiga to produce this kind of environment.

  • oph my gosh, wow, the old acorn 3010 i aint seen that in years!

  • Wow. What a rush seeing THAT again! I spent a scary amount of hours. I had my big cheap Matsui multiCD system playing Wendy and Lisa albums while I played that on repeat! Go figure :)

  • Thank you, thank you, thank you for posting this. Me and my brother spent many evenings playing this on split screen. I seem to remember the graphics being better though, funny that! Nice one

  • know exactly what you mean, i played this with my bro all the time too!

    That's so true about the graphics...weird that i was so young when i played this and i never thought graphics could get any better hah

  • LOL! The music is still awesome though : )

  • The slow but very convenient way was to use STRB (store byte) instructions to plot anywhere, but the trick was to use STRB first and then fast STM (4 bytes in a row) when aligned on a 4 multiple. Zarch for example only uses STRB which is a shame somewhere. Filing routines could have been 4 times faster !

  • The Archimedes was very powerful, but to fully use its fast 4 bytes transfer STM instruction, you had to be on a word boudary ( an address multiple of 4 ) it's also why the first ARMs were not true 32 bits processors but 26/32 bits (26 bits for the bus address)...

  • I hope somebody can upload that horizontally scrolling shoot 'em up for the Archimedes.

  • I remember having such high hopes for this game and being hugely disappointed when it was released because of the AI vehicles being "on rails" and you being completely unable to knock them about at all.

  • Good job on uploading this. Really brings back memories, i loved this game, along with star fighter 3000

  • Second favorite Arc game. If only I could find this again!

  • Excellent, I played this fine game for, probably, thousands of hours back in the day. SF3000 was also rather good.

  • Awesome. I have fond memories of playing this on my A3000. Like others, seeing tracks again brought memories flooding back :)

  • You can get a risc pc version on cd from a certain Acorn PD place, hate to mention the name as they gave me crap service supplying a network card. Games arrived fine though.

  • Christ I remember playing that very track soooo many times on my A4000 - every curve & object engrained on my brain! Especially that waving bit of track you had to surf. Strangely epic this game was for some reason!

    Wish I could get hold of it for my RiscPC I still have. About one of the only old games I haven't been able to find/still got the disc for.

  • Ah, the power of RISC...

  • Damn I miss this game. Used to play this all the time on my A440/1 back when I was a young'un. Unfortunately, disk 1 broke shortly before we got the RPC. If anyone fancies supplying me with an image for disk 1 for nostalgia's sake, it would be much appreciated! ;) </cheeky>

  • Thats track three ;)

  • Where's the loop? Every stunt driving game has to have a loop! ;)

  • Nope but its from around that time :) Its 32 bit computer called the A3010 made in the UK.

  • is this sega genesis

  • Read the description.

  • I don't think that the sega genesis was powerful enough to render such fast vector graphics

  • Actually it is.However that means the Archimedes could have performed alot more then this it they really wanted to push it.

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