Added: 4 years ago
From: mrgamer1
Views: 9,596
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  • Good ole speccy, great game! Speccy till I die!

  • Never had a Spectrum. Ironically, it had 4 colours, lol.

  • Game was hard as fuck! Classic!

  • I actually have fond memories of this and Target renegade. Not the best version of DD, but was actually quite playable...though the jump-kick made it rather easy to complete.

    LOL, was a favourite tape to be exchanged in the school play ground. ^_^

  • Nobody cared about graphics back then it was just a great game to play with your mates ZX SPECTRUM FOR EVER 

  • this seriously damages one's brain O.o

  • Comment removed

  • Bimmy and Jimmy might have see through bodies, but they have the same rights as the rest of us, god damn it!!

  • I will never forget this game !!!

  • I can't believe how horrendously bad these games were for the Spectrum and Commodore 64. The sound and graphics are truly pitiful... didn't the Spectrum have twice the memory of the C64?

  • @fluro2829 You have to take into account the systems screen resolution capability's, Color pallet, sprite capability, & processor limitations. Just because it has better memory doesn't guarantee a better game. & to answer your question. It didn't have more memory. I believe it had anywhere from 16 to 48k.

  • @wingnut4427 The Spectrum that I had when I was younger had 128k of memory. Unfortunately I could never get it to work, so I took it back to Dixons and they exchanged it for a C64. The colour pallet was a lot more visually appealing on the C64, but the games on both systems were still appaling. The software developers took advantage of the low capabilities and this bred 'lazy' game programming with the end user not knowing any different.

  • @fluro2829 The Spectrum 128K had twice the RAM of the C64 but Double Dragon on the Spectrum was written for the 48K machine and didn't take advantage of the 128's additional features. Very lazy, if Ocean had programmed this, it would've been a different story.

  • @JayArgonaut I see... but even many of the Ocean games on the Spectrum seemed to be visually poor compared to rivals.

  • @fluro2829 Fair enough, the Spectrum was a nice little machine - for what it cost and was very easy to use but it never had much in the way of power. It didn't even have an 80 Column mode, which was the standard for word processing. Have you seen the BBC4 film, Micro Men? If not, get the torrent, it shows that the Spectrum, as with Sir Clive Sinclair's other projects was thrown together with a focus of "hardware done on the cheap". It was affordable for the masses but with the corners cut.

  • @fluro2829 Yes, but Spectrum could only have 2 colours in every group of 8x8 pixels. Probably in 30 years the games you play nowadays will also look horrible

  • lol these graphics are shit, even commodore 64's were better than this

  • @ogdoad4 Benchmarking ZX Spectrum with Commodore 64??? LOLLLLLL

  • Ouch, I'm happy I had an amstrad CPC...

  • The only sound in the whole game is a poor excuse for a grunt when a character is knocked down. One funny thing about this is when Linda is knocked down, she squeaks. Offensive to women or just plain funny? You decide.

  • I remember buying this one year when I was on holiday. Only good thing about it was the box it came in. Game played like an absolute dog.

  • I loved those days sitting upstairs eating my tea while waiting for the old speccy games to load. Screw ps3 and 360 zx spectrum 48/128k rules big time

  • eating ur tea??? Mmm??? But ya, i think ur right, it was a totally different atmosphere in that time. I loved it also.

  • There was a lot of nut-kicking in this game. No wonder sperm counts are down these days.

  • Brilliant game. 'cept for the lame bit where blocks came flying out of the wall. (and the squeally whip chicks)

    Target Renegade also rawked. (especially cos you could use the 'ererererererererer' buffer overflow cheat on the highscore table) :)

  • Well, also not one of my favourite conversions, but i really liked what they did with shadow warriors on the speccy

  • Oh lord, do I ever remember this.

    I loved the arcade original (real men could finish it without the elbow move), and the Sinclair version had been reviewed favorably in "Your Sinclair" magazine. Given the brilliance that was Target:Renegade on the same platform, I had no reason to doubt that this would be a respectable conversion.

    It managed to not only disappoint, but to be just utterly abysmal in every way one could imagine. It was a big brown steaming bag of bad.

  • god this is horrible

  • Let's see what you can do with 48kb. Bitch

  • it is much better than C64 version.

  • i played it at the time, & it was awful then. compared to the arcade totally awfull. speccy wasnt the master at arcade conversions

  • Jesus Christ ....My head it feels light headed god dam that takes me back jesus i was like 6 years old when i was playing this.

  • then how come you sound like you're 5 in this post?

  • load ""

    xdddddddddddddddddddddd

  • Gawd!! Look how awful it still looks.

  • is that KITT parked in the garage?

  • All mashed up.

  • boring

  • i remember getting this in 88 or 89 for my 10th birthday lol. abobo look so bad i was so disappointed, i was used to the arcade version which i could beat with 1 10p and without losing a life :D

  • memories man...memories, you kids dont even know. BETTER THAN PS3!!!!

  • Hell yeah, I'd go along with that. This, Yie Are Kung Fu and the Renegade series...

    Ah... Memories indeed!

  • true bro!! Only people who lived the 80's can real understand the magic that was beneth this games.

  • Total agree. Renegade, Yi Ar Kung Fu and The Way of The Exploding Fist were the Beat 'm Ups of that time. Magical!

  • dont forget about Renegade and Shadow Warriors

  • jajajaja!!!! qué recuerdos...

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