lol you have an interesting way of shading. I usually fill with the base color and then shade with darker colors by coloring in those areas. You do it backwards by making the base dark and then coloring in 90% of the artwork as highlights... Don't you think it would be faster to just shade the dark parts? Not knocking your methods, just curious. Love your videos though. :)
@Jacob33333Films it's fairly easy, i can help ya out. Just give your player an alterable value named "FallDamage" or something like it, the name isn't important. Then, have MMF2 detect when your character is falling and add 1 to that value constantly. Now, when you land on the ground, add your FallDamage to your player's damage value and divide it by a number, maybe 4 or 5, maybe more depending on how much you want the fall to hurt the player. There, you're all set :)
@Jacob33333Films oh i forgot to add, make sure to reset the fall damage to 0 when you are on the ground, but, do it AFTER you apply the fall damage! If you order the events incorrectly you could set the fall damage to 0 before you even add it to your player's damage D: In other words, make sure the event that adds the damage to your player is above the one that sets the fall damage value to 0.
Hehe, your voice does sound deeper ^_^ Anyway, nice video, and as always, great looking sprite! I wish my let's draws went this good, I usually end up talking waaay too much, and the finished sprite at the end isn't really worth the time. Oh well, all there is to do is keep practicing I guess. Alright, well I can't wait to see more vids from you Meadowhare, also, nice intro. It was short and looked pretty neat ^)^
@RRN1999 See that little slider above the "Direction Options"? Sliding that toward either side will give a transparent image of the next frame on either side of the current one. It's really useful, although a bit hard to notice.
lol you have an interesting way of shading. I usually fill with the base color and then shade with darker colors by coloring in those areas. You do it backwards by making the base dark and then coloring in 90% of the artwork as highlights... Don't you think it would be faster to just shade the dark parts? Not knocking your methods, just curious. Love your videos though. :)
k0nidias 2 months ago
Lies! This isn't the stupidest video ever! You are still the most god-awesome computer artist I know...
SuperGameCreator 2 months ago
Your the BEST!!! XD
Droid15243Z 2 months ago
Sorry double post.
Jacob33333Films 2 months ago
MedowHare!!! Please do a tutorial on fall damage!! please please please.. iii neeeddd iiiittttt :O
Jacob33333Films 2 months ago
@Jacob33333Films it's fairly easy, i can help ya out. Just give your player an alterable value named "FallDamage" or something like it, the name isn't important. Then, have MMF2 detect when your character is falling and add 1 to that value constantly. Now, when you land on the ground, add your FallDamage to your player's damage value and divide it by a number, maybe 4 or 5, maybe more depending on how much you want the fall to hurt the player. There, you're all set :)
TheRoyalFirebird 2 months ago
@Jacob33333Films oh i forgot to add, make sure to reset the fall damage to 0 when you are on the ground, but, do it AFTER you apply the fall damage! If you order the events incorrectly you could set the fall damage to 0 before you even add it to your player's damage D: In other words, make sure the event that adds the damage to your player is above the one that sets the fall damage value to 0.
TheRoyalFirebird 2 months ago
@TheRoyalFirebird before you replyed i actually figured it out. but thx anyways. ;)
Jacob33333Films 2 months ago
@TheRoyalFirebird Before you replyed i figured it out, but thx anyways ;)
Jacob33333Films 2 months ago
I can't believe you made a PaRappa the Rapper reference, I haven't thought of that in years. Great crock, too!
aleckingofdorks 2 months ago
Great croc it looks awesome! You could do contest like things and "give away" sprites
mmf2ctg 2 months ago
I love your videos =)
joepayne70 2 months ago
Hehe, your voice does sound deeper ^_^ Anyway, nice video, and as always, great looking sprite! I wish my let's draws went this good, I usually end up talking waaay too much, and the finished sprite at the end isn't really worth the time. Oh well, all there is to do is keep practicing I guess. Alright, well I can't wait to see more vids from you Meadowhare, also, nice intro. It was short and looked pretty neat ^)^
rexfurry 2 months ago
Hey how did u do the translucent head in the second frame
RRN1999 2 months ago
@RRN1999 See that little slider above the "Direction Options"? Sliding that toward either side will give a transparent image of the next frame on either side of the current one. It's really useful, although a bit hard to notice.
ThatGuyOverThere123 2 months ago
I can help with sprites if you want xD. I am a spriter. The sprite is cute btw lol
devonsakamorai 2 months ago
*reads comment*
No way...
*plays video*
Aww shit...
devonsakamorai 2 months ago
My gosh his voice got deeper o.o
Jacob33333Films 2 months ago
first comment and view! LIKE A BOSS
Darotu 2 months ago