@brotherlybrother11 Yep, all they had was a single rigid wing, not at all like a wingsuit or parachute surface. By subdividing the surface into smaller bits you can make the shape of the wing change by applying different forces to it, and that is much closer to how it works in real-life.
Looking great, Please keep the video updates coming!
everyday when I log on I am hoping to see a new vid from you :P
gigga97 1 year ago
Yeaaa more realistic, when is finish ? :$ and how much this great game?
AleLakd 1 year ago
i love 0:18...
got that typical wing shape :)
LIKE!
Mihawkler 1 year ago
Neat.
owen1150 1 year ago
hmmmm , is this cloth made from much smaller squares ? , 1 MORE STEP AHEAD , woooo , how many programmers you got working on VOLO?
brotherlybrother11 1 year ago
@brotherlybrother11 Yep, all they had was a single rigid wing, not at all like a wingsuit or parachute surface. By subdividing the surface into smaller bits you can make the shape of the wing change by applying different forces to it, and that is much closer to how it works in real-life.
Serialtinus 1 year ago
@brotherlybrother11 Oh, and right now I'm the only programmer. :)
Serialtinus 1 year ago
Looking good....must be some way we can make an underlying structure that applies a rough cloth simulation to the mesh via the bones..
mccordia 1 year ago
@mccordia Yeah there is, I can probably take columns of vertices and use them to drive the bones. :)
Serialtinus 1 year ago