I actually have fond memories of this and Target renegade. Not the best version of DD, but was actually quite playable...though the jump-kick made it rather easy to complete.
LOL, was a favourite tape to be exchanged in the school play ground. ^_^
I can't believe how horrendously bad these games were for the Spectrum and Commodore 64. The sound and graphics are truly pitiful... didn't the Spectrum have twice the memory of the C64?
@fluro2829 You have to take into account the systems screen resolution capability's, Color pallet, sprite capability, & processor limitations. Just because it has better memory doesn't guarantee a better game. & to answer your question. It didn't have more memory. I believe it had anywhere from 16 to 48k.
@wingnut4427 The Spectrum that I had when I was younger had 128k of memory. Unfortunately I could never get it to work, so I took it back to Dixons and they exchanged it for a C64. The colour pallet was a lot more visually appealing on the C64, but the games on both systems were still appaling. The software developers took advantage of the low capabilities and this bred 'lazy' game programming with the end user not knowing any different.
@fluro2829 The Spectrum 128K had twice the RAM of the C64 but Double Dragon on the Spectrum was written for the 48K machine and didn't take advantage of the 128's additional features. Very lazy, if Ocean had programmed this, it would've been a different story.
@fluro2829 Fair enough, the Spectrum was a nice little machine - for what it cost and was very easy to use but it never had much in the way of power. It didn't even have an 80 Column mode, which was the standard for word processing. Have you seen the BBC4 film, Micro Men? If not, get the torrent, it shows that the Spectrum, as with Sir Clive Sinclair's other projects was thrown together with a focus of "hardware done on the cheap". It was affordable for the masses but with the corners cut.
@fluro2829 Yes, but Spectrum could only have 2 colours in every group of 8x8 pixels. Probably in 30 years the games you play nowadays will also look horrible
The only sound in the whole game is a poor excuse for a grunt when a character is knocked down. One funny thing about this is when Linda is knocked down, she squeaks. Offensive to women or just plain funny? You decide.
I loved those days sitting upstairs eating my tea while waiting for the old speccy games to load. Screw ps3 and 360 zx spectrum 48/128k rules big time
I loved the arcade original (real men could finish it without the elbow move), and the Sinclair version had been reviewed favorably in "Your Sinclair" magazine. Given the brilliance that was Target:Renegade on the same platform, I had no reason to doubt that this would be a respectable conversion.
It managed to not only disappoint, but to be just utterly abysmal in every way one could imagine. It was a big brown steaming bag of bad.
i remember getting this in 88 or 89 for my 10th birthday lol. abobo look so bad i was so disappointed, i was used to the arcade version which i could beat with 1 10p and without losing a life :D
Good ole speccy, great game! Speccy till I die!
RibNSpicY 11 months ago
Never had a Spectrum. Ironically, it had 4 colours, lol.
ChokingKills 1 year ago
Game was hard as fuck! Classic!
FunkFactoryCrew 1 year ago
This has been flagged as spam show
I paid full-price for this when it came out :( :( :(
Any chance of a refund ?
Edam3000 1 year ago
I actually have fond memories of this and Target renegade. Not the best version of DD, but was actually quite playable...though the jump-kick made it rather easy to complete.
LOL, was a favourite tape to be exchanged in the school play ground. ^_^
SamusDrake 1 year ago
Nobody cared about graphics back then it was just a great game to play with your mates ZX SPECTRUM FOR EVER
DAZZYVANDAM 1 year ago
this seriously damages one's brain O.o
darkstar1987lx 1 year ago
Comment removed
Edam3000 1 year ago
Bimmy and Jimmy might have see through bodies, but they have the same rights as the rest of us, god damn it!!
wootlanter 1 year ago
I will never forget this game !!!
ifopifo 1 year ago
I can't believe how horrendously bad these games were for the Spectrum and Commodore 64. The sound and graphics are truly pitiful... didn't the Spectrum have twice the memory of the C64?
fluro2829 2 years ago 2
@fluro2829 You have to take into account the systems screen resolution capability's, Color pallet, sprite capability, & processor limitations. Just because it has better memory doesn't guarantee a better game. & to answer your question. It didn't have more memory. I believe it had anywhere from 16 to 48k.
wingnut4427 1 year ago
@wingnut4427 The Spectrum that I had when I was younger had 128k of memory. Unfortunately I could never get it to work, so I took it back to Dixons and they exchanged it for a C64. The colour pallet was a lot more visually appealing on the C64, but the games on both systems were still appaling. The software developers took advantage of the low capabilities and this bred 'lazy' game programming with the end user not knowing any different.
fluro2829 1 year ago
@fluro2829 The Spectrum 128K had twice the RAM of the C64 but Double Dragon on the Spectrum was written for the 48K machine and didn't take advantage of the 128's additional features. Very lazy, if Ocean had programmed this, it would've been a different story.
JayArgonaut 1 year ago
@JayArgonaut I see... but even many of the Ocean games on the Spectrum seemed to be visually poor compared to rivals.
fluro2829 1 year ago
@fluro2829 Fair enough, the Spectrum was a nice little machine - for what it cost and was very easy to use but it never had much in the way of power. It didn't even have an 80 Column mode, which was the standard for word processing. Have you seen the BBC4 film, Micro Men? If not, get the torrent, it shows that the Spectrum, as with Sir Clive Sinclair's other projects was thrown together with a focus of "hardware done on the cheap". It was affordable for the masses but with the corners cut.
JayArgonaut 1 year ago
@fluro2829 Yes, but Spectrum could only have 2 colours in every group of 8x8 pixels. Probably in 30 years the games you play nowadays will also look horrible
PenisGran 9 months ago
lol these graphics are shit, even commodore 64's were better than this
ogdoad4 2 years ago
@ogdoad4 Benchmarking ZX Spectrum with Commodore 64??? LOLLLLLL
palmonix 2 years ago
Ouch, I'm happy I had an amstrad CPC...
macdeath69 2 years ago
The only sound in the whole game is a poor excuse for a grunt when a character is knocked down. One funny thing about this is when Linda is knocked down, she squeaks. Offensive to women or just plain funny? You decide.
ClassicTVMan81 2 years ago 2
I remember buying this one year when I was on holiday. Only good thing about it was the box it came in. Game played like an absolute dog.
venger 2 years ago
I loved those days sitting upstairs eating my tea while waiting for the old speccy games to load. Screw ps3 and 360 zx spectrum 48/128k rules big time
DAZZYVANDAM 2 years ago 6
eating ur tea??? Mmm??? But ya, i think ur right, it was a totally different atmosphere in that time. I loved it also.
AsgardianBeing 2 years ago
There was a lot of nut-kicking in this game. No wonder sperm counts are down these days.
doncool001 2 years ago
Brilliant game. 'cept for the lame bit where blocks came flying out of the wall. (and the squeally whip chicks)
Target Renegade also rawked. (especially cos you could use the 'ererererererererer' buffer overflow cheat on the highscore table) :)
Vedder3599 2 years ago
Well, also not one of my favourite conversions, but i really liked what they did with shadow warriors on the speccy
AsgardianBeing 2 years ago
Oh lord, do I ever remember this.
I loved the arcade original (real men could finish it without the elbow move), and the Sinclair version had been reviewed favorably in "Your Sinclair" magazine. Given the brilliance that was Target:Renegade on the same platform, I had no reason to doubt that this would be a respectable conversion.
It managed to not only disappoint, but to be just utterly abysmal in every way one could imagine. It was a big brown steaming bag of bad.
Loonistrator 3 years ago
god this is horrible
japeeper 3 years ago
Let's see what you can do with 48kb. Bitch
navesele 3 years ago 2
it is much better than C64 version.
kravorzlair 3 years ago
i played it at the time, & it was awful then. compared to the arcade totally awfull. speccy wasnt the master at arcade conversions
mitzibishi 3 years ago
Jesus Christ ....My head it feels light headed god dam that takes me back jesus i was like 6 years old when i was playing this.
Jasmini 3 years ago
then how come you sound like you're 5 in this post?
navesele 3 years ago
load ""
xdddddddddddddddddddddd
amaceratti 3 years ago
Gawd!! Look how awful it still looks.
cptsponko32 4 years ago
is that KITT parked in the garage?
poggle08 4 years ago
All mashed up.
Edam3000 3 years ago
boring
reff335 4 years ago
i remember getting this in 88 or 89 for my 10th birthday lol. abobo look so bad i was so disappointed, i was used to the arcade version which i could beat with 1 10p and without losing a life :D
Jeet27 4 years ago
memories man...memories, you kids dont even know. BETTER THAN PS3!!!!
KingBackslap 4 years ago
Hell yeah, I'd go along with that. This, Yie Are Kung Fu and the Renegade series...
Ah... Memories indeed!
goatboy420 4 years ago
true bro!! Only people who lived the 80's can real understand the magic that was beneth this games.
quintiliano 3 years ago
Total agree. Renegade, Yi Ar Kung Fu and The Way of The Exploding Fist were the Beat 'm Ups of that time. Magical!
tyzos 3 years ago
dont forget about Renegade and Shadow Warriors
AsgardianBeing 2 years ago
jajajaja!!!! qué recuerdos...
tiri13 4 years ago