Added: 2 years ago
From: yupferris
Views: 11,838
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  • The video's bigger than the demo. :D

  • @Paulwe1 You don't say?

  • A Muon isn't a Baryon..

  • This is insanely crazy. Great job.

    What sort of shaders are used for this type of production? Is the mesh done in Opengl or is this all done on one quad with the mesh generated inside the shader unit?

  • @nomadtrash88 There technically is no "mesh." The visuals are generated by using one of many shaders that draw two screen-aligned triangles covering the entire screen area. For each pixel, a ray is cast into the scene and checked to see if it intersects any of the objects (defined by implicit surface equations). If it does, lighting, shading, ambient occlusion and otherwise are calculated for the intersection point, and the pixel is either plotted with the resulting color or another ray...

  • @nomadtrash88 is generated and the process is repeated for reflective objects.

    The shaders are written in OpenGL Shader Language. Hope that helps :)

  • @yupferris Reading over my question, it sounds stupid now because I knew pretty much how it was done. Why did I ask? Amazing that they are doing realtime raymarching now.

  • Nice jake. You got something going for you i have a feeling your going to be well known in your line of work. Hell you already are pretty much haha. Good job. Upload more on youtube i like watching your work.

  • @himynameisty ...He didn't do it...

  • @LeeviON yes, I did :) My (Ferris) name is Jake :)

  • @yupferris Oh, my apologises for both you and himynameisty. Great work, by the way. It is definitately and clearly my favourite 4bit demo. :)

  • This is a long way from Purple, and at the same time I wonder...

    what ever happene to Happy Reaper? Last I saw he slayed a river =/

  • It's just amazing

  • The compressor we used wasn't compatible with windows 7. The .exe's with the "-safe" suffix in the filename aren't compressed and should run just fine.

  • does anybody else have problems with this crashing on windows 7?

  • HD is amazing on this one!

  • Incredible!

  • Extraordinary!

  • fpunit: Everything in the intro is generated procedurally by the 4kb executable alone, including the music.

  • amazing!

  • massive respect!

  • Is the soundtrack part of the original demo? If so, then I would be be most definitely impressed (not that doing OpenGL/DirectX animation in under 4KiB is not impressive enough per se, but audio is usually more space-constrained).

  • Music might be MIDI infor then will not be big data set. but it is definitely unbelievable for me

  • Actually it's tracked, so it's a bit larger than storing direct midi data in this song's case. However, it's comprised of mostly repeated 0's, which compresses very well.

  • @fpunit It is :)

  • congrats decipher & YUP and all the others!

  • /bow

    4k demo

    awesome

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